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1994-05-13
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GAME GENIE CODES FOR SUPER NES(tm)
(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE:
1. Alien 3(tm) Game
2. Bazooka Blitzkrieg(tm) Game
3. B.O.B.(tm) Game
4. Bubsy(tm) Game
5. Doomsday Warrior(tm) Game
6. Dungeon Master(tm) Game
7. E.V.O.(tm) Game
8. Final Fight 2(tm) Game
9. Mario is Missing!(tm) Game
10. MechWarrior(tm) Game
11. Nigel Mansell's World Championship Racing(tm) Game
12. Pocky and Rocky(tm) Game
13. Pugsley's Scavenger Hunt(tm) Game
14. Shadowrun(tm) Game
15. Street Fighter II: TURBO(tm) Game
16. Super Turrican(tm) Game
17. Taz-Mania(tm) Game
18. Vegas Stakes(tm) Game
19. Yoshi's Cookie(tm) Game
Alien 3(tm) Game
AL3
CODE KEY IN . . . EFFECT . . .
1 EE26-37D4 Slower fuel consumption for flame thrower
2 7D26-37D4 Faster fuel consumption for flame thrower
3 FD36-44D1 Start with more rifle clips
4 4D36-44D1 Start with even more rifle clips
5 D036-44D1 Start with fewer rifle clips
6 FD3B-4F01 Start with more grenade clips
7 4D3B-4F01 Start with even more grenade clips
8 D03B-4F01 Start with fewer grenade clips
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU
START WITH
9 742A-44A4 Less ammo in rifle clips
10 CD2A-44A4 More ammo in rifle clips
11 D923-3D64 Less ammo in grenade clips
12 F023-3D64 More ammo in grenade clips
13 3C28-44D4 Infinite ammo for pulse rifle
14 3C22-3D64 Infinite ammo for grenade launcher
15 3C25-3704 Infinite oil for flame thrower
16 D464-1D60 Take less damage
17 DD6D-1700 Maximum energy from medi-kits
18 D76D-1DA0 Less energy from medi-kits
19 EE6B-CD00 Longer invulnerability after being hit
20 DD64-1D60 Most attacks do no damage--can switch on
and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.
Bazooka Blitzkrieg(tm) Game
BAZOO
CODE KEY IN . . . EFFECT . . .
1 D9AC-1706 Fewer missiles picked up
2 F0AC-1706 More missiles picked up
3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET
MISSILES TO 10
4 F3AB-14A6 + F3AB-17A6 30 missiles allowed
5 4AB5-3DAF Immune to most damage
6 D4AF-1406 Less energy picked up from 'L' pods
7 DCAF-1406 More energy picked up from 'L' pods
8 4EAF-1406 A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.
B.O.B.(tm) Game
BOB
CODE KEY IN . . . EFFECT . . .
1 3C37-A7D4 Infinite weapons--except for flame
2 DDC0-C770 Maximum weapons on pick up
3 CD61-0D64 Slow down timer
4 7961-0D64 Speed up timer
5 3CC7-3F85 Infinite remotes
Weapon codes:
6 F0A6-1D59 Start with 20 3-way
7 F0A6-1FE9 Start with 20 flame
8 F0A6-1759 Start with 20 rocket
9 F0AB-1DE9 Start with 20 bolt
10 F0AB-1459 Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE
SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
11 DDA8-1F89 Start with 3 flash
12 DFA8-1F89 Start with 3 shield
13 D4A8-1F89 Start with 3 umbrella
14 D0A8-1F89 Start with 3 helicopter hat
15 D9A8-1F89 Start with 3 floating bomb
16 D1A8-1479 Start with 6 of selected remote
17 DEA8-1479 Start with 15 of selected remote
18 D666-0DDD Start with 9 lives
19 D966-0DDD Start with 6 lives
20 DD66-0DDD Start with 1 life
21 4A6E-0F0D Infinite lives
B.O.B. is a trademark of Electronic Arts.
Bubsy(tm) Game
BUB
CODE KEY IN . . . EFFECT . . .
