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1994-05-13
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GAME GENIE CODES FOR SUPER NES(tm)
(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
CONTENTS OF THIS FILE:
1. Batman Returns(tm) Game
2. Best of the Best(tm) Game
3. Cybernator(tm) Game
4. Dragon's Lair(tm) Game
5. Fatal Fury(tm) Game
6. Final Fantasy II(tm) Game (Alternate Codes)
7. Harley's Humungous Adventure(tm) Game
8. King Arthur's World(tm) Game
9. Lethal Weapon(tm) Game
10. Outlander(tm) Game
11. Populous(tm) Game
12. Sonic Blast Man(tm) Game
13. Street Fighter II(tm) Game (All Codes)
14. Super Valis IV(tm) Game
15. Terminator(tm) Game
16. Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
17. Wayne's World(tm) Game
18. Wing Commander(tm) Game
Batman Returns(tm)
GameHelp Batman(tm) defeat the Penguin(tm) and Catwoman(tm).
Kick, punch, jump and even drive your way through this challenging,
super-popular game. Pick RETURN Code 2 for infinite lives. Mix it
with Code 5, which will protect you. Experts, try Codes 20 and 21,
and some blows will do less damage.
RETURN
CODE KEY IN . . . EFFECT . . .
1 DB68-4F00 Start with 9 lives instead of 3
2 C9A5-1764 Infinite lives (only 3/4 view levels)
3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes
4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes
5 C9A7-C404 Protection from some hazards
6 DDAE-3707 Cape sweep uses up no energy
7 DD2F-4FAD Spear gun uses up no energy
8 FDAE-3707 Cape sweep uses up more energy
9 FD2F-4FAD Spear gun uses up more energy
10 DD2E-3D6B Maximum energy from hearts
11 F9CF-4F05 Cape sweep does more damage
12 F9CD-4705 Normal punch does more damage
13 F9CD-4765 Normal knee does more damage
14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage
15 7DCF-4F05 Cape sweep does mega-damage
16 7DCD-4705 Normal punch does mega-damage
17 7DCD-4765 Normal knee does mega-damage
18 7DCF-4D05 +7DCF-4DD5 Jump kick does mega-damage
19 D4CF-4F05 Cape sweep does less damage
20 D4CD-4705 Normal punch does less damage
21 D4CD-4765 Normal knee does less damage
22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage
Pick 'n mix those codes--then pick a different combination and do it
again! You can enter up to FIVE codes at a time (but some effects
require more than one code).
Batman Returns, Batman, Penguin and Catwoman are trademarks of
DC Comics Inc.
Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the
ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and
any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE KEY IN . . . EFFECT . . .
1 828D-D409 Infinite special moves
2 DFC3-6D69 Start with 1 special move
3 D6C3-6D69 Start with 8 special moves
4 BAC3-6F69 No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5 D4C3-0DAD Player 1 can play with any boxer--CAN'T USE
SPECIAL MOVES OR GET PASSWORD
6 DCC3-0FDD Less strength
7 DCC3-0F0D Less resistance
8 DCC3-0F6D Less reflexes
9 74C3-0FDD More strength
10 74C3-0F0D More resistance
11 74C3-0F6D More reflexes
12 D68F-AD65 Virtually infinite energy
Remember to pick 'n mix those codes.
Best of the Best is a trademark of Loriciel S.A.
Cybernator(tm) Game
This action-adventure shooter offers great control and lots of
weapons. There are even two endings, which you can view using CYBE
Codes 11 or 12. You can get napalm from the start with Code 15 and
protection from some hits with Code 30. Experts, try the
combination of Code 18 for 2 credits and Code 31 to make energy
chips worth nothing.
CYBE
CODE KEY IN . . . EFFECT . . .
