Lathe Modifier

Select a shape. > Modify panel > Modifier List > Patch/Spline Editing > Lathe

Select a shape. > Modifiers menu > Patch/Spline Editing > Lath

Lathe creates a 3D object by rotating a shape about an axis.

Object resulting from 360-degree lathe

Interface

Modifier Stack

Axis: At this sub-object level, you can transform and animate the axis of revolution.

For more information on the stack display, see Modifier Stack.

Parameters rollout

Degrees: Determines the number of degrees that the object is spun around the axis of revolution (0 to 360, default=360). You can set keyframes for Degrees to animate the circular growth of a lathed object. The Lathe axis auto-sizes itself to the height of the shape being lathed.

Object resulting from 270-degree lathe

Weld Core: Simplifies the mesh by welding together vertices that lie on the axis of revolution. Keep it turned off if you intend to create morph targets.

Flip Normals: Depending on the direction of the vertices on your shape, and the direction of rotation, the lathed object might be inside out. Toggle the Flip Normals check box to fix this.

Segments: Determines how many interpolated segments are created in the surface between the start and endpoint. This parameter is also animatable. Default=16

Capping group

Controls whether or not caps are created for the interior of the lathed object if Degrees is set to less than 360.

Cap Start: Caps the start of the lathed object with Degrees set to less than 360 and a closed shape.

Cap End: Caps the end of the lathed object with Degrees set to less than 360 and a closed shape.

Morph: Arranges cap faces in a predictable, repeatable pattern necessary for creating morph targets. Use morph capping primarily if you are lathing multiple morph targets.

Grid: Arranges cap faces in a square grid trimmed at the shape boundaries. This method produces a surface of evenly sized faces that can easily be deformed by other modifiers.

Direction group

Sets up the direction of the axis of revolution, relative to the pivot point of the object.

X/Y/Z: Set the direction of the axis of revolution relative to the pivot point of the object.

Align group

Min/Center/Max: Align the axis of revolution to the minimum, center, or maximum extents of the shape.

Output group

Patch: Produces an object that you can collapse to a patch object (see the Edit Modifier Stack section in Modifier Stack).

Mesh: Produces an object that you can collapse to a mesh object (see the Edit Modifier Stack section in Modifier Stack).

Generate Mapping Coordinates: Applies mapping coordinates to the lathed object. When Degrees is less than 360, and Generate Mapping Coordinates is turned on, additional mapping coordinates are applied to the end caps, placing a 1 x 1 tile on each cap.

Generate Material IDs: Assigns different material IDs to the sides and the caps of the lathed object. Specifically, the sides receive ID 3, and the caps (when Degrees is less than 360 and the lathed shape is closed) receive IDs 1 and 2.

Use Shape IDs: Uses the material ID values assigned to segments in the spline you lathed. Use Shape IDs is available only when Generate Material IDs is turned on.

Smooth: Applies smoothing to the extruded shape.