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The following messages, compiled by Bobby Tribble (btribbl@eis.calstate.edu)
[send him big "thank you" notes because it was a great idea to compile them
all!], is the unofficial FAQ of the Summer '93 Consumer Electronics Show as
far as video games are concerned. The contents are replies to messages I
received regarding the show; some of the questions came from InterNET users
who wrote me with terrific inquiries before the show.
I hope it's all informative and useful.
- Jer Horwitz (V089L3S3@ubvms.cc.buffalo.edu)
--------
I literally *just* got back from the CES and I have answers to every question
I was asked in mail... I'll try to answer anything else you want to know, but
don't burden me, please, and keep it public. I won't respond to any more
private questions.
Here we go.
Atari Jaguar (Question by: btribbl@eis.calstate.edu)
Beyond Games clued me in to see the demo of the Atari Jaguar (on videotape)
[and a word of special thanks to the great BG guys - BattleWheels is great!]
that was being given by Gerry Tramiel of Atari. I have a non-specific
spec sheet on the unit, which is 64-bit (uses a custom American-made RISC
processor -- a 64-bit address line and two 32-bit processors - 5 custom
chips in all, DSP for sound). Tramiel was calling the system a 3DO competitor
at $200 (MSRP). Beyond Games and I both left the demo with an "Atari"
feeling; the tape showed individual scaling visual effects being demoed and
a few games in production (a polygon flight sim, a Gates-Zendacon like
shooter, etc) but was not wholly impressive, the software will likely be
great with good programmers. They're not signed yet to develop; only Telegames
is as of so far.
Sega's Rating System (also btribbl)
Their rating system will definately have games that push the outer limits
of each letter. They will be lenient for adult games and some games will
be made for adult audiences. Mortal Kombat, I believe, is still at the
medium rating level, not for adults only. There was talk of even censoring
the Sega MK.
TurboDuo softs (arromdee@blaze.cs.jhu.edu -- always a great guy!)
[Regarding EGM's list of "TTI Future Releases" in their Winter CES booklet]
Certain releases: Battle Lode Runner, Beyond Shadowgate, Bonk 3, Cotton,
Dungeon Explorer 2, Dungeon Master: TQ, Macross 2036 + Simulation, Madden
Duo Football (cool!), and Sim Earth. CD Zonk wasn't shown but will come
out, Exile 2, King of the Monsters 2, Vasteel and Magical Chase were
all there. World Heroes is coming and graphics are ported but not all
programmed or showable. Working Designs reports that some background
movement will be cut (no movement in the Brocken stage's elevator), no
character v. character, but they're trying to get a new opening cinema
and will certainly have rescored and better music. Sherlock 2, yes;
Cosmic Fantasy 3 is in negotiations. Terraforming, Riot Zone, Bomberman 93,
Lords of Thunder, Camp California, Blood Gear, Might and Magic 3, Godzilla,
Jim Power, Blackhole Assault, Xak I+II, Nexzr, Wizardry I+II and perhaps
(bad memory here) Mystic Formula and Gao were shown. A Train 3 wasn't
shown but is announced to be coming out.
The others are not coming, for certain, I was told.
3DO: Plans for Europe ... Worth the $? (cspas164@sus.edu.eur.nl)
Panasonic plans to get 3DO to Europe as of 1994, close to (but likely after)
a Japanese release. The system rolls out in the US in October '93. It seems
like a very neat system; great video compression, but there are a lot of
caveats to discuss, like a lot of the demo works (which looked terrific)
were done on Silicon Graphics workstations and then spooled off the CDROM
with compression. Although impressive (very), they're only video. There
were 25-40 games/products on display for the system, some of which used
very detailed texture mapped scaling (and were knockout). I'd say it'll be
terrific, personally.
Capcom / Konami (jbagley@jupiter.sun.csd.unb.ca)
Capcom Breath of Fire: Nope. The guy told me that it wasn't doing well in
Japan. I know it's not true, but he said it's not coming out. I'm pissed
too, but Mega Man X (like Japanese anime, but playable) and SF2Turbo were
totally terrific.
Konami's Castlevania 5: Yes, it's being worked on. No, there's no plotline.
It will be 12-16 megs, perhaps with an SFX chip, although Konami doesn't
have one for development yet. It won't be based on any of the other games
besides the visual format (in other words a new plot). Castlevania
Bloodlines (Genesis) has a female and male Dracula and OK graphics; no
relation between the SNES/Genesis ones. It wasn't shown (SNES).
Baton / NEC / Commodore (nugget@genesis.nred.ma.us)
[1] Baton: Teleplay - I have a list of four or five games. It's 2400 BPS,
Keyboard is for a term program, I played Terran Wars (space combat) and
a tank game which had some neat ideas. Graphics on the games were not
great but usable; they had working SNES/Genesis/NES modems up and running.
More details later if you want.
Terran Wars: Small enterprise-like ship flies around, turns 360 degrees
looking for enemies (your opponent).
Armada, Sea of Vengence: Two battleships square off (not shown)
Battle Storm: Tank commanders face off - ad says that there are aircraft and
attack helis, but I didn't see them. Cool features like hiding behind walls
(and not being seen by your opponent until he finds you), jeeps with special
weapons like cruise and homing missiles, and multiple levels.
All not shown:
Siege and Sorcery (RPG), Classic Strategy (Chess/Checkers/Othello), Droids
of War (SciFi RPG), Battle Sports ("Shopping mall sports action game"),
Lenny the Lizard (?), Mayhem! (Handtohand), Huddle (Football - may have
a 14-player server in the future), Corridor of Doom (Gauntlet-like), Motor
Psycho (Racing Game Deadly), and Poker Face (Poker/Gin/Blackjack/Cribbage).
None of the above games were shown except Terran Wars and Battle Storm, only
those and Armada are shown in pictures.
* Hook up any IBM keyboard to the system, as well as any disk drive, printer,
etc, using a special serial adaptor (which may include a free term program
and *will* be the same for each system; no need to buy 2 if you have 2 game
systems).
* Compuserve Support Group will set you up with other players in your area.
A server is being conceptualized to allow 14 players to compete in football
at one time, with each person controlling a player.
* Cartridges plug into the back of the unit, phone lines to the left, and
serial adapter/flash cards (for backup storage) to the right. Keyboard to
the front.
* SNES/Sega/NES versions available; all shown although the SNES version had
a temporary casing.
PROBLEM: AT&T's "The Edge 16" will be 4800 baud (Teleplay is 2400) and will
also allow for talking between two people (with voice) while they play over
the phone. The games include a one-on-one fighting game (simplistic; like
Captain America and the Avengers type characters) which has special Flash
cards (not 1+1=2, but new technology allowing the games to use new characters
when you plug a card into the unit; it saves their stats too). Sega supports
this system, not the Baton one.
[2] NEC/TTI: Ironman (or the new name; not "Ironman", they said) will launch
in Japan in fall supposedly. US release will be planned for after that. No
Mortal Kombat for the system as of yet, said Acclaim...
[3] Commodore: Not on the floor.
American Sammy (x92wheeler1@gw.umich.edu)
Yes, they are in business. Might and Magic 2 for the SNES is coming out when
their US negotiations are complete. Sammy has NO stockpile of Viewpoints -
none at all - and they no longer do Neo-Geo development. Note that recent
rumors have described SNK as ready to release another run of Viewpoint games
on their own.
Capcom's SF2CE for the Genesis (many people, tehyang, etc.)
What's going on? Well, it was delayed because of several things. The first
is that the show demo only had the option to play (player 1) as Ryu or Ken,
and (player 2) as Guile or Chun Li. The graphics were very pixelized and
not very impressive, but the sound was absolutely horrible. Music was a
little below the SNES (I have audio samples I'll upload here) and the
voices were scratchy and terrible. They will redo the voice. Everybody
hinted that it would go from 16 to 24 megs, and it was labeled Super
Champion Edition. Capcom flat out denied that it would have extra moves
not found in the arcade games, but didn't talk about it going to Turbo
edition, so who knows exactly...? Only one background was on the playable
demo (Ryu's) and it did control reasonably. Parallax on the backgrounds
is limited; the line scroll is there for sure. Fireballs don't have to
be two sizes either, I think (unlike a picture I saw). The SNES version was
absolutely terrific, but I'll write more when asked specifics.
Nintendo SNES CD (tehyang@scf.usc.edu)
A hoax. No developer kits have been sent; one big named company [rep] off
the record told me that the whole thing was a sham, and that many Nintendo
developers were pissed. Oh well.
Sega DSP Chip (tehyang again)
Not at the show; only game I know of with the chip is Virtua Racing, a cart;
the chip's specs are unspecified but I talked to a (great) Sega programmer
who claimed that it could scale and rotate objects and that the arcade VR
team would do the home VR game with little loss (their belief). He said it
would be very, very fast and powerful. He wasn't able to guess on the percent
amount that would be retained or lost in the translation.
Sega General Q's (hashman@cis.ohio-state.edu)
PowerDrift is still undetermined. The above programmer said that DSP was
the best hope for it - they want to do a "Better than arcade" translation
and they can't do it on CD, he said. The VR goggles can be used with other
hardware, programmed with an Amiga, IBM or Mac (like the Sega games of
today; no special kits) and it plugs into joystick port 2 and the AV port
in the back of the Genesis. Ask for more details.
Sega/Duo (sjsbh%cunyvm.bitnet@ubvm.cc.buffalo.edu)
Landstalker: Yes, at the show in English. King Colossus - not yet at
least.
Dragon Slayer 2: Not shown but a future release if TTI's around. :)
Pioneer (in my mailbox earlier)
Not at the show.
>
>Was SNK there?
