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- ----------------------------------------------------------------------------
-
-
- TERMINAL PROCEDURES EDITOR AND DISPLAY MODULE DOCUMENTATION
-
- VERSION 1.0 (BETA TEST)
-
- June 8, 1991
-
-
- ----------------------------------------------------------------------------
-
-
- Package information and goals:
- ------------------------------
-
- Contents of this zipped package are: 1. A graphics editor
- <TPE_ED.EXE> for the purpose of creating high resolution graphics
- images similar to those contained in the volumes of U.S. TERMINAL
- PROCEDURES. 2. A data file display module <TPE_DM.EXE> for viewing
- completed images. 3. Five example image data files <SJC.TPE> -
- <QUIET1.TPE> - <FROGO6.TPE> - <SJCAPT.TPE> and <USER.SHP>. 4. a
- documentation file <TPE.DOC> which explains how to use the editor
- and display module. I wrote this package to facilitate information
- transfer between people who enjoy flying aircraft on computer flight
- simulators. The coded images of SID plates - APPROACH plates and
- AIRPORT DIAGRAM plates are of relatively small size and are transmitted
- quickly over information networks.
-
-
-
- Overview of the editor <TPE_ED.EXE>.
- ------------------------------------
-
- The editor is capable of creating plate images in 16 colors. There
- are three border types you can use. You can enter lines - circles and
- shapes in graphics mode. There is a library of typical graphics shapes
- which is user expandable. You can enter text from an altered/limited
- character set of upper or lower case letters in text input mode. The
- actual drawing area is 640 x 750 lines. The portion of the image off
- the display screen is written to - or viewed - by scrolling. In graphics
- mode - a bounded region fill routine is available - its capabilities are
- limited. The editor is able to write or retreive image files to/from
- disk storage. You can resume editing a saved image once it is re-loaded.
- On SID plates you can store multiple pages of text info in the lower
- pane. You can delete mistakes you make when editing. You will be
- prompted via a selection menu for input and output file names.
-
-
-
- Overview of the display module <TPE_DM.EXE>.
- --------------------------------------------
-
- The display module is capable of writing plate data image files to
- the display screen. Once the file is showing on the screen you are able
- to scroll the image up or down. All pages of text (5) in the bottom pane
- of a SID type plate image are able to be displayed. This module should
- be packaged with any image files you generate. You will be prompted via
- a selection menu for input file names.
-
-
-
- Example image file <SJCAPR.TPE>.
- --------------------------------
-
- This image is an approach plate for ILS Runway 12R at San Jose
- International Airport. It does contain a few errors. Sorry!
-
- Example image file <SJCAPT.TPE>.
- --------------------------------
-
- A diagram of San Jose Airport. This is incomplete and intended to
- to show editor capabilities and limitations only. Even though I wrote
- this thing - I am still learning how to use it.
-
- Example image file <QUIET1.TPE>.
- --------------------------------
-
- A Standard Instrument Departure for San Francisco International
- airport. I am pretty sure that this image has few or no informational
- errors.
-
- Example image file <FROGO6.TPE>.
- --------------------------------
-
- A Sacramento Metro SID. I used this image as a test of the delete
- function. It's an added bonus! In ATP using IPS WEST you might have
- some difficulty hanging on to MYV on 110.8! You will lose the signal
- just before you intercept the R-154 radial!
-
-
- Example user shape file <USER.SHP>.
- -----------------------------------
-
- An example user shape file. Thiss example file contains only one
- shape. When the editor starts up it looks for a file of this name. If
- it finds the file it will load the additional shape bit patterns in it
- and make them avilable when you use the editor. Please read file format
- information further down.
-
-
- The documentation file <TPE.DOC>.
- ---------------------------------
-
- Please TYPE out this file or make notes before running the editor
- or you'll get lost. There is no on-line help in this version. I always
- seem to find out that writing documentation is tougher than the actual
- programming. Please excuse any mis-information or omissions.
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
- Starting the editor:
- --------------------
-
- To start the editor just type TPE_ED <CR>. You should see an image
- of a Boeing 747 on short final accompanied by the editor logo build up
- on the screen. For the next few seconds the image will darken as night
- falls. When those running lights are burning brite press any key to
- clear the intro and bring up the main menu. All initial plate type
- choices - file save/load operations and a display option are selected
- from the main menu via function keys <F1> to <F10>.
