everything. End of turn, moves 1 card toward and off spaceline's long
end. Destroy for bonus. 45
Basically I think this is the best dilemma card in the game. It will
almost always destroy or at least damage your ship, unless you have
Nutational or Metaphasic shields and tons of personnel to power them
up. And it keeps moving for further destruction.
In combination with Q-Nets you can lock the Borg on an opponent's
outpost, destroying all ships that come in to play. Then with a single
Supernova you can destroy the Borg for 45 points and destroy the
opponent's outpost.
Also you can wormhole an opponent on to the Borg ship once it's in play,
destroying his ship and all people on board (unless he has an escape pod).
So basically if you have a Borg ship, use it.
@{u}Card Rating@{uu} (1=worst 10=best)
Habib's rating = 10
There is a new review as COTD @{"#240" link "STCCG:cotd300.guide/COTD240"}
Originally posted to: rec.games.trading-cards.misc
Written by:
Habib@ibm.net
@EndNode
@Node COTD3 "STCCG.guide/ST:CCG Card of the Day/U.S.S. Enterprise"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #3
Welcome to my daily posting of Habib's Card of the Day. Today's card is
one that we all know and love.
@{b}U.S.S Enterprise@{ub}
Galaxy Class
Federation Ship
@{i}"The fifth Starfleet ship named Enterprise, launched in 2363. Built
at the Utopia Planetia shipyards orbiting Mars.@{ui}
Holodeck, Tractor Beam
crew requirements: 1 large star, 2 small stars
RANGE 9 WEAPONS 8 SHIELDS 9
This could be considered the best ship in the game. It has lots of
range and lots of shields. Gun power is it's only weakness but feds
don't usually attack anyway. However, with a combination of
Bynars Weapon Enhancement, Metaphasic and Nutational shields, and
Roga Danar, the once peaceful Enterprise can be transformed into the
ultimate attack vehicle. When it is powered up this much it can
basically mow down an enemy fleet in no time.
@{u}Card rating@{uu} (1=worst 10=best)
USS Enterprise=8.5
Remember to send in requests for future cards to be reviewed.
Address is Habib@ibm.net
Habib (The ST:CCG Lord)
@EndNode
@Node COTD4 "STCCG.guide/ST:CCG Card of the Day/The Traveler: Transcendence"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #4
Greetings fellow ST:CCG fans and welcome to another exciting edition of...
HABIB'S CARD OF THE DAY
Today we will look at a card we all know and love...
@{b}THE TRAVELER: TRANSCENDENCE@{ub}
Event
@{i}"Benevolent humanoid from Tau Alpha C who could transcend space
and time with thought."@{ui}
Place beside any player's draw deck. That player must draw on extra
card at the end of each turn. Also, while in play, nullifies
Static Warp Bubble. (Not cumulative.)
This is a great card to get out early. First of all it nullifies the
always annoying Static Warp Bubble. Also it lets you draw two cards
every turn. So if it's early in the game it lets you get cards out
faster allowing you to get a good head start on your opponent.
Usually if you can get this card in your opening hand you have a
great chance of winning. Also in combination with Red Alert you can
get two cards on one turn and play them both on the next.
@{u}Card Rating@{uu} (1=worst 10=best)
The Traveler=8.75
If you have questions or comments on Habib's Card of the Day please
don't hesitate to mail me at Habib@ibm.net.
Also if you have a suggestion for a future card for review or just
a suggestion to make my daily entry better send me a message.
That adress is Habib@ibm.net
Habib (The ST:CCG Lord)
@EndNode
@Node COTD5 "STCCG.guide/ST:CCG Card of the Day/Gowron"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #5
Hello again,
Today's card is a Klingon officer and a neccessity in any Klingon deck.
@{b}GOWRON@{ub}
Klingon personnel
V.I.P
large star
@{i}"Son of M'Rel. Leader of the Klingon High Coucil after defeating
the Duras forces in the Klingon Civil War of 2367-68."@{ui}
Leadership x2 Diplomacy Honor
INTEGRITY 8 CUNNING 7 STRENGTH 9
Basically this is a great Klingon personnel card. He has leadership to
fight and diplomacy to get through those nasty Q-Nets.