>
Nope. The Game Lord and another person or two were on the show floor,
looking around, but the word was that the Neo-CD was *never* coming out
and that were was some good reason for SNK not being there - no software.
:(
That info is not from SNK, but a second hand report I heard.
>
>O.K. I'll bite. Any news about some newer sega titles? Anything about
>Eternal Champions or Raider-X?(E.C. is another sf2 clone and Raider-X is
>supposed to use that new color programming thing. Is raider just the
>
Eternal Champions was shown as a 2-characters, 6-backgrounds demo which also
had a fact briefer to explain the other 9 characters. 24 Megs, very large
(1/2 screen) characters and good music and background art, uses "OverKills"
which are Sega's versions of Fatalities. If you find the right place in
each level and use a joystick move, the background will kill off a dying
character. One example: In a prehistoric world, vines will come out from
the ground with spikes on them, snatch a character, take him into the
ground, and you'll hear the sound of falling and a crunch. A moment later,
a dinosaur's head will come up with the character in his mouth, chomping
away. The designer and I talked for 10 minutes about the game. 365 moves
total, 35 per character or thereabouts, uses the 6-button pad. Characters
come from all time periods in Earth history (I have their information on
an audio tape; I'll print it when I find it). Looks terrific and futuristic
and quite like the art done by Image Comics.
Ranger-X is Exranza. It was very nice; hi-res and 128 colors on screen
(through interlacing or quick screen updating) but had a little flicker,
but it was still really neat. The first level seemed a little pointless
and boring, but I can't judge it that easily. It will be released in the
US soon, I'll get a date if you want.. Actually, I just found it - 8/93.
>American release of exranza?) Also, is that VR set-up for the regular
>genesis or the sega-cd? Also, was sega really down about the SF2 delay.
VR is for the Genesis, no SCD required. Sega didn't say much about SF2;
it wasn't looking all that hot and they had Eternal Champions right near
it, with Mortal Kombat on a big screen right behind it at one point.
>Finally, how was that Super Mario collection thing.(The one with all the
>old super mario games.)
Terrific. I'd buy it in a second. The best part (besides the 16-bit graphics)
was the "Game Select" screen - digitized photos of the SMB boxes - SMB1, SMB2,
then a translated Japanese box for SMB: The Lost Levels (Jap. SMB2) and then
SMB3. 4 save slots for each game; the characters all look like 16-bit versions
of their original selves. In other words, Mario in SMB1 looks different from
Mario in SMB3, because the NES games looked different.
SF2 Turbo news (Shihtape)
OK... Obviously you all care about this one, and I did too... I spent more
than one hour playing the game, and at one point played all the way through
the game and watched Guile's ending to see if it was different.
Details:
The official name of the game is Street Fighter 2 Turbo [Hyper Fighting].
The Capcom logo goes up, then the distant words SF2 are in the background
(full words, not initials). The whole screen fills with giant letters which
are screen height moving from right to left, "TURBO", which all scroll off
to the left. The words SF2 then scale in like they did in the SNES version,
and "Turbo" is drawn (as if by a marker) onto the lower right of the words.
"Hyper Fighting" (looks like arcade text) then fades in below the logo.
Press start, and there are three options: Turbo, Option and Normal. When
you move to turbo, the background color is green. You can press the joystick
left and right to have 0-4 stars next to the word "Turbo" - that's how fast
the game will go. Playing this game gives you all of the Turbo colors and
moves, and I saw almost everything. The only noticable missing thing was
Balrog counting from 1-6 when charging, but [A] it *was* very loud in the
room and [B] it may not have been totally complete, although they said that
it was. Chun Li has her fireball, Honda has the Buttafuoco [divine wind], etc.
The Turbo speeds are nicely paced and very responsive, up to the speed of the
illegal SF2 boards or thereabouts. The colors are like the arcade, etc. When
you play Turbo and go back to a slow speed, it really feels quite odd - slow
is almost boring.
Normal will let you play Champion Edition with all of the colors, moves
and the normal speed, plus the ending restriction (no Winner's Box). The
Turbo moves are all taken out. Obviously, everything necessary to make
this just like the Champ and Turbo games has been done; all the missing
animation -- EVEN Guile's jump (rotating), Honda's jump, Honda's knee,
and best yet, the character select and Versus screens have the correct
fonts -- under the pictures; "VS" is written with blood in the background.
Only font unfixed is on the lifebars (but the font does change color when
you pick another costume); I asked a Capcom rep why they didn't fix that
and he said that it was a "Nintendo font" and that "they liked how it
looked; it was a minor detail that no one cared about."
What else has been fixed: Ryu's dojo has moving bats coming out of it
(but no parallax clouds), Guile's boxes are larger, more bicyclers in
Chun Li's background, Balrog may be a little larger. What was missing:
Ken's stage only had one barrel now, I didn't see a palm tree in Sagat's
stage, there is still a letterbox on the screen, and Vega's dancers still
stood in one spot. Ask specifics and I'll elaborate. The music has
been fixed (YES!) and I taped a bunch of it from the SNES and Genesis,
so I'll digitize it today. It did sound *much* better; the arcade's depth
and energy was there. SF2T announces country names (USA! - JAPAN! etc)
and "You lose" and "Perfect" etcetera.
I thought the game was a quantum improvement over the first game, and
I would totally endorse it. They fixed 90% of the problems, and put in
everything from the arcade games. It's not flawless, but it's very fun
and the bosses are all there.
Sega VR / Silpheed (Jpe1)
Silpheed was exactly as I expected. Sega *was not* hyping it as a
Starfox beater as EGM claimed they would - the game consists of a
polygon drawn ship which nicely moves in perspective over an overhead
3-D game, and it's a shooter in the vein of Blazing Lazers and the
like. The backgrounds are *entirely spooled off the CD with full-
screen compressed video*, and moving to the left or right *does not*
move the background at all. You go straight and things come to you.
There were scenes with less detailed polygon asteroids that flew out
at you, and they were impressive but nowhere near as detailed as the
scanned backgrounds. (The asteroids were being moved by the SCD, not
spooled off the CD as background art, I believe.) There were some
terrific scenes done through the background spooling mechanism, and
some nice levels - it will likely be among the best overhead
shooters ever - but it's not a polygon Starfox beater because it's
not truly a polygon game except for some occasional things. They had nice
headphones hooked up to hear the music; it was good but not
dynamic, and the sounds were a little scratchy against the CD tracks.
I think there were 20 selectable stages, and the opening polygon
stuff wasn't being demoed and supposedly wasn't even on the demo CD...
I did reset the machine to see if I could get it to come up, no luck.
Virtua VR: I had the opportunity to use the goggles and hear a little
about their design. Notes: The head tracking isn't great (at least in
the prototype); the tracker is mounted from your top/back of your head
to the very back of your head. The screens on the inside look like
a little better than Game Gear screens; same resolution as the Genesis,
I was told, would be in the final version. The prototype had an odd
thing in the screens where there were missing pixels in a pattern like
one out of 5 horizontally, every 4 or 5 vertical lines. The first game
(Iron Hammer [I think]) didn't use the set all that well - it looked
like a Game Gear title with small psuedo scaling sprites. The theme
of the game was that you were in a ship on the ground in a desert
littered with bushes; you have a radar screen and you have to move
forward and backward, left and right, to shoot things. The problem
was that you would turn left to look around, and if you found something,
you couldn't shoot it until you used the joystick to turn. Also,
looking up and down wasn't really virtual. I wasn't overly impressed;
again, more specifics if you ask for them. [Note that I've heard
subsequently that the head tracking will be fixed in the production
model.]
Sega CD: Best games: JVC's AH-1 (I think) Thunderhawk -- a terrific helicopter
game that looks like a Mode-7 ground with scaling objects on it, somewhat
like Sega's Air Rescue. Great music, too. Final Fight CD looked great, as
did the new Spiderman / Kingpin (a very different map layout, with
many great animated/voice scenes - even when you stop the man from stealing
the woman's purse). The CD stuff wasn't great overall, but Sega was showing
the CinePak, software which allows for compressed full-motion and full
screen video. They used it to digitize and play back the entire promo
trailer for Jurassic Park (the movie), and it looked grainy but MUCH
better than the old stuff. Dracula was the low point; large pixeled full
screen scenes from the movie were the best part of that game, but it
played horribly. No Mortal Kombat CD was shown, but it could be good...
Turbo Stuff (Arromdee)
"Were shown" means that they were at the show and were supposed to be
coming out, and they had release dates. I have the dates here, I think.
Dragon Slayer: If you mean part 2, they said it was still in negotiation.
Ranma is, also, and they're not sure quite yet. Your list is correct
otherwise. Notably King of the Monsters 2 was there, with a reduced
character size but a similar colored background (only one background
and one character on the screen). I don't know if this is like the
arcade (I don't think so), but you can only pick 3 characters in this
one, it said. Oh, well.
- Jer
------ Response Below From E. Conty --
>
> Game Copiers (icelord@u.washington.edu)
>
> This is not a topic that was discussible... Sorry.
Back near the "Multimedia Pavillion" area, there were the remains of what
appeared to be an abandoned booth. A few chairs, couple of tables. I pulled
up a chair, and was about to rest my weary feet on the table, when I noticed
the brochures:
Are you paying too much for your SEGA and NINTENDO games? Then get a
GAME COPIER!!
[etc...]
What I want to know is: what idiot thought they could get away with putting
a booth with Nintendo and Sega around, and what bigger idiot let them in...
> Baton / NEC / Commodore (nugget@genesis.nred.ma.us)
>
> [1] Baton: Teleplay - I have a list of four or five games. It's 2400 BPS,
> Keyboard is for a term program, I played Terran Wars (space combat) and
> a tank game which had some neat ideas. Graphics on the games were not
> great but usable; they had working SNES/Genesis/NES modems up and running.