-
- Main menu choices:
- ------------------
-
- <F1> Begin a new SID plate. Pressing this key will remove the main
- menu from the screen and draw a two pane SID plate border. After the
- border appears you can begin editing.
-
- <F2> Begin a new AIRPORT DIAGRAM plate. Pressing this key will
- remove the main menu and draw a one pane general border. Although this
- is advertised as an AIRPORT DIAGRAM border - it is intended as a basis
- for your own custom pane layouts. If you should do this please note the
- section further down about cursor movement.
-
- <F3> Begin a new approach plate. Pressing this key will remove the
- main menu from the screen and draw a four pane APPROACH PLATE type
- border.
-
- <F4> Load and display an image file from disk storage. When the
- file is loaded you can scroll the image. Display it from the top down
- or from the bottom up. If it is a SID type plate you can scroll through
- up to five pages of text in the bottom pane. Pressing the <ESC> key
- will return you to the main menu. Use of this key disables editing
- functions. It is intended to duplicate the actions of the display module
- <TPE_DM.EXE>. If there are no files in the current directory with a
- TPE extender then an error message will appear.
-
- <F5> Load and display an image file from disk storage. Using this
- key to load an image allows you to continue editing after the file is
- loaded. Editing functions are fully functional after the image is up
- on the display. You can add more items to the image. If there are no
- files to be loaded with a TPE extender in the current directory an error
- message will appear.
-
- <F6> Save the current image to a disk file. If you press this key
- the main menu will be replaced by a file name input box. You can enter
- a filename of 8 characters or less. The editor will add a <TPE> extender
- to the name you type. A check is made for duplicate filnames. An error
- message will be generated if this occurs. If there is no information
- in the display list to be saved an error message will also appear. You
- can accumulate a display list 12K in length. Do not exceed this limit.
- no check is made on size. It's really plenty of of space! Even very
- cluttered SIDs are using only about 4k in this version.
-
-
- <F7> Reserved for future expansion.
-
- <F8> Reserved for future expansion.
-
- <F9> Reserved for future expansion.
-
- <F10> Quit the editor and return to DOS.
-
-
- NOTE: To get back to the main menu at almost any any time press the
- <ESC> key!
-
- NOTE: As soon as the main menu disappears - all function keys are
- redefined.
-
-
- The STATUS LINE at the TOP of the display:
- ------------------------------------------
-
- At the top of the display you can see information that will assist
- you in editing. From left to right here is what you see: Two groups of
- three digits each. This is the X-Y coordinates of the graphics cursor.
- The graphics cursor is the small white dot a little farther down the
- screen. The default position is 100 100. Directly after the coordinates
- is a colored patch. This is the current drawing color. All lines -
- circles - shapes - region fills - and text will be drawn in this color
- until you change it! To the right of the color patch is the current
- shape symbol. The default symbol is my representation of a VOR. Next
- to the right is text stating the plate type you have selected. After
- this comes the mode state. The default mode is <GR> - graphics entry
- mode. The other available mode is <TX> - text entry mode. In certain
- instances when in <TX> mode you will see a page indicator after the
- mode state. It will look like this: <P#>. Understanding the status line
- is the key to using the editor. In some instances - plate header text
- will be apparently inter-mingled with status information. This only
- happens when the editor is running. As you edit a plate image I would
- suggest that the header text is the last thing you enter.
-
- SHIFTING the IMAGE on the display:
- ----------------------------------
-
- When you start editing an image - all you can see are the first
- 480 lines. To shift the image up and down use function keys <F7> <F8>
- <F9> and <F10>. Keys F7 and F8 scroll the display up and down 20 lines
- at a time. Function key F9 shows the image from the top down. Function
- key F10 shows the image from the bottom up. HINT: If you are working
- on the bottom section of an image the status line may not be visible.
- Using <F9> can always give you a quick peek at it. <F10> will then
- return you to the bottom section of the image.
-
- Moving the DOT CURSOR:
- ----------------------
-
- The DOT CURSOR is used to enter graphics information to the image.
- 1. It defines the start and end points of all lines. 2. It defines the
- center of a circle and any point on its radius. 3. It defines the
- location of a shape. 4. It defines the seed location for a region fill.
-
- To move the DOT CURSOR use the UP/DOWN/LEFT/RIGHT arrow keys. Any
- problem with movement check the <NUMLOCK> key. As you move the cursor
- notice that the X-Y coordinates on the top status line are changing.
