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1994-08-26
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Date: Wed, 24 Aug 1994 12:09:07 +0800
From: (Stephen D'Angelo) <sdangelo@lion-46.Eng.Sun.COM>
Subject: Rulings Summary: Arabian Nights (8/24/94)
Here's the latest edition of the Rulings Summary for Arabian Nights.
There have been a number of changes since the last release. I've also
changed some rules to attribute them to the Duelist Magazine.
Please check the General Rulings Summary if you do not find the answer
you are looking for in here.
The most recent gg-l/mtg-l digest used was #971.
Credits and disclaimer are at the end of the text.
A '+' is used to mark changes since the last released version on 07/25/94.
Stephen.
----
Stephen D'Angelo == sdangelo@usagi.eng.sun.com -or- dangelo@netcom.com
Arabian Nights Rulings Summary Last Updated 08/24/94
=============================================================================
Printing Information:
The Arabian Nights expansion set was printed with black borders on the
face of the cards. Cards can be identified by the expansion symbol on
the right hand side of the middle section of the card. The the
expansion symbol is a Scimitar (a sword). The set contained 78 unique
cards, but 14 of these have two variants so collectors consider it a 92
card set. Approximately 5 million cards were printed. Cards were
available from late December 1993 until late January 1993.
The Erg Raiders, Oubliette, Fishliver Oil, Giant Tortoise, Naf's Asp,
Wyluli Wolf, Bird Maiden, Rukh Egg, Army of Allah, Moorish Cavalry,
Piety, and War Elephant have versions with light and dark backgrounded
colorless mana symbols. The Hasran Ogress and Stone Throwing Devils
have a variation with whitish versus orangish black mana symbols in the
casting cost.
General Rulings:
Keep in mind that this expansion set was released under the First Edition
rules and not under Revised Edition.
The new land types are not considered basic lands.
Abu Ja Far:
Protection from White will not keep a creature from being destroyed by
Abu's power because combat abilities are not considered to be targeted.
[WotC Rules Team]
If Abu is killed before damage dealing, then all creatures blocked or
blocking Abu are also killed at that time (and may not be regenerated).
[bethmo 5/5/94]
Aladdin:
He can hold onto more than one artifact at a time. He need not drop one
in order to pick up another. Note that you must pay and tap the card
for each use, however. [Arab FAQ 1/5/94]
Any artifact can be taken. This includes artifact creatures which are
represented by tokens (e.g. Wasps, Djinn from Bottle of Suleiman).
Aladdin loses control of artifacts if it leaves play for any reason.
[bethmo 5/9/94]
If your opponent takes control of Aladdin, he does not take the artifacts
you already stole, but he is free to use Aladdin's power to take them
later. [bethmo]
Aladdin's Lamp:
Yes, the casting cost is 10. They used two circles because 10 did not
fit into just one. This is not a typo. [Arab FAQ 1/5/94]
This can be used any time you draw from the library including Sindbad,
Ancestral Recall and so on. It affects only one of the cards drawn
this way, though. [bethmo]
Cannot be used with X equal to zero because "draw zero cards but choose
only one to put in your hand" is self-contradictory. [WotC Rules Team
2/7/94]
Ali Baba:
May be used to tap more than one wall per turn if you have enough mana.
[Arab FAQ 1/5/94]
May tap walls even when Ali Baba is tapped. [Arab FAQ 1/5/94] May be
used on the turn summoned. This is because creature abilities which do
not require tapping can be used at any time.
