![](../../../../../www.dynamic-realities.com/images/Discript2.gif)
Many large
Computer Graphics companies use a RenderMan
renderer as their main render engine. The reason
for this is that the RenderMan Interface has one
feature which makes it infinitely more flexible
than any other renderer: the ability to use
programmable shaders. Many commercial 3D packages
have hard-coded their illumination model deep
inside the renderer,and as a result, many of the
pictures generated by such a renderer will have a
"recognizable signature".
By leaving the renderer architecture open, NewTek
has enabled us to offer you alternative
illumination models from those offered by the
base program, Allowing you to create a wider
variety of effects. But that is not all, you can
also create many procedural textures which would
otherwise be difficult to generate, while taking
advantage of LightWave's built-in features such
as raytracing.
Currently
available for DEC Alpha and Intel
platforms.
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