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1994-05-13
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34KB
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815 lines
GAME GENIE CODES FOR SUPER NES(r)
(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE:
1. ActRaiser 2(tm)
2. Battletoads/Double Dragon(tm)
3. Clay Fighter(tm)
4. Daffy Duck: The Marvin Missions(tm)
5. Disney's Aladdin(tm)
6. Jurassic Park(tm)
7. Madden NFL '94(tm)
8. Run Saber(tm)
9. NHL Stanley Cup(tm)
10. Super Empire Strikes Back(tm)
11. Tecmo Super Bowl(tm)
12. Teenage Mutant Ninja Turtles Tournament Fighters(tm)
13. Total Carnage(tm)
ActRaiser 2(tm) Game
1 D727-4DD1 Start with 3 lives on Easy
2 FD27-4DD1 Start with 10 lives on Easy
3 9D27-4DD1 Start with 50 lives on Easy
4 DF27-4D61 Start with 1 life on Normal
5 D927-4D61 Start with 5 lives on Normal
6 FD27-4D61 Start with 10 lives on Normal
7 9D27-4D61 Start with 50 lives on Normal
8 DF27-4FD1 Start with 1 life on Hard
9 D927-4FD1 Start with 5 lives on Hard
10 FD27-4FD1 Start with 10 lives on Hard
11 9D27-4FD1 Start with 50 lives on Hard
12 DD67-4468 Infinite lives
13 D484-1F66 Start with 2 magic pts. on Easy
14 D584-1F66 Start with 7 magic pts. on Easy
15 DB84-1F66 Start with 9 magic pts. on Easy
16 DF8F-1766 Start with 1 magic pts. on Normal or Hard
17 D98F-1766 Start with 5 magic pts. on Normal or Hard
18 D58F-1766 Start with 7 magic pts. on Normal or Hard
19 DB8F-1766 Start with 9 magic pts. on Normal or Hard
20 3C65-CFA8 Infinite magic pts. (must have 1 to cast)
21 DC8F-1F06 Start with 1/2 health
22 DE8F-1F06 Start with 3/4 health
23 C2B0-CF07 Protection from most enemies
24 C2B2-C7D3 Protection from some ground hazards
25 D7C0-37A7 Small magic power-up adds 3 instead of 1
26 D9C0-37A7 Small magic power-up adds 5
27 DBC0-37A7 Small magic power-up adds 9
28 DFC9-3407 Large magic power-up adds 1 instead of 3
29 D9C9-3407 Large magic power-up adds 5
30 DBC9-3407 Large magic power-up adds 9
31 DFC7-3D67 Small health power-ups add 1 instead of 2
32 D0C7-3D67 Small health power-ups add 4
33 F9C7-3D67 Small health power-ups add 15
34 F0C7-3D67 Small health power-ups heal completely
35 D4C9-3FD7 Medium health power-ups add 2 instead of 5
36 D6C9-3FD7 Medium health power-ups add 8
37 F9C9-3FD7 Medium health power-ups add 15
38 F0C9-3FD7 Medium health power-ups heal completely
39 D4C7-3FA7 Large health power-ups add 2 instead of 10
40 D0C7-3FA7 Large health power-ups add 5
41 F9C7-3FA7 Large health power-ups add 15
42 F0C7-3FA7 Large health power-ups heal completely
43 DDB3-C764 All enemies take 1 hit to kill
44 DD33-476F Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.
Battletoads/Double Dragon(tm) Game
1 DF60-D76D Start with 2 lives
2 DB60-D76D Start with 10 lives
3 DE6E-1466 Enemies have less energy
4 40B8-04AF Infinite lives
5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with
11 lives
6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with
11 lives
7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with
11 lives
8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with
11 lives
9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with
11 lives
10 4EB7-1DD6 Abobo(tm) has less energy
11 4EB3-C4DB Big Blag(tm) has less energy
12 D7BA-3FA8 Roper(tm) has less energy
13 D7C5-3F66 Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus
are trademarks of Rare Ltd. or Technos Japan Corporation.