Ali from Cairo:
This card does indeed make you immune to damage that would take you below
1 life point (which is almost immunity to death). You can still be
affected by things which reduce your life without doing damage. [Arab
FAQ 1/5/94]
It does not prevent direct loss of life from spells like Lich, Channel,
etc. [bethmo]
Even works when he is tapped. [Arab FAQ 1/5/94]
The protection ability works up until Ali enters the graveyard, so
simultaneous damage with Ali's death is prevented, but damage that
occurs after he goes to the graveyard (i.e. Creature Bond) is not
prevented. [bethmo]
Bazaar of Baghdad:
Says you can't cast spells between drawing and discarding cards. The
"can't cast spells" is there to prevent the use of interrupts which
would otherwise have been allowed. Note that the rules already prevent
the playing of land or use of Fast Effects during the resolution of
tapping a land. [Arab FAQ 1/5/94]
You draw 2 cards, add them to your hand, then discard 3 cards. [Card
Text]
+ You can use the Library of Leng ability to put the discarded cards back
on top of your library. [Aahz 7/25/94]
Bottle of Suleiman:
The Djinn is an artifact creature. [Card Text]
It is also a token creature and follows the rules for token creatures.
See the Token Creatures section of the General Rulings Summary for
information on this.
It cannot be used to attack in the turn in which it is "created" by
paying the artifact's cost. It must be in play at the beginning of
your turn in order to be used. Note that you can pay the costs during
an opponent's turn in order to use it when your turn comes around.
Since the Bottle destroys itself, this is a sacrifice and its destruction
cannot be prevented. [Aahz]
The word "discarded" should read "destroyed". [PPG Page 113]
City in a Bottle:
Removes all Arabian Nights cards from play and prevents any player from
casting any more of them until the City is removed.
[Duelist Magazine #2, page 15] This can result in collecting a lot of
cards in your hand.
If creatures are regenerated, they are immediately destroyed again, so it
is not worth doing. [Duelist Magazine #2, page 15]
If tapped by some means, this card does not function in any way. Once
untapped, all Arabian Nights cards are removed from play and no further
spells can be cast. [Duelist Magazine #2, page 15] The rule book says
that continuous artifacts do not function when tapped. This card does
not override any rules.
Oubliette does not save a creature from being destroyed. In one moment,
the creature is freed, and the next it is destroyed. This is faster
than an interrupt. [Arab FAQ 1/5/94]
Arabian Nights tokens or counters are not removed. [bethmo]
Only affects cards with the Arabian Nights scimitar symbol on them. It
does not affect Revised Edition cards which came from the Arabian
Nights expansion. [bethmo 6/4/94]
The term "discarded" from play now means "destroyed". [PPG Page 113]
City of Brass:
Damage is done if the card is tapped by Twiddle or Icy Manipulator
because the text on the card specifically detects the card becoming
tapped.[Arab FAQ 1/5/94]
Cuombajj Witches:
Your opponent does not get to assign the point of damage if the effect
fizzles for you. [Aahz 6/6/94]
Cyclone:
The word "discarded" should read "destroyed". [PPG Page 113]
Desert:
No, this is not a basic land type. [Snark]
Can be used any time during the attack phase before damage dealing.
Damage is done simultaneous to normal combat damage. [Arab FAQ 1/5/94]
You have to choose where the damage goes when tapping the desert.
Does not do damage to a creature if that creature is removed from the
combat after the Desert targets it. Some ways a creature may be
removed include Ebony Horse and having the creature be killed before
damage dealing.
Can be used on any player's attacking creatures. This includes your own
and creatures in an attack you are not involved in (multiplayer games).
[bethmo]
Multiple deserts can be used to damage the same attacker. [bethmo] (this
can be so brutal that some house rules suggest a maximum of 1 damage
per creature due to desert damage)
Can not do damage if Fog is played since Fog prevents creatures from
damaging each other and Desert damage is done after creature damage.
[WotC Rules Team 1/24/94]
Can still target a creature in a Banding group. Banding only distributes
creature damage.
Diamond Valley:
The sacrifice destroys the creature and all effects triggered by that
destruction work (i.e. Soul Net, Rukh Egg). [bethmo]
A sacrifice cannot be prevented by either player. [Page 21]
Cannot sacrifice when fast effects are not allowed. This includes the
damage dealing portion of the attack phase and damage prevention steps
at other times. [bethmo]
Drop of Honey:
Ignore creatures with Protection from Green in choosing which creature it
destroys. [WotC Rules Team]
Creatures with Protection from Green count in determining if Drop of
Honey stays in play. [WotC Rules Team]
The word "discarded" should read "destroyed". [PPG Page 113]
Ebony Horse:
The attacking creature is untapped, and it just leave the combat. That
is all that his meant by the "as if it never attacked" phrase.