1 766C-1766 Numbered t-shirts worth one more
2 DDB1-175C Infinite lives
3 DD34-4D6D Start with 1 life
4 D034-4D6D Start with 5 lives
5 4034-4D6D Start with 25 lives
6 9D34-4D6D Start with 50 lives
7 5934-4D6D Start with 75 lives
8 DD60-1FD6 Each yarn ball worth 0
9 D960-1FD6 Each yarn ball worth 5
10 FD60-1FD6 Each yarn ball worth 10
11 DD69-4F6C Crate of yarn holds 0 instead of 25
12 9D69-4F6C Crate of yarn holds 50
13 5969-4F6C Crate of yarn holds 75
14 BB69-4F6C Crate of yarn holds 99
15 DF6D-472A Start on chapter 2
16 D46D-472A Start on chapter 3
17 D76D-472A Start on chapter 4
18 D06D-472A Start on chapter 5
19 D96D-472A Start on chapter 6
20 D16D-472A Start on chapter 7
21 D66D-472A Start on chapter 8
22 DC6D-472A Start on chapter 9
23 DA6D-472A Start on chapter 10
24 D26D-472A Start on chapter 11
25 D36D-472A Start on chapter 12
26 DE6D-472A Start on chapter 13
27 FD6D-472A Start on chapter 14
28 FF6D-472A Start on Chapter 15
29 F46D-472A Start on Chapter 16
30 946B-1D8B Bogus jump
31 716B-1D8B Super jump
32 436B-1D8B Mega-jump
33 DDB4-3404 Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.
Doomsday Warrior(tm) Game
1 82C7-046F Infinite health--matches last forever
2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus
points for improving abilities
3 D9B9-64DD On normal level, start with all stats at 2 bars
instead of 0
4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Sledge(tm)
5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Layban(tm)
6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Amon(tm)
7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Daisy(tm)
8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against P-Lump(tm)
9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Grimrock(tm)
10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Nuform(tm)
11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are
against Shadow(tm)
12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Ashura(tm)
13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
against Main(tm)
14 DDB7-AFAD All fights are in order (you don't choose your
opponent)
15 DD83-D4AF You can heal completely, not just to the top
of each segment
16 3C8E-DDAF Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock,
Nuform, Shadow, Ashura and Main are trademarks of Renovation
Products, Inc.
Dungeon Master(tm) Game
DUNGE Codes 5 thru 88 only need to be used once. They only work on
saved games. Enter the desired codes, load a saved game, then save
it again. The effects then stay with the saved game. On some Game
Genies, some of the codes may be changed by the Game Genie(tm), so
when you return to the code screen by pressing Reset, they will be
different than when first entered. This is OK. If it happens, you do
not have to correct the code, but can restart the game using the
modified code.
DUNGE
CODE KEY IN . . . EFFECT . . .
1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO
CAST
2 85CF-0F29 Food meter doesn't go down
3 85C5-0FB9 Water meter doesn't go down
4 ECDC-F26F 1st character has 250 maximum hit points
5 ECDA-220F 2nd character has 250 maximum hit points
6 ECD3-B2D4 3rd character has 250 maximum hit points
7 ECDD-BAA7 4th character has 250 maximum hit points
8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum
stamina
9 A0DA-230F + DBDA-236F 2nd character has 250 maximum
stamina
10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum
stamina
11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum
stamina
12 ECDC-FE6F 1st character has 250 maximum mana
13 ECDA-2E0F 2nd character has 250 maximum mana
14 ECD3-BED4 3rd character has 250 maximum mana
15 ECDD-B3A7 4th character has 250 maximum mana
16 17D8-F36F 1st character has 99 current strength
