Animation Constraints

Animation constraints are used to help automate the animation process. They can be used to control an objectÆs position, rotation, or scale through a binding relationship with another object.

A constraint requires one object and at least one target object. The target imposes specific limits on the constrained object.

For example, if you want to quickly animate an airplane flying a predefined path, you could use a path constraint to restrict the airplaneÆs motion to a spline path.

The constraintÆs binding relationship with its targets can be animated on or off over a period of time.

Common uses for constraints:

There are seven types of constraints:

Using Constraints with Bones

Constraints can be applied to bones as long as an IK controller is not controlling the bones. If the bones have an assigned IK controller, you can only constrain the root of the hierarchy or chain.