This manual page is for Mac OS X version 10.6.3

If you are running a different version of Mac OS X, view the documentation locally:

  • In Terminal, using the man(1) command

Reading manual pages

Manual pages are intended as a quick reference for people who already understand a technology.

  • For more information about the manual page format, see the manual page for manpages(5).

  • For more information about this technology, look for other documentation in the Apple Reference Library.

  • For general information about writing shell scripts, read Shell Scripting Primer.



GLDELETETEXTURES(3G)                                                                    GLDELETETEXTURES(3G)



NAME
       glDeleteTextures - delete named textures


C SPECIFICATION
       void glDeleteTextures( GLsizei n,
                              const GLuint *textures )


PARAMETERS
       n         Specifies the number of textures to be deleted.

       textures  Specifies an array of textures to be deleted.

DESCRIPTION
       glDeleteTextures  deletes n textures named by the elements of the array textures.  After a texture is
       deleted, it has no contents or dimensionality, and its  name  is  free  for  reuse  (for  example  by
       glGenTextures).   If  a  texture  that  is  currently bound is deleted, the binding reverts to 0 (the
       default texture).

       glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

NOTES
       glDeleteTextures is available only if the GL version is 1.1 or greater.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the  execution  of  glBegin
       and the corresponding execution of glEnd.

ASSOCIATED GETS
       glIsTexture

SEE ALSO
       glAreTexturesResident(3G),   glBindTexture(3G),  glCopyTexImage1D(3G),  glCopyTexImage2D(3G),  glGenTextures(3G),  glGet(3G),
       glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G)




                                                                                        GLDELETETEXTURES(3G)

Reporting Problems

The way to report a problem with this manual page depends on the type of problem:

Content errors
Report errors in the content of this documentation to the OpenGL project.
Bug reports
Report bugs in the functionality of the described tool or API through Bug Reporter.
Formatting problems
Report formatting mistakes in the online version of these pages with the feedback links below.

Did this document help you? Yes It's good, but... Not helpful...