CBaseRenderer is the base renderer class for writing renderers. This class handles a single input pin, all state changes, and synchronization.
Protected Data Members
Name | Description |
m_bRepaintStatus | Flag to determine if an EC_REPAINT message can be signaled. |
m_pPosition | CRendererPosPassThru object for passing positioning data upstream. |
m_RenderEvent | Used to signal timer events. |
m_ThreadSignal | Event signaled to release the source filter thread. |
m_evComplete | Event signaled when the pause state is complete. |
m_bAbort | Stop rendering data. |
m_bStreaming | Indicator for whether the filter graph is currently streaming. |
m_dwAdvise | Timer advise token returned by the clock. |
m_pMediaSample | Current media sample about to be, or being rendered. |
m_bEOS | Indicator for whether there are more samples in the stream. |
m_bEOSDelivered | Indicator for whether an EC_COMPLETE event has been delivered. |
m_pInputPin | Renderer input pin object. |
m_InterfaceLock | Critical section for interfaces. |
m_RendererLock | Controller for access to current media sample. |
m_pQSink | Quality control sink. |
m_SignalTime | Amount of time that must elapse before CBaseRenderer returns EC_COMPLETE. |
m_EndOfStreamTimer | Time that specifies the end of the stream. |
Member Functions
Name | Description |
Active | Called when the state is switched to paused or running. Override to add functionality. |
CBaseRenderer | Constructs a CBaseRenderer object. |
CheckReady | Determines if the event is set. |
DisplayRendererState | Displays the status of the video renderer. This function is available only in debug mode. |
GetRealState | Retrieves the actual state of the renderer. |
GetRenderEvent | Retrieves the event to render. |
IsEndOfStream | Determines if the end of the stream has been reached. |
IsEndOfStreamDelivered | Determines if the end of the stream has been delivered to the filter graph manager. |
IsStreaming | Determines if the filter is currently rendering data. |
NotifyEndOfStream | Sends an EC_COMPLETE event to the filter graph manager. |
NotReady | Forces the m_evComplete event into a nonsignaled state. |
Ready | Puts the m_evComplete event into a signaled state. |
ResetEndOfStreamTimer | Sets the end of stream timer to zero. |
ScheduleSample | Sets up an advise link with the clock. |
SendNotifyWindow | Passes the notification window handle to the upstream filter. |
SendRepaint | Conditionally signals an EC_REPAINT message to the filter graph. |
SetAbortSignal | Sets the abort signal flag. |
SetRepaintStatus | Resets the repaint status flag. |
SignalTimerFired | Resets the current advise time to zero after a timer fires. |
TimerCallback | Checks if it is time to signal the end of the current data stream. |
Overridable Member Functions
Name | Description |
BeginFlush | Signals the start of flushing on the input pin. |
BreakConnect | Breaks the input pin connection and resets the end-of-stream flags. |
CancelNotification | Cancels any currently scheduled notification with the clock. |
CheckMediaType | Determines if the renderer will accept a given media type. |
ClearPendingSample | Called to release the pending sample after it has been rendered. |
CompleteConnect | Called as part of the connection protocol. Override to add functionality. |
CompleteStateChange | Ensures that a sample is waiting before allowing a pause. |
DoRenderSample | Called when a sample is ready to render. |
GetCurrentSample | Retrieves the current sample waiting at the video renderer. |
GetPin | Returns a CBasePin object to the renderer. |
GetPinCount | Returns the number of input pins supported. |
EndFlush | Called when the input pin receives an end-flush notification. |
EndOfStream | Called when the input pin receives an end-of-stream notification. |
GetMediaPositionInterface | Retrieves IMediaPosition and IMediaSeeking interfaces for the video renderer. |
GetSampleTimes | Retrieves sample time information for this sample. |
HaveCurrentSample | Determines if a sample is waiting at the renderer. |
Inactive | Called when going into a stopped state. Override to add functionality. |
NonDelegatingQueryInterface | Returns an interface and increments the reference count. |
