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Interactive Entertainment 16
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EPISODE_16_AUG_1995.iso
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Wrap
Text File
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1995-07-11
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2KB
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51 lines
@quest[1]
When did you first come up with the idea for TekWar?
@quest[2]
What was the original concept for TekWar?
@quest[3]
How did you decide on the timeframe for the TekWar world?
@quest[4]
Are the TekWar books still selling well?
@quest[5]
How did you develop your style of writing?
@quest[6]
Did you learn any hard lessons from the first TekWar novel?
@quest[7]
Why are you disappointed with the first TekWar film?
@quest[8]
How does the upcoming TekWar CD-ROM game relate to the novels?
@quest[9]
When did you decide to adapt TekWar into a computer game?
@quest[10]
How did you decide that IntraCorp should be the company to produce the TekWar game?
@quest[11]
Why is IntraCorp the best company to produce the TekWar game?
@quest[12]
What was your input into the TekWar game design?
@quest[13]
How much did you know about computer games before working with IntraCorp?
@quest[14]
How have you learned about the world of computer games?
@quest[15]
Did you have any preconceptions about computer game design?
@quest[16]
What are the basics of strong game design?
@quest[17]
Were there any aspects of computer game design that surprised you?
@quest[18]
Has your experience with the TekWar game changed your creative outlook?
@quest[19]
Is it particularly difficult to design a computer game?
@quest[20]
What did you have to keep in mind while writing BascombÆs dialogue?
@quest[21]
How is writing a computer game different from writing a novel?
@quest[22]
Are there any unusual elements in the TekWar game design?
@quest[23]
What annoys you about more "mindless" first person games?
@quest[24]
What are your plans for the Shatner Interactive division of IntraCorp?
@quest[25]
What do you think is the future of interactive gaming?