Working with Mesh Sub-Objects

This topic describes how to work with sub-object selections when you are editing an Editable Mesh.

See also

Selecting and Transforming

In selecting and transforming sub-object geometry, you use standard techniques:

Once youÆve made a sub-object selection, you can use the SPACEBAR to lock the selection while youÆre working with it.

Using Sub-Object Selection

With either an editable mesh (or Edit Mesh modifier) or a Mesh Select modifier, you can store three separate sub-object selections: one for each selection level (vertex, face, and edge). These selection sets are saved with the file. With sub-object selections, you have these options:

Cloning Sub-Object Geometry

Using SHIFT-transform with a selection of vertices or faces displays the Clone Part Of Mesh dialog. This lets you determine whether you want to "Clone To Object" or "Clone To Element." Click the desired option, optionally giving the cloned object a new name, then click OK.

Animating Sub-Object Geometry

When you work with an editable mesh, you can directly transform and animate a sub-object selection. In effect, the selection works like any other object.