Clay Fighter(tm) Game
1 6280-DD6F Enable Blob's Bomb(tm) move (away,
away+down, down, towards+down, towards, punch)
FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH
WHETHER YOU WIN OR LOSE
2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm)
after 1st match
3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st
match
4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st
match
5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after
1st match
6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm)
after 1st match
7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm)
after 1st match
8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st
match
9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st
match
10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after
1st match
11 FDF7-E5CE Start with 1/6 health--1st round
12 4DF7-E5CE Start with 1/3 health--1st round
13 7DF7-E5CE Start with 1/2 health--1st round
14 0DF7-E5CE Start with 2/3 health--1st round
15 9DF7-E5CE Start with 5/6 health--1st round
16 FD4A-E01C Start with 1/6 health--2nd and later rounds
17 4D4A-E01C Start with 1/3 health--2nd and later rounds
18 7D4A-E01C Start with 1/2 health--2nd and later rounds
19 0D4A-E01C Start with 2/3 health--2nd and later rounds
20 9D4A-E01C Start with 5/6 health--2nd and later rounds
TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE
EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-
E5C2 Bad Mr. Frosty's Brutal Punches do more damage
22 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-
E032 Bad Mr. Frosty's Medium Punches do more damage
23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-
E142 Bad Mr. Frosty's Quick Punches do more damage
24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-
E512 Bad Mr. Frosty's Brutal Kicks do more damage
25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-
E0C2 Bad Mr. Frosty's Medium Kicks do more damage
26 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-
E932 Bad Mr. Frosty's Quick Kicks do more damage
27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does
more damage
Taffy(tm) Codes:
28 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-
E9C2 Taffy's Brutal Punches do more damage
29 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-
E132 Taffy's Medium Punches do more damage
30 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-
E042 Taffy's Quick Punches do more damage
31 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-
E912 Taffy's Brutal Kicks do more damage
32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-
E1C2 Taffy's Medium kick does more damage
33 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-
E532 Taffy's Quick Kicks do more damage--NOT IN CROUCH
34 7D42-E912 Taffy's Whack (all punches) does more
damage
35 7D42-E9C2 Taffy's Whack (all kicks) does more damage
Tiny(tm) Codes:
36 7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-
E5C2 Tiny's Brutal Punches do more damage
37 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-
E032 Tiny's Medium Punches do more damage
38 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-
E142 Tiny's Quick Punches do more damage
39 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-
E512 Tiny's Brutal Kicks do more damage
40 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-
E0C2 Tiny's Medium Kicks do more damage
41 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-
E932 Tiny's Quick Kicks do more damage
42 7D4E-E142 Tiny's Medicine Ball Does more damage
43 7D4E-E512 Tiny's Sucker Punch does more damage
Blob(tm) Codes:
44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-
79C3 Blob's Brutal Punches do more damage
45 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-
7133 Blob's Medium Punches do more damage
46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-
7043 Blob's Quick Punches do more damage
47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-
7913 Blob's Brutal kick does more damage
48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-
71C3 Blob's Medium Kicks do more damage
49 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-
7533 Blob's Quick Kicks do more damage
Blue Suede Goo(tm) Codes:
50 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-
75C3 Blue Suede Goo's Brutal Punches do more damage
51 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-
7033 Blue Suede Goo's Medium Punches do more damage
52 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-
7143 Blue Suede Goo's Quick Punches do more damage
53 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-
7513 Blue Suede Goo's Brutal Kicks do more damage
54 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-
70C3 Blue Suede Goo's Medium Kicks do more damage
55 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-
7933 Blue Suede Goo's Quick Kicks do more damage
Ickybod Clay(tm) Codes:
56 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-
79C3 Ickybod Clay's Brutal Punches do more damage
57 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-
7133 Ickybod Clay's Medium Punches do more damage
58 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-
7043 Ickybod Clay's Quick Punches do more damage
59 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-
7913 Ickybod Clay's Brutal Kicks do more damage
60 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-
71C3 Ickybod Clay's Medium Kicks do more damage
61 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-
7533 Ickybod Clay's Quick Kicks do more damage
62 7D45-7013 Ickybod Clay's Ecto Punch does more damage
Helga(tm) Codes:
63 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-
75C3 Helga's Brutal Punches do more damage
64 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-
7033 Helga's Medium Punches do more damage
65 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-
7143 Helga's Quick Punches do more damage
66 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-
7513 Helga's Brutal Kicks do more damage
67 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-
70C3 Helga's Medium Kicks do more damage
68 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-
7933 Helga's Quick Kicks do more damage--NOT FAR AWAY
69 7D4B-71C3 Helga's Viking Ram does more damage
Bonker(tm) Codes:
70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-
79C3 Bonker's Brutal Punches do more damage
71 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-
7133 Bonker's Medium Punches do more damage
72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-
7043 Bonker's Quick Punches do more damage
73 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-
7913 Bonker's Brutal Kicks do more damage
74 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-
71C3 Bonker's Medium Kicks do more damage
75 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-
7533 Bonker's Quick Kicks do more damage
76 7D4A-7043 Bonker's Cutting Cartwheel does more damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of
Interplay.