> More details later if you want.
At the Sega area, AT&T was demoing a similar system. Same thing (even
had the keyboard port), but this one runs ar 4800, and allows simultaneous
voice-and-data transfer.
> [2] NEC/TTI: Ironman (or the new name; not Ironman, they said) will launch
> in Japan in fall supposedly. US release will be planned for after that.
Tetsujin 28, maybe?
> Sega DSP Chip (tehyang again)
> Not at the show; only game I know of with the chip is Virtua Racing, a cart;
> the chip's specs are unspecified but I talked to a (great) Sega programmer
> who claimed that it could scale and rotate objects and that the arcade VR
> team would do the home VR game with little loss (their belief). He said it
> would be very, very fast and powerful.
Uh-huh. Their "Virtua Racing" display had a videotape of the arcade game
someone made with a camcorder. Feh.
On the positive side, Sega had some neat arcade games like a revised
Virtua Racing (with a commentator in the upper-right corner, and new
tracks) and Megalo 500 (an American Gladiators clone starring Sonic the
Hedgehog).
- E. Conty
----------------------------------------------------------------------
Back to my (Jer's) response:
>Ok, any news on the Genesis 4-controller adaptor? Last I heard it was to
>come out in Japan, but there was no information whether or not it would be
>brought to the USA for sure (games planned included Gauntlet).
>
>I'd love to see this available here.
Yes, it's coming. It was at the show at Tengen's booth, it has a 5-way
switch (a/b/c/d/ALL) and plugs into port 2. The switch determines what
stick is being inputted into the controller slot -- 'all' only works
if you're using a 4/5-player game. It won't sell with Gauntlet, but it
will come out. No date.
- Jer
>
---- From E. Conty ----
>
> This may seem kind of a dumb question, but could there theoretically be
> compatibility between the Baton and AT&T carts/modems?
The modems will be compatible. The games... that's a guess, although my
gut instinct says "no".
> Also, is the AT&T one being made for the SNES as well?
I didn't see any indication of that.
---- Jer, again: ---
A list of all the games shown/not shown at CES follows:
[Only unreleased games appear here]
Games Shown / (*=Games Not Shown or I didn't see)
[Rating Scale: $ = Good. $$ = Very Good. - = Average. Z = Bad. ZZ = Very bad.
? = Uncertain. $- Avg. Plus / -Z Below Avg. $$- = Good Plus.]
SNES
Absolute
Home Improvement: ? ... Saw only the title screen and packaging.
Super Battletank 2: $ ... Much better looking graphics in every way.
Turn and Burn: No-Fly Zone: $- ... Looked like a somewhat impressive
flight sim.
*Redline: F-1 Racer
Acclaim
Mortal Kombat: $$ ... Graphics look excellent, seems to play like
arcade.
*Champions' League Soccer
*Simpsons: Itchy and Scratchy
NBA Jam: $- ... They simply cannot translate the arcade game given the
memory limits and SNES' hardware. Still early tho.
T2: Judgment Day: ? ... The show demo was crowded, watched and looked
good.
T2: The Arcade Game: $- ... Early show demo was buggy but like the
Genesis game; everything redrawn looking.
*The Incredible Crash Dummies
NFL Quarterback Club: $ ... Looked like a pretty good football game.
Accolade
Pele'! ? ... Can't remember what it looked like.
Brett Hull Hockey Announced by Al Michaels: $$- ... Not final, but
could wind up as a very excellent game. Had NHL license.
*Speed Racer in The Challenge of Racer X: ? ... IBM demo was on
display with a video tape of dopey early cartoon. IBM had
fluid 3-D driving scene.
Al Michaels Announces Hardball 3: ? ... Don't recall if the SNES one
was being shown or not.
Activision
Biometal with 2 Unlimited: $$ ... Totally excellent shooter w/ great
music by Techno group 2 Unlimited.
Kaboom! The Mad Doctor's Revenge: - ... Looked OK with same play as
2600 version.
Pitfall Harry: The Mayan Adventure: - ... New play mechanics for the
old Pitfall game, so-so visuals.
River Raid: Mission of No Return: - ... Another so-so 2600 Update.
*Rodney's Funscreen (5 games for kids 3-8)
Amer. Sammy
Football Fury: - ... Used to be a personal fave, but much better games
were being shown.
Battle Blaze: - ... So-so weapons' fighting game is still so-so.
* Might and Magic 2/3 eventually
* No more Neo-Geo / Viewpoints
Amer. Softworks Corp.
Snow White: Happily Ever After: -? ... Only vaguely remember that it
was mediocre action.
Super Troll Islands: - ... Based on "Trolls" characters, looked so-so.
Super James Pond: Operation RoboCod: -Z ... Pretty stupid action game,
repetitive.
* Chavez Boxing
Asciiware
Spellcraft: - ... Looked like a new version of The Immortal with less
detailed and better animated graphics.
Ardy Lightfoot: ? ... Don't recall anything about it.
Dominus (Mouse): - ... A strategy/RPG that was incomplete, short demo
of Sega version given by an employee didn't look
'amazing', but might satisfy genre lovers.
Atlus
GP1: -Z ... One of two motorcycle racing games (2-pl. simultaneous)
which used oh-so-flat Mode 7 and looked competant but
boring.
RunSaber: $- ... Too easy and short, but a good 2-player sim. Strider.
Super Widget: -Z ... An action game starring the cartoon character,
didn't rouse any great emotions inside of me...
AT+T
Edge 16 Peripheral: $- ... A 4800BPS modem shown with a cartridge
(can't recall the name) that looked like Capt'n
America and the Avengers' (Genesis version) two-
player combat mode, graphically and playably.
Modem allows two people to talk on phone while
playing in a game against each other, but quality
(at least at the show) was scratchy. Software will
drive it, and early game looked below average. A
promising idea, though.
BPS
Yoshi's Cookie: $ ... A good looking puzzle game using Mario
characters. More to learn than Tetris.
Obitus (RPG): $ ... Technical innovation award for the first-person
scaling of the outside world in this RPG/Action game;
it's RPG outside and side-scrolling 3-D in the inside.
(Inside description is accurate but may make it sound
better than it looked.) Could be big.
* Bad News Re: Tetris 2 + Bombliss -- Nintendo decided that *they*
wanted to design a SNES Tetris 2, bypassing the super
BPS game. Write your senators and congressmen!
Capcom
Aladdin: $$- ... Looked like it could be a good game when it comes
out, a more action filled, less puzzling Prince of Persia.
Final Fight 2: $- ... Better than pt. 1 graphically and sonically, but
not playably. 2 button fighting feels very old.
Street Fighter 2 Turbo Hyper Fighting: $$ ... Almost perfect arcade
translation which comes far closer than original SF2
for the SNES, tons of options and great play.
Goof Troop: - .. Unimpressive (visually) Disney license that has
overhead Lolo-style play. Seemed OK.
Eye of the Beholder: - ... Little animation in Dungeon Master clone.
Mega Man X: $$ ... Early but awesome. Great backgrounds, character
animation and ideas.
*Capcom's MVP Football
Culture Brain
Ult. Fighter: - ... They brought the "Hyper Edition" of Golden Fighter
to the states, making a Z game much better.
Data East
ABC Monday Night Football: $- ... Looked like a better than competant
football title with oft-cloned interface,
Sengoku: - ... 2-player sim. translation of Neo Geo title with the
biggest visual changes thus far in a NG -> SNES game. Plays
somewhat the same (I didn't see any swords in the playable
demo) but looks weaker...
*Side Pocket
DTMC
Lester the Unlikely: - ? ... A few minutes of play revealed a good
idea (go from a loser in early stages to a cool
guy late in the game) and good rotoscoped
animation to make the character look like a
loser when he moved. Do *you* want to play as
a loser? Nice but not overly unique backgrounds.
Rocky Mountain Sports: Z ... Exceptionally glitchy demo didn't look
or play all that great.
*Gordo #106: The Mutated Lab Monkey
EA
*NHL + NHLPA Hockey '94
John Madden '94: $$- ... Finally, they programmed the game for the
SNES, and it looks to be much better and smoother
than the last game. Have to play it longer (that's
the minus up there) before I can judge play value.
*Bulls v. Suns: The NBA Season
Runes of Virtue: Darkwatch Warriors: $ ... Large pixel characters in
a full-screen Ultima game, looked promising.
ElectroBrain
Boxing Legends of the Ring: $$ ... In the few minutes I spent with it,
it looked to be an amazing boxing game.
Control seemed very good, huge characters.
World Wide Soccer: ? ... Don't remember any details on it.
Asterix - The Gaul: - ... Small character action game, not terrific.
Hockey - Park Place developed: ? ... Not-playable demo had skaters
skating around the rink.
Future Zone: - ... Looked like an OK action/shooter/puncher.
*Metal Masters: ? ... Was it there? If so, it was average. :)
Enix
Paladin's Quest: - ... The pastel-colored "SNES Phantasy Star" game
with a really weird style of art, formerly known as
Lennus in Japan.
The 7th Saga: $- ... While the Mode-7 rendered battle scenes had good
animation and great perspective, the normal overhead
RPG stuff looked like more of the same, plus a radar
to let you avoid battles. AKA Elnard.
E.V.O.: $ ... A very playable action/biting game where you evolve over
time. Starts out simplistic but gets better.
Actraiser 2: $$ ... Exceptionally good update looks like what you
would expect given a couple years to make the backgrounds
and play mechanics better. New music by Yuzo feels like
'93 evolution (only one or two tracks were new that I
heard; other ones will be in the final version).
Extreme (formerly BigNet)
Riddick Bowe Boxing: $- ... Seemed like a good SNES boxing game, like
Holyfield for the Genesis.