OnReceiveFirstSample | Provides derived classes with an opportunity to render static data. |
OnRenderEnd | Notifies the derived class that a sample has just finished rendering. |
OnRenderStart | Notifies the derived class that a sample is about to be rendered. |
OnStartStreaming | Notifies the derived class that rendering has started. |
OnStopStreaming | Notifies the derived class that rendering has stopped. |
OnWaitEnd | Notifies the derived class that a wait for a rendering time has just ended. |
OnWaitStart | Notifies the derived class that a wait for a rendering time is about to start. |
Pause | Tells the renderer to transition to the new (paused) state. |
PrepareReceive | Called to schedule a clock time when the renderer receives a sample. |
PrepareRender | Allows derived classes to set themselves just before a sample is rendered. |
Receive | Called by the source filter when a sample is available to render. |
Render | Asks the derived class to render the sample. |
ResetEndOfStream | Resets the end-of-stream flag. |
Run | Transitions the renderer to State_Running if it is not already in this state. |
SendEndOfStream | Sets the end-of-stream flag. |
SetMediaType | Informs the derived class of the selected media type. |
ShouldDrawSampleNow | Determines if the sample should be drawn between the start and stop times given. |
SourceThreadCanWait | Sets or resets the thread event. |
StartStreaming | Called to schedule any pending sample with the clock, and to display any timing information. |
Stop | Tells the renderer to transition to the new (stopped) state. |
StopStreaming | Sets an internal flag to indicate not to schedule arrival of any more samples. |
WaitForRenderTime | Waits for either the time to arrive or for rendering to be stopped. |
Implemented IMediaFilter Methods
Name | Description |
GetState | Determines the state of the renderer. |
Implemented IBaseFilter Methods
Name | Description |
FindPin | Retrieves a pointer to the pin with the specified identifier. (There is only one pin.) |
Helper Function
Name | Description |
WaitForReceiveToComplete | Waits for the CBaseRenderer::Receive method to complete. |
Called when the state is switched to paused or running.
virtual HRESULT Active(void);
Returns an HRESULT value. Returns NOERROR by default.
This member function does nothing by default. Derived classes can optionally override this member function to add functionality.
Informs the renderer that flushing has started.
virtual HRESULT BeginFlush(void);
Returns an HRESULT value.
This member function is called by CRendererInputPin::BeginFlush when informed of a flush from the upstream filter. It releases the source thread and signals the start of flushing on the input pin. Any samples received by the renderer when it is in a flushing state will be rejected.
Called when a connection is broken.
virtual HRESULT BreakConnect(void);
Returns an HRESULT value.
This member function resets the end-of-stream flag and checks for a valid connection, or that the filter is in a stopped state. Override to customize.
Cancels any currently scheduled notification.
virtual HRESULT CancelNotification(void);
Returns an HRESULT value.
This member function is called when the renderer is told to stop streaming. If there is no timer link outstanding, calling this member function does nothing; otherwise, this function stops the advise link and resets the render event. The normal process when running is to receive a sample, wait until it is time to render it and then render it. The clock is given an event to signal when the desired time arrives.
Constructs a CBaseRenderer object.
CBaseRenderer(
REFCLSID RenderClass,
TCHAR *pName,
LPUNKNOWN pUnk,
HRESULT *phr
);
No return value.
Determines if the renderer will accept a given media type.
virtual HRESULT CheckMediaType(
const CMediaType * pmt
) PURE;
Returns an HRESULT value.
This member function must be overridden and implemented, typically to return the media type of the display. It is called from the CRendererInputPin::CheckMediaType member function during the connection process.
Determines if the renderer is ready to process the next sample.
BOOL CheckReady(void);
Returns TRUE if the m_evComplete event is currently set, but does not block.