17 17D2-230F 2nd character has 99 current strength
18 17DE-B3D4 3rd character has 99 current strength
19 17DF-B2A7 4th character has 99 current strength
20 17D8-F30F 1st character has 99 maximum strength
21 17D2-23DF 2nd character has 99 maximum strength
22 17DE-B2A4 3rd character has 99 maximum strength
23 17DF-B267 4th character has 99 maximum strength
24 17D8-FE0F 1st character has 99 current dexterity
25 17D2-2EDF 2nd character has 99 current dexterity
26 17DE-B3A4 3rd character has 99 current dexterity
27 17DF-B367 4th character has 99 current dexterity
28 17D8-FEDF 1st character has 99 maximum dexterity
29 17D2-23AF 2nd character has 99 maximum dexterity
30 17DE-B364 3rd character has 99 maximum dexterity
31 17DF-B307 4th character has 99 maximum dexterity
32 17DA-FADF 1st character has 99 current wisdom
33 17D2-2EAF 2nd character has 99 current wisdom
34 17DE-BE64 3rd character has 99 current wisdom
35 17DF-BE07 4th character has 99 current wisdom
36 17D8-FEAF 1st character has 99 maximum wisdom
37 17D2-2E6F 2nd character has 99 maximum wisdom
38 17DE-BE04 3rd character has 99 maximum wisdom
39 17DF-BED7 4th character has 99 maximum wisdom
40 17DA-FAAF 1st character has 99 current vitality
41 17D3-2A6F 2nd character has 99 current vitality
42 17DD-2A04 3rd character has 99 current vitality
43 17D4-BAD7 4th character has 99 current vitality
44 17DA-FA6F 1st character has 99 maximum vitality
45 17D3-2A0F 2nd character has 99 maximum vitality
46 17DD-2AD4 3rd character has 99 maximum vitality
47 17DF-BEA7 4th character has 99 maximum vitality
48 17DA-F26F 1st character has 99 current anti-magic
49 17D3-220F 2nd character has 99 current anti-magic
50 17DD-22D4 3rd character has 99 current anti-magic
51 17D4-BAA7 4th character has 99 current anti-magic
52 17DA-F20F 1st character has 99 maximum anti-magic
53 17D3-22DF 2nd character has 99 maximum anti-magic
54 17DD-2AA4 3rd character has 99 maximum anti-magic
55 17D4-BA67 4th character has 99 maximum anti-magic
56 17DA-F30F 1st character has 99 current anti-fire
57 17D3-23DF 2nd character has 99 current anti-fire
58 17DD-22A4 3rd character has 99 current anti-fire
59 17D4-B267 4th character has 99 current anti-fire
60 17DA-F3DF 1st character has 99 maximum anti-fire
61 17D3-22AF 2nd character has 99 maximum anti-fire
62 17DD-2264 3rd character has 99 maximum anti-fire
63 17D4-B207 4th character has 99 maximum anti-fire
64 5EDA-FEAF 1st character is a level 15 fighter
65 5ED2-F20F 1st character is a level 15 ninja
66 5ED2-F3AF 1st character is a level 15 healer
67 5ED3-FA0F 1st character is a level 15 wizard
68 5ED3-2E6F 2nd character is a level 15 fighter
69 5EDE-22DF 2nd character is a level 15 ninja
70 5EDE-236F 2nd character is a level 15 healer
71 5EDD-FAD4 2nd character is a level 15 wizard
72 5EDD-2E04 3rd character is a level 15 fighter
73 5EDF-2AA4 3rd character is a level 15 ninja
74 5EDF-2304 3rd character is a level 15 healer
75 5EDF-2EA4 3rd character is a level 15 wizard
76 5ED4-BED7 4th character is a level 15 fighter
77 5ED7-BA67 4th character is a level 15 ninja
78 5ED7-B3D7 4th character is a level 15 healer
79 5ED7-BE67 4th character is a level 15 wizard
80 D5D8-FAAF 1st character has a nearly full food meter
81 D5D8-F20F 1st character has a nearly full water meter
82 D5D2-2A6F 2nd character has a nearly full food meter
83 D5D2-22DF 2nd character has a nearly full water meter
84 D5DE-BA04 3rd character has a nearly full food meter
85 D5DE-BAA4 3rd character has a nearly full water meter
86 D5DF-BAD7 4th character has a nearly full food meter
87 D5DF-BA67 4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
E.V.O.(tm) Game
DINOCODE KEY IN . . . EFFECT . . .
