# the \t is a tabulation sign followed by a letter shortcut (in game)
# %1 and %2 are the placeholders for player names
# \n is a line break
# %d is the placeholder for a numeric value
# %s is the placeholder for a string
# Game Menu
# -----------------------------
GMGAME =&Game
GMPLAYPOOL =&Play Pool
GMCONNNET =Connect to &Network
GMCONNSERV =Connect to &Server
GMDEMO =Rolling &Demo
GMABOUT =&About Arcade Pool II
GMEXIT =&Exit
GMMATCH =&Match
GMSTATS =&Match Stats\tM
GMDRAW =&Draw Game
GMRESIGN =R&esign Game
GMABORT =&Abort Game
GMREPLAY =&Replay Last Shot\tR
GMUNDO =&Undo Last Shot\tU
GMCHAT =C&hat\tENTER
GMCHALK =&Chalk\tC
GMDECLARE =Declare &Pocket\tD
GMOPTIONS =&Options
GMCUSTOPT =Custom &Games Options
GMSOUNDOPT =&Sound Options
GMLANGUAGE =&Language
GMCONTROL =&Control
GMCONORIG =&Original
GMCONQUICK =&Quick
GMCONVIRTU =&Virtual
GMTOPTEN =&Top Ten
GMTOPSPEED =&Speedpool Top Times
GMTOPCHALL =&Arcade Challenge Top Scores
# Dialogs
# --------------------------------
# Common
SYES =Yes
SNO =No
SOK =OK
SCANCEL =Cancel
SRESTART =Restart
SDEFAULTS =Defaults
SCONTINUE =Continue
SEXIT =Exit
SEXITTITLE =Exit To Title
STOPTEN =Top Ten
SPLAYAGAIN =Play Again
SMATSTATS =Match Stats
# About
# Challenge
# Chat
# Network
DNTHOST =Host
DNTJOIN =Join
DNTSEARCH =Search
# Custom Options
DCOAVTA =Available Tables
DCOAVBA =Available Ballsets
DCOAVSO =Available Soundsets
DCOC8S =Custom 8 Ball Settings
DCOC9S =Custom 9 Ball Settings
DCOR01 =Potting opponent's ball is always a foul
DCOR02 =Ball in hand after a foul
DCOR03 =Respotting the black if it is potted illegally
DCOR04 =Freeshot until a miss
DCOR05 =No free ball if only the 8 ball left
DCOR06 =Nominate a pocket for 8 ball
DCOR07 =Freeshot after a foul
DCOR08 =Only play down the table after a foul
DCOR09 =Nominate all
DCOR10 =Nominate a pocket for 9 ball
DCOR11 =9 ball must hit cushion before going in
DCOR12 =No ball in hand if only 9 ball remains
# Game End
DGEREPLAY =Replay Last Shot
# Local Game
DLGAVGAMES =Available Games
DLGGAMEOP =Game Options
DLGAVPLAYR =Available Players
DLGMATCHES =Number of Matches
DLGTOURPLA =Tournament Players
DLGSTART =Start Game
DLGEDITPLA =Edit Player
DLGDESELEC =Deselect All
# Match Stats
DMSBALLS =Balls Pocketed
DMSPLSTATS =Player Stats
DMSMASTATS =Match Stats
# Network Game
DNGAVGAMES =Available Games
DNGPLINFO =Network Player Information
DNGCONSTAT =Direct Connection Status
DNGSTART =Start Selected Game
DNGEDITPLA =Edit Local Player
DNGCONNECT =Connect
# Player
DPLNAME =Name
DPLRNAME =Real Name
DPLCITY =City
DPLCOUNTRY =Country
# Ballset
DBSCHOOSE =Please choose your ballset
# Pocket
DPKPOCKET =Please pick a pocket
# Sound
DSNVOLUME =Volume Settings
DSNSLIDERS =CD Audio Effects
DSNSOURCE =Source Options
DSNOPT1 =Play CD in drive
DSNOPT2 =Enable Sound Effects
DSNOPT3 =Enable Ambience
DSNTEST =Test Audio
# Top Ten
DTTRESET =Reset Top Ten
# Tournament
DTONEXT =Play Next Match
DTOSKIP =Skip Next Match
DTOABORT =Abort Tournament
# Language
DLASELECT =Select your desired language
# In-game Strings
# --------------------------------
# Tournaments defs
STOR1 =1st Round
STOR2 =2nd Round
STOR3 =3rd Round
STOR4 =Quarter Finals
STOR5 =Semi Finals
STOR6 =Final
# Fouls
FLINVBREAKUS9 =Invalid break, %1! \nAt least four balls must hit the cushion. \nThe balls will be reracked and %1 will play again.
FLINVBREAKUK8 =Invalid break, %2! \nAt least two balls must hit the cushion. \nThe balls will be reracked and %1 will play.
FLINVBREAKUS8 =Invalid break, %1! \nAt least four balls must hit the cushion and the first or second ball in the rack must be hit first. \nThe balls will be reracked and %1 will play again.