This member function calls the CAMEvent::Check member function. This is mainly used in transitioning to paused states. When a renderer is paused, it should not complete the state change until it has received some data. So although the call to IMediaFilter::Pause completes immediately, if the application calls IMediaFilter::GetState it will return VFW_S_STATE_INTERMEDIATE. When a sample arrives at the renderer, the event that is initially reset during the pause call will be signaled. At this point, an application calling IMediaFilter::GetState will return NOERROR. This process allows an application to pause a filter graph and then wait until data is actually queued and ready to be rendered.
Called to clear the pending sample when in a stopped or inactivated state.
virtual HRESULT ClearPendingSample(void);
Returns an HRESULT value.
This member function releases the IMediaSample interface. This allows the allocator to reuse it and allocate it to the upstream filter again. If the state is being changed to inactive, IMemAllocator::GetBuffer will return an error. This function also resets the current media sample to NULL to indicate that no data is now available.
Called as part of the connection protocol.
virtual HRESULT CompleteConnect(
IPin *pReceivePin
);
Returns an HRESULT value (NOERROR by default).
This member function calls the SetRepaintStatus member function to set the m_bRepaintStatus data member to TRUE so that EC_REPAINT notifications can be sent in the future. (To prevent unnecessary EC_REPAINT notifications from being sent, m_bRepaintStatus is set to FALSE when an end-of-stream notification arrives.)
Ensures that a sample is waiting before allowing a pause.
virtual HRESULT CompleteStateChange(
FILTER_STATE OldState
);
Returns S_OK if the filter can be paused; otherwise, returns S_FALSE.
This member function is called from the CBaseRenderer::Pause member function. If the filter is being paused and there is no sample waiting, the transition is not completed and the function returns S_FALSE until the first sample arrives. However, if the m_bAbort flag has been set, all samples are rejected so there is no point waiting for one. If a sample is available, this member function returns NOERROR.
Displays the status of the video renderer. This function is available only in debug mode.
void CBaseRenderer::DisplayRendererState( );
No return value.
Use this function to monitor the activity of the video renderer. The following is a sample output of this function.
Timed out in WaitForRenderTime Signal sanity check 0 Filter state 1 Abort flag 0 Streaming flag 0 Clock advise link 0 Current media sample 0 EOS signalled 0 EOS delivered 0 Repaint status 1 End of stream timer 0 Deliver time 0x000000000 Flushing sanity check 0 Last run time 0x000000000 Clock time 0x22C2CD23430 Time difference 238875379ms
Called when a sample is ready to render.
virtual HRESULT DoRenderSample(
IMediaSample *pMediaSample
) PURE;
Returns an HRESULT value.
This member function must be overridden in the derived class. It is called by CBaseRenderer::Render.
The derived class should render the object at this time. For example, the sample video renderer (SAMPVID) calls its drawing object (a CDrawImage object):
// Have the drawing object render the current image HRESULT CVideoRenderer::DoRenderSample(IMediaSample *pMediaSample) { return m_DrawImage.DrawImage(pMediaSample); }
Called when the input pin receives an end-flush notification.
virtual HRESULT EndFlush(void);
Returns an HRESULT value.
This member function is called from the CRendererInputPin::EndFlush member function. It calls CBaseRenderer::SourceThreadCanWait with a TRUE value to allow the upstream filter's thread to wait in CBaseRenderer::Receive again.
Called when the input pin receives an end-of-stream notification.
HRESULT EndOfStream(void);
Returns an HRESULT value.
If all received samples have been rendered, this member function notifies EC_COMPLETE. If samples have been received and not yet rendered, this function sets m_bEOS and checks for it on completing samples. If the filter is waiting to be paused, this function completes the transition to paused state by setting the state event.
Retrieves a pointer to the pin with the specified identifier.
HRESULT FindPin(
LPCWSTR Id,
IPin **ppPin
);
Returns NOERROR if successful; otherwise, returns VFW_E_NOT_FOUND.
