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GLCOPYTEXIMAGE1D(3G)                                                                    GLCOPYTEXIMAGE1D(3G)



NAME
       glCopyTexImage1D - copy pixels into a 1D texture image


C SPECIFICATION
       void glCopyTexImage1D( GLenum target,
                              GLint level,
                              GLenum internalformat,
                              GLint x,
                              GLint y,
                              GLsizei width,
                              GLint border )


PARAMETERS
       target          Specifies the target texture.  Must be GL_TEXTURE_1D.

       level           Specifies  the  level-of-detail number.  Level 0 is the base image level.  Level n is
                       the nth mipmap reduction image.

       internalformat  Specifies the internal  of the texture.  Must be one of the following  symbolic  con-stants: constants:
                       stants:   GL_ALPHA,   GL_ALPHA4,  GL_ALPHA8,  GL_ALPHA12,  GL_ALPHA16,  GL_LUMINANCE,
                       GL_LUMINANCE4,  GL_LUMINANCE8,  GL_LUMINANCE12,  GL_LUMINANCE16,  GL_LUMINANCE_ALPHA,
                       GL_LUMINANCE4_ALPHA4,           GL_LUMINANCE6_ALPHA2,           GL_LUMINANCE8_ALPHA8,
                       GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,  GL_INTENSITY,
                       GL_INTENSITY4,  GL_INTENSITY8,  GL_INTENSITY12,  GL_INTENSITY16, GL_RGB, GL_R3_G3_B2,
                       GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
                       GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       x, y            Specify  the window coordinates of the left corner of the row of pixels to be copied.

       width           Specifies the width of the texture image.  Must be 0 or (2^n)  +  2*border  for  some
                       integer n.  The height of the texture image is 1.

       border          Specifies the width of the border.  Must be either 0 or 1.

DESCRIPTION
       glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER.

       The screen-aligned pixel row with left corner at (x, y) and with a length of  width+2*border  defines
       the  texture array at the mipmap level specified by level.  internalformat specifies the internal  of
       the texture array.

       The pixels in the row are processed exactly as if glCopyPixels had been called, but the process stops
       just  before  final  conversion.   At  this point all pixel component values are clamped to the range
       [0, 1] and then converted to the texture's internal  for storage in the texel array.

       Pixel ordering is such that lower x screen coordinates correspond to lower texture coordinates.

       If any of the pixels within the specified row of the current GL_READ_BUFFER are  outside  the  window
       associated  with  the  current rendering context, then the values obtained for those pixels are unde-fined. undefined.
       fined.

NOTES
       glCopyTexImage1D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       1, 2, 3, and 4 are not accepted values for internalformat.

       An image with 0 width indicates a NULL texture.

       When the GL_ARB_imaging extension is supported, the RGBA components copied from the  framebuffer  may
       be processed by the imaging pipeline.  See glTexImage1D for specific details.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the allowable values.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than log2(max), where max is the returned value
       of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_ENUM is generated if internalformat is not an allowable value.

       GL_INVALID_VALUE is generated if width is less than 0 or greater than 2 + GL_MAX_TEXTURE_SIZE, or  if
       it cannot be represented as (2^n) + 2*border for some integer value of n.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_OPERATION  is  generated  if glCopyTexImage1D is executed between the execution of glBegin
       and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
       glCopyPixels(3G),    glCopyTexImage2D(3G),    glCopyTexSubImage1D(3G),     glCopyTexSubImage2D(3G),     glPixelStore(3G),
       glPixelTransfer(3G), glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G),
       glTexParameter(3G)




                                                                                        GLCOPYTEXIMAGE1D(3G)

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