|
![](imp_R1.gif) |
![](../../../../../www.dynamic-realities.com/images/pst_R2A.GIF) |
Bounce!
Spring! Jump! Ouch!
Remember Newton's apple? It
didn't just land on his head. No.
it bounced, rolled, and it probably even
hurt. Do your animations have this kind
of life in them? With IMPACT! they will.
IMPACT! features full collision
detection, spring, bounce, gravity, drag
and more! Says Mark Thompson of The
Big Machine "Reliably detecting
collisions of arbitrary shapes is no
small feat, and it's one that Impact is
readily capable of." |
![](../../../../../www.dynamic-realities.com/images/pst_R2B.GIF) |
|
![](../../../../../www.dynamic-realities.com/images/pst_R3.GIF) |
![](../../../../../www.dynamic-realities.com/images/physics.GIF)
Currently
available for DEC Alpha and Intel
platforms. |
![](../../../../../www.dynamic-realities.com/images/features.GIF)
- Supports
LightWave 3D object and scene file
formats.
- Automatically
computes each object's mass, inertia, and
center of mass.
- Pinpoints
object collisions when and where they
happen.
- Choose
each object's collision shape to optimize
simulation time. Choose from sphere, box,
and arbitrary.
- Create
'Materials' by specifying density,
elasticity, and roughness.
- Key framed
objects can interact with kinematically
controlled objects.
- Key framed
objects can change to kinematically
controlled at any specified time or when
contacted by another kinematic object.
- Give your
objects life with 'Engines' such as
Gravity, Spring, and Force Field.
- Use
algorithms to set parameters of a group
of objects such as random placement,
orientation, scale, become kinematic
time, intial velocities, etc.
- And much
more!
|
|