As klingons go I think that Gowron should be used in all klingon decks.
Also because of the lack of really good officers like the federation has,
Gowron is one of the best Klingon personnel out there. He is good in any
mission that needs honor and the diplomacy is rather helpful in doing
other missions. Wormhole Negotiations is a good mission in a Klingon deck
because of the ease of 4 honor. Gowron can contribute to this. Also he
has a rather high integriy level for a klingon.
@{u}Card Rating@{uu} (1=worst 10=best)
Gowron=8
Please send in requests for future card of the day entries. Send mail to
Habib@ibm.net
Also to clear up a dispute going on from my card of the day #3, the
@{"USS Enterprise" link COTD3}, I just suggested that you COULD consider the
@{"Enterprise" link COTD3} the best ship in the game. The Husnock is higher in
numbers but the @{"Enterprise" link COTD3} is more evenly distributed. I
personally think it is the best ship in the game but that is just me. I
have nothing against other ships. You have the right to form your own
oppinion.
Habib (The ST:CCG Lord)
@EndNode
@Node COTD6 "STCCG.guide/ST:CCG Card of the Day/Red Alert!"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #6
Greetings fellow ST:CCG fans and welcome to another exciting edition of Habib's Card of the day. Today we look at a card that is needed in every deck. It has been considered one of the most useful cards in the game. It is...
@{b}RED ALERT!@{ub}
Event
@{i}"The state of maximum crew and systems readiness aboard
starships."@{ui}
Plays on table. Allows you to play as many Ship, Personnel,
and Equipment cards as desired each turn.
Basically this card is almost needed. It is a great advantage
to get this card out. If you get it in the opening draw you
are in good shape. Now you can play this card right away and
play as many as 6 other cards on that turn. You can get going
right away instead of having to play only one personnel a turn
and taking about 6 turns before you can actually do anything
productive. People usually put 2 or 3 in their deck to make
sure they get them out early. However with the new tournement
rules it only allows you to have 1 making the card less useful
because of the ease to cancel it with Kevin Uxbridge. But
even with the new rules you should still put one in your deck,
it's one of the most useful cards there is.
*****NEW FEATURE*****
starting now when I review cards I will have a second opinion
also. Jack Dracula will also be reviewing the ST:CCG Card of
the Day.
@{u}Card Rating@{uu} (1=worst 10=best)
Red Alert! Habib's rating=9
Jack's rating=8
Please don't hesitate to send me questions or comments. I am
always open for suggestions for new ideas. You can also send
me a list of cards you would like to see reviewed. I can't
promise that I'll review all requests but I'll do my best.
Send mail to Habib@ibm.net
Thank you for the wonderful reader feedback. It is always
good to know what reader's think of my daily posting.
I am sorry to report that there will be no Habib's card of
the Day from Sat. March 25 to Sat. April 1. I won't be
available to write my daily entry. But I will post until
Friday and also look for Habib's Card of the Day to return
on Sunday April 2.
Habib (The ST:CCG Lord)
PS. I never knew a couple of little words about the
@{"Enterprise" link COTD3} could start such a debate. I'd just like to say
that I stand by my opinion.
@EndNode
@Node COTD7 "STCCG.guide/ST:CCG Card of the Day/Data"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #7
Hello readers, and welcome to another exciting edition of
Habib's Card of the Day. Today's card is a good one. It
can be used in any deck (if you have the right card) and
he is loaded with useful skills. That's right, it's...
@{b}DATA@{ub}
Federation personnel
Officer
command abiblity
@{i}"Lt. Commander Data is a sentient android created by
Dr. Noonien Soong. Has positronic brain. Desires to be human.