Daffy Duck: The Marvin Missions(tm) Game
1 DFBD-1DA4 Start with 1 life
CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2 DBBD-1DA4 Start with 9 lives
3 49BD-1DA4 Start with 25 lives
4 9FBD-1DA4 Start with 51 lives
5 DDB3-3404 Infinite lives
6 DDA8-4466 Extra lives cost $500
7 DFA8-4466 Extra lives cost $1,500
8 DD23-34D4 Extra life power-ups don't work
9 D423-34D4 Extra life power-ups worth 2
10 D923-34D4 Extra life power-ups worth 5
11 DDA3-3FA6 Extra lives can't be bought
12 D4A3-3FA6 2 extra lives for each life you buy
13 D9A3-3FA6 5 extra lives for each life you buy
14 C283-3D6F Invincibility
15 D1B4-3DD7 Start with 1/2 health
16 DBB4-3DD7 Start with 3/4 health
17 D121-CD64 Juice cans set health to 1/2
18 DB21-CD64 Juice cans set health to 3/4
19 DDB4-C764 Start with 0 gems
20 FDB4-C764 Start with 10 gems (2 continues)
21 49B4-C764 Start with 25 gems (5 continues)
22 DDA2-C76C Infinite continues
23 DD3C-446D Gem power-ups worth 0
24 D93C-446D Gem power-ups worth 5 (1 continue)
25 DDA6-34A6 Bought gems worth 0
26 D9A6-34A6 Bought gems worth 5 (1 continue)
27 DDA8-44D6 Gems are free
28 FDBF-CF64 Start with 10 ammo for all guns (except
blaster)
29 9DBF-CF64 Start with 50 ammo for all guns
30 BDBF-CF64 Start with 90 ammo for all guns
31 DD85-17DD Infinite ammo (must have some ammo for the
gun to be selectable--use Code 29 start with infinite ammo)
32 DDAC-4406 Freeze gun ammo is free
33 4DAC-4406 Freeze gun ammo is $200
34 DDAC-44A6 Electricity gun ammo is free
35 F9AC-44A6 Electricity gun ammo is $150
36 DDAC-4706 Three-way gun ammo is free
37 F9AC-4706 Three-way gun ammo is $150
38 DDAC-47A6 Bomb gun ammo is free
39 F9AC-47A6 Bomb gun ammo is $150
40 DDA8-4D06 Antimatter gun ammo is free
41 4DA8-4D06 Antimatter gun ammo is $200
42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead
of 10
43 4DA9-1406 Bought Electricity gun ammo is worth 20
44 4DA8-1466 Bought Three-way gun ammo is worth 20
45 4DAF-C4A6 Bought Bomb gun ammo is worth 20
46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
47 4D28-4FA7 Freeze gun ammo power-ups are worth 20
instead of 10
48 4D26-1DA7 Electricity gun ammo power-ups are worth 20
49 4D20-C7A7 Three-way gun ammo power-ups are worth 20
50 4D2F-34A7 Bomb gun ammo power-ups are worth 20
51 4D23-3FA7 Antimatter gun ammo power-ups are worth
20
52 DDBD-CF04 Start with no nutty attacks
53 D7BD-CF04 Start with 3 nutty attacks
54 D9BD-CF04 Start with 5 nutty attacks
55 D5BD-CF04 Start with 7 nutty attacks
56 C287-34AD Infinite nutty attacks
57 DDA8-4F06 Nutty attacks are free
58 0DA8-4F06 Nutty attacks are $400
59 D4BD-C7D4 Start with $2500 instead of $1500
60 D7BD-C7D4 Start with $3,500