- The cursor position is monitored and it will not be allowed to cross
- any pane or border boundary lines. See below for - how to change panes.
- You can move the cursor off the visible screen and still monitor its
- movement using the X-Y coordinate information. Sometimes this comes in
- handy.
-
- Changing to the TEXT CURSOR:
- ----------------------------
-
- To change to the text cursor press the <F2> key. The DOT CURSOR
- will disappear and be replaced by a short horizontal line - this is
- the TEXT CURSOR. Any text you type will appear ABOVE this cursor line
- and as each character is typed the cursor will advance one position.
- The text cursor position is monitored and - once again - it will not
- be permitted to cross a pane or border boundary line. Its movements
- are more jumpy than the DOT CURSOR'S so get used to it! Also look at
- the status line on the top of the display to see that the mode has
- changed from <GR> to <TX>. NOTE: The X-Y information is meaningless
- when in text mode.
-
- Changing back to the DOT CURSOR:
- --------------------------------
-
- Press <F2> again!
-
-
- Moving the DOT CURSOR or TEXT CURSOR across a pane boundary:
- ------------------------------------------------------------
-
- Press the <F5> key to shift the cursor - whatever its type - to
- the next available pane. Repeated use of the <F5> key will cycle the
- cursor through available panes. NOTE: As you cycle through available
- panes notice that all three plate types have a NOT SO OBVIOUS PANE at
- the top of the screen. There is room there for two lines of TEXT. This
- is for creating the plate header. Be aware that although this
- information is written over the status line - it will be displayed
- properly on a finished image. In this version of the editor you can
- see enough of what's going on to complete these two header lines
- despite the status info. Version 2.0 will resolve this conflict.
-
- Changing the drawing COLOR:
- ---------------------------
-
- Press the <F1> key to cycle through available drawing colors.
- The color patch on the status line will change to the new color. The
- editor code modifys the VGA DAC color registers to provide a more
- suitable color selection for drawing images. There are some dimmer
- blues and greens intended for land and ocean filled regions on color
- approach plates.
-
- Changing the current SHAPE:
- ---------------------------
-
- To change to the next available graphics shape press the <F4> key.
- As the shape is changed the shape symbol on the status line will
- reflect it. There are 24 shapes in the default library. When the
- editor is started it looks for a file called <USER.SHP>. If it finds
- this file - and it has the correct format - the user file shape data
- is added to the default shape library. A maximum of 50 total shapes are
- allowed. Shapes are 16 bits wide by 9 lines.
-
- Drawing a SHAPE at the DOT CURSOR position:
- -------------------------------------------
-
- Shapes can only be drawn when in graphics <GR> mode! To draw the
- current shape at the cursor position press the <F3> key. An attempt is
- made to center the shape on the dots position. The shape will be drawn
- in the current drawing color! NOTE: If the position of the DOT CURSOR
- would cause the shape to cross a pane or border boundary it will not be
- drawn. If this happens just move the dot in a couple of pixels and try
- again!
-
- Drawing a LINE:
- ---------------
-
- Lines can only be drawn when in graphics <GR> mode! To draw a line
- first specify its starting point by moving the DOT CURSOR with the
- arrow keys then press the "s" key. Caps or lower case will not matter!
- Now move the cursor to the line's end point and press the "e" key. A
- line will connect the two points in the current drawing color. Notice
- a small white dot was left at the start point for user reference.
-
- A couple other important concepts: You can initiate a line at the
- top of the screen by pressing the "s" key - then scroll the screen using
- the <F7> <F8> <F9> <F10> keys so that the start point is no longer
- visible and move the DOT CURSOR to this section of the screen and select
- the line end point by pressing the "e" key. The line will connect the
- two points with no problem. It's all one big drawing area!
-
- You can cascade line entry. After you draw a line you can move the
- dot cursor to the next line end point and press the "e" key. It is not
- necessary to press the "s" key. This is useful for drawing coast lines
- or curved lines. Then cascaded line can be of a different color if you
- want. Use the <F1> key to select a new drawing color before you press
- the "e" key.
-
- Drawing a CIRCLE:
- -----------------
-
- Circles can only be drawn when in graphics <GR> mode! To draw a
- circle - position the DOT CURSOR at the center of the circle and press
- the "c" key. Now move the DOT CURSOR to any point on the radius of the
- circle and press the "r" key. A circle will be drawn in the current
- drawing color. Notice that the circle is clipped at pane and border
- boundary lines. After you have selected a circle center and moved the
- cursor to any point on the radius a white dot will be left at circle
- center for user reference. The dot will still be there after the circle
- drawn. This dot will not appear in a finished image.