1 D4BD-176F Start on level 3.1
2 D7BD-176F Start on level 3.2
3 D0BD-176F Start on level 3.3
4 D9BD-176F Start on level 4.1
5 D1BD-176F Start on level 4.2
6 D5BD-176F Start on level 5.1
7 D6BD-176F Start on level 5.2
8 DBBD-176F Start on level 6.1
9 FDBD-176F Start on level 7.3
10 FFBD-176F Start on level 7.4
11 F4BD-176F View the failed ending
12 F7BD-176F View the successful ending
13 62BF-17AF Start with lasers
14 62BF-17DF Start with homing missiles
15 62B4-1D6F Start with napalm
16 D4BF-1FDF Weapons start at level 2
17 D7BF-1FDF Weapons start at level 3
18 DFB1-17AF Start with 2 credits
19 D9B1-17AF Start with 6 credits
20 DBB1-17AF Start with 10 credits
21 C234-4FDD Infinite credits
22 D461-4D62 Only 2 P's needed for level 2 vulcan
23 D061-4FD2 Only 4 P's needed for level 3 vulcan
24 D761-4462 Only 3 P's needed for level 3 laser
25 D765-4DD2 Only 3 P's needed for level 3 missile
26 D465-4FD2 Only 2 P's needed for level 2 napalm
27 D065-4F62 Only 4 P's needed for level 3 napalm
28 D465-4462 Only 2 P's needed for level 2 punch
29 D765-47D2 Only 3 P's needed for level 3 punch
30 82C9-470C + 82C7-4FDC Protection against some hazards
31 DD3F-1406 Energy chip worth nothing
32 CD3F-1406 Energy chip worth more
Pick 'n mix codes to find the most awesome combinations.
Cybernator is a trademark of Konami, Inc.
Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue
Daphne(tm), the gorgeous princess, from the clutches of that warty
dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk
looks (arf). Experts, attempt the task with Codes 2 and 7 for just
one life and a faster timer.
DRAG
CODE KEY IN . . . EFFECT . . .
1 3C8C-0FA4 Protection from most hazards
2 DD89-0404 Start with 1 life
3 D989-0404 Start with 6 lives
4 D689-0404 Start with 9 lives
5 3C62-D70F Infinite lives
6 5D89-6D04 Slow timer
7 4989-6D04 Faster timer
8 4A84-64D4 Stop timer
9 DF86-0DD4 Start with the dagger
10 D486-0DD4 Start with the shuriken
11 DF88-0F64 1 coin gives 10
Remember to pick 'n mix your codes for power.
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.
Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game
has some good special moves. Try FATE Code 18 and take minimum
damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1
also works for the computer and in the Vs. mode.
FATE
CODE KEY IN . . . EFFECT . . .
MUST TURN OFF CODE 1 ON BONUS ROUNDS
1 DFA5-64DF Win 1 bout to win the match instead of 2 out
of 3
2 FDC7-AFAF 10 seconds to complete bonus rounds
3 7DC7-AFAF 30 seconds to complete bonus rounds
4 09C7-AFAF 45 seconds to complete bonus rounds
5 1DC7-AFAF 60 seconds to complete bonus rounds
6 BDC7-AFAF 90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15 F6CD-A4AF Both players start with 1/4 health
16 7DCD-A4AF Both players start with 1/2 health
17 06CD-A4AF Both players start with 3/4 health
18 C2A9-D40F Player 1 takes minimum damage
19 C2A2-DF6F Player 2 or computer takes minimum damage
Pick 'em and mix 'em.
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa
Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara
U.S.A. Corp.
Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng
and involved role-playing game. FINAL Code 1 gives you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them. And remember that Codes 3 thru 5
give at least the specified amounts. It may be more.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
monsters (and sometimes normal monsters) invincible--switch off
to defeat them
1B 82AE-6F63
2A 8267-0D62 Magic power doesn't go down--only in
battles, doesn't work for twins
2B 8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
pieces after each battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
pieces after each battle
4B 3335-076E Get at least 256 gold pieces after each battle
5A 3335-0D6E Get at least 65,536 gold pieces after each
battle
5B 3336-0FAE
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
away from a battle
6B C262-DF03 + C262-D763
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands
and other stuff at Harley's(tm) mutated experiments. You try to find
the pieces of the miniturization machine so you can unshrink him.
Cool animation. Try HAR Codes 7 and 10 for infinite lives and
protection against some hazards.
HAR
CODE KEY IN . . . EFFECT . . .
