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CD-ROM Today - The Disc! 12
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CD-ROM_Today_-_The_Disc_12_June_1995.iso
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1995-03-06
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GAME-MAKER Demonstration Software
U S E R I N S T R U C T I O N S
March, 1995
GAME-MAKER is a product that automates the creation of
computer games. It includes many tools to create game
elements such as characters, monsters, scenes, paths between
scenes, palettes, and sounds. Game-Maker's WYSISYG (What You
See Is What You Get) user interface shows you how your
creations look as you make them. No Programming is required.
The Game-Maker product includes a detailed user manual with
plenty of pictures. This short set of instructions will not
even attempt to fully explain all aspects of Game-Maker, but
if you try out the Game-Maker software and read the on-line
help messages, you will get a fairly good idea of what
Game-Maker can create. Go ahead and try out Game-Maker's
tools and games. Play the PEACH game to get an idea of some
of Game-Maker's capabilities.
Go ahead and try to make or edit various game elements with
the design tools. We don't expect you to understand every
aspect of Game-Maker without the Owner's Manual, but we think
you'll quickly be able to create most game elements just by
experimenting with the software.
WHAT IS ON THE DEMONSTRATION DISK
The demonstration includes most of the GAME-MAKER software
and four games. Try out PEACH The LOBSTER. It contains a
complete game and additional levels that explain GAME-MAKER's
capabilities.
The software is located in the 'GM' subdirectory and the
games are located in four subdirectories under GM:
GM
|--DONUT
|--PEACH
|--ZARK
|--HEART
The demonstration software will allow you to create game
elements such as monsters and it will allow you to play
games. Unlike the complete product, you will only be able to
modify a game's background scenes (maps). The complete
product will allow you to incorporate new monsters,
characters, songs, sounds, etc. into any game, and it will
allow you to create completely new games.
The Game-Maker demonstration software is copyrighted by
Recreational Software Designs, but you are hereby granted the
right to distribute this software, unaltered, freely. If you
are interested in commercial distribution of Game-Maker or
RSD's library of games, call 1-603-332-8164.
RUNNING GAME-MAKER AND ITS GAMES
You may run Game-Maker directly from the CD-ROM, but for
maximum performance, you should copy the contents of the GM
subdirectory and one or all of the game subdirectories to
your hard disk.
DOS USERS
To install Game-Maker, copy the GAME-MAKER directories and
their contents onto your hard disk. If it is open, close
MS-Windows. Next, go to the GM subdirectory and type GM.
(See below for running under Windows.)
Next, use your mouse or arrow keys to select PLAY or DESIGN.
If you chose DESIGN, you will be able to select a design
tool, and if you selected PLAY, you can choose a game to
play. In either case, you can use the mouse or your arrow
keys to select games to be played or game elements to be
drawn, created, or edited.
The demonstration games will run standalone without the
Game-Maker development tools. For faster performance, you
may copy the contents of any of the game subdirectories to a
subdirectory on your hard disk and run the game by simply
typing the name of the game's .EXE file.
WINDOWS USERS
We've included a Windows menu with the demonstration
software. After copying the software to your hard disk as
explained above, run Windows. Click on a program group into
which you wish to place the Game-Maker icon. From the FILE
menu select NEW, and enter the path and Game-Maker Windows
menu file name, such as:
DESCRIPTION: Game-Maker
CALL LINE: C:\GM\GMWIN.EXE
WORKING DIRECTORY: C:\GM\
On most systems, Game-Maker will run in full screen MS-DOS
windows.
CONFIGURING GAME-MAKER FOR YOUR SYSTEM
Game-Maker will attempt to automatically detect the type of
SVGA Video card that you have and the port and interrupt for
your sound card. If the auto-detect doesn't work, you can
directly set up these values. Use the configuration screen
that can be selected after running any game to tell the
Game-Maker game engine about your system's configuration.
When running games standalone, the configuration screen will
also be displayed the first time the game is played. After
that, you may type "CONFIG" to display the configuration
screen.
* * * * *
AN INTRODUCTION TO CREATING COMPUTER GAMES WITH GAME-MAKER
Game-Maker is an extremely powerful and easy to use set of
game making tools. These Computer Aided Design (CAD) tools
are totally integrated and are intended for the game
enthusiast and professional game designer.
Game-Maker allows you to create, modify, and improve an
unlimited number of arcade style and adventure style computer
games for use on 286 through Pentium AT or PS/2 compatible
computers with VGA displays. Game-Maker will run under DOS,
Windows, and OS/2.
A straightforward yet flexible concept is at the core of the
Game-Maker software: As a character moves through a world it
must overcome obstacles and acquire wealth, power, and
objects in order to accomplish its mission.
Using Game-Maker, you can easily construct complex 'maps' or
scenes through which the game's character travels. You can
easily draw and edit picture blocks from which maps,
characters, and monsters are constructed. You have complete
control over the set of colors, sounds, and music used in a
map. Using this demonstration software, you can try out all
the tools that create game elements but, except for game
scenes, you may not save your work. The game scenes (maps)
that you design can be placed into any level of any of the
games, including the scenary and the starting locations for
monsters on the map.