61 DBBD-C7D4 Start with $9,500
62 7DBD-C7D4 Start with $30,500
63 DDB4-C404 Start with almost no fuel
64 F8B4-C404 Start with 2x fuel
65 45B4-C404 Start with 3x fuel
66 DDA8-4DA6 Jetpack fuel is free
67 D1C8-14A7 Fuel is consumed at 1/4 normal rate
68 DAC8-14A7 Fuel is consumed at 1/2 normal rate
69 F4C8-14A7 Fuel is consumed at 3/4 normal rate
70 D12B-17D4 Fuel power-ups are worth 1/2 as much
71 FC2B-17D4 Fuel power-ups are worth 2x
72 D1A2-C7A6 Bought fuel is worth 1/2 as much
73 FCA2-C7A6 Bought fuel is worth 2x as much
74 DFB9-1D04 Start on level 1-2
75 D4B9-1D04 Start on level 1-3
76 D7B9-1D04 Start on level 1-4
77 D0B9-1D04 Start on level 2-1
78 D9B9-1D04 Start on level 2-2
79 D1B9-1D04 Start on level 2-3
80 D5B9-1D04 Start on level 2-4
81 D6B9-1D04 Start on level 3-1
82 DBB9-1D04 Start on level 3-2
83 DCB9-1D04 Start on level 3-3
84 D8B9-1D04 Start on level 3-4
85 DAB9-1D04 Start on level 4-1
86 D2B9-1D04 Start on level 4-2
87 D3B9-1D04 Start on level 4-3
88 DEB9-1D04 Start on level 4-4
89 FDB9-1D04 Start on level 5-1
90 FFB9-1D04 Start on level 5-2
91 F4B9-1D04 Start on level 5-3
92 F7B9-1D04 Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.
Disney's Aladdin(tm) Game
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1 DF64-1DD0 Start with 1 life
2 D964-1DD0 Start with 5 lives
3 F064-1DD0 Start with 20 lives
4 C221-4FA5 Infinite lives
5 DFB8-3F07 Start with 1 continue
6 D9B8-3F07 Start with 5 continues
7 DCB8-3F07 Start with 9 continues
8 C283-37DD Infinite continues
9 D464-14A0 Start with 2 health
10 D964-14A0 Start with 5 health
11 D564-14A0 Start with 7 health
12 C267-4D0A Almost invincible
13 FA80-44AE Emeralds worth 2 instead of 1
DON'T USE CODES 14 AND 15 TOGETHER
14 FB80-44AE Emeralds worth 3
15 A381-4F0E Rubies worth 1 instead of 3
16 C281-4F0E Rubies worth 2
17 FD86-4F6E Only 10 gems needed for health increase/free
life
18 4D86-4F6E Only 20 gems needed for health increase/free
life
19 7D86-4F6E Only 30 gems needed for health increase/free
life
20 0D86-4F6E Only 40 gems needed for health increase/free
life
21 9D86-4F6E Only 50 gems needed for health increase/free
life
22 1D86-4F6E Only 60 gems needed for health increase/free
life
23 BD86-4F6E Only 90 gems needed for health increase/free
life
24 D967-1F60 Start with 5 apples
25 4D67-1F60 Start with 20 apples
26 3CA9-C4A5 Infinite apples
27 4D8B-4DD3 Apple power-ups worth 20 instead of 10
28 9D8B-4DD3 Apple power-ups worth 50
29 BD8B-4DD3 Apple power-ups worth 90
30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R
+ Up/Down to change level, R + Left/Right to change sub-level
31 DDA7-4DD5 Bonus round played after every level
Disney's Aladdin is a trademark of Disney.