Choplifter 3: $ ... It may just be that I liked the old game, but this
update had much nicer graphics and looked very
promising.
*Warrior of Rome 3
FCI
WCW Super Brawl Wrestling: ? ... I don't remember many details, but I
think it looked so-so... I may have this
game confused with another title.
Ultima: The False Prophet: $- ... Reasonable translation of the IBM
Ultima 6. Missing some opening.
Might and Magic 3: ? ... Don't recall seeing it.
Gametek
Family Feud: ? ... Don't recall any details.
Kawasaki Caribbean Challenge: Z ... 12 Megs. Yeah, right. Lots of
digitized art, no game.
Nigel Mansell's World Championship Racing: $ ... The Super Monaco
GP of the SNES, with much better psuedo-scaling and
terrific Mansell tutorial. Still no Virtua Racing.
Hi Tech Expressions
Beethoven: -Z ... Looked like a kids action game with the dog from
the movie. Not terribly well designed.
We're Back: A Dinosaur Tale: -Z ... Another kids action game with
similar comments as above.
Barbie Super Model: ZZ ... Looked like a real hack way to "play as
Barbie" - type of stuff that belongs on NES in
all ways possible.
Where in the World is Carmen Sandiego? - ... Like the computer game.
Where in Time is Carmen Sandiego? - ... Like the computer game.
Hot-B
Super Black Bass: $- ... If you like fishing, then reel it in. (Hahah)
Hudson
Beauty and the Beast: - ... Early stage demo with reasonable looking
play.
Super Bomberman (w/ 4-player Super Multitap): $ ... Didn't play
it, but it looked like a very fun multi-player game.
People who were playing it seemed to be enjoying...
Inspector Gadget: - ... So-so action game, nothing astonishing.
Dig and Spike Volleyball: $$ ... Among best sports games in history,
great design, technique and graphics.
*Elfaria
Interplay
Clay Fighter: $ ... Looked like it would be good, I played as one
character only through one round and found it a little
slow.
Rock and Roll Racing: $ ... Looked like a visually enhanced version
of R.P.M. Racing (2-pl. sim) + voice commentary.
Lord of the Rings: ? ... Didn't get a chance to look at it.
Claymates: $- ... Had interesting concepts for an action game (like
morph your character into different characters) but not
much pizzazz. Not finished, I think.
IREM
* No Street Combat display: Heh heh. Why? :)
* No RTYPE3, it will be 12megs.
Hammering Harry: -Z ... Seemed like a one-dimensional kids walk/hit
game with Irem graphics (well shaded + cartoony).
Rocky Rodent: - ... Imaginative gameplay which isn't overly exciting.
Rocky's hair transforms into weapons and accessories;
action.
Undercover Cops: $ ... Hot looking 2-pl. sim walking/punching action
translation of the arcade game. Still pick up the
huge pipe and swing it, etc. Looked VERY similar to
the arcade game visually in what I saw.
Jaleco
Utopia (SNES Mouse): Z ... Boring Populous + Sim City mix.
Pro Sport Hockey: - ... Was better off before the competition; has
play + graphics a little better than NHLPA '93 for
the SNES, but not close to any other new hockey.
Tuff E Nuff: $- ... Good SF2 clone would have been better if it had
come out at the same time as the Japanese release. Now,
it has to compete with World Heroes, Clay Fighters, etc.
Super Bases Loaded 2 (3-D Baseball): $ ... Didn't look much like the
old Bases Loaded games at all, in fact, it looked like
Human's new 3-D Baseball game. Nice camera perspective
of the whole stadium from batter to outfield, shifts
to Mode 7 movement when you're running bases.
Operation Logic Bomb: - ... Overhead running/shooting is so-so. Not
overly awe-inspiring.
*Goal! TWO
JVC
Jaguar XJ220: - ... By no means the Sega-CD version, choppy psuedo-
scaling.
Dungeon Master: $ ... A nice translation of the old DM, a bit late on
the release (it's a year old in Japan and there's so
little text to translate) considering it's done...
Magic Boy: ? ... Don't remember details.
Super Empire Strikes Back: $$ ... Scrolled through all the backgrounds
in the demo. An unprecedented number of
different types of scenes from 3-D flying
to side-scrolling flying to good running
and shooting. Much better graphics than #1.
*Syvalion
Kaneco
Chester Cheetah 2: Wild, Wild Quest: ? ... Was it shown for the SNES?
Fido Dido: ? ... Was it shown for the SNES?
Socks the Cat Rocks the House: ? ... Was it shown for the SNES?
Kemco
The First Samurai: - ... So-so action/sword game which could have been
really good with smoother visuals and pacing.
Top Gear 2: $- ... Looked promising for the 5-10 mins. I spent looking
at it over two days. Smoother than first game, with
2-pl. option got a little more jittery.
*G2
Koei
*P.T.O. Pacific Theater of Operations ... I didn't go to this booth.
*Genghis Khan II Sorry.
*Romance of the Three Kingdoms III
Konami
NFL Football: - ... Didn't play it for very long, but it seemed like
there was some unnecessary scaling and rotation in the
part I played, and the scaling of the characters was
very noticably artificial. It did have nice sidebar
ideas like the ref, though.
Sunset Riders: $ ... Played for a few mins and it was a fun walking/
shooting translation of the arcade game. Nice cinema
opening, too.
TMNT Tournament Fighters: $ ... Only a few characters to use in the
early demo, but the moves and pacing were good.
Rocket Knight Adventures: $ ... Seemed like an interesting action game
where your character has a sword and a jetpack and can
charge up to go flying in a direction on the current
screen (to smash something) or run along and jump to
move to the right. A mix of fantasy with some sci-fi.
Zombies Ate My Neighbors: $ ... A 2-player walking/shooting overhead
with more speed, fluidity, etc. than Operation Logic
Bomb, but it's not a $$ Smash TV like the hype reads.
McO'River (formerly Video System)
Aero Fighters: $ ... A very nice overhead shooter that looked pretty
close to the arcade game (aka Sonic Wings) except of
course for the wider screen and slightly less detailed
backgrounds. Has many endings and characters.
Hyper V'Ball: -Z ... Sequel to the Video System arcade/Genesis game
Super Volleyball, nothing compared to Hudson's.
Microprose
Airborne Ranger: - ... An average multi-aircraft flight sim where you
practice aerial techniques, I believe...
Mindscape
Captain America and the Avengers: ? ... Didn't see it, was there.
Super Battleship: ? ...Didn't see it, was there.
Out to Lunch: ? ... Didn't see it, may have been there.
Wing Commander Secret Missions: ? ... Didn't see it, maybe there.
Alfred the Chicken: ? ... Didn't see it, maybe there.
Namco
Battle Cars: - ... A not so awesome 2-pl. sim driving/battle game.
Mode 7 is reasonable.
Pac Man 2: - ... Sequel to the TG-16/Arcade "Pac Land" with the
original Pac-Man game built in "as a bonus". Looked
like Pac Land.
Pac Attack (PacTris): -Z ... Not overly exciting American convert of
Namco's Japanese Cosmo Gang: The Puzzle. Fill a board with
ghosts, find puzzle pieces with Pacman and they eat part
of the ghosts depending on which direction Pac's mouth
is pointing.
Metal Marines: ? ... Don't remember seeing it.
Suzuka 8 Hours: - ... The other so-so motorcycle racing game, this
time based on the far superior (visually) arcade game.
Tennis [License to follow]: Z ... Really weak graphics. Being held up
until a person is found to license it, and
even *I* wouldn't endorse it...
Natsume
*World Championship Wrestling
Nintendo
Battle Clash 2 (SS6): $ ... 2-pl. sim version of old Battleclash with
16 megs and more enemies; one player controls the
boss if you want. Looked almost the same as BC1.
FX Trax: - ... Nintendo's backfiring publicity stunt. Eager to show
another Super FX game, they showed the 40% complete racing
title here where you "can stretch your car to fit through
obstacles"... although there weren't any that I needed to
squeeze through. Too slow, nothing special play and weak
polygon stuff w/o (much) texture mapping. No photos allowed.
If they can improve it in that 60% to the Starfox level, I'll
be shocked, but it's possible with Nintendo. As far as play
on the version I played goes, I'd give it a -Z. It won't be
that bad in the final version, though, I'm certain.
Mario & Wario (Mouse): -Z ... A puzzle game for the SNES mouse where
you control an angel trying to save Mario
characters from untimely fates by constructing
floors under them.
NHL Stanley Cup: $$ ... My favorite hockey title at the show because
it had NCAA-like Mode 7, goalie closeups, real teams
and smooth action with easily decipherable symbols.
Super Mario All-Stars: $$ ... One of the ultimate values in SNES
carts, you get (for $60 retail) 16 megs of
Mario games with 16 battery-backed save slots
(4 per game). Lost Levels (Japanese SMB2) are
really neat, but so are all the other SMB games
with new art and music (if you haven't played
them to death). $15/game is a great value.
Yoshi's Safari (SS6): $ ... While it wasn't unanimously liked, this
Super Scope game had an inventive idea - ride on
Yoshi's back through various roads, shooting
enemies, jumping over rivers and fighting
bosses. Certainly a good kids' game.
*Ken Griffey Jr. + MLB Baseball: Not shown, but Nintendo promises
larger characters (15-20% [?]), real parks and
uniforms among other good features.
Ocean [Note that these guys were the only people at the show to be rude to
me, although I shan't allow it to affect my coverage of their games.]
Jurassic Park (Dolby): $- ... An unimpressive overhead walk/shooter
based on the movie. Has other modes, too.
Dennis the Menace: $ ... Looks to be quite similar to the Addams
Family games, with good graphics and play.
The Untouchables: $ ... Only saw a screen or two of the game, but it
looked like a well done walking shooter.
