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1994-05-13
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18KB
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GAME GENIE CODES FOR SUPER NES(tm)
(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE
1. Bram Stoker's Dracula(tm) Game
2. Flashback(tm) Game
3. Lethal Enforcer(tm) Game
4. Mega Man X(tm) Game
5. NBA Jam(tm) Game
6. Ranma 1/2(tm) Game
7. Robocop versus The Terminator(tm) Game
8. Soldiers of Fortune(tm) Game
9. Top Gear 2(tm) Game
Bram Stoker's Dracula(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C263-0F2F Infinite energy
2 3CC2-6F6D Turbo walking
3 C927-D762 Infinite missile weapon
4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES
5 4AA8-64D4 Freeze most ground enemies
6 4AAB-6F64 Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures
Industries Inc.
Flashback(tm) Game
1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF
EFFECTS TO KILL ENEMIES
2 8511-ED6C Don't die from most falls
3 D4D4-5F78 Start with 1 shield
4 D7D4-5F78 Start with 2 shields
5 D0D4-5F78 Start with 3 shields
6 D1D4-5F78 Start with 5 shields
7 D8D4-5F78 Start with 1 shields
8 F9D4-5F78 Start with 20 shields
9 77D4-5F78 Start with 50 shields
10 19D4-5F78 Start with 100 shields
11 74F0-5F7B Start with 50 credits
12 10F0-5F7B Start with 100 credits
13 ECF0-5F7B Start with 250 credits
14 D4F0-5DEB Start with 512 credits
15 D0F0-5DEB Start with 1024 credits
Lethal Enforcer(tm) Game
1 3CCE C4AB Infinite bullets
2 3CB5 140C No damage from bad guys
3 3CB2 446C No energy loss when you hit civilians
4 3CB2 446C 1/2 your energy is lost when you hit civilians
5 F365 CF64 + F362 CD64 Play with more energy
6 6DBF 1FAC Keep weapon until you die
7 DAA3 4F60 Magnum - more shots per round
8 DAA3 4D60 Normal gun - more shots per round
9 DAA3 4460 Shotgun - more shots per round
Mega Man X(tm) Game
1 DBBE-446F Start with 10 lives
2 D1BE-446F Start with 7 lives
3 D0BE-446F Start with 5 lives
4 DDBE-446F Start with 1 life
5 C2B9-3404 Infinite lives
6 D6BE-47AF Start with less energy
7 4DBE-47AF Start with more energy
8 C2B9-1FF7 Infinite energy
9 6DB5-CD97 Most enemies are defeated with one shot
10 23BD-3F07 Start with all weapons and all enemies
defeated--EXCEPT SIGMA(tm)