1 DFCF-A7F1 Start with 2 lives
2 D9CF-A7F1 Start with 6 lives
3 FDCF-A7F1 Start with 11 lives
4 49CF-A7F1 Start with 26 lives
5 9DCF-A7F1 Start with 51 lives
6 BBCF-A7F1 Start with 100 lives
7 C2C8-07B5 Infinite lives
8 D6CF-ADB1 Start with 4 hearts
9 DCCF-ADB1 Start with 5 hearts
10 C2C0-0DB5 Protection against some hazards
11 FD22-6415 Start with 10 of every weapon
12 4922-6415 Start with 25 of every weapon
13 9D22-6415 Start with 50 of every weapon
14 BB22-6415 Start with 99 of every weapon
15 D98D-DDB9 Get only 5 ammo from a weapon power-up
16 4D8D-DDB9 Get 20 ammo from a weapon power-up
17 7D8D-DDB9 Get 30 ammo from a weapon power-up
18 0D8D-DDB9 Get 40 ammo from a weapon power-up
19 9D8D-DDB9 Get 50 ammo from a weapon power-up
20 DD87-A4B0 Infinite ammo
21 F08C-A704 20 seconds to collect power-ups on level 1
22 7A8C-A704 60 seconds to collect power-ups on level 1
23 9C8C-A704 90 seconds to collect power-ups on level 1
24 7A88-A7D4 60 seconds to complete the Vent level
25 3C83-ADA4 Infinite time on Vent level
26 6DCF-04B1 Start with maximum fuel on every level
27 DDC4-6495 Any fuel power-up gives maximum amount
28 DDCD-6DF5 Infinite jet fuel--must already have some to
fly
29 D43E-046F Hit X on the title screen with the house to get
level select menu
Pick and mix those codes.
Harley's Humungous Adventure is a trademark of Electronic Arts.
King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use
KING Codes 1 thru 23 to explore levels. Surrendering will cause you
to restart on training level 1. Losing or resetting will restart you on
the level in the code.
KING
CODE KEY IN . . . EFFECT . . .
1 F561-DD86 Start on training level 2
2 FB61-DD86 Start on training level 3
3 F161-DD86 Start on training level 4
4 F261-DD86 Start on training level 5
5 F361-DD86 Start on training level 6
6 FE61-DD86 Start on training level 7
7 4D61-DD86 Start on training level 8
8 FC61-DD86 Start on training level 9
9 DF61-DD86 Start on real world level 1
10 D461-DD86 Start on real world level 2
11 D761-DD86 Start on real world level 3
12 D061-DD86 Start on real world level 4
13 D961-DD86 Start on goblin underworld level 1
14 D161-DD86 Start on goblin underworld level 2
15 D561-DD86 Start on goblin underworld level 3
16 D661-DD86 Start on goblin underworld level 4
17 DA61-DD86 Start on cloud world level 1
18 D261-DD86 Start on cloud world level 2
19 D361-DD86 Start on cloud world level 3
20 DE61-DD86 Start on cloud world level 4
21 FD61-DD86 Start on cloud world level 5
22 FF61-DD86 Start on cloud world level 6
23 F461-DD86 Start on cloud world level 7
24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at
least one of that type
25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men
26 8EBC-6DEC Unlimited spells--must have at least one to
use
27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each
type of spell
Mix 'n pick those codes.
King Arthur's World is a trademark of Jaleco USA, Inc.
Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for
Riggs(tm) and Murtaugh(tm). However, if you arm them with these
lethal codes, perhaps they can clean up L.A. forever--especially LETH
Code 2, infinite magazines, and Code 10, start with infinite badges.
Code 1 works, but may cause the bullet counter display to mess up.
For Codes 3 and 4, if you have no bullets, a pick-up only fills your
last magazine. With Code 13, you can get stuck--let the timer run
out to continue (but if you've used Code 9 to stop the timer, switch
effects off).
LETH
CODE KEY IN . . . EFFECT . . .
1 DB8F-DF64 More bullets in magazine
2 DD8D-D7A4 Infinite magazines
3 D4CA-A7AF Pick up 2 magazines for 1
4 D0CA-A7AF Pick up 4 magazines for 1
5 DB6A-AF6F Start with more magazine clips
6 DF6A-AF6F Start with less magazine clips
7 148B-6F0F Slower timer
8 FE8B-6F0F Faster timer
9 C285-670F Stop timer
10 4ABE-AFD7 Infinite badges
11 D162-A7DF Start with more badges
12 DD62-A7DF Start with fewer badges
13 3CBD-04DF Super jump--can get stuck
Remember to pick 'n mix your codes.
