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1994-11-04
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THE GROCERY SHOPPER
Ver. 4.0
A Product of Clark Systems
Copyright 1994
Welcome to The GROCERY SHOPPER, version 4.0. The GROCERY SHOPPER is
an unpretentious little program whose sole purpose in life is to make
your grocery shopping chores a little easier, more organized and more
fun (at least in the planning stages). It won't keep you from having to
go to the store, but it might help you get in and out a little quicker.
We hope that you find the GROCERY SHOPPER useful and encourage your
comments and suggestions, even if you decide not to register and not to
continue use of The GROCERY SHOPPER. We invite you to contact us at the
address given in the SHAREWARE and REGISTRATION section.
_______________________________________________________________________
SUMMARY
The GROCERY SHOPPER assumes two things. (1) That you normally shop
for your groceries at the same store, and (2) that you can speed up your
shopping trip by getting all grocery items in one pass up one Aisle and
down the next. The GROCERY SHOPPER helps you accomplish this by making
it simple to develop a shopping list of items you normally buy, then
printing the list out with the items organized by aisle. Now in version
4.0, The GROCERY SHOPPER can also tell you which grocery items you have
a Coupon for.
The GROCERY SHOPPER maintains an inventory, or database if you will,
of grocery items available in your regular grocery store. You create
this database initially, then simply add to and maintain it as long as
you use the program. The minimum information you must maintain in the
ITEMS database is the description of the grocery item itself and the
AISLE in which it is located, but you may add considerably more detail,
up to and including the COST PER for each item and COUPON details (which
will give you a very detailed shopping list, indeed). Every time you
need something new you simply and quickly add it to the database of
shopping items or coupons (at your option) where it remains available to
you for future use on a future list. Unnecessary items can be easily
removed at any time.
Since the GROCERY SHOPPER includes extensive on-line help, there
won't be a lot of details this documentation, just generalized
information about program objectives, operation and navigational
controls.
DISCLAIMER
Clark Systems and its agents make no claim of any kind, express or
implied, including without limitation, any warranties of merchantability
and/or fitness for a particular purpose. Clark Systems and its' agents
shall not be liable for any damages, whether direct or indirect, special
or consequential arising from a failure of this program.
In no event shall Clark Systems or its' agents be liable to you for
any damages, including lost profits, lost savings or other incidental or
consequential damages arising from use or inability to use this product
or any claim by any other party.
SHAREWARE and REGISTRATION
GROCERY SHOPPER, v. 4.0 is distributed as Shareware, meaning that it
is not free but is being made available to you on a trial basis. If you
use The GROCERY SHOPPER beyond a reasonable trial period you are
requested to register your copy with Clark Systems for the minimal fee
of $15.00. In return you will receive one free update as the next one
becomes available and our eternal gratitude which, along with $.60 might
get you a cup of coffee.
To register your copy of The GROCERY SHOPPER complete the
registration form and send your check or money order in the amount of
$15.00 made payable to Clark Systems to:
The GROCERY SHOPPER
Clark Systems
129 Pitney Road
Absecon, N.J. 08201
You may print a registration form from the closing sceeen of The
GROCERY SHOPPER by pressing the letter 'p' while the message is on the
screen. Be sure the printer is ready. Otherwise, the file REG_FORM.TXT
is also a registration form, and can be used by sending the file to the
printer (use the DOS command line 'TYPE REG_FORM.TXT>PRN' without the
quotes). If your want to get really fancy, use your favorite editor or
word processor to type the information into the REG_FORM.TXT file,
then print it from your editor or word processor.
Clark Systems and the GROCERY SHOPPER are not associated in any way
with any Shareware distributor, and any fee paid to any such distributor
does not constitute registration of The GROCERY SHOPPER. Only payment
made directly to Clark Systems constitutes registration as discussed
above.
The GROCERY SHOPPER may be copied and distributed so long as no fee
is charged beyond minimal shipping and handling costs, and provided that
all files listed below are included.
FILES YOU SHOULD HAVE
The following and only the following files should be included in
your ZIPped copy of The GROCERY SHOPPER:
Grocery.exe S_coup.frm
Grocery.dbf C_coup.frm
Grocery.doc Items.frm
Coupon.dbf Items2.frm
Help.dbf Gro_scrn.com
Help.dbt Readme.1st
File_id.diz Reg_form.txt
Coupons.frm Whats_up.doc
Registered users will also have recieved:
Convert.me3 Convert3.exe
WHAT'S NEW IN VERSION 4.0
Coupons, coupons, coupons! Now the GROCERY SHOPPER allows you to
track, print and use information about your coupons on screen and on
your printed shopping lists. If you enter minimal coupon information,
each grocery item for which you have a coupon will be highlighted on
screen with an arrow (>) and on your printout with a slightly different
arrow (<-).