1 C96E-07FB Protection from most hazards
2 DD60-D18B Food replenishes hit points to full
3 D566-A7F8 Less damage from stronger creatures
4 C964-A726 Horn never breaks
E.V.O. is a trademark of Enix/Almanic.
Final Fight 2(tm) Game
FF2CODE KEY IN . . . EFFECT . . .
1 DDCE-1D6B Infinite lives
2 DDCF-C7D6 Start with 1 life
3 D4CF-C7D6 Start with 3 lives
4 D1CF-C7D6 Start with 7 lives
5 DBCF-C7D6 Start with 10 lives
6 DDA0-1DDC Infinite time
7 D4A0-1DDC Faster timer
8 0DED-1DAC Barbecue restores vitality 50% instead of
95%
9 DDED-1DAC Barbecue worth nothing
10 6DEE-470C Soft drink restores vitality 95%
11 DDEE-470C Soft drink worth nothing
12 33C5-1404 Both players can select same character
13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-
player game
14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL
PLAY BEGINS
15 DFCC-C4DB Hitting someone with your super move makes
you invincible
16 0DCC-C4DB Hitting someone with your super move uses
all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.
Mario is Missing!(tm) Game
MISS
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once
to learn all they know (all 4 checks appear on computer for
that person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to
access any facts except pamphlets (no checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any
artifact (no checks appear on computer)
4 DFED-4D04 Always get Yoshi(tm) after using
Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact
and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are
trademarks of Nintendo of America Inc.
MechWarrior(tm) Game
MECH
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills
7 DD38-146D Getting any money sets money to 32 million
C-bills
8 102F-C7A4 100 ammo for short-range missiles
9 1024-CD04 100 ammo for short-range homing missiles
10 9D24-CDA4 80 ammo for medium-range missiles
11 9D24-CF04 80 ammo for medium-range homing missiles
12 4624-CFA4 40 ammo for long-range missiles
13 4624-C404 40 ammo for long-range homing missiles
14 A62F-C7A4 200 short-range missiles
15 A624-CD04 200 short-range homing missiles
16 1024-CDA4 100 medium-range missiles
17 1024-CF04 100 medium-range homing missiles
18 1024-CFA4 100 long-range missiles
19 1024-C404 100 long-range homing missiles
20 EE2F-C7A4 Infinite short-range missiles
21 EE24-CD04 Infinite short-range homing missiles
22 EE24-CDA4 Infinite medium-range missiles
23 EE24-CF04 Infinite medium-range homing missiles
24 EE24-CFA4 Infinite long-range missiles
25 EE24-C404 Infinite long-range homing missiles
26 EE24-C4A4 Infinite machine gun ammo
27 3CCD-4404 Never run out of any ammo
28 628C-4F20 Protection from most hazards
29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as
much by most obstacles
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are
trademarks of FASA Corporation.
Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE KEY IN . . . EFFECT . . .
1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes
graphic distortion in the pits)
2 E481-3467 Only 1 lap required on all tracks
3 D461-4FBA Only 3 laps required in South Africa
4 D461-44FA Only 3 laps required in Mexico
5 D461-44BA Only 3 laps required in Brazil
6 D461-47FA Only 3 laps required in Spain
7 D461-47BA Only 3 laps required in San Marino
8 D465-4DFA Only 3 laps required in Monaco
9 D465-4DBA Only 3 laps required in Canada
10 D465-4FFA Only 3 laps required in France
11 D465-4FBA Only 3 laps required in Britain
12 D465-44FA Only 3 laps required in Germany
13 D465-44BA Only 3 laps required in Hungary
14 D465-47FA Only 3 laps required in Belgium
15 D465-47BA Only 3 laps required in Italy
16 D466-4DFA Only 3 laps required in Portugal
17 D466-4DBA Only 3 laps required in Japan
18 D466-4FFA Only 3 laps required in Australia
19 DF62-0953 Start in Mexico in the Full Season
20 D462-0953 Start in Brazil
21 D762-0953 Start in Spain
22 D062-0953 Start in San Marino
23 D962-0953 Start in Monaco
24 D162-0953 Start in Canada
25 D562-0953 Start in France
26 D662-0953 Start in Britain
27 DB62-0953 Start in Germany
28 DC62-0953 Start in Hungary
29 D862-0953 Start in Belgium
30 DA62-0953 Start in Italy
31 D262-0953 Start in Portugal
32 D362-0953 Start in Japan
33 DE62-0953 Start in Australia
34 FD62-0953 Start on extra course (stats are for South
Africa but the course is different)
35 DF3E-015A Full season ends after South Africa
36 D43E-015A Full season ends after Mexico
37 D73E-015A Full season ends after Brazil
38 D03E-015A Full season ends after Spain
39 D93E-015A Full season ends after San Marino
40 D13E-015A Full season ends after Monaco
41 D53E-015A Full season ends after Canada
42 D63E-015A Full season ends after France
43 DB3E-015A Full season ends after Britain
44 DC3E-015A Full season ends after Germany
45 D83E-015A Full season ends after Hungary
46 DA3E-015A Full season ends after Belgium
47 D23E-015A Full season ends after Italy
48 D33E-015A Full season ends after Portugal
49 DE3E-015A Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of
Gametek.
