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The Adaptive Effects of Virtual Interfaces: Vestibulo-Ocular Reflex and Simulator Sickness
by Mark Draper
Appendix E: Virtual Environment Images and Target List
This appendix presents the 15 virtual images used in these experiments. Each image was a 360-degree cylindrical, full-color, QuickTime VR panaramic image (though the versions presented here are in a lower resolution JPEG format). The images can be accessed at the following internet site: http://www.vrseattle.com/vrsea.home.html. Following these images is the list of visual search targets for the Kingdome image (others omitted for brevity).
Kingdome Target List (see Figure 89)
- left dugout
- right dugout
- orange-brown pennent
- man in shorts
- 2nd base area
- number of bats on ground
- Seattle mariner symbol on ground
- player bending over
- number of people around batting cage
- large banner hanging in distance
- man closest to view
- child in white shirt on field
- pitcher�s mound
- man in white shirt w/ stripes
- banner behind batters box
- number of people in white shirts
- batter
- 3rd base area
- man on chair
- 1st base area
- both foul poles
- person squatting on field
- man in gray sports coat
- black box object on ground
- large TV screen
Human Interface Technology Laboratory