11 C9B3-4769 Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12 D08A-1FBC Bogus jump
13 D58A-1FBC Super jump
14 DB8A-1FBC Mega-jump
15 DDB0-4FA1 Disable weapon charging
16 DDB1-4F61 Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.
NBA Jam(tm) Game
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E7-C448 All players have super dunk ability
18 D6E1-CF38 All players have infinite turbo
19 D6E9-CD18 All players always "on fire"
20 D8ED-C418 All players have super interception ability
21 D6E5-C718 "Juice" mode
22 D6E4-CDC8 Shot success percentages displayed for non-
dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32 DDE1-3C2A Turbo bar never goes up (until next quarter)
33 D3E1-3C2A Turbo bar restores very slowly
34 F9E1-3C2A Turbo bar restores much slower
35 F2E1-3C2A Turbo bar restores slower
36 0DE1-3C2A Turbo bar restores faster
37 9DE1-3C2A Turbo bar restores much faster
38 6FE1-3C2A Turbo bar restores extremely fast
39 D0E9-38FA Turbo drains very slowly
40 D6E9-38FA Turbo drains slower
41 FDE9-38FA Turbo drains slightly slower
42 44E9-38FA Turbo drains slightly faster
43 42E9-38FA Turbo drains faster
44 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
Ranma 1/2(tm) Game
1 D7B4-0DA9 + EABF-04D9 Ranma moves faster
2 E8B7-07D9 + D0B7-0769 Ranma jumps faster
3 E1B7-0769 Ranma's diagonal jumps are higher
4 F6B7-AD60 Ranma's diagonal kicks are harder
5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit
6 D78F-6DD5 + EA8D-DFD5 Genma moves faster
7 E48C-6DD5 Genma's paternal anger (running at enemy) is
faster
8 4689-0465 Genma's verbal punishment is stronger
9 1D89-0465 Genma's verbal punishment kills with 1 hit
10 EA81-6760 + D7B5-6460 Ryoga moves faster
11 EA8B-6D60 + D78B-6760 Ryoga jumps faster
12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit
13 EAC9-D765 + D7C1-D465 Shampoo moves faster
14 E9CF-0765 Shampoo's dragon sky kick is faster
15 E9CE-D465 Shampoo's super fury charge goes farther
16 1DCB-A4A1 Shampoo's fury charge 1 hit kill
17 41C5-67D1 Shampoo's kick is faster
18 EA84-D4D1 + D787-DFD1 Akane moves faster
19 E880-D7D1 + D089-6760 Akane jumps faster
20 E68E-DFD1 Akane's 2-step whip kick is faster
21 418B-6D69 Akane's 2-step whip kick is stronger
22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit
23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is
faster
24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster
25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster
26 40D8-DD05 Gosunkugi's straw man throw does more
damage
27 1DD8-DD05 Gosunkugi's strawman throw kills with 1 hit
28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster
29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster
30 EBC5-0FD0 Mousse's flying egg bombs are faster
31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill
32 D6C1-0460 Mousse's claw strike is quicker
33 DDD7-8407 Every move kills every opponent with 1 hit
34 DD6B-D700 No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.
Robocop versus The Terminator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFB3-CD0D Start with 1 life
2 DBB3-CD0D Start with 9 lives
3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER
4 DDBE-0D05 Infinite lives
5 DD37-C4D7 Super jump
6 DE63-C460 Rockets do more damage
7 DE60-4460 Normal pistol does more damage
8 7D66-1F00 Plasma Rifle does massive damage
9 FD64-446F Only 10 Terminators to kill on the 3-D Stage
10 7D64-446F Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures
Corporation.
Soldiers of Fortune(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DCE0-87AD Smaller food power-ups heal twice as much
2 F0E0-87AD Smaller food power-ups heal four times as
much
3 F3E9-8FDD Large food power-ups heal twice as much
4 7AE9-8FDD Large food power-ups heal four times as
much
5 D0EB-8DDD Only 3 special powers can be stored instead
of 6 (handicap)
6 6DEB-8D0D Special power power-ups are worth 6 (always
fill meter)
7 3CC6-870D Special powers aren't used up
8 CBC1-E46F Infinite lives
9 1D4E-5475 Mercenary starts with much more health
10 1D44-87E5 Brigand starts with much more health
11 1D41-8F85 Gentleman starts with much more health
12 1D4B-8755 Navvie starts with much more health
13 1D42-8F75 Thug starts with much more health