[bethmo]
+ The Clockwork Beast does not last until the end of the attack so it does
not lose a token. [bethmo 8/8/94]]
+ The creature is not considered to have attacked for purposes of "attack or
die" effects like Siren's Call. [bethmo 8/8/94] This is a REVERSAL
of a previous ruling.
El-Hajjaj:
Earns you lives for the total amount of unprevented damage inflicted
regardless of the toughness of the target. For example, if an
El-Hajjaj with Unholy Strength is blocked by a 1/1 Goblin, you get 3
life, but if a Samite Healer prevents 1 point, you only get 2 life.
[WotC Rules Team]
Erg Raiders:
If tapped and unable to attack, they will still do damage to the
controller of the card. [Arab FAQ 1/5/94]
Eye for an Eye:
Can only be used for damage from creatures, spells and artifacts, not
from mana burn or other effects. [Card Text] The Arabian version was
not usable on artifact damage.
Cannot be used on effects that cause loss of life. This includes
Shahrazad, Channel, and death of a Personal Incarnation. It can only
be used on damage. [bethmo]
Since it does allow you to reduce damage, you may use a Circle of
Protection or other form of damage prevention to reduce the damage and
still do full damage to your opponent. [bethmo]
Can only be used during a damage prevention in which the player is
damaged. It cannot be used retroactively like Reverse Damage and
Simulacrum can. [Aahz 6/6/94]
Does white damage to your opponent.
Flying Carpet:
Destroyed if creature using it is goes to the graveyard or gets removed
from the game. It is not destroyed if the creature regenerates. [Arab
FAQ 1/5/94]
Ghazban Ogre:
If life points are tied, the one in control of the Ogre keeps control.
[Arab FAQ 1/5/94]
In multiplayer games, if the tie does not include the current controller,
a random method is used to pick the next controller. [Arab FAQ
1/5/94]
It is up to the current controller as to when during upkeep that the Ogre
looks for a new master. This can be before or after any other upkeep
steps are resolved or spells used. [bethmo]
If the Ogre is controlled by Control Magic or other means, it will not
leave each turn. Think of this as an issue where the Control Magic is
the most recent control effect. When the control effect is removed,
the Ogre will immediately pass to the player with the highest life
total during the upkeep of the last player that controlled it during
upkeep. [Aahz 5/30/94] (Sounds more complicated than it is, think
about it)
Guardian Beast:
Does not prevent an artifact from destroying itself. An artifact which
destroys itself is actually a "sacrifice". [Duelist Magazine #2, page 14]
These include the Black Lotus, Nevinyrral's Disk and Suleiman's
Bottle.
Can prevent cards which say "destroy at end of turn" from being destroyed
because this is not considered a "sacrifice". It is not an effect or
cost of being used. [Aahz]
Beast can protect against a "discard from play" because "discarded" means
"destroyed" for most uses. [WotC Rules Team 1/29/94]
Because "placed in the graveyard" means "sacrifice", such effects cannot
be prevented by the Beast. [Aahz]
Does not prevent you from giving back artifacts that were stolen by
Aladdin or Steal Artifact when Aladdin or Steal Artifact are removed.
[bethmo]
Does not protect artifact creatures. [Card Text] This includes Animated
artifacts. Note that it also prevents Animate Artifact from being cast
on a protected artifact. [bethmo]
+ Does not prevent non-targeted enchantment effects like Titania's Song, or
targeted effects which are not enchantments like Xenic Poltergeist.
