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Interactive Entertainment 14
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EPISODE_14_JUN_1995.iso
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Text File
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1995-05-31
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2KB
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54 lines
@quest[1]
How did Impressions get started?
@quest[2]
Why does Impressions sell primarily strategy games?
@quest[3]
How did you first get involved with computer games?
@quest[4]
Were there any early computer games that influenced your current products?
@quest[5]
What was the first Impressions game?
@quest[6]
What separates an "American" computer game from a "European" one?
@quest[7]
What do you think of the labeling of your games as spreadsheets with graphics?
@quest[8]
Did you plan to tackle the American market when you first started Impressions?
@quest[9]
What was ImpressionsÆ first US release?
@quest[10]
What do you think of attempts to create more of a universal computer standard?
@quest[11]
What were ImpressionsÆ first big hits?
@quest[12]
Has Impressions changed its development style much over the years?
@quest[13]
Why are Americans pickier about game graphics than Europeans?
@quest[14]
Would you describe Lords of the Realm as a turning point for Impressions?
@quest[15]
What happened to the plan to put modem play in Front Lines?
@quest[16]
Have you ever had trouble with people comparing your games to other products?
@quest[17]
Why has Impressions had such an image problem lately?
@quest[18]
What do you think Impressions deserves more credit for?
@quest[19]
Is the upcoming Breach 3 anything like X-COM?
@quest[20]
What is one of the major differences between Breach 2 and 3?
@quest[21]
How does the personality element come into play in Breach 3?
@quest[22]
Why did you choose to design Powerhouse for Win-G?
@quest[23]
What can you tell us about Powerhouse?
@quest[24]
How does Caesar 2 differ from the original?
@quest[25]
What are the graphic highlights of Caesar 2?
@quest[26]
What do you think of the graphics vs. gameplay issue?