Pocky and Rocky(tm) Game
ROCK
CODE KEY IN . . . EFFECT . . .
1 CB2D-DFDF Stop timer
2 DDA7-AD65 Infinite lives--Pocky(tm)
3 DD35-0761 Infinite lives--Rocky(tm)
4 DF62-A7D4 1 life--Pocky
5 D162-A7D4 6 lives--Pocky
6 DB62-A7D4 9 lives--Pocky
7 DF62-A704 1 life--Rocky
8 D162-A704 6 lives--Rocky
9 DB62-A704 9 lives--Rocky
10 C933-A794 Infinite energy--Pocky
11 C93E-A797 Infinite energy--Rocky
12 4032-A4F4 Weapons don't deplete when hit--Pocky
13 4033-AFF7 Weapons don't deplete when hit--Pocky
14 D43F-6FF4 Blue ball acts as red ball--Pocky
15 DF3D-6424 Red ball acts as blue ball--Pocky
16 D43B-6F27 Blue ball acts as red ball--Rocky
17 DF36-67B7 Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING
FOR OTHER PLAYER TO STEAL
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.
Pugsley's Scavenger Hunt(tm) Game
PUG
CODE KEY IN EFFECT
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1 DDED-D76D Start with 1 heart
2 DFED-D76D Start with 2 hearts
3 D0ED-D76D Start with 5 hearts (can only see the last 3
on screen)
4 3CCC-446D Infinite hearts
WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5 DDED-D40D Start with 4 lives
6 DBED-D40D Start with 16 lives
7 7DED-D40D Start with 64 lives
8 DDB6-1FA7 Infinite lives
9 D9C9-476D Each dollar worth 5
10 49C9-476D Each dollar worth 25
11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
13 3BA5-37D4 + D9A5-3704 Higher jump
14 3BA5-37D4 + D5A5-3704 Super jump
15 3BA5-37D4 + DBA5-3704 Mega-jump
16 5EC8-4DDD Longer invulnerability time after being hit
17 D6C8-4DDD Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of
Paramount Pictures.
Shadowrun(tm) Game
DORUN
CODE KEY IN . . . EFFECT . . .
1 D4BE-4DA4 Start with computer, firearms skills at level
2
2 D7BE-4DA4 Start with computer, firearms skills at level
3
3 D0BE-4DA4 Start with computer, firearms skills at level
4
4 D9BE-4DA4 Start with computer, firearms skills at level
5
5 D1BE-4DA4 Start with computer, firearms skills at level
6
6 6DAE-4FA7 + FFAE-44D7 Everything is free
7 CEEF-4DDD Don't subtract karma for spells/skills (must
have enough to advance)
8 CE6D-47A4 Don't subtract karma for shooting people--
ignore message saying you lost karma
9 8E69-3DA4 Don't subtract spell points (works for all
spell casters). note: casting spells you aren't allowed to raises your
spell points.