Once left his head in San Francisco."@{ui}
Engineer Computer skill x2 Music
Astrophysics Exobiology
INTEGRITY 8 CUNNING 12 STRENGTH 12
Data is a great card. He has some of the most useful
skills. Engineering is nice to have, computer skill is
pretty good too. Although he is federation, with Lore's
fingernail in play he can be used in any deck, making him
a extrememly good card to have. I have used him in a
Romulan deck and some missions that need obscure skills
that Romulans don't usually have can be done with ease
when Data is out in play. He is also great in missions
or dilemmas that you need lots of strength to overcome.
A combination of Data and Roga Danar can easily get
through any strength requirement.
@{u}Card Rating@{uu} (1=worst 10=best)
Data Habib's rating=9
Jack's rating=7
Remember you can request cards to be reviewed in future
editions of Habib's Card of the Day. Just mail me at
Habib@ibm.net
HABIB WILL NOT BE HERE FOR A WEEK!!!
I am sorry to report that I will not be available to
write my daily entry from Saturday, March 25, to
Saturday, April 1. But be sure to read again on April
2 because that will be the start of ARTIFACT WEEK!
Actually one week plus 2 more days. I will be reviewing
all the artifacts. Be sure to check it out.
Questions or comments-be sure to send me your opinion of
Habib's Card of the Day. I'd love to hear from you.
Mail me at Habib@ibm.net
Thank you all for reading and be sure to tune in next
time.
Habib (The ST:CCG Lord)
@EndNode
@Node COTD8 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #8
Welcome to another exciting edition of Habib's Card
of the Day. Today we will take a look at a common
but useful card. That's right, it's the...
WORMHOLE
Interrupt
@{i}"An unstable tunnel through subspace that links to locations in normal
space/time."@{ui}
Requires two wormholes. Play one on any ship just
as it begins to move. Play the other where the
ship immediately emerges. Discard wormholes.
This is a good card to have in any deck. They can
be used for quick transportation or play them on
an opponent to avoid attack or take them away from
a mission they are about to do.
If there is a @{"Borg Ship" link COTD2}
in play, you can wormhole your opponent on the
space where the @{"Borg Ship" link COTD2} is and kill the opponent
almost every time (unless he has shields raised
with Metaphasic or Nutational shields, or
Kurlan Naiskos).
Wormholes can be very useful for getting
out of trouble or just to move far on one turn.
The only disadvantage is that you need two to use
them. So it may be a while before you can play
them.
VARIATION ON WORMHOLE RULES
You can make variations on the rules of the
wormholes. One way is that you only need one.
This makes it much easier to use them. Another
way is to have the wormholes stay in play for a
few turns so that many ships can use them. Play
the two wormholes on the two spaces. They stay
there for the turn played and the next turn. This
allows for some strategies to backfire because it
gives your opponent an equal oppertunity to use
them.
@{u}Card Rating@{uu} (1=worst 10=best)
Habib's rating=8
Jack's rating=8
NO CARD OF THE DAY NEXT WEEK
Sorry, but there will be no card of the day from
Saturday March 25 to Saturday April 1. I won't
be available to write my articles. But be sure
to read on Sunday April 2 because it starts
ARTIFACT WEEK (plus two days)! That's right,
starting April 2 it will be nine days of artifact
HABIB NEEDS YOUR HELP!
That's right. I will be reviewing all artifacts
starting April 2. I only own eight of the nine.
I don't have a Varon-T Disruptor. So what I want
you to do is send me all the information written
on the card. Like the discription and how it is
played. The stuff I write every day. Mail the
info to Habib@ibm.net
Please send in questions or comments regarding
Habib's Card of the Day. I'd love to hear from
you. Address is Habib@ibm.net
Thank you all for reading,
Habib (The ST:CCG Lord)
@EndNode
@Node COTD9 "STCCG.guide/ST:CCG Card of the Day/Betazoid Gift Box"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #9
Greetings fellow ST:CCG fans and players and
welcome to another exciting edition of Habib's
Card of the Day. I just got back from my
annual ski vacation to Vail, Colorado and
that's why I didn't post for a week. Well now
I'm back and will write again. This week will
be REALLY exciting because today is the start
of ARTIFACT WEEK!!!! This week I will review
all of the artifacts. I will start with one
of my favorites...