RUNNING THE PROGRAM
The GROCERY SHOPPER should be run from a hard disk. While it may be
run from floppy (provided that adequate disk space is available), much
of what GROCERY SHOPPER does is disk intensive. Therefore, performance
will suffer when attempting to run the GROCERY SHOPPER from a diskette.
There are no fancy installation steps for The Grocery Shopper.
Simply determine where on your hard disk you want to keep The GROCERY
SHOPPER (either by selecting an existing or creating a new directory)
and copy all files listed above to that directory. The Grocery Shopper
will create its' index files (*.ntx) during the initial startup of the
program.
1. Summary of Operations
The GROCERY SHOPPER has two important operations for the user,
creating and printing a shopping list and (2) building and maintaining a
database of grocery items . The ITEMS database must be developed before
the list can be created, but once the basic database is completed there
is little that must be done in future session except add the occasional
new grocery item that wasn't purchased before, or modify existing item's
aisle location, description, etc.
If you're a coupon clipper you can take advantage of the COUPON
database and have the program indicate to you the grocery items for
which you've saved coupons. When you print your list, an arrow will
indicate those items you've chosen for your shopping list for which
you've saved a coupon.
When the GROCERY SHOPPER is started, the user is presented with a
horizontal MAIN MENU across the top of the screen from which various
operations or commands may be chosen. In the right center portion of the
screen is the item selection box which is where the various grocery
items are displayed and, when activated with the CREATE A LIST command,
where the actual list is made up.
The GROCERY SHOPPER comes with a database of 144-odd items which,
unless you have identical tastes and use the same store as we do, will
need some modification.
The EDIT ITEMS command will jump the user to the ITEMS sub-system
where all information about grocery items is added and maintained. Here
the user can modify the existing items according to the Aisle, Cost Per,
Category and Sub Category the user prefers. In addition, the user should
enter as many different items as he or she can think of which are
normally purchased, in order to have those items available when it comes
time to make up the actual shopping list.
The COUPONS command will likewise jump you to the COUPONS sub-system
where you'll keep all your information about the COUPONs you've saved.
This section operates just like the other components of The GROCERY
SHOPPER, except that the information captured is specific to grocery
COUPONs.
The GROCERY SHOPPER utilizes the relatively common programming
concept of making it feel that the user is going down and coming back up
a ladder. Some commands act directly, some take you only one step and
some commands when chosen will reveal more commands which are available
or which must be utilized. In order to back out of any operation, or
move back up to a previous level (consider the initial screen or MAIN
MENU the 'top') simply press the <Esc> key.
2. Start Up.
Log onto the directory where The GROCERY SHOPPER files are located.
Be certain that all files are present, then simply type 'GROCERY' from
the DOS prompt. You will be presented with an Introduction screen, the
index files will be created and then you will be delivered to the
GROCERY SHOPPERs' MAIN MENU. The index files will only be created the
first time the system is started or any time thereafter when the program
can't find it's index files (ie: they've been erased - see the PROBLEMS
section, below).
3. Navigation
The MAIN MENU and the EDIT ITEMS MENU are Lotus-Style Horizontal
highlight bar devices. Other menus, such as the one presented when PRINT
is selected from the MAIN MENU utilize Vertical highlight bars.
Navigation around menus is controlled by use of the arrow keys. Each
command, or operation on the MAIN MENU and EDIT ITEMS MENU can be
selected either by moving the highlight bar to the command and pressing
the <Enter> or <Return> key or by pressing the first letter of the
command (ie: 'c' or 'C' for Creat A List, 'd' or 'D' for Delete).
Vertical menus can only be operated by moving the highlight bar to the
selection with th w arrow keys and pressing <Enter>.
When using the CREATE A LIST command a highlight bar is activated in
the item selection box. Here navigation is controlled by the <PgUp> and
<PgDn> keys in addition to the arrow keys. To jump directly to the first
record press the <Ctrl> and the <PgUp> keys simultaneously. Similarly,
to go to the last record, press the <Ctrl> and the <PgDn> keys
simultaneously.
From the EDIT ITEMS MENU, when ADDing or UPDATEing an item
navigation keys work identically as described above.
Note that when going to the first or last records, if a FILTER is in
effect the first and last records are the first and last in the group
being FILTERed.
4. MAIN MENU
When you select CREATE A LIST the highlight bar is activated in the
item selection box on screen. Navigate up and down through the items by
using the key combinations described above. When you want to place an
item on your list, put the highlight bar on the item and press enter. A
check mark will appear under the "Buy" column indicating that the item
has been selected for purchase and will appear on the printed list.
