Finally, a particle system for the serious animator...
You've seen this LightWave plug-in used in places you wouldn't dream of. In The Titanic mini-series it was used to create the wake of the Titanic. In Courage Under Fire it was used for smoke trails on the jets. And let's not forget Babylon 5 and Star Trek-Voyager. Yes! All those spectacular explosions were done using Particle Storm. Particle Storm has become an essential part of any animator's toolbox.

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Currently available for DEC Alpha and Intel platforms.

  • "Plugs-in" to LightWave 3D for greatest convenience.
  • Allows real-time interactive previewing of particle effects while changing controller parameters.
  • Multiple Fountain types allows you to emit particles from spherical or rectangular volumes with varying birth rates, initial velocities, and dispersion.
  • Particles can die based on age, collision, or speed.
  • Wind can affect particles and a chaotic turbulence can be specified that changes over time and distance.
  • Particles can be set to change colors and transparancy automatically based on age, speed, acceleration, collision, and death.
  • Force Fields can be created to attract or repel specified particles.
  • Particles can collide with objects in your scene. The elasticity and roughness can be specified.
  • Flocking and swarming can be specified for groups of particles.
  • Substitute objects or light sources to be exported for each particle.
  • And much more!