@{b}BETAZOID GIFT BOX@{ub}
Artifact
@{i}"Traditional device for presenting important gifts. Its
sculpted face comes to life boisterously presenting its
contents to the recipient."@{ui}
Immediately look through your draw deck for up
to thirty seconds and choose three cards to
place in your hand. Reshuffle draw deck and
discard artifact.
This is a great card to have. It lets you get
the cards you need right away. If you have a
Palor Toff in your deck, you can take that as
one of your three cards and then you can get
another three. To get this out fast place it
under a really easy mission and put your
outpost there. Then you can get it fast and
get the cards you need to win out right away.
This makes for some quick wins.
One thing you can do is first be sure to have a couple of
Palor Toffs in your deck. Use them on the gift
box a bunch of times so you have all the cards
you need to win. With the gift box make sure
at least one of the cards is Raise the Stakes.
You can take more if you want. Because you'll
almost win for sure anyway, you don't have to
worry about losing cards. Play a Raise the
Stakes on your next turn. Your opponent will
probably give up because they know they will
lose. If they don't give up, you get a free
card (every time unless you really suck).
Picture on card from "Haven"
@{u}Card Rating@{uu} (1=worst 10=best)
Betazoid Gift box
Habib's rating=9
no Jack Dracula rating
DO YOU WANT TO RATE CARDS?
If you do, let me know. I would like about
5 people in addition to me rating cards.
If you are interested send me a note at
Habib@ibm.net<BR>
Please include your ratings on all of the
artifacts. I will let you know about
upcoming cards to be reviewed. I will
accept more than 5 people if there are a lot.
HABIB'S CARD OF THE DAY WEB PAGE!!!!!!
If you've missed a day or just want to read
one over again there is now a web page with
all of my Card of the Day entries. The
adress is...
http://math.uwaterloo.ca/~daroloso/Habib/
Thanks to Dani Roloson for maintaining the
page.
Also don't hesitate to send me questions or
comments about Card of the Day. The adress
is Habib@ibm.net
That's all for today,
Habib
@EndNode
@Node COTD10 "STCCG.guide/ST:CCG Card of the Day/Horga'hn"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #10
Welcome again to Habib's Card of the Day. This
is the second day in the always exciting
ARTIFACT WEEK. Today's card is a great one.
It's the...
@{b}HORGA'HN@{ub}
Artifact
@{i}"Mysterious symbol of sexuality from the pleasure planet Risa.
To own one is to call forth its powers. To display one is
to announce that the owner is seeking jamaharon."@{ui}
Immediately play on table. Artifact allows you
to take double turns from now on. (Not cumulative)
This card is a good one to have. It is good
because you now can do twice the amount of stuff
as you could do before. Also it is not an event
and can only be cancelled by the Devil and not
Kevin Uxbridge. This makes it so it will pretty
much stay out for the whole game. If you have
an @{"Traveler" link COTD4} in play, it makes it so you get 4
cards on every turn. This is good to get out
cards fast. But be careful about your deck
getting down too low, if you don't have more
points than your opponent you are in danger of
losing. For the most part I would use this card
in every deck.
Picture on card from "Captain's Holiday"
@{u}Card Rating@{uu} (1=worst 10=best)
today we have two more people rating cards.
Habib's rating=9
Carmine Zingariello's rating=8.5
Matt Hubbard's rating=9.5
If you would like to rate cards too, I still
have 3 slots available. Send me a note at
Habib@ibm.net
Don't hesitate to send questions or comments
about Habib's Card of the day. The address
is Habib@ibm.net
Thank you for reading,
Habib
@EndNode
@Node COTD11 "STCCG.guide/ST:CCG Card of the Day/Tox Uthat"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #11
Greetings all and welcome to posting #11 of Habib's
card of the day. This is the third day of ARTIFACT
WEEK and today we will look at a fun one. It's
the...
