[<<Previous Entry]
[^^Up^^]
[Next Entry>>]
[Menu]
[About The Guide]
DW RESTOREBITMAP ; Write screen memory to the screen.
Input:
ES:BX Points to the buffer in system memory
to be read. ES:[BX] contains the width of the
rectangle -1. ES:[BX+2] contains the heigth of
the rectangle -1.
CX The upper left X coordinate of the rectangle.
DX The upper left Y coordinate of the rectangle.
AL The pixel operation to use when transferring
the image into graphics memory. Write mode for
block writing.
0: Overwrite mode
1: XOR mode
2: OR mode
3: AND mode
4: Complement mode
Return:
Nothing
The RESTOREBITMAP vector is used to load screen pixels from the system
memory. The routine reads a stream of bytes from the system memory into the
rectangle defined by (SI,DI) - (CX,DX). The value in the AL register
defines the mode that is used for the write. The following table defines
the values of the available write modes:
Pixel Operation Code
Overwrite mode 0
Logical XOR 1
Logical OR 2
Logical AND 3
Complement 4
This page created by ng2html v1.05, the Norton guide to HTML conversion utility.
Written by Dave Pearson