14 1D4D-E4E5 Scientist starts with much more health
15 DDF6-5D50 Extra lives cost 244 instead of 500
16 DDF6-5DE0 Skill power-ups cost 44 instead of 300
17 DFF6-5F70 Health power-ups cost 1 instead of 75
18 FBF6-5F70 Health power-ups cost 25 instead of 75
19 DFF6-5F80 Speed power-ups cost 1 instead of 250
20 10F6-5F80 Speed power-ups cost 100 instead of 250
21 DFF6-5470 Wisdom power-ups cost 1 instead of 80
22 FBF6-5470 Wisdom power-ups cost 25 instead of 80
23 DFF6-5480 Special powers cost 1 instead of 150
24 74F6-5480 Special powers cost 50 instead of 150
25 DFF6-5780 Weapon power-ups cost 1 instead of 250
26 10F6-5780 Weapon power-ups cost 100 instead of 250
27 DDF6-5750 ??? (New Special powers? costs 44 instead
of 300
FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN
YOU HIRE YOUR CREW
28 DF40-ED75 Brigand starts with Bomb special power
29 DF40-EF75 Mercenary starts with Bomb special power
30 DF40-E475 Gentleman starts with Bomb special power
31 DF40-E775 Navvie starts with Bomb special power
32 DF49-ED75 Thug starts with Bomb special power
33 DF49-EF75 Scientiest starts with Bomb special power
34 D440-ED75 Brigand starts with Shot Burst special power
35 D440-EF75 Mercenary starts with Shot Burst special
power
36 D440-E475 Gentleman starts with Shot Burst special
power
37 D440-E775 Navvie starts with Shot Burst special power
38 D449-ED75 Thug starts with Shot Burst special power
39 D449-EF75 Scientiest starts with Shot Burst special
power
40 D740-ED75 Brigand starts with Map special power
41 D740-EF75 Mercenary starts with Map special power
42 D740-E475 Gentleman starts with Map special power
43 D740-E775 Navvie starts with Map special power
44 D749-ED75 Thug starts with Map special power
45 D749-EF75 Scientiest starts with Map special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL
POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
46 D040-ED75 Brigand starts with Destroy Nodes special
power
47 D040-EF75 Mercenary starts with Destroy Nodes special
power
48 D040-E475 Gentleman starts with Destroy Nodes special
power
49 D040-E775 Navvie starts with Destroy Nodes special
power
50 D049-ED75 Thug starts with Destroy Nodes special power
51 D049-EF75 Scientiest starts with Destroy Nodes special
power
52 D940-ED75 Brigand starts with Repel Monster special
power
53 D940-EF75 Mercenary starts with Repel Monster special
power
54 D940-E475 Gentleman starts with Repel Monster special
power
55 D940-E775 Navvie starts with Repel Monster special
power
56 D949-ED75 Thug starts with Repel Monster special power
57 D949-EF75 Scientiest starts with Repel Monster special
power
58 D140-ED75 Brigand starts with First Aid special power
59 D140-EF75 Mercenary starts with First Aid special
power
60 D140-E475 Gentleman starts with First Aid special
power
61 D140-E775 Navvie starts with First Aid special power
62 D149-ED75 Thug starts with First Aid special power
63 D149-EF75 Scientiest starts with First Aid special
power
64 D540-ED75 Brigand starts with Freeze Monster special
power
65 D540-EF75 Mercenary starts with Freeze Monster special
power
66 D540-E475 Gentleman starts with Freeze Monster special
power
67 D540-E775 Navvie starts with Freeze Monster special
power
68 D549-ED75 Thug starts with Freeze Monster special
power
69 D549-EF75 Scientiest starts with Freeze Monster special
power
70 D640-ED75 Brigand starts with Shield special power
71 D640-EF75 Mercenary starts with Shield special power
72 D640-E475 Gentleman starts with Shield special power
73 D640-E775 Navvie starts with Shield special power
74 D649-ED75 Thug starts with Shield special power
75 D649-EF75 Scientiest starts with Shield special power
76 DB40-ED75 Brigand starts with Party Power special
power
77 DB40-EF75 Mercenary starts with Party Power special
power
78 DB40-E475 Gentleman starts with Party Power special
power
79 DB40-E775 Navvie starts with Party Power special
power
80 DB49-ED75 Thug starts with Party Power special power
81 DB49-EF75 Scientiest starts with Party Power special
power
82 DC40-ED75 Brigand starts with Air Burst special power
83 DC40-EF75 Mercenary starts with Air Burst special
power
84 DC40-E475 Gentleman starts with Air Burst special
power
85 DC40-E775 Navvie starts with Air Burst special power