@{b}TOX UTHAT@{ub}
Artifact
@{i}"Dangerous quantum phase inhibitor invented in the
future by Kal Dano who hid it in the 22nd century
for safekeeping."@{ui}
Place in hand until played on table as an event
(supernova can be played on later turn) OR as an
interrupt (prevents supernova). Discard after use.
This is a card where you either love it or you hate
it. It is great if you can get out a supernova but
if you can't it's pointless. A good way to get it
out is to use a @{"Betazoid Gift Box" link COTD9}. Once out it can
be used for many different things. If you can get
it early, use it to destroy your opponent's outpost.
Since they won't have two engineers, they can't
bring it back, basically taking them out of the
game.
If your opponent has already gotten some
ships and stuff out, you should use it on other
things. You can use it on the Borg Ship for
example. If you Q-Net a borg ship on an outpost,
you can take them both down at once. If your
opponent has all their people on one ship, you
should use it on that. It can also be used to
prevent a supernova, but to me its main purpose is
to destroy.
Picture on card from "Captain's Holiday"
@{u}Card Rating@{uu} (1=worst 10=best) Tox Uthat
Habib's rating= 8.5
Carmine Zingariello's rating= 10
Matt Hubbard's rating= 8.5
J. Holt Kernodle's rating= 6
You can rate cards too. There is still one slot
available for you to rate cards. The first person
to tell me gets the job. Send me your name and a
list of your reviews of all the artifacts. I will
let you know about future cards to be reviewed.
Send mail to Habib@ibm.net
You can still request cards to be reviewed.
Any comments should be sent to Habib@ibm.net
If you would like your name posted in Habib's
card of the Day for no particular reason, I will
do that. You can even give yourself a spiffy title
and I will post that too.
Be sure to check out Habib's Card of the Day
Web Page.
http://math.uwaterloo.ca/~daroloso/Habib/
Thank you and good night,
Habib
@EndNode
@Node COTD12 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #12
Greetings all, and welcome to Habib's Card of the
Day. Today is the 4th day in artifact week and
we will look at the...
@{b}THOUGHT MAKER@{ub}
Artifact
@{i}"Outlawed Ferengi mind control device. Transmits
signals that implant sensory experiences and
triggers emotions and memories"@{ui}
Place in hand until played once as an Interrupt
card. Look at opponent's draw deck for ten seconds
and rearrange as desired.
This is an okay artifact but I wouldn't say it's
terrific. If you do decide to use it, as always
place it under an easy mission so you can get it
right away. Once you get it, play it soon so you
can get your opponent's good cards at the bottom.
Cards that I would put at the bottom are:
@{"Red Alert!" link COTD6}
Really good personnel
The Juggler
Palor Toff
@{"Metaphasic" link COTD40} or @{"Nutational Shields" link COTD40}
Kevin Uxbridge, Amanda Rogers, and Q2
ships (especially if they don't have any out yet)
Also if you know that they rely on one strategy,
take out the cards for the strategy and they
probably won't win.
Picture on card from "The Battle"
@{u}Card Rating@{uu} (1=worst 10=best) Thought Maker
Habib's rating= 7
Carmine Zingariello's rating= 7
Jon Wilson's rating= 7
Wesley Crusher's rating= 7
Matt Hubbard's rating= 7.5
J. Holt Kernodle's rating= 8
Remember you can request cards to be reviewed.
Please send questions or comments.
Mail me if you want to talk about strategies.
If it has to do with ST:CCG, mail me.
All mail should be sent to Habib@ibm.net
Check out Habib's Card of the day Web page
http://math.uwaterloo.ca/~daroloso/Habib/
Here are ratings for artifacts I didn't have at
the time of the posting.
Jon Wilson's ratings...
Betazoid gift box= 9
Horga'hn= 9.5
Tox Uthat= 5
Thank you all, have a nice life,
Habib
@EndNode
@Node COTD13 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #13
From: Habib@ibm.net
The mysterious Card of the Day #13 has been found!!! For some reason
no one had it. I was the last hope, but some how my COTD file
mysteriously got erased. But after searching through my room, I
came across an old pile of COTD's that I had printed out. Sure
enough, in that pile was #13. So in case you missed it or you want
to add it to your file, I am posting it again. Here it is...