*Eek! The Cat
Mr. Nutz: - ... Large sprites in this game about a squirrel. Very nice
color but game looks somewhat boring.
Rayasystems
Captain Novolin: - ... Diabetes education game, a superhero educates
kids on how to live healthily with food + insulin.
Doesn't have much use outside of the target group, as
there are lots of specific messages that slow play
down. Action/walking/punching. OK graphics.
Rex Ronan - Kick the Habit!: - ... Smoking education game. Better
looking than Novolin, but still not a great game.
*Splat the Cat
Renovation
Arcus Odyssey: - ... If you liked the Genesis game, this is supposedly
an exact duplicate. I played for a while and it looked
the same (but 12 megs) and didn't play terrifically.
The Journey Home: Quest for the Throne: - ... Formerly the Japanese
Neugier, this is a too-easy action/RPG which is really
like a less complex Soul Blazer. Not great.
Seika
Troddlers (SNES Mouse): $? ... A puzzle game I played for a few mins.
and found confusing but visually interesting.
It looked like it would be playable if I spent
more time with it, so benefit of the doubt ...
I believe you were moving blocks around on
a screen with creatures walking around.
Super Aquatic Games Starring the Aquabats: -?: Only looked at it for a
few minutes and didn't play it. It looked like you
were just hitting buttons fast to move, not really
impressive.
Legend: $$ ... Played this one for a few minutes and was really
impressed. Two medieval warriors armed with weapons walk
around fighting in side-scrolling 3-D; like a much larger
character Magic Sword with 3-D movement.
Son of Chuck: Chuck Rock 2: $? ... Saw only briefly, but it looked
to be a more playable version of the first Chuck.
*Bubba 'n' Stix
*Pinkie
Seta
Cacoma Knight in Bizyland: Z ... Played before the show, this colorful
and musical Qix-alike isn't very good.
Kendo Rage: $ ... Seta ignored the critics and decided to release this
excellent Japanese-flavored Makeruna Makendou without
taking out the neat Japanese style humor. Action like the
Valis games with a good female hero.
The Wizard of Oz: -Z ... I wasn't overly impressed by this side
scrolling action game. It actually played "Follow
The Yellow Brick Road" music with a dopey Dorothy
questing to save Toto. Colorful but not great.
F-1 ROC 2: $$ ... For the few minutes I played, it seemed a LOT like
one of the all-time best, F-Zero. As fast (if not faster)
than F-Zero, with nice cars and many tracks. Still no on-
the-fly refuel pit, though.
Desert Sword: ? ... Don't remember much about this one.
*Nosferatu
*Sofel
*TKO-2 Super Championship Boxing
Sony Imagesoft
Last Action Hero: - ... A slightly playable demo had a slow-moving
Arnold against 1 repeating OK background scrolling.
In early stages, but looks limited in the demo.
Bram Stoker's Dracula: Z ... Just a weak walking/sword game. Doesn't
feel or play all that well.
ESPN Baseball Tonight: $ ... Looked like an impressively animated and
TV-looking Baseball title. Would have been one
of the better non-revolutionary BB games if
Sega's World Series hadn't been there.
ESPN Sunday Night NFL: $ ... Seemed like a nice football game with
good views and options. Still very early.0
Firehawk: $$- ... I played for a few minutes and liked this Strider/
Hook combo a lot. It was faster than Hook and had a good
sword swinging action theme.
Equinox: $- ... Because of control, this pretty interesting 3-D over-
head action/RPG was really hampered.
Cliffhanger: - ... Seemed like a recolored version of Taito's Growl
(Runark) ... 3-D walking and punching with occasional
weapons, but not impressive or novel.
*King of Karura
Square
Secret of Mana: $$ ... Renamed Final Fantasy Adventure 2, has a 3-pl.
simultaneous feature if you use the Hudson Multitap.
Very nice graphics and action in this overhead RPG/
Action game. Best looking Square game for the SNES.
*Final Fantasy 3
Spectrum Holobyte
Star Trek: The Next Generation: ? ... Incomplete demo didn't have a
lot to show. Screens of the inside of the Enterprise with
parallax scrolling in the bridge..
Soldiers of Fortune: -? ... Seemed like an jumpy-moving overhead
strategy shooter. AKA The Chaos Engine.
Beastball: -? ... I watched this for a few minutes and wasn't struck.
Sunsoft
Aero the Acrobat: $- ... Hard for me to judge. I did play it, and my
initial impression is that it tries to be a Sonic
type action game with circus themed obstacles.
A lot of the things seemed like diversions instead
of obstacles (go through hoops for points). May be
more complex than I thought. Better gfx than Sega...
Bugs Bunny: Rabbit Rampage: $- ... Based on The Animator, seemed like
yet another nicely animated action Warner Brothers
license, with not-too-intense platform movement.
Daffy Duck: The Marvin Missions: $ ... Another well animated WB game,
with Duck Dodgers. Much more intense, cool chars.
World Heroes: $$ ... If they keep on working out the bugs, it will be
very playable and visually/playably close to the
Neo-Geo original. Interface like SF2.
Taito
Lufia: - ... Seemed like an OK RPG with more small characters.
Super Chase HQ: $- ... Less than 1/2 of the screen is used for the
driving in this better than nothing rendition of CHQ.
You're inside the car this time.
SuperNova: $ ... Darius 3 renamed, looked very impressive and much
improved from the old SNES shooter visually.
Flintstones: $- ... Looked like it could be a fun platform action game
with time. I played part of the first level and it seemed
competant and had better than average graphics.
* Super Arkanoid
* Estpolis
Takara
Art of Fighting: $- ... Is this your concept of the ultimate fighting
game if it has the scaling? Well, it does. (I *think*
that they achieved the effect by making 2 backgrounds
into movable characters - the characters at maximum
height were far smaller than the Neo-Geo's...)
The demo had nice music, some of the moves programmed
(Couldn't do Ryo's Kin-shite Kick) and the scaling,
and you could pick from all of the game's characters
(Except you couldn't use the very final boss in the
demo). Gameplay is still not terrific, though, and
the embellished animation of fireballs etc. was gone.
Technos
Super Dodgeball: - ... Lots of different places to play dodgeball,
like on a grating and in water. Too bad dodgeball is
a weak game to begin with.
*Popeye
Tecmo
*Tecmo Super Bowl
Titus
Prehistoric Man: $? ... Looked like a visually improved, more adult
version of Joe and Mac or Congo's Caper, but I only
played for a few minutes if even.
Lamborghini American Challenge: -Z ... Among the least impressive
driving games of the show, with choppy psuedo scaling.
Toho
Mecarobot Golf: - ... An average looking golf game which I watched
a friend play. Looked like a not-so-vividly colored
oddly Japanese conceived golf game, where you and
your family (?) square off against a robot.
Super Godzilla: - ... A more embellished version of the older games
for the NES, with more "Godzilla walking around and
looking menacing" scenes.
T*HQ
Lawnmower Man (SNES + CD): $- ... Yeah, you read it. Sales Curve, the
developers, say that they're ready to release a SNES-CD
version upon the system's release. No details except the
price... In British pounds, listed as To Be Announced.
The normal SNES version, rated above, has neat 3-D Space
Harrier battles with Cyberjobe and some fake V.R. scenes
yet to be programmed. Looked like a technical innovation
in the making.
Ren and Stimpy: Veediots!: $- ... I would have liked to play more.
Each level is based on an episode (1 was the Boy Who
Cried Rat with Ren in mouse ears collecting dollars and
cheese from a very John K. house, and Stimpy popping up
from parts of the background looking (humorously)
stupid.) Play seemed a little flat but still OK. Nice
graphics. Another level, Ren's Toothache, is really
sick looking (but neat) and I think there's an In the
Army level too.
Thomas the Tank Engine and Friends: For really, really young kids,
a puzzle (thought) game. Played for a minute or two,
looked like a kid's strategy game...
*Sports Illustrated for Kids: Hot Shot Challenge
Sports Illustrated Football and Baseball: $- ... Color me very struck
by the full-motion video (in this *cartridge*) which is
used to help you choose between baseball and football
in the options screen. Baseball has FMV of a pitcher
throwing, and the batter hitting. Football has a pass
completed to a received. Small window but still good.
Game itself looks like a competant BB and Football cart.
Operation: Aliens: - ... I don't remember if this was a video tape or
playable demo, but in either case, I only watched, not
played. Based on a cartoon or something with the Aliens
characters, had dopey looking American-drawn sprites and
backgrounds in a side scrolling walk-shooter.
*Time Trax
*Time Killers: A video tape of the arcade game was shown.
Total Carnage: $ ... I played for a few minutes with a friend. Looked
like a pretty good translation of the arcade, even had
2-pl., bodies flying up at screen (not quite as
large or bloody) and people running around on fire.
It seemed like it would be good when it's complete.
Family Dog: - ... A flat, limited side-scrolling game based on the
oft-delayed cartoon. Graphic style of the cartoon allowed
programmers to draw a flat looking game.
Tradewest
Super Off Road: The Baja: $$ ... Jer's vote for technical innovation
for the SNES at the show. Has vertical and horizontal
controlled Mode 7, with GREAT hills, mud, water,
roads, grass. It's truly a mix of Out Run and the
Super Off Road game, in feeling. Like it.
Plok: - ... A weird platform game with a weird main character. Color
abounds but the game seemed very average. Need more play time.
Super Baseball 2020: $$- ... A very close translation of the Neo-Geo
future baseball game complete with some voices and very, very
similar graphics. Not my favorite playing B-Ball game, though.
*Troy Aikman's Pro Quarterback
BattleToads and Double Dragon: - ... A SNES version of the NES/Genesis
combo game, with some neat ideas (like hanging off the edge of
the flying spaceship) but not overall all that great. Not a
great visual improvement from the NES game.