Entering an amount (or quantity) is optional except if you're going
to utilize the costing report/list. To do so, press the letter 'a' or
'A'. A field will appear under the 'Amount' column and the cursor will
be activated in this field. Type in the amount and press <Enter>.
To UN-select one item (remove it from the list), move the highlight
bar to that item and press the letter 'D' or 'd' (for delete).
To start a new list 'from scratch', utilize the DELETE command.
Any grocery items for which you've entered a coupon (using the
COUPON command, below) will be displayed with an arrow ('>') in front of
it indicating that you have a coupon for that item.
A summary of the function of each command/operation and instructions
for use is available through on-line help, accessed by pressing the <F1>
key. Select the command then press <F1>.
5. EDIT ITEMS Menu
When you select EDIT ITEMS from the MAIN MENU you jump 'down' to a
second horizontal bar menu which gives you access to individual items.
You can flip through these items by using the navigational keys
described above until you find the one you want to work on. <PgDn> and
the down arrow move you 'down' item by item. <PgUp> and the up arrow key
does the opposite.
A summary of the functions of each command/operation and
instructions for use is available through on-line help, accessed by
pressing the F1 key.
6. COUPONs Menu
When you select COUPON from the MAIN MENU you also jump down a level
to the COUPON s horizontal menu bar. This operates identically to the
EDIT ITEMS menu, and you navigate through the COUPONs database by using
the same handful of keys.
Any grocery items for which you've entered a coupon (using the
COUPON command, below) will be displayed with an arrow ('>') in front of
it indicating that you have a coupon for that item.
7. SEARCHing
The SEARCH operation, found on both the MAIN and EDIT ITEMS menus,
actually performs two primary functions. The first as you might expect,
is to help you find a grocery item by item, aisle, category or
sub-category.
When you SEARCH, a Search menu drops down. From this you choose your
search 'key', either Aisle, Item, Category or Sub-Category. You then
enter the name of the Aisle, Item, etc. for which you want to search and
press <Enter>. The program will search for the appropriate piece of
information you entered and, if it's found, will display it on screen.
If not found, a message will pop-up to that effect. The match between
the 'key' and the target (ie: the AISLE or the ITEM) must be exact.
The second purpose is to reset the index to the search 'key' which
you have selected. Whether or not the item you're searching for is found
the indexes will be reset to that index 'key', again, either Aisle,
Item, Category or Sub-Category. So, if you search by ITEM, the database
will be reset and will appear in alphabetical order by item. This can be
very helpful if, for example you want to view you grocery items in order
of category, where all dairy will be grouped together, or all meat
grouped together, etc. Try it out.
HELP
All Clark Systems programs, including the GROCERY SHOPPER, include
HELP systems which can be edited and changed by the user. When help is
called up by pressing the <F1> key the cursor is active in the HELP
screen. Move around the HELP screens using navigation keys discussed
above. If you want to make changes, <Ins>, <Del>, <Backspace> and other
keys are available for editing, as in any typical word processor.
On some occasions HELP may not have been included. In this case the
program will tell you that that portion of the program is Help- less and
ask if you want to add some. Respond to the prompt accordingly.
NOTE!!! IN ORDER TO SAVE YOUR CHANGES or additions to HELP, you must
exit the editing session by pressing the <Ctrl> and 'W' keys
simultaneously. Using <Esc> to exit will not save your changes.
PROBLEMS
In all cases you should periodically back up your files to avoid
loss of data due to unexpected problems like electrical outages, spilled
coffee, etc. Simply keep a copy of all original files in a safe place
and periodically copy all (and only) the .DBF, .DBT, and .TBK files to a
separate diskette, either using the DOS copy or xcopy commands, or a
reasonably good commercial backup program (NOT the DOS Backup). If your
files do get clobbered first erase all existing GROCERY SHOPPER files,
copy all original files to your operating directory or disk, THEN copy
the backed up .DBF, .DBT and .TBK files to that directory or disk. This
should help you avoid having to re- enter a lot of data should a problem
arise.
The only other serious problem might result from corruption of the
indexes. Symptoms of such corruption are the inability to find grocery
items through the SEARCH function, failure of the program to display or
print items which you KNOW should be there, Help screens that don't
correspond to the appropriate area, etc.
If you suspect such a problem you may correct it easily by
(CAREFULLY) erasing all index files, ie: those with the extension .NTX.
Do this either individually or with the DOS command 'ERASE *.NTX'
(without the quotes). The next time the program starts up it will
automatically create the needed index files properly indexed.
_______________________________________________________________________
ENJOY!!