-
- Filling a REGION:
- -----------------
-
- This function is only intended for airport diagrams and approach
- plates. It is NOT very smart. Several seeds may be necessary to fill
- very irregular regions. It only fills BLACK areas. It will NOT fill
- colored areas. Make sure the area you are filling is completely
- bounded by some color other than black! Do fills early in your design
- so that if it screws up - you can start over! Please read my fill
- hints and suggestions below.
-
- Now that the fill routine's limitations and hazards have been
- explained! To fill a region place the DOT CURSOR at the SEED location
- and press the "f" key. OFF SHE GOES! In the current drawing color.
- Please practice with this a little before you use it a lot. I am
- working on improvements.
-
- Entering TEXT:
- --------------
-
- A BIG NOTE: This will be different from what you are used to because
- of the way text records are stored in the display list in system RAM.
- The carriage return key does NOTHING! To stop a text entry just press
- any cursor movement arrow key. This closes out the record and starts
- a new one whether it's a 1 character string or a multi character
- string!
-
- Make sure that you are in text <TX> mode. Remember the <F2> key
- changes between text and graphics entry modes. Put the TEXT CURSOR
- where you want to enter some text and start entering characters.
-
- The only other key affecting text entry is the backspace key.
- As soon as you type a character you may backspace it away. Backspace
- only works until it reaches where you began typing a line of text.
-
- Changing text pages in a SID bottom pane:
- -----------------------------------------
-
- If you are in text entry mode <TX> and you are editing a SID
- type image and the text cursor is in the lower pane (three conditions).
- You will be able to select five different pages in which to enter
- text using the <PAGE UP> and <PAGE DOWN> keys. The default page is
- number one. The top status line will show <P#> after the <TX> mode
- indicator when this option is active.
-
- About entering text:
- --------------------
-
- NOTE: Once you move the cursor - the text record is closed out in
- display list RAM memory. A new one begins as soon as you type another
- character. It takes a little getting used to. It's really easier this
- way where there are lots of short little lines of text all over the
- place.
-
- BACKSPACE key:
- --------------
-
- NOTE: After you have started entering text characters the backspace
- function is available. It will only backspace to the start of a line
- of text characters and no further. If you just see the text cursor
- by itself ready to start a line - the backspace will do nothing. There
- is a backsapce BUG I know about in the program and have not as yet
- fixed. If you type a line of text all the way to the right border -
- further text entry becomes blocked - the only way to enter more text
- at this point is to use one of the arrow keys and move the text cursor.
- In this - border locked condition - the backspace key operates okay
- but the text cursor and characters on the screen are not updated as
- you backspace. Keep the text cursor away from the position adjoining
- the right border and you will encounter no problems.
-
-
- UNDOING what you have done:
- ---------------------------
-
- When you are in graphics or text entry modes pressing the <F6>
- key will remove the last item you entered from the image. This is
- accomplished by resetting the EOF marker and then re-writing the image.
- Multiple presses of the <F6> key should back you all the way through
- the image to the first item you entered. Be nice! Try to validate each
- item you enter. If you make a boo boo erase it and re-enter it. Once
- you save a file you cannot back past the original EOF. If you add more
- display list items you will be able to delete back through the added
- records only.
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
-
- ADDITIONAL INFORMATION AND NOTES
-
-
- Starting the DISPLAY MODULE:
- ----------------------------
-
- To start the display module just type TPE_DM <CR>. A small menu
- will appear asking for the name of the file to load and display. If
- the internal file header indicates an incorrect format - it will not
- be loaded. Once the file is validated and loaded - the image will be
- displayed.
-
- SHIFTING the image:
- -------------------
-
- There is a subtle difference between shifting the image here and
- on the editor. To scroll the image up or down 20 lines at a time use
- the <UP> <DOWN> arrow keys. To view the image from the top-down press
- the <HOME> key. To view the image from the bottom-up press the <END>
- key. If this image is a SID plate with 5 pages of text in the bottom
- pane - pressing the <PAGE UP> or <PAGE DOWN> keys will cycle through
- the pages.