UBI Soft
*Indiana Jones + Last Crusade
US Gold
*Putty
*Flashback - The Quest For Identity
*Winter Olympic Games - Lillehammer '94
Vic Tokai
Lost Mission: ? ... Don't remember details, it's a 12m RPG.
Time Slip: $ ... A nice looking Contra-type game.
Lock On: $ ... Super Air Diver, renamed. Features a DSP chip and looks
to be a nice flying simulator. Didn't play it for too long.
*Interceptor (Was it there?)
Virgin Games
Robocop Versus the Terminator: $$- ... Looks like a very neat Robocop
game, faster than Robocop 3 and has better graphics. Didn't
play for long enough to certify it as a $$.
Wolfchild: - ... An average walk/punch/shoot game translated from the
Sega-CD game. No real thrills, small characters.
Super Caesar's Palace: ZZ ... A very bad (especially compared to Vegas
Stakes) casino game with a weak interface and
low-class renditions of casino games.
The Greatest: Boxing With Muhammad Ali: ? -- Pictures look good, but I
don't remember seeing any of the game itself.
Young Merlin: ? ... Don't recall seeing this one.
Cool Spot: $$ ... Terrific action/shooting game with better graphics
than the Genesis version.
Super Slap Shot: ? ... Don't recall seeing it. SNES version of Mario
Lemieux (Genesis) and Lynx Hockey.
Super Slam Dunk: ? ... Don't recall seeing it.
Genesis
Absolute:
*Goofy (?)
The Adventures of Rocky and Bullwinkle and Friends: -Z ... Looked real
mediocre. Played for a little while and it seemed to be
pretty stupid. It had Mr. Peabody and some other chars.
from the series also.
Super Battletank 2 (CD): $ ... Assuming the play is like the SNES
version, this should be pretty good. The demo they were
showing (don't recall if it was video tape or the game
itself) had some nice full-motion video of the tank
rolling along.
Home Improvement: ? ... Didn't see the game.
Acclaim:
Mortal Kombat (G/CD): $ ... The Genesis version of the game had
smaller characters, less complete looking backgrounds
(the Sheng Tsung throne room didn't have all the stuff
on the walls, etc) and sound that wasn't all that great.
Some people were disappointed with it; it looks to be as
good as the Genesis can do with the game, though. The
"CD" was a video tape of the arcade game; no system with
a real MK CD was on display.
WWF Royal Rumble (G): ? ... Don't recall seeing it.
Simpsons: Bart's Nightmare (G): $ ... Looked like the SNES version.
Spider Man and the X-Men: Arcade's Revenge (G): $ ... Looked like the
SNES version only with less colors and more pixelation.
Champion's League Soccer (G): - ... Don't recall details but all the
show's soccer games were generally quite average.
T2: Judgment Day: ? ... Don't remember details or seeing it.
Crash Dummies: ? ... Don't think it was actually displayed, just video
of the cartoon series. Photos I have of it look avg.
*NBA Jam: ? ... Don't recall seeing a Genesis version of this.
NFL Quarterback Club: ? ... Don't recall details on it.
Robocop 3: ? ... Don't recall seeing it. Genesis ver. of Ocean's SNES.
The Addams Family ... Don't recall seeing it. Genesis ver. of Ocean's.
*Rage in the Cage (CD)
*Simpsons: Itchy and Scratchy
Accolade:
Jack Nicklaus Power Challenge Golf: ? ... Don't recall seeing it.
Summer Challenge: - ... Looked very similar to the computer game of
the same name, summer Olympic events.
*Brett Hull Hockey
*Speed Racer in the Challenge of Racer X
Pele'!: ? ... Don't remember details, but see Acclaim's description.
Activision:
*Return to Zork CD
*River Raid: Mission of No Return
*Pitfall Harry: The Mayan Adventure
*Kaboom: The Mad Doctor's Revenge
*Aliens v. Predator
*Mechwarrior
*Shanghai 2
*Rodney's Funscreen (5 games for kids 3-8)
*American Laser Games
*Mad Dog McCree
*Mad Dog II, the Lost Gold
*Gallagher's Gallery
*Space Pirates
*Who Shot Johnny Rock?
Amer. Sammy (Formerly Treco)
Sorcerer's Kingdom: ? ... Don't remember seeing it on display. RPG.
*Might and Magic 2/3 ... Eventually
Asciiware
Asciiware World Sports Pro Moves Soccer (6 button pad): - ... OK,
first soccer game to use the 6 button pad for all different
types of shots.
Dominus (Mouse): - ... Early demo of Strat/RPG was OK, same as SNES.
*Black Pearl:
*Total Carnage
Capcom
Street Fighter II: Super Champion Edition: - ... Hard to judge. As a
translation of the arcade game, it's really pretty limited and
had very pixelated graphics. The show version was restricted to
Ryu's background, and player one could choose Ryu or Ken.. P2
could use Guile or Chun Li. The control and animation seemed
pretty much like the SNES version of SF2 (not HF), missing some
frames but reasonable. The voices were scratchy and the music
was limited by the Genesis' sound chip. Is the greatest *game*
of all time "bad" because the graphics and sounds aren't great?
That's your decision.
Data East
*ABC Monday Night Football
Dashin' Desperadoes: $- ... Two cowboys on a split screen display,
racing against each other to get to the end of a level, and
trying to stop each other with weapons like bombs. Fun.
High Seas Havoc: ? ... Don't remember details, platform/action.
Dynamix
Stellar Fire CD: -Z ... Among the least impressive Sega CDs at the
show. Had terrific music, but the graphics were
limited to moving dots on the ground to simulate
scaling and other cheesy stuff like that. Supposed
to be like Stellar Seven.
EA
Bill Walsh College Football: $ ... Larger characters than Madden, some
new and unique motion video inserts, and different plays.
Looked to be another good EA sports game.
*John Madden '94
NHL Hockey '94: $$ ... Carries both the NHL and NHLPA licenses, offers
goalie control, fluid screen movement, real rink
specs, players and teams. Very good.
EA Sports Soccer '94: - ... Another average soccer game, with overhead
3-D perspective.
Jungle Strike: $ ... Only saw it, didn't play it, but it looked like a
much improved version of Desert Strike with better
everything (specifically, more of it). 16M.
Mutant League Football: ? ... Watched it being played. Looked like a
unique football game, but couldn't try it.
Mutant League Hockey: ? ... Can't remember any details.
*Super Baseball 2020: ? ... Don't believe I saw it on display.
General Chaos: - ... You control soldiers in a war from an overhead
3/4 perspective. Move between them and plot moves in
realtime, but it didn't seem all that fun.
Haunting Starring Polterguy: ? ... Only saw it briefly.
Technoclash: - ... An overhead 3-D Gauntlet type game with two
player simultaneous, walk through buildings shooting.
A less fluid and gorey Smash T.V.
James Pond 3: Operation Starfish: ? ... Didn't see it.
Blades of Vengeance: ? ... Don't recall any details.
ElectroBrain
Boxing Legends of the Ring: $$ ... Slightly smaller characters (but
still huge) and slightly fewer colors, but still a great game
of Boxing. Both games have 8 middleweight heroes. (The other
game I'm referring to is the SNES version.)
*Hockey: ? ... Didn't see a Sega demo of it.
*Future Zone: ? ... Don't recall seeing a Sega demo of this either.
Extreme (BigNet)
Battletech (G/CD): - ... A small char. overhead 3/4 perspective walk/
shoot where you control a Battletech robot from
outside of the suit. No CD version to show.
The Third World War (CD): ? ... One screen of this long-delayed game
was shown; it's non-3/4 overhead Populous
and Sim City type stuff. Graphics were like
futuristic Populous.
*Warrior of Rome 3
*FCI:
*Might and Magic 3
*WCW SuperBrawl Wrestling
Gametek:
Jeopardy: - ... Another not-so-exciting TV show translation. It is,
however, nicer graphically than the SNES version.
Wheel of Fortune: - ... Again, nicer graphically than the SNES one.
The Humans: ? ... Saw but didn't play. A puzzler like Lemmings.
Gadget Twins: ? ... Don't recall details, but I believe it's a so-so
2-player action game.
Nigel Mansell's World Championship Racing: - ... Unlike the SNES one,
this has a much choppier visual look which is not
impressive at all.
*Family Feud
Hi Tech Expressions
Barbie Super Model: ZZ ... See SNES comments.
We're Back: A Dinosaur Tale: -Z ... See SNES comments.
Beethoven: -Z ... See SNES comments.
Tom and Jerry: Frantic Antics: - ... Like the older SNES game, a so-so
action game, best for kids.
JVC:
*Secret of Monkey Island CD
Star Wars: Rebel Assault CD: $$ ... A potential super-hit. Multiple
perspectives from inside and outside of various Rebel
fighters from the Star Wars movies, with intermissions
as good or better than those on the IBM PC. It was an
early demo, but it was running, and there were neat scenes
with large multi-scaling background objects (like
stalagmites and stalagtites) you had to fly through.
*Indiana Jones and the Fate of Atlantis CD
Wolfchild Cart: ? ... Didn't see it, but it's assumedly like the CD
game minus the intermissions (or like the SNES cart).
AH-3 Thunderhawk CD: $$ ... Another potential super-hit. This has also
been referred to as AH-3 Firehawk, but Firehawk is also a Sony
game, so we'll see what happens. It's a helicopter shoot and
flying game, where you have unlimited ability to fly within an
area and terrific scaling sprites and backgrounds (which look
like SNES Mode 7). Amazing cinemas and terrific control, too.
*Dungeon Master: Skull Keep: ? ... Not on display, but this is the
true sequel to Dungeon Master, also being programmed for the
IBM.