Hello all and welcome to Habib's Card of the Day. Today being the 5th
day in ARTIFACT WEEK, we look at another exciting card.
@{b}KURLAN NAISKOS@{ub}
Artifact
@{i}"Statues which open to reveal a multitude of similar but smaller
figurines inside, representing the belief that each person is a
community of individual voices and desires."@{ui}
Place in hand until played on any ship as an Event card. if ship has
all 7 personnel types aboard, its RANGE, WEAPONS, and SHIELDS are all
tripled. (Not cumulative)
This is a great artifact if you can get it to work. Once your ship
is powered up, it's almost invincible. The problem is getting all
the people on the ship. Romulans are probably the hardest deck to
use this card with due to the lack of VIP's and civilians. The
non-aligned Ishara Yar can help out by being a civilian. Also you
can use Amarie, also a non-aligned civilian but with less skills than
Ishara. If you are playing as the federation, one of my favorite
cards Mot the barber can be used as a civilian. This is the only
good use of Mot I can find. Klingon decks will have no trouble
getting a VIP, almost all the decent klingons have that personnel
type. There are also a couple of klingon civilians. The only big
problem with klingons is finding a medical crewman.
In closing, if you are sure you will be able to use this card, I'd
put it in your deck. But if getting all the needed personnel is a
problem, I wouldn't use it.
@{u}Card Rating@{uu} (1=worst 10=best)
Habib's rating= 7.5
Carmine Zingariello's rating= 9.5
Jon Wilson's rating= 7
Matt Hubbard's rating= 4
Wesley Crusher's rating= 6
J. Holt Kernodle's rating= 9
Any mail regarding Habib's card of the day should be sent to
Habib@ibm.net
Thank you for reading,
Habib
@EndNode
@Node COTD14 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #14
Hello all, todays card is of course another artifact.
We will now celebrate the 6th day in ARTIFACT WEEK
with...
@{b}TIME TRAVEL POD@{ub}
Artifact
"Craft from the future, stolen in the past by
Berlinghoff Rasmussen for his own gain."
Place in hand until played once as an Interrupt card
on any ship. That ship travels into the future
(disappears for up to 5 turns). Pre-announce the
return time.
This card has a bunch of different uses.
The first is just to annoy an opponent by getting rid
of their ship for 5 turns just before they're about to
do something important.
Another use is for avoiding the Anti-time Anomaly. You
can play this on yourself just before everyone dies.
You can also use this card to prevent a battle.
Or you can use it to avoid the @{"Borg Ship" link COTD2}.
If you want to be really mean, when the @{"Borg Ship" link COTD2}
is headed toward your opponent's ship, use it on your
opponent so when they get back they are on the borg ship
causing instant death.
You can also use this card just if you don't want your
opponent to move anywhere. The only thing bad about the
card is that you have to pre-announce the arrival time.
It would be fun to just appear suddenly and not having
your opponent know about it in advance.
Picture on card from "A Matter of Time"
@{u}Card Rating@{uu} (1=worst 10=best)
Habib's rating= 8
Carmine Zingariello's rating= 8
Jon Wilson's rating= 8
Matt Hubbard's rating= 8.5
Wesley Crusher's rating= 4.5
J. Holt Kernodle's rating= 8
Any mail regarding Habib's Card of the Day should be
sent to Habib@ibm.net
This includes questions, comments, and requests for
cards to be reviewed.
Habib's Card of the Day Web Page
http://math.uwaterloo.ca/~daroloso/Habib/
Thank you and good night,
Habib
@EndNode
@Node COTD15 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
Habib's STCCG card of the day #15
Greetings all and welcome to another exciting editon
of Habib's Card of the Day. Today is the 7th day
of Artifacts and today's artifact is...