-
- CHOOSING an input file:
- -----------------------
-
- When the load menu appears use the spacebar to cycle through all
- available files with TPE extenders. When you get the one you want in
- the red window press the carriage return key. That fille will be
- loaded and displayed. If the message "NO TPE FILES" appears in the red
- window - it means that no valid image files were found! Press any key
- to return to DOS.
-
-
- EXITING the display module.
- ---------------------------
-
- If you decide not to load an image and want to quit to DOS just
- press the ESC key.
-
-
- INCLUDING display module with image files:
- ------------------------------------------
-
- It is intended that the display module (only about 6K of code)
- be packaged up with any image files - and used for viewing them. So
- if you create an approach plate for your favorite airport and transfer
- it around - please zip up the display module with it!
-
- INCLUDING the file USER.SHP:
- ---------------------------
-
- If you use an expanded shape library when drawing your image please
- include your file <USER.SHP> with the image file. The editor or the
- display module look for this file when they start up and will load its
- contents. If you try to display an image using an expanded shape
- library and this file is missing - any expanded shapes used in the image
- will NOT be written. I had intended to include the shape library -
- default or expanded - with each image. Maybe in V2.0.
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
-
- EXPLANATION OF THE FILE FORMAT FOR THE DISPLAY LIST
-
-
- The first three bytes of the file are <TPE>. This will act as kind
- of pre-filter to exclude files which do not contain display list data.
-
- The next word (2 bytes) in the file is the border type number. This
- indicates to the display processor what type of border and pane layout
- to draw and which set of cursor movement minimums and maximums to load.
- The min/max is also used to determine circle clipping.
-
- Next follows a sequence of records of different formats and lengths.
- They are read and processed by the display processor sequentially.
-
- After all the display records comes a single byte <0FFH>. This indicates
- the end of all display records. Hope it's always there! Disaster is
- guaranteed if this record termination byte is missing.
-
- Lines - circles - shapes - and region fill seeds are all fixed length
- records. Text records are of variable length. Record types can occur in
- any order. Once again I mention that records are processed sequentially.
-
- A record begins with a code byte indicating what type of record it is.
- The display processor reads this byte to determine how to process the
- record. All coordinate data is 16 bit word integer type.
-
- line record format:
- -------------------
-
- <DB> --- code byte 000h - indicates that this is a line record.
- <DW> --- line begin x-coordinate
- <DW> --- line start y-coordinate
- <DW> --- line end x-coordinate
- <DW> --- line end y-coordinate
- <DB> --- line color
- <DB> --- line style
-
- circle record format:
- ---------------------
-
- <DB> --- code byte 001h - indicates that this is a circle record.
- <DW> --- circle center x-coordinate
- <DW> --- circle center y-coordinate
- <DW> --- circle variable a
- <DW> --- circle variable b
- <DW> --- dcx max clip value
- <DW> --- dcy max clip value
- <DW> --- dcx min clip value
- <DW> --- dcy min clip value
- <DB> --- circle color
-
- shape record format:
- --------------------
-
- <DB> --- code byte 002h - indicates that this is a shape record.
- <DW> --- shape x-coordinate
- <DW> --- shape y-coordinate
- <DW> --- shape number
- <DB> --- shape color
-
- region fill record format:
- --------------------------
-
- <DB> --- code byte 003h - indicates that this is a region fill record.
- <DW> --- fill seed x-coordinate
- <DW> --- fill seed y-coordinate
- <DB> --- seed color
-
- text record format:
- -------------------
-
- <DB> --- code byte 004h - indicates that this is a text record.
- <DW> --- x-coordinate of upper left bit of string start
- <DW> --- y-coordinate of upper left bit of string start
- <DW> --- count of actual characters in the string
- <DW> --- page number of text string (0) or (1-5)
- <DB> --- text color
- <DB> --- text character ....... until count is reached!
-
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
-
- EXPLANATION OF THE FILE FORMAT FOR A USER SHAPE FILE
-
-
- The first three bytes of the file must be ASCII letters <TPE>. The
- next byte is an 8 bit integer that describes how many new additional
- shapes are contained in the file. Next follows bytes describing the
- bit pattern of the shape. Shapes are 16 bits wide by (9) lines. Thus
- - each shape will be represented by 18 bytes. The number of shapes
- loaded is limited during the file read. If you think you can specify
- 300 different shapes - WRONG! - you are limited to 50 total! Default
- plus user. There is a file included in the package called <USER.SHP>
- use DEBUG or something like that to examine its contents. I was going
- to write a shape editing package similar to windows icon editors but
- right now I do not have the time!
