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DW SAVEBITMAP ; Write from screen memory to system memory
Input:
ES:BX Points to the buffer in system memory
to be written. ES:[BX] contains the width of the
rectangle -1. ES:[BX+2] contains the heigth of
the rectangle -1.
CX The upper left X coordinate of the rectangle.
DX The upper left Y coordinate of the rectangle.
Return:
Nothing
The SAVEBITMAP routine is a block copy routine that copies screen pixels
from a defined rectangle as specified by (SI,DI) - (CX,DX) to the system
memory.
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