Kaneco
Fido Dido: - ... Looked like an OK platform game based on the soft
drink endorsing white character. It's no Cool Spot. :)
Has some interesting touches like pencils coming out to
change things on screen.
Socks the Cat Rocks the House: - ... A one-level demo with a cute
opening (the President playing saxophone while the White
House bops back and forth). The one level was plain side-
scrolling, and Socks ran back and forth tripping Chelsea (!)
and evading Secret Service officers. Supposedly, you're on
a quest to wreak havoc with Bill's allergies.
Chester Cheetah: Wild, Wild Quest: ? ... Only a title screen.
Koei
*PTO Pacific Theater of Operations
*Genghis Khan II
Konami
Teenage Mutant Ninja Turtles: Tournament Fighters: $- ... Didn't play,
but saw different characters from the SNES version and
graphics that weren't as good. Note that the SNES game
actually uses all six buttons and I'm not sure if this
will do the same.
Lethal Enforcers CD: $$ ... One of the better technical innovations at
the show. A less-colored but generally intact
translation of the arcade game, which was very
playable and will include a real arcade style
gun. Buy extra guns for $10 each. Better than the
Menacer, eh?
Castlevania Bloodlines: $- ... A short playable demo was on display,
and unfortunately, the graphics in this series
are generally not improving over time. Very
pixelated, and play mechanics which weren't as
involved as the SNES Castlevania. There were
some neat special effects, though, like fire
burning on dying enemies.
Zombies Ate My Neighbors: $ ... Seemed to be quite like the SNES
version with reduced screen size.
Rocket Knight Adventures: $ ... Just like the SNES version.
Mentrix
Championship Bowling: - ... Looked very similar to, but not as smooth
as (control), the older SNES Super Bowling.
*Microprose
*F-15 Strike Eagle 2
*Pirates! Gold
*Ancient Art of War in the Skies
Mindscape
*Super Battleship
Namco
Rolling Thunder 3: $ ... Minus the 2-pl. simultaneous feature of the
last RT, still has extremely similar graphics and
gameplay, similar cinemas, and now an ammo limit.
I would have liked to play it longer.
Star Quest: $- ... The long overdue American release of NCS/Masiya's
Star Cruiser. It's an 3-D shooting/flying/RPG where you
command a spaceship through different planets; a lot of
the graphics are pretty good (but primitive) polygon
stuff. It's 3 or so years old.
Splatterhouse 3: $- ... I'll be quite honest, I've always thought this
series sold to the lowest common denominator of game
players - people who like to see things explode into
a mess of fluids. The game play has only slightly
improved (pick up power-up weapons) but it's still a
2-button fighting game. Very nice cinemas, though.
Psygnosis (Sony?)
Wizzy N' Lizzy (Wiz N' Liz): ? ... Saw but don't remember details.
Puggsy: ? ... Saw but don't remember details.
*Lemmings 2
*Razor Soft
*Keeper of the Gates
*Hooves of Thunder
*Readysoft
*Dragon's Lair
*Renovation
*Speedway Pro Challenge
Saddleback Graphics
My Paint (CD): $ ... A far more impressive painting program than has
ever been released for a game system before (except
Konami's Japanese Picno). Lots of options, animations,
and with the CD, something like 20 megs of art and
music pre-stored on the CD to play with.
Sega
Dinosaurs For Hire: - ... One of the few unimpressive Sega games at
the show, this side-scrolling walk and shoot game
features comic book stars but looks like an old
Sega game in that it doesn't do anything novel.
Shining Force: $ ... A mix of strategy and RPG (strategy in some of
the battle movement) with nicely drawn battle scenes.
Very big in Japan, but real late in coming to the US.
NFL Football '94 Starring Joe Montana (CD/G) [Players License]: $$ ...
Both versions were looking very good. The CD version had
nice background and sprite scaling (although the sprites
were blocky) plus many features like Sportstalk, FMV of
Montana and lots of plays. I didn't see the Montana FMV
personally, but I was told that it was quite cool. The
cart version has the players license and the NFL license,
(no word on the CD re: players, although it's coming out
five or so months earlier) improved Sportstalk, a psuedo
3-D (so so), etcetera. Has the AI been fixed? Dunno.
NBA Action '94 Hosted By Marv Albert (Name may carry winners of NBA):
- ... Another of the unimpressive Sega titles. The game
looked like the (really not so impressive) David Robinson
basketball of last year, plus Sportstalk.
Jurassic Park (CD/G): $- / $ ... The CD version features Cinepak, a
new software video compression technology which allows for
true full-screen full-motion video (with the same limited
palette). The CD was still incomplete, but you walked around
inside a building and saw video of the building while you
moved. Walk straight and you see frames of the room moving
forward, turn left and watch the room turn left. The CD is
an adventure, and reportedly won't contain the cart game.
The cart was a somewhat impressive platform/shooting game
which looked stronger on play concepts than graphics, which
were still good. Play as either Grant or the Raptor (!!!)
and fight either dinosaurs or humans respectively. A terrific
idea, long overdue. Special artificial intelligence allows
the game to auto-adjust to your play level. Another great
idea.
Desert Demolition starring Road Runner and Wile E. Coyote: $- ...
Looked very similar to the SNES Road Runner game mixed with
Sonic, more interesting obstacles and slightly better
graphics than the SNES game. Same color palette.
Instruments of Chaos starring Young Indiana Jones (CD/G): - ...
Both versions didn't strike me as being overly great. A short
and a long version of an action (walk and punch/shoot/jump)
side scroller with so-so graphics and control.
Ecco CD: - ... Rating primarily because of the medium. It has more
levels (30 total) than the cart, and new music. That's it.
The music is Q-Sound though, and very "Sounds of the Sea"
like.
Sonic Spinball: ? ... Only a video tape, but Sonic is going to be in
an action/pinball game. It will have cinema type screens,
plus a pinball game where Sonic can de-ball and teeter on
the edge of things, etc.
Toejam and Earl 2: Panic on Funkotron: $ ... Played for a few minutes.
I didn't like TJ&E, but this side scrolling 2-pl. sim action
game had some great ideas. Walk around and shake trees to
find items -- retains the "presents" theme from the last game
and some great animation and artwork.
Spider Man Vs. The Kingpin CD: $$ ... Could be very good. Had great
cinemas with great voices, 30 (?) levels, new bosses and
play like the cartridge. When you stop the old lady from
being robbed, there's a cinema. Neat.
Star Trek: The Next Generation: ? ... Only a few screens, I think.
I stuck around for a moment and saw a parallaxing Enterprise
just like the Spectrum Holobyte SNES version.
Landstalker: $$- ... A 3/4 overhead action/RPG high on the Japanese
charts, looked very good and playable. Sega's Zelda.
Gunstar Heroes: $$- ... A two player game like the Neo-Geo Cyber Lip,
but with more color than most Genesis games. Good
weapons and action. Had a scaling effect on the title
screen. By Treasure, to be released by Sega (?).
Shadowrun: $$ ... A good looking RPG based on the futuristic FASA
series. Looked like a fully futuristic Phantasy Star II
with much more detail... 16 megs.
*Dark Wizard CD
*Phantasy Star IV ... Not there.
Ranger-X (6 button): $ ... The renamed Exranza strategic shooting
game with 128 colors and detailed graphics.
The play seemed interesting but I didn't have
the time to try it at length - seemed like a
greater challenge than many other games, but
the color didn't look tons better than others.
*Monster Hunter (Menacer) [There but I didn't see it.]
*Body Count (Menacer) [There but I didn't see it.]
Shinobi 3: Return of the Ninja Master: $- ... I was disappointed to
see that the Shinobi series has deviated as much from the
arcade games as it has. The first level was primarily
walk, walk, walk, shoot, repeat. Less strategy in the
action, it seems, with drearier but detailed backgrounds.
Music seemed nice (sonic quality) but not overly inspired,
with a flute solo. Not intense enough.
*Bounty Hunter/Air Drums (with the Activator) [There but I didn't see
it.]
Final Fight CD: $ ... Seemed just like the arcade game, plus cinemas
and nice/audible music. Obviously 2-pl. sim fighting.
*Rise of the Dragon CD
World Series Baseball (G/CD): The Genesis game was my favorite b-ball
game of the show - the first to have a new perspective in
5 years. HUGE characters and two simultaneous camera
views. The CD was supposed to be even more detailed and
better overall, but I don't remember seeing it.
*Virtua Racing (taped arcade demo)
*Greatest Heavyweights
*Real Fighters CD (Listed on Sega forms, but is it Eternal Champions?)
Silpheed: $$- ... A very impressive CD visually, but it really is just
a FMV background with polygon enemies and asteroids being
generated in realtime. Don't believe the hype. It played a
lot like a much better Truxton mixed with Zaxxon (tough to
imagine, eh?). The backgrounds were neat. Music was good/
Sega Virtua VR
*Nuclear Rush (Pack-in)
Iron Hammer: -Z ... The demo game for the Virtua system was not very
impressive - 1/3 of the screen used for the playfield of
a "3-D battlefield where you seek out enemies and destroy
them". Small sprites, not very fun or impressive.
*Matrix Runner
*Outlaw Racing
Sony
Dracula (G/CD): Z ... Don't get me started. The CD game had motion
video backgrounds with the weakest punch/kick play
of any game at the show. Also, low res (but full
screen/full motion) scenes from the movie. I liked
only those scenes. The Gen. version was like the
SNES game... just plain bad.
*Last Action Hero (G/CD): Video tape.
*Jeopardy (CD): Video tape.
*Wheel of Fortune (CD): Video tape.
Cliffhanger (CD/G): - ... Read the SNES comments, no CD on display.