This member function implements the IBaseFilter::FindPin method. It assumes that the default pin name is "In" and checks for this. If the pin is found, its reference count is incremented. The ppPin parameter is set to NULL if the identifier cannot be matched.
Retrieves the current sample waiting at the video renderer, or NULL if there is not one.
virtual IMediaSample *GetCurrentSample(void);
Returns a pointer to the sample.
The reference count for the sample is incremented before returning. This is so that if the sample comes due for rendering, it is not added back to the allocator free list until the caller of this member function releases it.
Retrieves IMediaPosition and IMediaSeeking interfaces for the video renderer.
virtual HRESULT GetMediaPositionInterface(
REFIID riid,
void **ppv
);
Returns an HRESULT value.
A CRendererPosPassThru helper object is created dynamically when this is called to support passing the IMediaPosition or IMediaSeeking interface calls from the filter graph manager to the upstream filter.
Returns a CBasePin object on the renderer.
virtual CBasePin *GetPin(
int n
);
Returns a pointer to the pin specified by the n parameter.
This member function overrides CBaseFilter::GetPin. Only one pin is supported on the renderer; it is numbered zero. A call to this member function with n equal to zero will result in an input pin of type CRendererInputPin being returned. It will be created if it does not yet exist.
Retrieves the number of input pins supported.
virtual int GetPinCount(void);
The default implementation returns one, since only one pin is supported. Override to support more than one pin. Because the base renderer class is specifically designed for single-pin operation, considerably more of the base class functionality would have to be changed to make a multipin renderer. Future versions of the SDK might provide this functionality.
This member function overrides CBaseFilter::GetPinCount.
Retrieves the actual state of the renderer.
FILTER_STATE GetRealState(void);
Returns m_State, the state flag for the renderer.
This member function provides an internal way of getting the real state. Calling through the IBaseFilter interface to get the state would require the main filter critical section to be taken; this internal method does not do this.
Retrieves the event to render.
CAMEvent *GetRenderEvent(void);
Returns the value of m_RenderEvent.
Retrieves sample time information for this sample.
virtual HRESULT GetSampleTimes(
IMediaSample *pMediaSample,
REFERENCE_TIME *pStartTime,
REFERENCE_TIME *pEndTime
);
Returns S_FALSE if the sample should be scheduled according to the times specified in the sample; returns S_OK to indicate that the sample should be rendered immediately.
Note that the sample times are passed in by reference, not value.
Determines the state of the renderer.
HRESULT GetState(
DWORD dwMilliSecsTimeout,
FILTER_STATE * State
);
Returns an HRESULT value. Returns VFW_S_STATE_INTERMEDIATE if paused and waiting for a sample; otherwise, returns NOERROR.
This member function overrides the CBaseFilter::GetState member function. It returns the value of m_State. Because the renderer does not complete the full transition to the paused state until it has a sample to render, if the state is requested while it is waiting for a sample, it will return VFW_S_STATE_INTERMEDIATE along with the state.
Determines if a sample is waiting at the renderer.
virtual BOOL HaveCurrentSample(void);
Returns TRUE if a sample is ready to be rendered, or FALSE if no data is available.
Called when going into a stopped state.
virtual HRESULT Inactive(void);
Returns NOERROR by default; overriding member function should return a valid HRESULT value.
This member function is a placeholder that derived classes can optionally override to add functionality when the filter is stopped.
Determines if the end of the stream has been reached.
BOOL IsEndOfStream(void);
Returns TRUE if the stream's end has been reached, or FALSE if it hasn't.
The default implementation returns m_bEOS.
Determines if the end of the stream has been delivered to the filter graph manager.
BOOL IsEndOfStreamDelivered(void);
Returns TRUE if the stream's end has been delivered, or FALSE if it hasn't.
The default implementation returns m_bEOSDelivered. This is used by the base renderer class so that only one EC_COMPLETE message is sent to the filter graph manager each time it is run, regardless of the number of times EndOfStream is called.
Determines if the filter is streaming data.