86 DC49-ED75 Thug starts with Air Burst special power
87 DC49-EF75 Scientiest starts with Air Burst special
power
88 D840-ED75 Brigand starts with Distract Monster special
power
89 D840-EF75 Mercenary starts with Distract Monster
special power
90 D840-E475 Gentleman starts with Distract Monster
special power
91 D840-E775 Navvie starts with Distract Monster special
power
92 D849-ED75 Thug starts with Distract Monster special
power
93 D849-EF75 Scientiest starts with Distract Monster
special power
94 DA40-ED75 Brigand starts with Molotov special power
95 DA40-EF75 Mercenary starts with Molotov special power
96 DA40-E475 Gentleman starts with Molotov special power
97 DA40-E775 Navvie starts with Molotov special power
98 DA49-ED75 Thug starts with Molotov special power
99 DA49-EF75 Scientiest starts with Molotov special power
100 D240-ED75 Brigand starts with Ground Mine special
power
101 D240-EF75 Mercenary starts with Ground Mine special
power
102 D240-E475 Gentleman starts with Ground Mine special
power
103 D240-E775 Navvie starts with Ground Mine special power
104 D249-ED75 Thug starts with Ground Mine special power
105 D249-EF75 Scientiest starts with Ground Mine special
power
106 D340-ED75 Brigand starts with Dynamite special power
107 D340-EF75 Mercenary starts with Dynamite special
power
108 D340-E475 Gentleman starts with Dynamite special
power
109 D340-E775 Navvie starts with Dynamite special power
110 D349-ED75 Thug starts with Dynamite special power
111 D349-EF75 Scientiest starts with Dynamite special
power
112 DB40-EDE5 Brigand gets Party Power as a 4th special
power
113 DB40-EFE5 Mercenary gets Party Power as a 4th special
power
114 DB40-E785 Navvie gets Party Power as a 3rd special
power
115 DB49-ED85 Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.
Top Gear 2(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros
6 C267-CD07 Infinite nitros for Player 1
7 C2CB-CF0F Infinite nitros for Player 2
8 C9BD-1F04 Fuel never runs out
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE
OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED
PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
29 F039-355A 1st place is worth 20 points instead of 10
30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0
49 0BC4-49EE + 52C3-3083 Everything is free (must have
enough to buy)
50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K
54 DFC5-495E 4th engine costs $1K instead of $80K
55 46C5-495E 4th engine costs $40K instead of $80K
56 DDC5-415E 2nd wet tires are free
57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free
59 DDC6-405E 2nd dry tires are free
60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free
62 DFC6-415E 2nd gear box costs $1K instead of $10K
63 D9C6-415E 2nd gear box costs $5K instead of $10K
64 DFC6-41EE 3rd gear box costs $1K instead of $30K
65 DEC6-41EE 3rd gear box costs $15K instead of $30K
66 DFC6-455E 4th gear box costs $1K instead of $50K
67 FBC6-455E 4th gear box costs $25K instead of $50K
68 DFCB-405E 2nd nitro costs $1K instead of $5K
69 D4CB-405E 2nd nitro costs $2K instead of $5K
70 DFCB-40EE 3rd nitro costs $1K instead of $15K
71 D5CB-40EE 3rd nitro costs $7K instead of $15K
72 DFCB-495E 4th nitro costs $1K instead of $30K
73 DECB-495E 4th nitro costs $15K instead of $30K
74 DFCC-405E 2nd side armor costs $1K instead of $5K
75 D4CC-405E 2nd side armor costs $2K instead of $5K
76 DFCC-40EE 3rd side armor costs $1K instead of $10K
77 D9CC-40EE 3rd side armor costs $5K instead of $10K
78 DFCC-495E 4th side armor costs $1K instead of $20K
79 DCCC-495E 4th side armor costs $10K instead of $20K
80 DFCC-415E 2nd rear armor costs $1K instead of $5K
81 D4CC-415E 2nd rear armor costs $2K instead of $5K
82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
84 DFCC-455E 4th rear armor costs $1K instead of $20K
85 DCCC-455E 4th rear armor costs $10K instead of $20K
86 DFC8-405E 2nd front armor costs $1K instead of $5K
87 D4C8-405E 2nd front armor costs $2K instead of $5K
88 DFC8-40EE 3rd front armor costs $1K instead of $10K
89 D9C8-40EE 3rd front armor costs $5K instead of $10K
90 DFC8-495E 4th front armor costs $1K instead of $20K
91 DCC8-495E 4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.