FLINVBREAKKIL =Invalid break, %2! \nAt least four balls must hit the cushion. \nThe balls will be reracked and %1 will play.
FLCUEPOTTED =%2 pocketed cue ball!\n%1 may now place cue ball anywhere on the table.
FLCUEPOTTEDKIL =%2 pocketed cue ball, losing one life!
FLCUEPOTTEDUS8 =%2 pocketed cue ball!\n%1 now has cue ball in hand.
FLCUEPOTTEDUK8 =%2 pocketed cue ball!\n%1 now has a freeshot.
FLCUEPOTTEDCH9 =%1 pocketed cue ball, losing three lives!
FLALIENTOUCHUS8 =%2 failed to strike their own group. \n%1 now has cue ball in hand.
FLALIENTOUCHUK8 =%2 failed to strike their own group. \n%1 now has a freeshot.
FLALIENTOUCH =%2 missed!\n%1 now has a freeshot.
FLCUETOUCHINGUS8 =%2 failed to play away from a touching ball!\n%1 now has cue ball in hand.
FLCUETOUCHINGUK8 =%2 failed to play away from a touching ball!\n%1 now has a freeshot.
FLNOFIRST =%2 failed to hit the lowest numbered ball! \n%1 can place cue-ball anywhere.
FLMISSED =%2 failed to hit a ball. \n%1 now has a freeshot.
FLMISSEDUS8 =%2 failed to hit a ball. \n%1 now has cue ball in hand.
FLMISSEDUS9 =%2 failed to hit a ball. \n%1 can place cue-ball anywhere.
FLMISSEDKIL =%2 failed to hit a ball, losing one life.
FLEIGHTBREAK =The 8 ball has been pocketed from the break.\nBalls will now be reracked and %1 will break again.
FLEIGHTFOUL =Foul on 8 ball!\n%1 now has a freeshot.
FLEIGHTLOSE =Foul on 8 ball!\n%2 loses!
FLYELLOWLOSE =Foul on final ball!\n%2 loses!
FLALIENYELLOW =%2 pocketed %1's last ball and doing so loses!
FLALIENPOT =%2 pocketed opponent's ball(s)...\n%1 now has a freeshot.
FLEIGHTFOULUS8 =Foul on 8 ball!\n%1 now has cue ball in hand.
FLALIENPOTUS8 =%2 pocketed opponent's ball(s)...\n%1 now has cue ball in hand.
FLPLAYDOWNUS8 =%2 failed to play a ball below the headstring\n%1 now has cue ball in hand.
FLWRONGPOCKETUS9 =%2 pocketed a ball in the wrong pocket!\n%1 now has cue ball in hand.
FLNOCUSHIONUS9 =%2 failed to hit a cushion with any ball!\n%1 now has cue ball in hand.
FLWRONGSHOT =You failed to make the assigned shot\nYou'll have to retry until success!
FLNOFIRSTCH9 =You failed to hit the lowest numbered ball!\nYou lose three lives!
FLMISSEDCH9 =You failed to hit a ball.\nYou lose three lives!
FLCUEHILITECH9 =Cue ball pocketed in the highlighted pocket.\nYou lose four lives!!
FLINVBREAKCH9 =Invalid break, %1! \n At least two balls must hit the cushion. \nThe balls will now be reracked.
FLLIFELOST =%2 lost all of their lives and is out!
FLNONINECUSHION =Nine ball must hit a cushion before being pocketed.
FLMISSING =MISSING INFO :)
# Games
SGASINGLE =Single
SGASERIES =Series
SGATOURNAMENT =Tournament
# Dialog ingame texts
# -----------------------------------
# Network game
SNTINFO =Local player (%s)\nName:\t\t%s\n\nRemote player (%s)\nName:\t\t%s\nReal name:\t%s\nFrom:\t\t%s (%s)\n\nClient:\n%s\nRelease %.4f\n
SNTCLIENT =Client
SNTHOST =Host
SNTNOACTIVE =No active connection available\n
SNTDROP =Drop Connection
SNTCONNECT =Connect
SNTSTA1 =This is a demo version of Arcade Pool II\n\nYou've reached the game's time limit.
SNTSTA2 =This is a demo version of Arcade Pool II\n\nThis game is limited to two levels only.
SNTSTA3 =Connected as host
SNTSTA4 =Connected as client
SNTASKDROP =Are you sure you want to drop current connection?
# Local Game
SLGPL =Play\t
SLGPL1 =Human\t
SLGPL2 =CPU%d\t
SLGPLASEL0 =No players selected
SLGPLASEL1 =%d player selected
SLGPLASEL2 =%d players selected
SLGASKDROP =Starting a local game will drop current connection,\nAre you sure?
# Tournament
STONEXT =Next match
STOPLAY =To play
STOWINS = wins
STOHEAD =%s Tournament - %s
STOABORT =Are you sure you want to abort this tournament?
# top tens
STTHEAD1 =Rank\tPlayer\tTime
STTHEAD2 =Rank\tPlayer\tScore\tTime\tBalls
STTASKRESET =Are you sure you want to reset this Top Ten?