BOOL IsStreaming(void);
Returns TRUE if the renderer is rendering, or FALSE if it isn't.
The default implementation returns m_bStreaming. In the base renderer class, "streaming" and "rendering" are used in the same context as "running".
Retrieves an interface and increments the reference count.
HRESULT NonDelegatingQueryInterface(
REFIID riid,
void ** ppv
);
Returns a pointer to the interface.
This member function overrides CBaseFilter::NonDelegatingQueryInterface. It exposes the IMediaPosition and IMediaSeeking interfaces and then calls CBaseFilter::NonDelegatingQueryInterface for interfaces implemented in the base classes.
Forces the m_evComplete event into a nonsignaled state.
void NotReady(void);
No return value.
This member function calls the CAMEvent::Reset member function of the m_evComplete event object.
Sends an EC_COMPLETE event to the filter graph manager.
void NotifyEndOfStream(void);
No return value.
Provides derived classes with an opportunity to render static data.
virtual void OnReceiveFirstSample(
IMediaSample *pMediaSample
);
No return value.
This member function is unimplemented. It is primarily used by video renderers. When they receive their first sample while paused, they typically draw the frame as a poster image. This virtual method is called by the base classes when the first sample arrives.
Notifies the derived class that rendering has finished.
virtual void OnRenderEnd(
IMediaSample *pMediaSample
);
No return value.
This member function is available for quality management and performance measuring. It is called immediately after the sample is rendered.
Quality management implementations typically need to know how long it takes the renderer to render the data.
Notifies the derived class that rendering is about to start.
virtual void OnRenderStart(
IMediaSample *pMediaSample
);
No return value.
This member function is available for quality management and performance measuring. It is called immediately before the sample is rendered.
Quality management implementations typically need to know how long it takes the renderer to render the data.
Notifies the derived class that streaming has started.
virtual HRESULT OnStartStreaming(void);
Returns NOERROR in the default implementation.
This member function is called from CBaseRenderer::StartStreaming. Override this in your derived class to provide special handling when streaming starts.
Notifies the derived class that streaming has stopped.
virtual HRESULT OnStopStreaming(void);
Returns NOERROR in the default implementation.
This member function is called from CBaseRenderer::StopStreaming. Override this in your derived class to provide special handling when streaming stops.
Notifies the derived class that a wait for a rendering time has just ended.
virtual void OnWaitEnd(void);
No return value.
This member function is available for quality control and is called from CBaseRenderer::WaitForRenderTime just after waiting for the presentation time for a sample. Override this member function to obtain performance measurements in a derived class.
Notifies the derived class that a wait for a rendering time is about to start.
virtual void OnWaitStart(void);
No return value.
This member function is available for quality control and is called from CBaseRenderer::WaitForRenderTime just before waiting for the presentation time for a sample. Override this member function to obtain performance measurements in a derived class.
Changes the renderer to State_Paused if it isn't already.
HRESULT Pause(void);
Returns an HRESULT value.
The following steps comprise a pause operation.
If the member function succeeds, DirectShow sets the filter's m_State member variable to State_Paused. If the renderer is in the State_Stopped state, DirectShow calls the CBasePin::Active member function for each of the renderer's connected pins.
This member function overrides CBaseFilter::Pause.
Ensures that a sample can be rendered.
virtual HRESULT PrepareReceive(
IMediaSample *pMediaSample
);
Returns NOERROR if successful, VFW_E_SAMPLE_REJECTED if the delivered sample is later than the sample's timestamp, or E_UNEXPECTED if a renderable sample is already available.
This member function is called when the upstream filter delivers a sample. If the upstream filter is running (streaming), the sample is scheduled with the reference clock. If the upstream filter is not streaming, a sample in paused mode has been received, so any state transition can be completed. On leaving this function, everything will be unlocked so an application thread can get in and change the state to stopped. In this case, it will also signal the thread event so that the wait call is stopped.