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.
Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health
and start with more fuel. That should help you waste all the bad
bikers and save the human race.
CODE KEY IN . . . EFFECT . . .
1 D980-47A1 Start with more car ammo
2 DD80-47A1 Start with less car ammo
3 1A89-4FD1 Start with more handgun ammo
4 FD89-4FD1 Start with less handgun ammo
5 DD69-45A4 Infinite handgun ammo
6 DD67-C1A4 Car ammo worth nothing on pick-up
7 D467-C5D4 Car ammo worth more on pick-up
8 DD63-C0A4 Water worth nothing on pick-up
9 DF63-C9D4 Water worth more on pick-up
10 DD66-C064 Hand gun ammo worth nothing on pick-up
11 DD6A-C0D4 Food worth nothing on pick-up
12 C260-CF07 + C260-6F07 Infinite health while in the car
13 C9B6-450D Almost infinite health while out of the car
(except when you eat poisonous food)
14 D480-4F61 Start with more fuel
15 DD6F-C004 Gas can worth nothing on pick-up
16 D46F-C064 Gas can worth more on pick-up
17 C285-C7D9 Infinite surface-to-air missles if you have at
least one
Remember to pick 'n mix you codes to get the most out of them.
Outlander is a trademark of Mindscape Inc.
Populous(tm) Game
One of the best things about this game is that it's very, very, very
long, while one of the hardest things about this game is that it's
very, very, very long. Use the star POP Code, 1, and you can move at
will through the levels. If you have devoted your life to the game and
have somehow managed to exhaust its almost endless challenges, try
Code 8 and you will have no supreme commands available for battles
0 thru 4.
POP
CODE KEY IN . . . EFFECT . . .
1 DD30-64DD Allows you to select any world from the
Conquer screen with the B and X buttons
2 DC6C-6F09 Your population starts at 10 instead of 3 for
battles 0 thru 4
3 F06C-6F09 Your population starts at 20 for battles 0
thru 4
4 F36C-6F09 Your population starts at 30 for battles 0
thru 4
5 DC6C-6F69 His population starts at 10 instead of 3 for
battles 0 thru 4
6 F06C-6F69 His population starts at 20 for battles 0 thru
4
7 F36C-6F69 His population starts at 30 for battles 0 thru
4
8 DD6C-6D69 You have no Supreme Commands available for
battles 0 thru 4
9 7E6C-6D09 He has all Supreme Commands available for
battles 0 thru 4
10 DC6C-67A9 Your population starts at 10 instead of 3 for
battles 5 thru 9
11 F06C-67A9 Your population starts at 20 for battles 5
thru 9
12 F36C-67A9 Your population starts at 30 for battles 5
thru 9
13 DC68-6DD9 His population starts at 10 instead of 3 for
battles 5 thru 9
14 F068-6DD9 His population starts at 20 for battles 5 thru
9
15 F368-6DD9 His population starts at 30 for battles 5 thru
9
16 DD6C-67D9 You have no Supreme Commands available for
battles 5 thru 9
17 7E6C-64A9 He has all Supreme Commands available for
battles 5 thru 9
18 DC68-6409 Your population starts at 10 instead of 2 for
battles 10 thru 14
19 F068-6409 Your population starts at 20 for battles 10
thru 14
20 F368-6409 Your population starts at 30 for battles 10
thru 14
21 DC68-6469 His population starts at 10 instead of 2 for
battles 10 thru 14
22 F068-6469 His population starts at 20 for battles 10
thru 14
23 F368-6469 His population starts at 30 for battles 10
thru 14
24 DD68-6F69 You have no Supreme Commands available for
battles 10 thru 14
25 7E68-6F09 He has all Supreme Commands available for
battles 10 thru 14
Be a pickin' mixer.
Populous is a trademark of Electronic Arts.
Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code
14, protection, and get infinite lives with Code 2. Experts, try Codes
10 and 13 to start and continue with reduced energy.
BLAST
CODE KEY IN . . . EFFECT . . .
