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FGL_ItoRGB() Converts integer value to RGB.
FGL_RGBtoI() Converts RGB to integer value.
FGL_TEXTMODE() Sets text mode.
FGL_VGA_1024x768() Sets graphic mode 1024x768.
FGL_VGA_640x480() Sets graphics mode 640x480.
FGL_VGA_800x600() Sets graphics mode 800x600.
FGL_char() Draws a character on the screen.
FGL_circle() Draws a circle on the screen.
FGL_ellipse() Draws a ellipse on the screen.
FGL_fill() Fills a part of the screen with a color.
FGL_fill_circle() Draws a filled circle on the screen.
FGL_fill_ellipse() Draws a filled ellipse on the screen.
FGL_fill_rectangle() Draws a filled rectangle on the screen.
FGL_free_font() Releases memory used for font.
FGL_get_background() Saves a part of the screen.
FGL_get_viewport() Returns the position of the current viewport.
FGL_getnumcolors() Returns number of colors in current graphic mode.
FGL_getpixel() Reads value of point on the screen.
FGL_in_viewport() Determines if point lies in viewport.
FGL_line() Draws a line on the screen.
FGL_load_font() Loads a font for text output.
FGL_put_background() Restores the background to the screen.
FGL_rectangle() Draws a rectangle on the screen.
FGL_set_viewport() Sets the viewport.
FGL_setpixel() Puts a pixel on the screen.
FGL_text() Puts text string on screen.
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Written by Dave Pearson