@{b}INTERPHASE GENERATOR@{ub}
Artifact
@{i}"Experimental Romulan device that both cloaks and
phases matter, allowing it to pass through normal
matter."@{ui}
Use as Equipment card. Nullifies: Chalnoths, Archers
Please direct all email concerning card of the day to:
blohmer@pips11.informatik.uni-mannheim.de
PS: Hope you found it, something is wrong at our machine and my little name
hack will take a few days to reconstruct :-)
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"
@EndNode
@Node COTD40 "STCCG.guide/ST:CCG Card of the Day/Nutational and Metaphasic Shields"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
@{b}Wesley's STCCG card of the day #40@{ub}
Hi, folks,
I'm really getting tired of that one-card-a-day routine, so let's bring about
some change and do TWO cards in one article:
@{b}NUTATIONAL SHIELDS / METAPHASIC SHIELDS@{ub}
Events, both uncommon.
Plays on table. New technology enhances each of your ship's shields +2 for
each ENGINEER [SCIENCE] aboard. Cumulative.
@{i}"Nutation adjusts the shield frequency phase rotation, thereby increasing
shield efficiency. Used against the Borg in 2367."@{ui} [Nutational]
@{i}"Revolutionary shields using overlapping subspace fileds. Invented by Ferengi
Dr. Reyga."@{ui} [Metaphasic]
Yeah, two cards, one effect. The only little difference is the trigger. Of
course this difference isn't that small and actually it's a way to make this
card type a little more powerful than it would otherwise be. Depending on
deck style, some people play with more ENGINEERS than SCIENCE (the majority),
some others (especially Klingon players) have the ratio inversed.
And don't forget that in Highlander decks this is an opportunity to quasi
include two of this highly useful card in your deck.
Now what is it actually worth ? Shields are used in various instances in the
game and are affected by attacks, two dilemmas and two interrupts.
Now what shield strength do you need to overcome various problems ?
Here's a list:
A Shields 5 to survive Loss of Orbital Stability(C Int)
B Shields 7 to survive @{"Crystalline Entity" link COTD52}(R Dil). <BR>
C Shields 8 to avoid Auto-Destruct Sequence(U Int) damage
Survive any number of @{"Borg" link COTD2} attacks, if docked at
a Romulan or Klingon Outpost
D Shields 9 Immunity to non-enhanced ship weapons
Survive any number of @{"Borg" link COTD2} attacks, if docked at
a Federation Outpost.
E Shields 11 Immunity to ships with @{"Bynars weapon enhancement" link COTD197}(R)
F Shields 12 Survive a single @{"Borg Ship" link COTD2}(R Dil) hit (anywhere)
G Shields 24 Survive any number of @{"Borg Ship" link COTD2} attacks (anywhere)
H Shields 27 Immunity to @{"Kurlan Naiskos" link COTD13}'ed ships.
Reasonably, you can expect to gain 4 to 6 SHIELDS on each of your ships. For
the more commonly used ships, this would give the Galaxy class and other big
ships at least an "F" protection, Runabouts are now "D" or "E", even the
small Shuttles are at least "A", if not "B" or "C" protected. Having both
cards in play could make a @{"Husnock ship" link COTD41} "G", as 2 times 6 plus the basic
12 just pushes it over the edge.
A well-equipped @{"Enterprise" link COTD3} with @{"Wesley" link COTD26}(2), @{"Data" link COTD7}(2), @{"Geordi" link COTD32}(4),
@{"Roga Danar" link COTD18}(2) and an Engineering Kit(8; @{"Wes" link COTD26},@{"Data" link COTD7},@{"Riker" link COTD19} & @{"Picard" link COTD1}) could even
qualify for "H", meaning it would withstand a shot from a massive Warbird
with a @{"Kurlan Naiskos" link COTD13} aboard without even taking a single dent... (Using the
Nutational variant, accomplishing this with Metaphasic shields seems less
realistic).
In my decks, I only use one of these cards (normally the Nutational, as my
best decks are Fed or Rommies). With those lots of Engineering personnel I
get enough protection from just one and an Engineering kit also doubles the
protection besides having additional uses.
Favorite combo(s):
- My above standard crew + the shield enhancer: Just fire at me, may I start
laughing ?