These are particularly useful since they make the artifact into a creature
which the Beast will not protect. [Duelist Magazine #2, page 14]
Hurr Jackal:
The Jackal's power is not usable during damage prevention. You must use
it prior to the damage prevention step. [bethmo]
Note that it must be used before fatal damage occurs and that it prevents
regeneration for the rest of the turn. You may not use it at the time
when someone tries to regenerate it because fast effects are not
allowed at that step of damage prevention.
Ifh-Biff Efreet:
You can pay the Efreet more than once a turn, even more than once in a
given instant. [Arab FAQ 1/5/94]
Each payment counts as a separate source of damage (because the notation
is not "G:Effect" it is "spend G for effect"). [bethmo]
The Efreet does indeed damage itself (unless it is no longer flying).
[Chris Page]
Island of Wak-Wak:
This is not considered an Island and cannot be used as a target or an
enabler for spells which require Islands. [Arab FAQ 1/5/94]
Effect lasts until the end of the turn (even if Wak-Wak is destroyed).
[Duelist Magazine #2, page 15]
Changes creature's current power to zero but does not prevent raising it
after Wak-Wak has been used on it. [Arab FAQ 1/5/94] The full effect
is to apply a -P/-0 to the creature where P=power of creature when
Wak-Wak is used. [Aahz]
Jandor's Ring:
When used with Howling Mine, Ancestral Recall, etc. you must draw one
card at a time and decide with each card if you want to use the Ring.
You do not draw all the cards then decide to use the Ring on one of
them. [Arab FAQ 1/5/94]
Jeweled Bird:
Yes, it does intend for you to make the Bird into your ante. Your old
ante goes to your graveyard, and you get to draw a new card to replace
the bird.
This is a mono artifact which means tapping is part of its activation
cost. It may be tapped immediately after entering play.
Note that the card is exchanged for your entire contribution to the ante.
This means that it replaces all the cards if you have more than one
already contributed! [Duelist Magazine #2, page 15]
Jihad:
Only the basic colors can be used. [Arab FAQ 1/5/94] Note that lands and
artifacts have no color.
The word "discarded" should read "destroyed". [PPG Page 113]
Khabal Ghoul:
Can collect tokens for creatures that died during the turn in which it
enters play, even if it enters play after they die. [bethmo]
King Suleiman:
Can destroy any Djinn or Efreet, including the one in the main set, or
any Clone or Doppelganger of one. [bethmo]
Library of Alexandria:
You can tap this card before you draw for a turn, and still draw as
normal. [Arab FAQ 1/5/94]
You may tap at any other time in which fast effects are valid, and for
which you meet the card's requirements. [bethmo]
You may tap multiples of these in the same instant because the
requirement for 7 cards is checked only at the time of tapping and not
at the time of drawing. Only targeted effects are checked at both
declaration and resolution. [Aahz 6/22/94]
Metamorphosis:
The mana generated by this spell must be used to summon creatures or you
take mana-burn damage. You can however split it up among multiple
summonings or add to it from other mana sources. [Arab FAQ 1/5/94]
Since this is a "sacrifice", it may target creatures with Protection from
Green. [Aahz]
Mijae Djinn:
If Nettling Imp, Siren's Call or similar effect is used on the Djinn and
the coin toss fails, then it does not attack and will be killed at the
end of the turn. [bethmo]
Naf's Asp:
Can pay the 1 mana at any time after damage is done before the draw phase
of that player's turn. This means that you can pay up until the end of
upkeep. [Card Text]
Old Man of the Sea:
Can be used at any time to take control of a creature. This includes
your opponent's turn. If used during an attack phase, the creature is
removed from the attack immediately. [bethmo]
Control of the creature is lost if the Old Man leaves play for any
reason. [bethmo 5/9/94]
You do not lose control of a creature controlled by the Old Man even if you
lose control of the Old Man itself. Interesting Note: if player A
taps an Old Man to control B's Old Man, and during the same instant B
taps to control A's Old Man, then at the resolution of the instant, the
two Old Men switch sides. Now whoever untaps first will be getting
both Old Men. [bethmo]
Oubliette:
The creature is considered "out of the game". The creature inside will
survive anything which destroys the enchantment and it is immune to
being killed. [Duelist Magazine #2, page 15]
+ The creature in the Oubliette may be selected (and returned to play) by
the Ma'ruf's Ring artifact since the card was "out of the game".