1 D76B-D46D Start with 11 lives
2 DDA5-6F60 Infinite lives
3 DDAD-ADDF Start with 0 dynamite punches
4 D9AD-ADDF Start with 5 dynamite punches
5 D5AD-ADDF Start with 7 dynamite punches
6 DBAD-ADDF Start with 9 dynamite punches
7 C2C3-0464 Infinite dynamite punches
8 7AB9-0DD7 Start with 3/4 energy
9 46B9-0DD7 Start with 1/2 energy
10 F0B9-0DD7 Start with 1/4 energy
11 7AB5-A407 Continue with 3/4 energy
12 46B5-A407 Continue with 1/2 energy
13 F0B5-A407 Continue with 1/4 energy
14 C2A9-04AD Protection against most enemy hits
15 C2C3-0DAD Protection against repeated hits on the head
when an enemy is holding you
16 C2AC-A4A4 Infinite credits
17 C2A9-0F6F Super glove worth nothing
18 DDA4-070F Hamburger worth nothing
19 9DA4-070F Hamburger restores energy fully
20 DDAF-040F Apple worth nothing
21 9DAF-040F Apple restores energy fully
22 33BC-0F0F Start on Stage 2
23 CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF Start
on stage 3
24 CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF Start
on stage 4
25 CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF Start
on stage 5
Be a mickey pixer.
Sonic Blast Man is a trademark of Taito Corp.
Street Fighter II(tm) Game
SF2
CODE KEY IN . . . EFFECT . . .
1 BD62-672A 90 seconds per battle instead of 99
2 6D62-672A 80 seconds per battle
3 5D62-672A 70 seconds per battle
4 1D62-672A 60 seconds per battle
5 9D62-672A 50 seconds per battle
6 0D62-672A 40 seconds per battle
7 7D62-672A 30 seconds per battle
8 4D62-672A 20 seconds per battle
9 FD62-672A 10 seconds per battle
10 DF80-AD64 Win 1 bout to win the match instead of 2 out
of 3--must switch off effects before fighting M. Bison(tm)
11 EDBE-0F09 Dizziness wears off very quickly
12 C9BE-0DA9 Dizziness lasts longer--on harder levels,
won't work on computer
13 BB63-6D2A 99 seconds in 1st bonus round instead of 40
14 BD63-6D2A 90 seconds in 1st bonus round
15 6D63-6D2A 80 seconds in 1st bonus round
16 5D63-6D2A 70 seconds in 1st bonus round
17 1D63-6D2A 60 seconds in 1st bonus round
18 9D63-6D2A 50 seconds in 1st bonus round
19 7D63-6D2A 30 seconds in 1st bonus round
20 4D63-6D2A 20 seconds in 1st bonus round
21 FD63-6D2A 10 seconds in 1st bonus round
22 4DC6-6493 Championship mode on
23 6DCF-D764 + FFCF-D7A4 Advance to next level when you
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
WANT TO ALWAYS FIGHT
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)
36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40 503E-04DF Player dies after getting hit by 2 blows
41 60AC-AFD4 Both players start with 3/4 energy (1/4
damage)
42 96AC-AFD4 Both players start with 1/2 energy (1/2
damage)
43 4AAC-AFD4 Both players start with 1/4 energy (3/4
damage)
44 C2CC-A7DF Round number does not advance (can't fight to
a draw)
45 DF81-A704 1 draw ends fight in VS. battle
46 893E-04DF Most punches and kicks do no damage
47 DDAC-AFD4 Both players start with no energy (1 hit and
you're dead)
48 DDAC-AF64 Player 1 starts with no energy (1 hit and he's
dead)
49 1C65-DF00 Players move faster
50 D965-DF00 Some special moves are faster
51 DD61-6DA9 Both players can do special moves in the air
52 73A5-DF60 Dragon punch does not go as high
53 2AA5-DF60 Dragon punch goes higher
54 DD84-DD01 Some special moves are easier to perform
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56 6D25-A467 + 6F25-A4A7 Players can hit each other no
matter where they are
57 DAB8-A761 Do special moves by just pressing buttons
(may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie(tm) codebook.