This function is typically called from the IMemInputPin::Receive method on the renderer's input pin. Although PrepareReceive returns VFW_E_SAMPLE_REJECTED if the sample was delivered too late to be useful, the IMemInputPin::Receive method should not pass the VFW_E_SAMPLE_REJECTED error on to the upstream filter in this case. Instead, IMemInputPin::Receive should return NOERROR, because no error occurred.
Provides an opportunity for the derived class to prepare itself for rendering a sample.
virtual void PrepareRender(void);
No return value.
This member function is called from CBaseRenderer::Receive before rendering each frame. A derived class can take this opportunity to prepare itself for rendering. For example, a video renderer might realize its palette. This is not implemented in the base class.
Puts the m_evComplete event into a signaled state.
void Ready(void);
No return value.
This member function calls the m_evComplete CAMEvent object's Set member function.
Called by the upstream filter when a sample is available to render.
virtual HRESULT Receive(
IMediaSample *pMediaSample
);
Returns an HRESULT value.
This member function sets an advise link with the clock, waits for the time to arrive, and then renders the data by calling the pure virtual DoRenderSample member function that the derived class will have overridden. After rendering the sample, the end of stream can also be signaled if it was the last one sent before EndOfStream was called.
Asks the derived class to render the sample.
virtual HRESULT Render(
IMediaSample *pMediaSample
);
Returns an HRESULT value.
This member function is called when the derived class should render the sample. The action taken is dependent on the nature of the renderer; a video renderer will typically draw the image in a window. This class calls the pure virtual DoRenderSample to be implemented by the derived class.
Resets the end-of-stream flag.
virtual HRESULT ResetEndOfStream(void);
Returns an HRESULT value.
This member function is typically called when changing to stopped states. A renderer must keep track of when it gets told that no more data is going to arrive (this is done when the sourcing filter calls IPin::EndOfStream). At this point the renderer finishes rendering any data it has and then sends an EC_COMPLETE event to the filter graph manager.
However, when the filter is stopped, the whole state is cleared. When the filter is subsequently run, the source filter will signal the end of stream again if it has no data to send. In this case, the renderer should signal another EC_COMPLETE event to the filter graph manager. This member function resets the state so that when next requested it will send an EC_COMPLETE event.
If the end-of-stream timer is nonzero, this function sets it to zero.
void ResetEndOfStreamTimer(void);
No return value.
Transitions the renderer to State_Running if it is not in this state already.
HRESULT Run(void);
Returns an HRESULT value.
If the renderer is in the State_Stopped state, the CBaseRenderer::Pause member function is called first to transition the renderer to the State_Paused state, which has the effect of activating any of the filter's connected pins. If this member function succeeds, the renderer's m_State member variable is set to State_Running.
This member function overrides CBaseFilter::Run.
Schedules the sample for rendering.
virtual BOOL ScheduleSample(
IMediaSample *pMediaSample
);
No return value.
One of the main purposes of the renderer base class is to manage the timing and synchronization of the samples it is sent; that is, the timely presentation of data. It also must look after quality management, which might involve dropping samples or rendering them earlier than indicated in the time stamps on the sample. This method and its overrides in derived classes manage the setting up of advise links with the clock, so that the samples can be rendered at the appropriate time.
Signals an EC_COMPLETE event to the filter graph manager.
virtual HRESULT SendEndOfStream(void);
Returns an HRESULT value.
When the renderer receives an end-of-stream notification, it will finish rendering any data it currently has and then send an EC_COMPLETE event to the filter graph manager.
Passes the notification window handle to the upstream filter.
void SendNotifyWindow(
IPin *pPin,
HWND hwnd
);
No return value.
If the output pin of the upstream filter supports the IMediaEventSink interface, this member function sends it the EC_NOTIFY_WINDOW event code with the window handle in hwnd.
Signals an EC_REPAINT message to the filter graph.
void SendRepaint(void);
No return value.