10 D4BC-4404 Start with 2 strength and charisma
11 D0BC-4404 Start with 4 strength and charisma
12 D9BC-4404 Start with 5 strength and charisma
13 D1BC-4404 Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14 74B8-4DA4 Start with 50 stamina
15 10B8-4DA4 Start with 100 stamina
16 F0E1-1FDD Going up 1 body point adds 20 stamina instead
of 10
17 F3E1-1FDD Going up 1 body point adds 30 stamina instead
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN
RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT
WITH OTHER 5-PART CODES IF DESIRED
18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 65,000 nuyen(tm) (if less than 65,000)
19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add about 131,000 nuyen (if less than 65,000)
20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add about 524,000 nuyen (if less than 65,000)
21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set stamina to 100
22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set stamina to 200
23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set magic total possible to 10 (and spell points to 100)
24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set total possible magic to 20 (and spell points to 200)
25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set total possible magic to 25 (and spell points to 250)
26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set strength to 6
27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set charisma to 6
28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 10 (if karma is less than 32)
29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 20 (if karma is less than 32)
30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Set karma to 31 (if karma is less than 32)
31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 32 karma (if karma is less than 32)
32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 64 karma (if karma is less than 32)
33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 96 karma (if karma is less than 32)
34 D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Add 192 karma (if karma is less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO
USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn powerball spell, level 6
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn heal spell, level 6
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn invisibility spell, level 6
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn armor spell, level 6
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn summon spirit spell, level 6
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn freeze spell, level 6
41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 5
42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 10
43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn firearms skill, level 15
44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn computer skill, level 6
45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn leadership skill, level 6
46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn armed combat skill, level 6
47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF Learn unarmed combat skill, level 6
48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAFLearn negotiation skill, level 6
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.
Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the
Game Genie(tm), so when you return to the code screen by pressing
Reset, they may be different than when first entered. This is OK. If
it happens, you do not have to correct the code, but can restart the
game using the modified code.
SF2TE
CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds
6 6091-E76D Start with 3/4 energy
7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy
9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds
13 BBAE-1D6D 2nd bonus round is 99 seconds
14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds
17 DD05-7F04 Infinite time
18 DDF1-7D60 Some special moves can be performed in the
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19 891F-84AD Most attacks do no damage (throws still
work)
20 C734-7405 Throws do no damage
21 F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22 DD3F-EFAD Players can walk through each other
23 DD18-570D 1st hit of any kind defeats opponent
24 DF04-5DAF Winner of 2nd round wins the battle
25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26 D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 DD75-8460 Hard special moves become light
28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled
30 8ED2-87A9 Invisible players
31 C933-7DA9 Most special moves go nowhere
32 C9B8-77A5 Fireballs go nowhere
33 D039-14AD Hard Hurricane Kicks(tm) go faster and
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower
Edmond Honda(tm) Codes
54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
faster
61 F435-176D Edmond Honda's medium Sumo Smashes are
faster
62 F435-17DD Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes
slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
80 DF39-C76D M. Bison's light Scissor Kick goes slower
81 DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes
slower (& a little backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
as far
88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
far
90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Super Turrican(tm) Game
TURR
CODE KEY IN . . . EFFECT . . .