58 DDB8-ADF3 Fireballs are lower to the ground
59 1DB8-ADF3 Fireballs are higher off the ground
60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the left, they go backwards)
61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are slower
62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are faster
63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are super fast
64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are slower
65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are faster
66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are super fast
67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are super fast
70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are super fast
73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are super fast
76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are super fast
79 6DA4-6707 Most special moves disabled (computer can
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires
and Yoga Flames(tm)
81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li,
Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head
Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga
Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom
USA, Inc.
Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom
against the evil king, using the potent Valis(tm) sword and picking
up special attacks as you move along. VAL Code 1 is an obvious
choice for a quick advantage, Code 2 gives you infinite use of your
special attacks, and Code 3 protects you.
VAL
CODE KEY IN . . . EFFECT . . .
1 042C-ADD7 Allows you to select easy mode on the
options screen
2 DD66-A7A7 Infinite usage for all special attacks
3 C2AA-0DAF Protection from most enemy attacks
4 F684-0F0D Heart worth more
5 4684-0F0D Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO
HAVE ANY ITEMS FOR THE CODES TO WORK
6 CB62-6767 + D762-67A7 Item is always search
7 CB62-6767 + DF62-67A7 Item is always three-way beam
8 CB62-6767 + D462-67A7 Item is always bomber
9 CB62-6767 + D062-67A7 Item is always homing
10 CB62-6767 + D962-67A7 Item is always heart
11 CB62-6767 + D162-67A7 Item is always armor
12 826F-A467 Selecting an item does not remove it from the
menu of available items
Remember, pick and mix your codes for maximum variety.
Super Valis IV is a trademark of Atlus.
Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this
challenging and explosive side-scrolling jumping and shooting game.
Try TERM Codes 5 and 6 for infinite lives and energy.
TERM
CODE KEY IN . . . EFFECT . . .
1 DCAB-A7FC 10 grenades on pick-up
2 D4AB-A7FC 2 grenades on pick-up
3 4AA3-0F96 Infinite grenades
4 C2A5-0D98 Infinite missiles
5 C28F-042C Infinite energy--not on car stages
6 C286-17DD Infinite lives--not on car stages
7 EE81-0D9C Longer invulnerability after being hit
8 FE81-0D9C Shorter invulnerability after being hit
9 DBA2-C4AF Start with 9 lives
10 DFA2-C4AF Start with 1 life
11 4AA9-04F6 Don't lose grenades on dying
12 4AA9-0F96 Don't lose missiles on dying
13 D7A9-0D96 Get rapid fire on dying
14 D767-CFAD Start with rapid fire
Remember to pick and mix your codes.
Terminator and Sarah Connor are trademarks of Cinema '84, A
Greenberg Brothers Partnership.
Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks
and slides through six different stages--everything from going to
school to rescuing princesses. Keep alive with TOON Code 25
(infinite health), and keep your dash meter up with Code 27. Experts,
start and continue with one life using Codes 1 and 7.
TOON
CODE KEY IN . . . EFFECT . . .
1 DF6F-14DF Start with 1 life
2 D96F-14DF Start with 5 lives
3 FD6F-14DF Start with 10 lives
4 496F-14DF Start with 25 lives
5 9D6F-14DF Start with 50 lives
6 BB6F-14DF Start with 99 lives
7 DFC0-CFAF Continue with 1 life
8 D9C0-CFAF Continue with 5 lives
9 FDC0-CFAF Continue with 10 lives
10 49C0-CFAF Continue with 25 lives
11 9DC0-CFAF Continue with 50 lives
12 BBC0-CFAF Continue with 99 lives
13 DD34-37D7 Infinite lives--except football level
14 DDC0-3F07 Infinite lives--football level
15 DD6D-47D0 Start with no continues on normal level--
handicap
16 D56D-47D0 Start with 7 continues on normal level
17 DB6D-47D0 Start with 9 continues on normal level
18 DD6D-4700 Start with no continues on challenge level
19 D96D-4700 Start with 5 continues on challenge level
20 D56D-4700 Start with 7 continues on challenge level
21 DB6D-4700 Start with 9 continues on challenge level
22 DFCD-4FAF Start with 1 heart on Children or Normal
difficulty levels--DON'T PICK CHALLENGE LEVEL
23 D0CD-4FAF Start with 4 hearts on Children or Normal
difficulty levels, 2 on Challenge
24 D9CD-4FAF Start with 5 hearts on Children or Normal
difficulty levels, 3 on Challenge
25 3CE9-448A Infinite health (when hit, a fake empty heart
appears)
26 D184-C4A1 5 heart maximum on challenge level
27 C927-47AD Dash meter doesn't go down
28 D46B-CFAF 1-up gives 2 free guys--not on mystery
weight challenge level, or if you get 1-up by collecting stars
29 D43E-C48E Small star worth 2 stars
30 D93E-C48E Small star worth 5 stars
31 FD3E-C48E Small star worth 10 stars
32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
34 C9CE-1F0F Choose bonus level after completing a level
35 7036-C001 Passwords work on any difficulty level (not
just Children level)
Have fun pickin' and mixin' your codes.