Note that any enchantments on the creature do not come out. They remain
in the Oubliette. [Duelist Magazine #2, page 15]
If City in a Bottle is used, the Oubliette does not protect the creature
inside (if it is an Arabian Nights card) from being affected. The
Oubliette is removed from play and then the creature is freed and
removed from play immediately. Continuous effect artifacts are
considered to be faster than an interrupts. [Duelist Magazine #2, page 15]
If Oubliette is used on token creatures, they are permanently lost.
[bethmo] The Oubliette stays in play. [Aahz] (See the Token Creatures
section of the General Rulings Summary for more information.)
If something happens which removes the creature from the Oubliette, the
Oubliette still hangs around. It is not discarded. [bethmo]
If a creature stops being a creature after it enters the Oubliette, it
still remains inside. Examples include a Living Land or an Assembly
Worker. [Aahz]
While out of play, time does not pass for the creature. It does not
untap, it is not affected by any effects during upkeep, and it cannot
be targeted by any spell. In other words, just ignore it for a while
[Duelist Magazine #2, page 15]
+ Any damage on a creature is removed immediately when removed from play.
Any scheduled destruction (i.e. destroy at end or turn) is also removed.
[Duelist Magazine #2, page 15]
Oubliette targets the creature it is taking out of play, hence Protection
from Black will prevent this spell. [WotC Rules Team 2/7/94]
+ Remember that the creature, when removed from the Oubliette cannot attack
or be tapped until you begin a turn with it in play.
[Duelist Magazine #2, page 15]
Piety:
Only affects creatures that are currently declared as blockers. It does
not affect non-blocking creatures. [Aahz 6/6/94]
Pyramids:
When used on a land animated by Living Lands (or similar effect), this
effectively prevents the land from being killed by causing the land to
regenerate without causing it to be tapped like a normal regeneration
does. [WotC Rules Team 2/7/94]
Cannot be used on a land which destroys itself (such as Strip Mine)
because such lands are sacrificing themselves. [Aahz]
Does not prevent cards which read "place in graveyard" rather than
"destroy" because this is also a sacrifice. [bethmo]
Ring of Ma'ruf:
Can acquire a creature which was removed from the game by the Oubliette,
Disintegrate, Swords to Plowshares, or Tawnos's Coffin. [bethmo]
Cannot acquire the Ante cards. They are considered still "in the game"
as are cards in the library and the graveyard. [bethmo]
While in a sub-game started by Shahrazad, you cannot take cards from the
parent game. This "sub-game" is still part of the larger "game".
[bethmo]
Can only acquire cards you own. [bethmo]
You do not need to show the card you acquire to your opponent. [bethmo]
Rukh Egg:
The "going to the graveyard" text means only when it leaves play as a
creature. It does NOT include being discarded from your hand. One may
be able to read this card wrong. This is one a "play it right" and not
"play it as it reads" correction. [Duelist Magazine #2, page 14]
You get the benefit of the Egg if it leaves play due to any reason which
causes it to go to the graveyard. This includes being "destroyed",
"discarded", "placed in graveyard" or "sacrificed".
If the Egg is discarded by City in a Bottle, you get a Rukh. [Arab FAQ
1/5/94]
Note that Disintegrate and Swords to Plowshares remove the Egg from the
game instead of sending the card to the graveyard, so no Rukh hatches.
[bethmo]
The Rukh that hatches is a red creature. [Card Text]
The Rukh is not a "card", it is a token. It follows all the rules for
token creatures. See the Token Creatures section of the General
Rulings Summary for more information.
The Rukh cannot be used to attack until it begins one of your turns in
play.
Animate Dead brings back a -1/3 Egg which will hatch into a fully
functional Rukh (the Animate Dead goes to the graveyard with the Egg).