Jurassic Park(tm) Game
1 DF2E-3DD9 Start with 2 lives
2 D72E-3DD9 Start with 4 lives
3 C26A-4700 Infinite lives
4 F682-CFAD Cattle Prod energy recharges to about 3/4
full when outside
5 FD82-CFAD Cattle Prod energy recharges to about 1/2
full when outside
6 D682-CFAD Cattle Prod energy recharges to about 1/4
full when outside
7 C285-C76D Infinite Cattle Prod energy when outside
8 C2CB-3407 Infinite 1st weapons when outside
9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT
GAS GRENADE
10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when
inside
11 C282-4B65 Infinite Cattle Prod energy when inside
12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside
13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT
GAS GRENADE
14 C2B8-C4D0 Infinite continues with 4 lives
15 D0BC-CDA0 Continue 1st time with 5 lives
16 D0BC-C7D0 Continue with 5 lives after 1st continue
17 DF23-3469 Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin
Entertainment, Inc.
Madden NFL '94(tm) Game
1 DDAA-5D0F Touchdowns worth 0 points
2 D7AA-5D0F Touchdowns worth 3 points
3 D9AA-5D0F Touchdowns worth 5 points
4 DBAA-5D0F Touchdowns worth 9 points
5 DDAE-ED0F Extra points worth 0 points
6 D7AE-ED0F Extra points worth 3 points
7 D9AE-ED0F Extra points worth 5 points
8 D5AE-ED0F Extra points worth 7 points
9 DDAB-8DAD Safeties worth 0 points
10 D7AB-8DAD Safeties worth 3 points
11 D9AB-8DAD Safeties worth 5 points
12 D5AB-8DAD Safeties worth 7 points
13 DDAE-E76F Field goals worth 0 points
14 D4AE-E76F Field goals worth 2 points
15 D9AE-E76F Field goals worth 5 points
16 D5AE-E76F Field goals worth 7 points
17 DBAE-E76F Field goals worth 9 points
18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point
lead
21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point
lead
22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point
lead
23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point
lead
24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point
lead
25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point
lead
26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point
lead
27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point
lead
28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--
home team
29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--
home team
30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--
home team
31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--
home team
32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--
home team
33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--
home team
34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--
home team
35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--
visitor
36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--
visitor
37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--
visitor
38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--
visitor
39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--
visitor
40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--
visitor
41 3CAC-5DDD Always 1st down
42 D4A8-54AD 1 play to get a 1st down
43 D7A8-54AD 2 plays to get a 1st down
44 D0A8-54AD 3 plays to get a 1st down
45 D1A8-54AD 5 plays to get a 1st down
46 D6A8-54AD 7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.
Run Saber(tm) Game
1 DF3A-6454 Level select and 9 lives selectable on the
option menu
2 DD21-1F6F Infinite lives--player 1
3 DD26-1F6F Infinite lives--player 2
4 DD29-0474 Start with no super bombs
5 DF29-0474 Start with 1 super bomb
6 D929-0474 Start with 5 super bombs
7 DB29-0474 Start with 9 super bombs
8 DDE4-39E3 Infinite super bombs--player 1
9 DDEF-3073 Infinite super bombs--player 2
10 DDE1-44B5 Bomb power-ups give no super bombs
11 D4E1-44B5 Bomb power-ups give 2 super bombs
12 DF25-0D84 Start with 1 health
13 D025-0D84 + D039-0454 Start with 4 health
14 D925-0D84 + D939-0454 Start with 5 health
15 D625-0D84 + D639-0454 Start with 8 health
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS
TO GET OUT
16 C2B9-CDA4 Almost invincible--player 1
17 C2B1-C4A4 Almost invincible--player 2
18 18B0-C4A4 Almost invincible--both players
19 DF83-AD84 Start with no continues
20 D483-AD84 Start with 1 continue
21 D183-AD84 Start with 5 continues
22 DC83-AD84 Start with 9 continues
23 C2E7-4572 Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.
NHL Stanley Cup(tm) Game
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE
SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1
point
2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1
point
3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3
points
4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3
points
5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5
points
6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5
points
7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7
points
8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7
points
9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9
points
10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9
points
11 1BA1-4D01 Visitor scores 1 point for goals, Home scores
3
12 DFE0-CD0F Periods are 1 min (choose 5 minutes from
Options)
13 D7E0-CD0F Periods are 3 min (choose 5 minutes from
Options)
14 D5E0-CD0F Periods are 7 min (choose 5 minutes from
Options)
15 DBE0-CD0F Periods are 9 min (choose 5 minutes from
Options)
16 94ED-C46F Periods are 15 min (choose 10 minutes from
Options)
17 D7E0-C76F Periods are 30 min (choose 10 minutes from
Options)
18 7A2B-3F00 Penalty for charging is 1 minute instead of 2
19 7A2B-3760 Penalty for holding is 1 minute instead of 2
20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2
21 7A28-3DD0 Penalty for high sticking is 1 minute instead
of 2
22 7A28-3400 Penalty for elbowing is 1 minute instead of 2
23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2
24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2
25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4
26 7A22-3700 Penalty for spearing is 1 minute instead of 2
27 F32B-3F00 Penalty for charging is 30 seconds
28 F32B-3760 Penalty for holding is 30 seconds
29 F32C-3FA0 Penalty for tripping is 30 seconds
30 F328-3DD0 Penalty for high sticking is 30 seconds
31 F328-3400 Penalty for elbowing is 30 seconds
32 F32A-3D60 Penalty for hooking is 30 seconds
33 F32A-34A0 Penalty for roughing is 30 seconds
34 F322-3FD0 Penalty for slashing is 30 seconds
35 F322-3700 Penalty for spearing is 30 seconds
36 802B-3F00 Penalty for charging is 3 minutes
37 802B-3760 Penalty for holding is 3 minutes
38 802C-3FA0 Penalty for tripping is 3 minutes
39 8028-3DD0 Penalty for high sticking is 3 minutes
40 8028-3400 Penalty for elbowing is 3 minutes
41 802A-3D60 Penalty for hooking is 3 minutes
42 802A-34A0 Penalty for roughing is 3 minutes
43 8022-3FD0 Penalty for slashing is 3 minutes
44 8022-3700 Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.
Super Empire Strikes Back(tm) Game
1 6DE9-47AF Infinite thermal detonators
2 6D23-47F9 Start with all force abilities
3 C229-14F9 Elevation & Freeze don't drain force bar
4 DDCC-1DDA Saber control doesn't drain force bar
5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible
don't drain force bar
6 C238-C70F Infinite lives
7 DF21-C465 Continue with 2 lives on Easy
8 D921-C465 Continue with 6 lives on Easy
9 F021-C465 Continue with 21 lives on Easy
10 7421-C465 Continue with 51 lives on Easy
11 DF21-C7D5 Start with 2 lives on Brave
12 D921-C7D5 Start with 6 lives on Brave
13 F021-C7D5 Start with 21 lives on Brave
14 1721-C7D5 Start with 100 lives on Brave
15 DF21-C765 Continue with 2 lives on Jedi(tm)
16 D921-C765 Continue with 6 lives on Jedi
17 F021-C765 Continue with 21 lives on Jedi
18 1721-C765 Continue with 100 lives on Jedi
19 F425-CDD5 Start with 1/2 as much health on Easy
20 F625-CDD5 Start with 3/4 as much health on Easy
21 4C25-CDD5 Start with more health on Easy
22 7D25-CDD5 Start with much more health on Easy
23 0025-CDD5 Start with maximum health on Easy