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold
Gogo Dodo Trophy are trademarks of Warner Bros.
Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm)
by running and jumping around and firing your guitar. The best thing
about this game is that it's excellent. Try HURL Code 10 for infinite
Worthiness(tm).
HURL
CODE KEY IN . . . EFFECT . . .
1 DFAA-A764 Start with 1 life
2 D7AA-A764 Start with 3 lives
3 D5AA-A764 Start with 7 lives
4 DBAA-A764 Start with 9 lives
5 C28F-0704 Infinite lives
6 DF87-0764 Start with 1 Worthiness(tm) point
7 D787-0764 Start with 3 Worthiness points
8 D587-0764 Start with 7 Worthiness points
9 DB87-0764 Start with 9 Worthiness points
10 C2BC-D728 Infinite Worthiness
11 C2B5-04BC Worthiness item worth nothing on pick-up
12 C2B0-04BC Schwing(tm) item worth nothing on pick-up
13 C269-0DBB Infinite Schwings if you have at least 1
14 EEB3-DF98 Invincibility lasts longer after getting hit
15 FDB3-DF98 Invincibility does not last as long after
getting hit
16 82BB-0FF8 Invincibility lasts forever after getting hit
(Wayne(tm) blinks)
17 6DBB-D428 Invincibility (Wayne doesn't blink)
18 DDBB-D4BC Amp power-up worth nothing on pick-up
19 D0BB-D4BC Amp power-up gives you Distortion-type
chords
20 D4BB-D4BC Amp power-up gives you Mega-Amp-type
chords
21 D7BB-D4BC Amp power-up gives you Chorus-type chords
22 D9BB-D4BC Amp power-up gives you Homer-type chords
23 DDBD-0DFC Distortion power-up worth nothing on pick-up
24 DFBD-0DFC Distortion power-up gives you Amp-type
chords
25 D4BD-0DFC Distortion power-up gives you Mega-Amp-
type chords
26 D7BD-0DFC Distortion power-up gives you Chorus-type-
chords
27 D9BD-0DFC Distortion power-up gives you Homer-type-
chords
28 C2BB-079C Heart item worth nothing
Party time--pick and mix your codes.
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness
and Schwing are trademarks of NBC.
Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in
this 3-D space combat simulator. These codes are best used for
combat only.
WING
CODE KEY IN . . . EFFECT . . .
1 7ABC-3713 Increase front shield on Hornet
2 7AB4-4D1E Increase rear shield on Hornet
3 0DBB-4F1E Increase front armor on Hornet
4 0DBD-141E Increase rear armor on Hornet
5 0DBE-1D1E Increase left side armor on Hornet
6 0DB5-171E Increase right side armor on Hornet
7 17B8-3D13 Increase front shield on Scimitar
8 17B4-4F1E Increase rear shield on Scimitar
9 17BB-441E Increase front armor on Scimitar
10 17BD-171E Increase rear armor on Scimitar
11 17BE-1F1E Increase left side armor on Scimitar
12 17B6-1D1E Increase right side armor on Scimitar
13 EEBC-37C3 Mega front shields on Hornet
14 EEB4-4DCE Mega rear shields on Hornet
15 99B8-3DC3 Mega front shields on Scimitar
16 99B4-4FCE Mega rear shields on Scimitar
Remember to pick 'n mix your codes.
Wing Commander is a trademark of Origin Systems, Inc.