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1994-08-03
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Nahlakh
version 1.15
by Tom Proudfoot, proudft@uclink.berkeley.edu
Nahlakh is an adventure roleplaying game, a sort of cross between
Ultima 3, Ultima 5, and Wizards' Crown. It features VGA graphics,
Soundblaster support, and a 200-hour plus solving time. You
control a party of eight characters in their quest to destroy the
demons of Omalin, adventuring through dozens of towns, dungeons, and
caverns. There are more than 300 kinds of monsters, more than 100 spells,
a virtually unlimited number of items (there are 400 base types of
weapons, for example), and a more detailed combat system than most
commercial RPGs. The bloody splats resulting from combat might be
inappropriate for the squeamish.
Requires: IBM-compatible 286 w/VGA (kinda slow)
Recommended: 386/25 w/VGA, Soundblaster, and disk cache.
Nahlakh is shareware.
--------------------------
All previous saved games (versions 1.00 through 1.14) will work with 1.15.
What's new in version 1.15:
*** Things I figured out myself:
The ghost picture got somehow garbled, so I had to redraw it.
*** Reported Bugs:
Added a switch to the unzip install.bat file to make it work right with
DPMI (or whatever) handling.
You can now carry however much gold you want.
Diseased people can no longer rest in combat.
People cannot be shoved off of the screen (it would crash...)
Talking to a sign now has the proper response. (nothing)
The colors can be brightened/dimmed on the Options Screen (it's crude, but
it works. You could also [gasp] use the little brightness knob on the
monitor)
Added the correct weight/move numbers to the readied items screen.
*** Requested Changes:
You won't mess up the battlefield as severely in Quick Combat any more. Those
raging firestorms from your computer-controlled people are no longer
a hazard to your health.
Monsters move faster (delay speed lowered a little).
You can't save in different slots yet... I'm still working on that, but
the "too much gold" bug was sort of an emergency.
As usual, I probably forgot to write down some things.