24 FD25-CD65 Start with 1/2 as much health on Brave
25 F625-CD65 Start with 3/4 as much health on Brave
26 4C25-CD65 Start with more health on Brave
27 7D25-CD65 Start with much more health on Brave
28 0025-CD65 Start with maximum health on Brave
29 D325-CFD5 Start with half as much health on Jedi
30 F925-CFD5 Start with 3/4 as much health on Jedi
31 483F-376F Almost invincible--except spikes (works for
enemy too)
32 DD2C-CDA5 Start with no continues
33 DF2C-CDA5 Start with 1 continue
34 D92C-CDA5 Start with 5 continues
35 DB2C-CDA5 Start with 9 continues
36 C229-4DD1 Infinite continues
37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
38 7D20-CF2F Tauntaun starts with 3/4x usual health
39 0020-CF2F Tauntaun starts with a little more health
than usual
40 622C-47D0 Start with Flame gun--1st life only
41 C238-CD6F Keep gun power-ups after dying
42 DD81-3DD4 Shield power-ups don't last as long
43 D481-3DD4 Shield power-ups last longer
44 D781-3DD4 Shield power-ups last much longer
45 DE81-3DD4 Shield power-ups last a very long time
46 D484-37A4 Health sword power-ups add 1/2 as much
47 D684-37A4 Health sword power-ups add 2x as much
48 FD84-37A4 Health sword power-ups add 4x as much
49 F68B-3764 Force orbs add 1/2 as much
50 1D8B-3764 Force orbs add 2x as much
51 EE8B-3764 Force orbs fill force bar
52 DF2B-C465 Small hearts heal less on Easy
53 D12B-C465 Small hearts heal 2x as much on Easy
54 DA2B-C465 Small hearts heal 4x as much on Easy
55 4D2B-C465 Small hearts heal very much on Easy
56 002B-C465 Small hearts heal completely on Easy
57 DF2B-C7D5 Small hearts heal less on Brave level
58 D02B-C7D5 Small hearts heal 2x as much on Brave
59 D62B-C7D5 Small hearts heal 4x as much on Brave
60 4D2B-C7D5 Small hearts heal very much on Brave
61 002B-C7D5 Small hearts heal completely on Brave
62 DF2B-C765 Small hearts heal less on Jedi level
63 D02B-C765 Small hearts heal 2x as much on Jedi
64 D62B-C765 Small hearts heal 4x as much on Jedi
65 4D2B-C765 Small hearts heal very much on Jedi
66 002B-C765 Small hearts heal completely on Jedi
67 3C8D-3D04 Big hearts heal 1/2 your health instead of
1/4
68 DC8D-3D04 Big hearts heal completely
69 D469-1707 Start on level 1-2
70 D169-1707 Start on level 1-3
71 D769-1707 Start on level 1-4
72 D969-1707 Start on level 1-5
73 D069-1707 Start on level 1-6
74 DB69-1707 Start on level 1-7
75 F969-1707 Start on level 1-8
76 D569-1707 Start on level 1-10
77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78 D669-1707 Start on level 1-11
79 F469-17D7 + DD69-1707 Start on Asteroids level
80 DA69-1707 Start on level 3-1
81 D269-1707 Start on level 3-2
82 D369-1707 Start on level 3-3
83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84 DE69-1707 Start on level 4-2
85 F769-1707 Start on level 4-3
86 F469-1707 Start on level 4-4
87 FD69-1707 Start on level 4-5
88 F569-1707 Start on level 4-6
89 F669-1707 Start on level 4-7
90 F169-1707 Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and
Darth Vader are trademarks of Lucasfilm Ltd.
Tecmo Super Bowl(tm) Game
1 DD66-14AC Player 1 touchdowns worth 0 points
2 D766-14AC Player 1 touchdowns worth 3 points
3 D966-14AC Player 1 touchdowns worth 5 points
4 D666-14AC Player 1 touchdowns worth 8 points
5 DD61-34DC Player 1 extra points worth 0 points
6 D761-34DC Player 1 extra points worth 3 points
7 D961-34DC Player 1 extra points worth 5 points
8 DB61-34DC Player 1 extra points worth 9 points
9 DD63-37AB Player 1 field goals worth 0 points
10 DF63-37AB Player 1 field goals worth 1 points
11 D963-37AB Player 1 field goals worth 5 points
12 DB63-37AB Player 1 field goals worth 9 points
13 DDB0-17AB Player 1 safeties worth 0 points
14 DFB0-17AB Player 1 safeties worth 1 points
15 D9B0-17AB Player 1 safeties worth 5 points
16 DBB0-17AB Player 1 safeties worth 9 points
17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0
points
18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3
points
19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5
points