This should be used with some care. EC_REPAINT events are processed by the filter graph manager by setting the current position to the same position that the graph is currently in. This has the effect of sending the same data through the graph again, which is an expensive operation. Video renderers are the main users of this event, because they sometimes need the same image sent again to refresh the display.
Sets the m_bAbort abort signal flag.
void SetAbortSignal(
BOOL bAbort
);
Returns an HRESULT value.
Informs the derived class of the selected media type.
virtual HRESULT SetMediaType(
const CMediaType *pmt
);
Returns NOERROR by default; the overriding member function should return a valid HRESULT value.
This member function is called by the CRendererInputPin::SetMediaType member function and has no implementation in this class. Derived classes can optionally override to add functionality.
Resets the m_bRepaintStatus flag when EC_REPAINT has been signaled to the filter graph.
void SetRepaintStatus(
BOOL bRepaint
);
No return value.
The m_bRepaintStatus flag ensures that the filter graph is not flooded with redundant calls. Once one EC_REPAINT message has been sent, no more will be sent until the renderer receives some data.
Determines if the sample should be drawn between the start and stop times given.
virtual HRESULT ShouldDrawSampleNow(
IMediaSample *pMediaSample,
REFERENCE_TIME *pStartTime,
REFERENCE_TIME *pEndTime
);
Returns S_FALSE by default. The overriding member function can return S_OK to indicate that the sample should be drawn immediately instead of waiting for its scheduled time.
This member function is used by the derived video renderer class for quality management.
Resets the current advise time to zero after a timer fires.
virtual void SignalTimerFired(void);
No return value.
Sets or resets the thread event.
virtual HRESULT SourceThreadCanWait(
BOOL bCanWait
);
Returns an HRESULT value.
In some states, such as paused or running, it is expected that the upstream filter's thread will be blocked in the call to the renderer's input pin Receive method. In other cases, such as when the renderer is stopped, the upstream filter should not be required to wait. This member function represents a manual reset event that sets this TRUE to wait, or FALSE to keep the thread from waiting.
Called to schedule any pending sample with the clock, and to display timing information.
virtual HRESULT StartStreaming(void);
Returns an HRESULT value.
If no sample is available but an end-of-stream flag is queued, this member function sends an EC_COMPLETE message to the filter graph manager. If a sample is available, the EC_COMPLETE message will not be sent until it has been rendered.
Transitions the renderer to State_Stopped if it is not in this state already.
HRESULT Stop(void);
Returns an HRESULT value.
If the renderer is not in the State_Stopped state, the CRendererInputPin::Inactive member function is called for each of the renderer's connected pins. If this member function succeeds, the filter's m_State member variable is set to State_Stopped.
This member function overrides CBaseFilter::Stop.
Sets the internal flag to indicate not to schedule arrival of any more samples.
virtual HRESULT StopStreaming(void);
Returns an HRESULT value.
Call this member function when streaming stops. The state change methods in the filter implementation take care of canceling any clock advise link that has been set up and clearing any pending sample.
Checks if it is time to signal the end of the current data stream.
void TimerCallback(void);
No return value.
If the m_EndOfStreamTimer data member is nonzero, this function sets it to zero and calls CBaseRenderer::SendEndOfStream to signal the end of the current data stream.
Waits for the CBaseRenderer::Receive method to complete.
void WaitForReceiveToComplete( );
No return value.
Use this method when you wish to avoid deadlock which occurs when CBaseRenderer::Stop is called and the CBaseRenderer::Receive hasn't completed.
Waits for either the due time for the current sample to arrive or for rendering to be stopped.
virtual HRESULT WaitForRenderTime(void);
Returns an HRESULT value.
The member function is virtual because derived classes might have more events that they also want to wait on, which might interrupt the waiting process. The base class has two events: m_RenderEvent and m_ThreadSignal. The former is signaled by the clock when the sample is due for rendering. The latter is signaled by the filter when it should give up waiting and abort (making the assumption that the filter was stopped).
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