1 DD61-6D0D Start with 1 life--Normal/Hard only
2 DF61-6D0D Start with 2 lives--Normal/Hard only
3 D061-6D0D Start with 5 lives--Normal/Hard only
4 DB61-6D0D Start with 10 lives--Normal/Hard only
5 F661-6D0D Start with 25 lives--Normal/Hard only
6 7F61-6D0D Start with 50 lives--Normal/Hard only
7 1461-6D0D Start with 99 lives--Normal/Hard only
8 C22D-ADDF Infinite lives
9 DF6F-6DDD Start with 1 continue--Easy/Normal only
10 D46F-6DDD Start with 2 continues--Easy/Normal only
11 D96F-6DDD Start with 5 continues--Easy/Normal only
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT
DOESN'T SHOW
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues
17 D083-6D0D+ Start with all weapons at maximum
BA83-67DD power (4 power-ups)
18 6D22-640F+ Don't decrease weapon F122-646F
power after dying
19 DF83-6D0D Start with blue weapon--DON'T USE WITH
CODE 17
20 D483-6D0D Start with yellow weapon--DON'T USE WITH
CODE 17
21 4A82-AF0D Never change weapon type (use with Code 19
or 20 for blue or yellow, or by itself for red)
22 C22D-0404 Infinite wheel time
23 C226-DDD4 Invincibility (falling in a hole still kills you)
24 6D28-ADDF Level timer doesn't count down (infinite
time)
25 DD8E-6DDD Start with no "smart lines"
26 DF8E-6DDD Start with 1 "smart line"
27 D48E-6DDD Start with 2 "smart lines"
28 D08E-6DDD Start with 4 "smart lines"--only 3 shown at
once
29 D98E-6DDD Start with 5 "smart lines" --only 3 shown
at once
30 DC8E-6DDD Start with 10 "smart lines" --only 3
shown at once
31 FB8E-6DDD Start with 25 "smart lines"--only 3 shown at
once
32 748E-6DDD Start with 50 "smart lines"--only 3 shown at
once
33 178E-6DDD Start with 99 "smart lines" --only 3
shown at once
34 C226-D704 Infinite "smart lines"
35 D46D-64DD Start on level 2
36 D76D-64DD Start on level 3
37 D06D-64DD Start on level 4
38 D96D-64DD Start on level 5
39 D16D-64DD Start on level 6
40 D56D-64DD Start on level 7
41 D66D-64DD Start on level 8
42 DB6D-64DD Start on level 9
43 DC6D-64DD Start on level 10
44 D86D-64DD Start on level 11
45 DA6D-64DD Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of
Seika Corporation.
Taz-Mania(tm) Game
MANIA
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus
level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus
level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus
level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU
23
24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF
EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31 DD3B-C0C0 Infinite time
32 D035-C540 Faster timer
33 DF64-41C0 You have 1 minute to complete act 1, level 1
34 D964-41C0 You have 5 minutes to complete act 1, level 1
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE
CODES WORK
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
40 D522-3545 Start with 1/4 normal health
41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health
43 C935-40C0 Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.
Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player
games.
VEGAS
CODE KEY IN . . . EFFECT . . .
1 DF81-A4D7 Player 1 starts with $488
2 DF8B-AF07 Player 2 starts with $488
3 DF8A-AD67 Player 3 starts with $488
4 DF83-A7A7 Player 4 starts with $488
5 D681-A4D7 Player 1 starts with $2280
6 D68B-AF07 Player 2 starts with $2280
7 D68A-AD67 Player 3 starts with $2280
8 D683-A7A7 Player 4 starts with $2280
9 4181-A4D7 Player 1 starts with $9960
10 418B-AF07 Player 2 starts with $9960
11 418A-AD67 Player 3 starts with $9960
12 4183-A7A7 Player 4 starts with $9960
13 D481-A707 Player 1 starts with $132,072 (highroller
status)
14 D48B-A467 Player 2 starts with $132,072
15 D48A-AFA7 Player 3 starts with $132,072
16 D48E-AFD7 Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17 DDA0-A4AD You only need $34,464 to get highroller
status
18 DDA8-640D You only need $38,527 to win the game
instead of $10 million
19 0AA8-640D You only need $5,019,263 to win the game
20 DD87-04EC Player wins pushes in blackjack
21 DF87-04EC Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.
Yoshi's Cookie(tm) Game
COOKI
CODE KEY IN . . . EFFECT . . .
1 6D8F-DF3B In Action mode, passing a stage advances to
the next round
2 D48D-AD36 Immediately complete current Action level
whenever effects switch is turned on (keep switch off to play)
3 14C6-0436 All 99 Action rounds available without the
secret code
4 DF86-A71C In VS mode, only 1 win is required instead of
3--player 2 always wins the set (2-player only)
5 C2A0-DF48 In VS mode, the fuses don't count down
6 D685-A766 + DD86-AF66 In VS mode, play against tougher
opponents without the secret code
7 DD3C-6738 In Puzzle mode, passing a stage advances to
the next round
8 C2EA-671B Unlimited moves in puzzle mode (turn effects
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.