The characters in your games can fly, walk, run, slide,
glide, jump, hover, accelerate, shoot, sail, roll, twirl, and
make sounds. They can acquire points, pick up and use
objects, hook rides on certain monsters, throw things, and
shoot weapons. On the other hand, they can lose points, get
trapped, be hunted by monsters, and die. Characters can
automatically pop between maps, collect objects, and gain or
lose power. They have running tallies of score, money,
lives, and hit points.
Monsters can travel around the map, be restrained to an area
of the map, attack an approaching character, flee from the
character, or glide along with the character.
* * * * *
FUNDAMENTALS OF COMPUTER GAME GRAPHICS
A graphic image on a computer screen is constructed from many
dot sized points of light. Each point is called a pixel.
Game-Maker supports VGA graphics, the most popular type of
graphics on personal computers. On any VGA screen each pixel
can be one of 256 colors, and each color can be thought of as
having a hue (a proportional amount of red, green, and blue)
and an intensity (brightness or shade).
Your computer can display many different colors of pixels at
the same time. Game-Maker uses a VGA mode that displays 256
different colors at one time. A set of colors is called a
palette.
The pixels in a full screen VGA image are arranged in an
array with 320 pixels along the horizontal direction and 200
along the vertical direction. Multiplying these two numbers,
we find that there are 64,000 pixels in one image.
Game-Maker constructs VGA images by arranging small picture
blocks (20 by 20 pixels) next to each other to form a full
screen image. Thus, a full screen image is ten blocks high
by sixteen blocks wide. The actual size of a picture block
on your monitor is about one half inch square. Because the
picture blocks on a screen resemble tiles on a wall, game
designers often refer to picture blocks as 'tiles'.
Computer games usually have a number of scenes, also called
maps, over which a character and some monsters roam as you
play. For example, one game might have each scene be a room,
and another might have one scene be a forest, another a
cavern, and another a city. All of the scenes in one game
comprise the world.
Game-Maker lets you control pixels, blocks, scenes, and
worlds. Typically, you will draw a set of blocks that fit
next to each other to form larger pictures. For your
convenience, Game-Maker includes many pre-drawn blocks that
you can use. Using these blocks, you can construct one or
more scenes and then link these scenes by creating exit and
entrance points through which the character can travel
between scenes.
Since each scene is 100 by 100 picture blocks (about 62 times
the size of your monitor screen), you can design fairly
intricate games with just one scene. Most game designers,
however, like to use several scenes, each having its own
distinctive look.
Picture blocks are also used for designing the monsters and
characters that populate your scenes.
* * * * *
GAME-MAKER SOFTWARE OVERVIEW
Your Game-Maker development environment contains design
tools, useful utilities, a game engine, gameware, and games.
Game Design Tools Game-Maker has eight computer aided design
(CAD) applications, two game execution programs, and several
utilities and supporting programs. All of these are accessed
through a menu system. The names and purpose of the software
modules are:
MODULE FUNCTION
-------------------------------------------------------------
Palette For designing 256 color palettes
Designer
Block For drawing background, monster, and character
Designer picture blocks
Monster For animating monsters
Maker
Character For animating characters
Maker
Map For constructing maps (scenes)
Maker
Image For importing portions of GIF graphics files
Reader
Sound For designing sounds
Editor
Integrator For combining maps, monsters, characters,
music, picture blocks, palettes, sounds,
and GIF, FLI, text, and list files into a game
Playgame For running games when using the GAME-MAKER
development system
XFERGAME For creating standalone games (not on this
demonstration disk)
Using Block Designer, you may create and draw your own
picture blocks, change and enhance existing picture blocks,
and copy blocks from other block sets.
The Map Maker application lets you quickly design maps. By
arranging picture blocks next to each other you can create an
infinite number of scenes (maps). In addition, you can
easily modify the many maps that are supplied with
Game-Maker.
The Palette Designer is used to control the colors in your
games. Using Palette Designer, you create palettes or modify
existing palettes. However, most Game-Maker users find that
the set of palettes provided are enough for their needs.
Monsters and characters appear as animated objects on your
display. Actually they are sequences of blocks which, like
frames in a motion picture, replace each other in rapid
succession. The Monster Maker and Character Maker software
allow you to design and view monsters and characters.
Sound Designer allows you to create sounds that are used
within your games. You may also assign the names of
digitized sounds (.VOC files) to particular events, so that
when these events occur during game play, the sound will be
played.
Image Reader imports graphics from GIF files into the
Game-Maker environment, by transferring sections of a graphic
image into picture block sets.
The Integrator software allows you to quickly combine maps,
palettes, block sets, sounds, music, monsters, characters,
images, text, and FLI animation into games. Using the
Integrator, you can set up the paths through which the
character can travel to get from one level of the game to
another.
UTILITIES
Using GAME-MAKER's utilities, you can calibrate and test your
joystick, backup and restore gameware, and transfer games
that you have made to diskettes or other subdirectories for
standalone game play.