20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9
points
21 DDB5-34AB Player 2 extra points worth 0 points
22 D7B5-34AB Player 2 extra points worth 3 points
23 D9B5-34AB Player 2 extra points worth 5 points
24 DBB5-34AB Player 2 extra points worth 9 points
25 DDBD-4DDB Player 2 field goals worth 0 points
26 DFBD-4DDB Player 2 field goals worth 1 points
27 D9BD-4DDB Player 2 field goals worth 5 points
28 DBBD-4DDB Player 2 field goals worth 9 points
29 DD67-17DC Player 2 safeties worth 0 points
30 DF67-17DC Player 2 safeties worth 1 points
31 D967-17DC Player 2 safeties worth 5 points
32 DB67-17DC Player 2 safeties worth 9 points
33 DDA5-1F2D Both players get 0 timeouts for the first half
34 D4A5-1F2D Both players get 2 timeouts for the first half
35 D5A5-1F2D Both players get 7 timeouts for the first half
36 DBA5-1F2D Both players get 9 timeouts for the first half
37 10A5-14FD Player 1 gets 0 timeouts for the first half
38 10A5-14BD Player 2 gets 0 timeouts for the first half
39 DDAA-14FD Both players get 0 timeouts for the second
half
40 D4AA-14FD Both players get 2 timeouts for the second
half
41 D5AA-14FD Both players get 7 timeouts for the second
half
42 DBAA-14FD Both players get 9 timeouts for the second
half
43 10AA-149D Player 1 gets 0 timeouts for the second half
44 10AA-142D Player 2 gets 0 timeouts for the second half
45 C9AA-149D Player 1's timeouts are not reset at half-
time
46 C9AA-142D Player 2's timeouts are not reset at half-
time
47 DFBA-170C 1 play to get a 1st down
48 D4BA-170C 2 plays to get a 1st down
49 D7BA-170C 3 plays to get a 1st down
50 D9BA-170C 5 plays to get a 1st down
51 D5BA-170C 7 plays to get a 1st down
52 C9BA-14DC Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is
a trademark of Tecmo, Ltd.
Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2 D8CA-1405 Leonardo is replaced by Karai(tm)
3 DCCA-14A5 Raphael(tm) is replaced by Rat King
4 D8CA-14A5 Raphael is replaced by Karai
5 DCCA-1705 Donatello(tm) is replaced by Rat King
6 D8CA-1705 Donatello is replaced by Karai
7 F6E9-3D25 Both players start with 1/4 health
8 7DE9-3D25 Both players start with 1/2 health
9 06E9-3D25 Both players start with 3/4 health
10 DDB1-CF60 Start with no continues (leave menu option on
3)
11 D4B1-CF60 Start with 1 continue
12 D0B1-CF60 Start with 3 continues
13 D1B1-CF60 Start with 5 continues
14 D6B1-CF60 Start with 7 continues
15 82A6-4FA4 Automatic and infinite continues
FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16 FD86-4F00 Matches are 10 seconds long
17 F986-4F00 Matches are 15 seconds long
18 4D86-4F00 Matches are 20 seconds long
19 5986-4F00 Matches are 75 seconds long
DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20 DFCA-44A3 Ultimate attack can be done any time the bar
isn't empty
21 F0CA-44A3 Ultimate attack can be done with about 1/4
energy
22 46CA-44A3 Ultimate attack can be done with about 1/2
energy
23 7ACA-44A3 Ultimate attack can be done with about 3/4
energy
24 DDC1-1D03 Energy bar doesn't go down over time
25 D4C1-1D03 Energy bar goes down twice as fast
26 F0C3-4463 After doing an ultimate attack, energy bar
goes to about 1/4
27 46C3-4463 After doing an ultimate attack, energy bar
goes to about 1/2
28 7AC3-4463 After doing an ultimate attack, energy bar
goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and
Donatello are trademarks of Mirage Studios. Tournament Fighters is
a trademark of Konami (America) Inc.
Total Carnage(tm) Game
1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives
3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
4 DBCD-1DD2 Start with 9 time bombs
5 DFBC-47D4 Join in with 2 lives and 3 time bombs
6 DBBC-47D4 Join in with 10 lives and 9 time bombs
7 C932-341E Infinite lives
8 4029-3F12 Infinite time bombs
9 D6B3-C764 Shields last longer
10 DDB3-C764 Shields don't last last as long
11 6D27-441E Immune to damage from enemy
12 C930-4D4A Weapons don't run out until you die or change
weapons
Total Carnage is a trademark of Midway Manufacturing Company.