[Duelist Magazine #2, page 14]
If a Clone or a Doppelganger of a Rukh is destroyed, it hatches into a
fully functional Rukh. [bethmo]
If the Egg is destroyed while under the control of another player, the
controller of the card gets the Rukh. This applies to Animate Dead as
well. [Duelist Magazine #2, page 14]
+ If the Rukh Egg card is removed from the graveyard in the same turn it is
put there, a Rukh will still hatch. [bethmo 8/10/94]
Sleight on Mind can be used to change the color of the Rukh that will
hatch.[bethmo]
Sandals of Abdallah:
They are destroyed if the creature wearing them goes to the graveyard or
is removed from the game. [Arab FAQ 1/5/94]
Sandstorm:
Can be played during the attack phase before damage dealing. Creatures
receive the damage immediately and may be killed off. [Arab FAQ
1/5/94]
Serendib Djinn:
If the destruction of the Land selected during upkeep is prevented by any
means, the Djinn has still been paid. It is the attempt to destroy
that makes the Djinn happy. So, use those Pyramids and Consecrate
Lands! [Snark]
The Djinn only damages you if an Island is successfully destroyed.
[bethmo]
If you have more than one Djinn, you may feed them one at a time. This
may allow you to feed the same Consecrated Land to all the Djinni.
[bethmo]
Shahrazad:
Yes this card is as annoying as you imagine :-(
If a card is "removed from play" in the sub-game it is still shuffled
back in before returning to the main game. [Arab FAQ 1/5/94]
The player going first in the parent game goes first in the sub-game.
[Duelist Magazine #2, page 15]
At the start of the sub-game both players draw 7 cards. If one player
has fewer than 7 cards, that player loses. If both have fewer than 7
cards, both players lose. [bethmo]
The loss of life caused by losing the sub-game is not preventable by any
means, including Conservator. [PPG Page 113]
Sindbad:
+ You can use the Library of Leng ability to discard to the top of your
libaray. [Aahz 7/25/94]
Singing Tree:
Can only be used during an attack phase.
Effects last until the end of the current attack phase.
[Duelist Magazine #2, page 15]
Changes creature's current power to zero but does not prevent raising it
after the Tree has been used on it. [Arab FAQ 1/5/94] The full effect
is to apply a -P/-0 to the creature where P=power of creature when the
Tree is used. [Aahz]
Sorceress Queen:
It changes the text on the card to read 0/2, any counters or enchantments
which improve (or weaken) the creature's combat values remain in
effect. [WotC Rules Team 1/24/94] Note that this may actually make
the Rock Hydra stronger or kill a creature with two or more -1/-1
tokens on it.
May not target herself since it says "another creature" rather than "any
creature". [bethmo]
Unstable Mutation:
Note that the -1/-1 counters stay even if the enchantment is removed, and
that the +3/+3 goes away when the enchantment does. [Card Text]
Ydwen Efreet:
If the coin flip prevents the Efreet from blocking, you cannot put up a
different blocker instead. The coin flip occurs after you assign
defenders (much like False Orders). [Arab FAQ 1/5/94]
Acknowledgments:
This summary is collected from rulings made by officials and network
representatives of Wizards of the Coast, along with a number of
unofficial rulings also collected from the net. Whenever a source for
a ruling is known, the name of that person is listed with the ruling.
"bethmo" is Beth Moursund, the network representative for the "gg-l"
mailing list. "Aahz" is Tom Wylie, the network representative for
the "rec.games.deckmaster" newsgroup. "Snark" is Dave Howell of WotC.
Official rulings from the rules team are marked as "WotC Rules Team".
Rules from the Revised Edition rule book are marked with "Page #" and
rules from the Pocket Player's Guide are marked with "PPG Page #"
Every attempt has been made to make this summary accurate, but errors do
creep in. Nothing in this work is guaranteed to be accurate. Use at
your own risk.
Magic: The Gathering, Antiquities and all of the cards listed herein are
copyrights of Wizards of the Coast.