- Nutational Shields + Engineering kit
- Metaphasic Shields + Tricorder
@{u}Card Rating@{uu} (1=worst 10=best)
NUTATIONAL / METAPHASIC
Wesley's rating: 8.0 7.0
Jon's rating: 9.5 8.0
Allen Castaban's rating: 7.0 7.0
Tim Kwong's rating: 8.5 8.5
Habib's rating: 8.5 7.5
Bryan's rating: 10.0 9.0
Jeff's rating: 8.0 7.5
Holt Kernodle's rating: 8.0 7.5
Simon's rating: 8.0 9.0
Data's rating: (no joke!) 9.4444564 9.4443457
Jason's rating: 8.5 7.5
----------------------
AVERAGE RATING: 8.5 8.0
PS: Get ready for something special in two days.
As you all know, "42" is the answer to life, the universe and about everything,
(OOPS, wrong film:-) ) so you might find it in "Wesley's card of the
day #42"
Please direct all email concerning card of the day to:
blohmer@pips11.informatik.uni-mannheim.de
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"
@EndNode
@Node COTD41 "STCCG.guide/ST:CCG Card of the Day/Wormhole"
@{u}@{b}@{fg highlight}ST:CCG Card of the day@{fg text}@{ub}@{uu}
@{b}Wesley's STCCG card of the day #41@{ub}
Hi, folks,
everybody is getting crazy about that new expansion to that other CCG, but
this should not stop me from posting a new card (though I am wading in
booster wrappers, too :-) )
If I am right, we haven't had a ship in ... well a long time, so today's
@{b}HUSNOCK SHIP@{ub}
Non-aligned ship, uncommon, universal.
Range 6
Weapons 9
Shields 12
Requirement: *++
Holodeck, Tractor Beam
@{i}"With a single thought, @{"Kevin Uxbridge" link COTD20} killed the entire Husnock race (150
billion lives) everywhere in the universe. Their powerful ships remain."@{ui}
With this ship comes a great advantage (Shields 12), a possible advantage
(Holodeck; great for Klingons and Romulans) and a major disadvantage (Range
6). So we have a card that will be incredibly useful for some strategies and
devastating to others.
Let's first look at the decks this card will not fit. A prototype for this is
my Federation-only tournament deck built for maximum speed. With a range of
6 most moves will be 2 or even 1 location only, so a trip from on end of the
spaceline to the other will easily cost me 8 turns I do not have in a speed
deck. To summarize, any deck built on speed or any deck designed to counter
speed decks will not benefit from a Husnock Ship.
However there is a deck type that can make a devastating use out of a single
Husnock. I call this the "25-0" deck. This style of play requires lots of
Dilemmas and battling and piles of cards designed to slow down the opponent so
she won't solve any mission. Normally I build such a deck around Romulans and
Space missions so I can make use of Holo personnel. Required cards are
Crosis(R), 4 to 7 @{"Rogue Borg" link COTD33}(C), Lore returns(R) and @{"Kurlan Naiskos" link COTD13}(R).
A Supernova(R) and a @{"Tox Uthat" link COTD11}(R) don't hurt, either. Alternatively and less
riskily you can supply a @{"Bynars' Weapon Enhancement" link COTD197} or two. My personnel is
strongly supplemented by non-aligned folks with high Integrity so I can throw
in a @{"Q" link COTD30} to get my @{"Kurlan Naiskos" link COTD13}. The Idea behind it is: Solve the @{"Q'ed" link COTD30} mission
with the @{"Naiskos" link COTD13} underneath (25 pts), use it on the Husnock for Weapons 27 and
simply shoot at everything that starts moving. Unless the opponent has mul-
tiple shield enhancers, she'll lose a ship every turn. If all goes well I
manage to sneak a @{"RB" link COTD33} force into her outpost or Supernova it away,
removing her from the game.
Favorite combo(s):
- As shown above. More a deck design, but the key cards are @{"Kurlan Naiskos" link COTD13}
and perhaps a @{"Bynars' Weapon Enhancement" link COTD197} (WEAPONS 33 - Kill those pesky