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
-
- A FEW TIPS AND HINTS FOR DRAWING IMAGES
-
-
- 1. Even at 640 X 480 VGA resolution images can become cluttered quickly!
- Make images of the less complicated plates at first. Even then - you
- might have to use a little license and even leave something out to make
- them look good. The coding in the editor is open ended so I might try
- for increased resolution graphics modes in some future version.
-
- 2. Remember that the region fill routine is only capable of filling
- (black) colored areas. A great example of what can happen is my stellar
- example of the San Jose Airport diagram - although it's not complete -
- I decided to include it as a perfect example of what not to do. Notice
- that I filled (green) then drew a building outline in (yellow) on the
- left side and could not fill it with (yellow). Plan your fills carefully.
- Another hint - DO NOT add text or shapes before you fill regions. If you
- do - you will end up dropping RF seeds everywhere to get solid colors
- where you want them. I included the fill routine primarily for approach
- plates and airport diagrams.
-
- 3. Use the subdued fill colors for land areas and water. This makes the
- brighter colors for course lines and text really stand out!
-
- 4. To draw a runway - use the line cascade feature. First draw a line
- representing one side of the runway. Shift the dot cursor in X-Y to the
- opposite side at the same end and press the "e" key. Remember how many
- pixels you shifted in x and y. Now move the dot cursor back to the
- start point and then shift it the same number of pixels in x-y as you
- did at the bottom and press the "e" key again. You get two nice parallel
- lines. Then just connect the last two line ends.
-
- 5. As you construct images - use a plastic triangle and ruler to get
- better orientation of angles and lines on the display. I have found
- a ruler scaled in millimeters to be particularly useful. In the Terminal
- Procedures Publication an approach plate diagram box is usually 120 X
- 120 MM. In this area on the display x varys from 1 to 638 and y varys
- from 20 to 465. So we arrive at scaling factors of (5.32) pixels per MM
- in (X) and (3.72) pixels per MM in (Y). I use a small programmable
- calculator for quick conversions.
-
- 6. Enter minimums text in the lower section of an approach plate first!
- Draw the separation lines afterward. Remember that the text cursor
- movement is jumpy and limited by pane and border boundary lines.
- Sometimes there are areas where you can't get the cursor to!
-
- 7. When you enter text near the right side of the image. Position the
- cursor next to the border and move it towards the left using the arrow
- key and count the message backward including spaces. Then type the
- text towards the right. This way everything will fit with no surprises.
- REMEMBER: No carriage return key is used.
-
-
- -----------------------------------------------------------------------------
- -----------------------------------------------------------------------------
-
-
- NOTES:
-
- The program uses graphics mode 012H ( 640 x 480 VGA 16 colors )
- exclusively. I'm not really sure how much video memory is required
- to run this program. Certainly more than 64K. My apologies for not
- knowing this info.
-
- I have had a report of a problem with an ATI VGA WONDER display
- card when running a program using techniques that this program
- uses! I have no idea why! If you should sucessfully run this
- editor and display module on this display adaptor please let me
- know and thanks!
-
- I have tested the editor on every display adaptor I have access
- to. It has run okay on the following:
-
- DIAMOND SPEEDSTAR -
- PARADISE VGA PLUS 16 -
- VIDEO-7 1024i/512K -
- NORTHGATE VGA -
- 3 OTHER ANONYMOUS DISPLAY ADAPTORS -
-
- My apologys if this does not run on your adaptor - I programmed
- for a long time on a IBM CGA waiting for a "STANDARD" to emerge
- and it looks like here we go again! Just look at the number of
- configuration files that come with GIF viewers to see what I mean!
-
- These programs are distributed under the NO WARE concept. I'll let
- you know when I figure out what that means! In any event do not
- hesitate to distribute them - no strings attached! Have fun. Enjoy
- flying! I expect to see some really crazy approaches and departures
- from all this - also a few things I haven't even anticipated! Your
- comments - observations and ideas are always welcome. I am about
- to embark on my "DAY" job in the merchant marine for about the next
- 4 months - so if any major problems develop with the software -
- please be patient. The "BOX" is going with me on the ship and rest
- assurred I will be working on version 2.0 during my time off.
-
-
- JIM DUKAT
- 74040,1573
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