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1994-08-26
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Date: Wed, 24 Aug 1994 12:09:45 +0800
From: (Stephen D'Angelo) <sdangelo@lion-46.Eng.Sun.COM>
Subject: Rulings Summary: The Dark (8/24/94)
Here's the first edition of the Rulings Summary for The Dark.
Please check the General Rulings Summary if you do not find the answer
you are looking for in here.
The most recent gg-l/mtg-l digest used was #971.
Credits and disclaimer are at the end of the text.
A '+' is used to mark changes since the last released version on XX/XX/XX.
Stephen.
----
Stephen D'Angelo == sdangelo@usagi.eng.sun.com -or- dangelo@netcom.com
The Dark Rulings Summary Last Updated 08/24/94
============================================================================
Printing Information:
The Dark expansion set was printed with black borders on the face of the
cards. Cards can be identified by the expansion symbol on the right
hand side of the middle section. The expansion symbol is a mostly
eclipsed moon. The set contained 119 unique cards. Approximately
62.5 million cards were printed. Cards were available from mid
August 1994 through current date.
General Rulings:
+ Note that the three "gold" bordered cards are just multicolored spells.
They are not "Legends" and do not follow the rules for Legends outlined
in the Legends expansion.
Ball Lightning:
+ Treat "is summoned" as reading "is brought into play". The creature is
buried at the end of any turn in which it is in play. [bethmo 8/10/94]
Blood Moon:
+ Does affect multilands and all other special lands. [ Aahz 8/10/94]
Bog Rat:
+ No, these do not affect Plague Rat totals. [Aahz 8/9/94]
City of Shadows:
+ The tokens do not go away when it is used. [bethmo 8/15/94]
Dance of Many:
+ Treat the token as a just-summoned creature of the appropriate type. If
that creature normally gets tokens upon being cast, the token creature
gets counters. [bethmo 8/10/94]
Dark Heart of the Wood:
+ This card can have its color changed by a lace spell or by Sleight of Mind.
The most recent change has precedence. [bethmo 8/10/94]
Dark Sphere:
+ Multiple Dark Spheres multiply in effect. So two of them will result in
1/4 damage, not zero damage. [Aahz 8/9/94]
Deep Water:
+ Lands which provide more than one mana will only prodide one blue mana.
This applies to the Urza lands in particular. City of Shadows will
provide only one blue regardless of the number of counters on it.
[bethmo 8/15/94]
+ Mana Flare will make the lands provide one extra blue mana. [bethmo 8/15/94]
Dust to Dust:
+ Note that you must have 2 artifacts to destroy in order to use this spell.
If one of the artifacts is destroyed before resolution, then the effect
fizzles and the second one is not destroyed. [Aahz 8/12/94]
Eater of the Dead:
+ Cannot use its ability unless it is already tapped. It untaps during the
resolution of its effect. If it is not still untapped at the time when
it resolves, then the effect fizzles and no creature is brought back
into play. [Aahz 8/10/94]
+ The untap is not a cost. It will go around other methods which prevent
untapping, such as Meekstone, Paralyze, Smoke, etc. [Aahz 8/10/94]
Fasting:
+ Note that using this spell causes you to skip your draw phase entirely,
so it cannot be used in combination with draw phase effects like
Island Sanctuary or Howling Mine. [bethmo 8/10/94]
Festival:
+ Since this stops your opponent from declaring an attack, it can be very
effectively used with Siren's Call to kill all your opponent's creatures.
[bethmo 8/10/94]
Gaea's Touch:
+ Cannot put out multilands which generate green mana because they are not
counted as part Forest until they enter play and this spell applies to
card in your hand. [Aahz 8/9/94]
Goblin Caves:
+ Multilands which are part Mountain are not Basic Mountains. [Aahz 8/10/94]
Goblin Rock Sled:
+ Is not a Goblin so it does not get Goblin bonuses. [Aahz 8/9/94]
Goblin Shrine:
+ Multilands which are part Mountain are not Basic Mountains. [Aahz 8/10/94]
Mana Clash:
+ Each point of damage is a seperate packet. You must prevent it or take it
at that time. [bethmo 8/15/94]
Marsh Goblins:
+ This card can have its color changed by a lace spell or by Sleight of Mind.
The most recent change has precedence. [bethmo 8/10/94]
Marsh Viper:
+ Your opponent does not get poison tokens if all the damage done to them by
the Viper is prevented. The poison is added only if damage gets through.
[Aahz 8/11/94]
Maze of Ith:
+ Does not prevent the creature from dying if it was blocked by a Basilisk or
similar creature. [Aahz 8/10/94]
+ Cannot target a non-tapped attacking creature such as a Serra Angel.
[bethmo 8/22/94]
Necropolis:
+ As with all tokens, the +0/+1 tokens are permanent. [Aahz 8/10/94]
Reflecting Mirror:
+ This spell only changes the target of a spell, and not the caster. In
effect it makes the caster take any effects which would befall both
the caster and the target. [bethmo 8/10/94]
+ Cannot be used on spells which are not targeted such as Hurricane, nor
can it be used on redirected spell effects such as with Personal
Incarnation or Jade Monolith (unless that redirection specifically changes
the target, so you can Relecting Mirror someone else's use of Reflecting
Mirror). Can be used on partially targeted spells like a split Fireball.
[Aahz 8/12/94]
+ Whether spells such as Mind Twist which affect your "opponent" are
considered targeted is under discussion.
Safe Haven:
+ When the creature leaves play any damage or "will be destroyed at some
future time" effects are removed from the creature.
+ Enchantments and tokens on creatures remain on them when they are sent to
the Haven. [bethmo 8/10/94]
+ Creatures return to the control of the player that last had control of them,
although they may immediately revert to some other player if something
has changed since they were sent to the Haven. [bethmo 8/10/94]
+ If the Haven is destroyed, any creatures it pulled out of the game are
simply lost. [Aahz 8/10/94]
Scarwood Goblins:
+ This card can have its color changed by a lace spell or by Sleight of Mind.
The most recent change has precedence. [bethmo 8/10/94]
Season of the Witch:
+ Any creatures which cannot attack for some reason are exempted. [Card Text]
Island Sanctuary, Moat, Arboria, and other effects or creature limitations
such as the Sea Serpent's "opponent must have islands" may cause creatures
to be unable to attack. [Aahz 8/9/94]
+ Creatures like Leviathan which have a cost to pay to attack must attack.
[Aahz 8/9/94]
+ Creatures like Wall of Wonder which is not even considered to be an
attack-capable creature until you pay it is exempt. [Aahz 8/9/94]
Sorrow's Path:
+ The damage is done whenever and however Sorrow's Path is tapped. It is not
linked to using the effect and the damage occurs immediately upon tapping.
[bethmo 8/15/94]
Stone Calendar:
+ Only reduces the colorless part of the spell casting cost by 1. This cost
cannot be reduced below 1 even when combined with Mana Matrix or Planar
Gate. You must always pay the colored mana part of the spell cost.
[bethmo 8/10/94]
+ May choose not to use the Calendar's bonus. [bethmo 8/17/94]
Uncle Istvan:
+ Works even on damage from special abilities such as the Prodigal Sorcerer
ability. [Aahz 8/9/94]
Wand of Ith:
+ Any X in the casting cost of a spell is zero for purposes of the Wand.
[Aahz 8/10/94] (This is covered in the General Rulings summary under
Casting Cost.)
Acknowledgments:
This summary is collected from rulings made by officials and network
representatives of Wizards of the Coast, along with a number of
unofficial rulings also collected from the net. Whenever a source for
a ruling is known, the name of that person is listed with the ruling.
"bethmo" is Beth Moursund, the network representative for the "gg-l"
mailing list. "Aahz" is Tom Wylie, the network representative for
the "rec.games.deckmaster" newsgroup. "Snark" is Dave Howell of WotC.
Official rulings from the rules team are marked as "WotC Rules Team".
Rules from the Revised Edition rule book are marked with "Page #" and
rules from the Pocket Player's Guide are marked with "PPG Page #"
Every attempt has been made to make this summary accurate, but errors do
creep in. Nothing in this work is guaranteed to be accurate. Use at
your own risk.
Magic: The Gathering, The Dark and all of the cards listed herein are
copyrights of Wizards of the Coast.