ESPN Baseball Tonight (CD+G): $ ... Read the SNES comments, no CD.
ESPN Sunday Night NFL (CD+G): $ ... Read the SNES comments, no CD.
*Journey to the Center of the Earth (CD)
*Microcosm (CD) - Psygnosis
Spectrum Holobyte
Soldiers of Fortune: ? ... Don't recall details.
Beastball: ? ... Don't recall details.
Sunsoft
Beauty and the Beast: Belle's Quest: - ... An early demo of a more
girls-oriented action game. Hop, skip and jump around in
an RPG-ish side-scrolling action game.
Beauty and the Beast: Roar of the Beast: $- ... Another early demo,
but the game was more male-oriented with an attacking
Beast in a side-scrolling action game.
Aero the Acrobat: $- ... See SNES comments... Not as colorful.
Bubble and Squeak: ? ... Don't recall details.
Blaster Master 2: $ ... Is it out yet? Smallish sprites but high
background detail, good play control and good mechanics.
Taito
Flintstones: $- ... Seemed like a less vivid (colorwise) version of
the SNES game, or vice-versa.
Tengen
Awesome Possum Kicks Doctor Machino's Butt!: - ... Tengen's attempt
to do a Sonic game with slightly "off" pacing and lots of
meaningless digitized speech. (But a nice opening digitized
song.) 16 megs.
Davis Cup Tennis: - ... Another so-so tennis game. Like the rest.
MIG-29 Fighter Pilot: - ... Blocky non-descript polygons, but many
views of your plane, etc.
F-1A Formula 1 World Championship: -Z ... A poor-ish racing game.
Robo Aleste (CD): - ... Although it's the first shooter for the S-CD,
it looks just like MUSHA Aleste with a few scaling
elements.
Dick Vitale's "Awesome Baby!" Basketball: $ ... AKA College Hoops,
looked like a nicely done large character basketball game
with Vitale's voice-overs.
Race Drivin': - ... Like Hard Drivin, a too slow polygon driving
game that can't quite duplicate the arcade's polygons.
Gauntlet 4 [4-Tap]: $- ... Saw the game in progress for only a moment,
tried to reset and had to sit through minutes of
uninterruptable scrolling text, then left. The
game looks just like the Gauntlets before it, but
had the dragon bosses I remember only from Pt. 2.
Not quite sure how original the content of this
version is.
Pit Fighter 2: - ... Something like 7 or 8 characters to choose from
but still as boring playwise and small spritewise as
the first Genesis game. Nice to have the new guys, tho.
*Grindstormer
*Dragon's Fury 2
*Prince of Persia Cart
*Harrier Assault CD [Domark]
Road Riot: $- ... Still uncomplete (I think) but looked much closer to
the arcade game than the SNES version... Larger cars and
better intermissions, but still none of the scaling..
TecMagic
Pink Panther: - ... Looked like the average platform game with a
licensed character.
*Sylvester and Tweety: Was this at the show?
Steven Seagal: $- ... Fully digitized animation of Seagal and his
moves, along with a (female?) partner in a martial
arts game. Very incomplete demo, but it did have 3-D
movement. Odd that there's no movie endorsement - just
Seagal.
THQ
*Operation: Aliens
*Time Killers
*Time Trax
*Total Carnage (Gen / CD)
*Thomas the Tank Engine and Friends
Wayne's World: -Z ... A more pixelized version of the bad SNES game.
*The Lawnmower Man
Tradewest
Battletoads and Double Dragon: - ... If I recall correctly, it was
there and about the same as the SNES version.
Fun and Games: -Z ... A whole bunch of stupid little games tossed into
one cart. Shoot hoops, etc. Also has a music maker.
*Troy Aikman's Pro Quarterback
US Gold
Winter Olympic Games - Lillehammer '94: ? ... Don't remember details.
The Incredible Hulk: $ ... Although less than 20% complete, the Hulk
was doing some pretty cool moves (with nice
graphics) in this side-scrolling action/puncher.
Journey From Darkness: Strider Returns: $ ... A good looking and
playing semi-translation of the computer game
Strider 2. New weapons were neat, plays a lot
like an expanded Strider.
Gunship: Was it there? Don't remember details.
*Putty
Vic Tokai
Socket: - ... Although Die Hard is trying to hype this game, which was
called Time Dominator, it's kind of like Sonic-without-a-clue.
Keep on moving through round-walled rooms. Not too exciting.
Mazin Saga Mutant Fighter: $- ... A mix of one-on-one and side-scroll
3-D attack/walk genres. Stay in a somewhat repetitive world
fighting in a robotic armor suit with a sword, then go into
a one-on-one weapons fighting scene with a boss. Nice
animation especially in the large scenes, with big chars.
Virgin
Robocop vs. the Terminator (CD/G): $ ... See SNES comments - didn't
see a CD on display.
*Dan Marino's Touchdown Football (Park Place) [Possibly there]
Dune II: The Battle for Arrakis (Sega Mouse): ? ... Only saw a few
screens - strategy/RPG, like PC + Gen. Dune 1.
*Wrath of the Gods (Sega Mouse) (Populous 2) [Possibly there]
Dune I (Sega CD): ? ... Again, only saw a few screens.
Terminator CD: $ ... Although the control and gameplay have been
hyped to be extraordinary, it played a lot like an
expanded version of the cartridge (with new graphics).
A lot of ladder-climbing and shooting at robots, but
I liked it.
Out of this World I and II: The Second Beginning (SCD): ? ... I didn't
see anything from part 2, but pt. 1 was like the
cartridge game. Likely will be a $$.
Chuck Rock II: Son of Chuck (Gen + CD): ? ... Only saw for a few secs,
but it looked like a more playable version of part one
with more ambitious, console-like graphics.
Caesar's Palace: ? ... Didn't see it, but hope it's not like the SNES
version.
*The Greatest: Boxing With Muhammad Ali [Possibly There]
Working Designs
*Lunar: The Silver Star CD
3DO
Hardware:
*Sanyo (Mock-Up only)
Panasonic REAL 3DO Interactive Multiplayer FZ-1
*AT+T
Amer. Laser Games
Mad Dog McCree: ? ... Didn't play it, but it was only slightly more
grainy (looking carefully) -- in motion, it was great.
Crystal Dynamics
Crash 'N Burn: $$ ... Visually among the best driving games at the
show, with fully texture mapped polygons (which had
many surfaces for greater realism). I'd like to see
more.
Total Eclipse: $$ ... A good 3-D space-flying shooter which had
extremely intricate (but not as nice, resolution wise)
texture mapped surfaces on polygons in neat patterns.
Dynamix
*Aces Over Europe
*The Incredible Machine
*Stellar Fire
Electronic Arts
Road Rash: Blood of the Couriers: ? ... The demo kept crashing over
and over again because the game was being spooled off a
Mac hard drive or CD player or something like that. The
game, when running, looked to play just like the Genesis
games with realistic looking streets and characters.
John Madden Football: ? ... Don't recall seeing it or any of the
other games listed below at any length, except..
PGA Tour Golf: ? ... Looked a lot like the golf game being shown for
the CD-I, with tall golfers and realistic backgrounds.
Shock Wave (Maybe there?): ?
Twisted: ?
Worldbuilders, Inc. (Maybe there?): ?
Intellimedia
Intelliplay Baseball: Hitting
Tom Kite: Consistent Golf
Intelliplay Football: Defensive Backfield
Intelliplay Cowboy Casino
Interplay
*BattleChess
Out of This World: ? ... More detailed backgrounds will go into this
rerelease, but will it have part 2?...
MCA
Jurassic Park Interactive: ? ... Not sure how far along the demo was,
but it looked like a Night Trap game where you control
cameras to save park people... Snore..
*Universal Studios Orbital (very early screens)
MicroProse
CPU Bach
Park Place Productions
3DO Football: $$ ... The best looking football game at the show, with
a realistic looking field and characters who scaled
properly. How will it play? A few seconds seemed like
playing the Sega-CD Montana.
3DO Adventures (maybe there?): ?
Psygnosis
*Lemmings (maybe there?)
*Microcosm (maybe there?)
*Advanced Battle Systems
ReadySoft Inc.
Dragon's Lair: ? ... See comments for Mad Dog McCree.
Sanctuary Woods
Shelley Duvall's It's A Bird's Life
Spectrum Holobyte
Star Trek: The Next Generation: ? ... A demo where you could see 6
or 7 animations (drawn on Silicon Graphics Workstations)
was there, but no gameplay yet. The animations were very
neat, but we'll see.
The Software Toolworks
The San Diego Zoo Presents...The Animals!
The Software Toolworks Presents Oceans Below
Trilobyte
*The 7th Guest Part II: The 11th Hour
Virgin Games
Demolition Man: $$ ... Amazingly impressive 1st person shooter makes
the Wolfenstein 3-D type games look like a joke.
The whole world scales and moves realistically as
Stallone (movie license) walks around toting guns and
moving through a dynamic 3-D world. Non playable.
Atari Jaguar
*Battlezone 2000
*Tempest 2000
*Cybermorph
*Alien vs. Predator
*Jaguar Formula One Racing
Polygon Futuristic Flight Simulator on Planetscapes (Not real name)
[tape]
Gates of Zendacon Deluxe (Not real name, looked like it) [tape]
TurboDuo
Hardware:
Intelligent Link
Wireless Pad
Mouse
128K Memory Backup
Karaoke Ninja (Nikkodo's Karaoke device)
Software:
[For descriptions of the notables here, check the other parts of the
text files.]
Blood Gear
Robotech: Macross Love Song
*Mystic Formula [Maybe there?]
*Gao [Maybe there?]
*A-Train 3
Jim Power
Blackhole Assault
Xak 1+2
Nexzr
Wizardry 1+2
Godzilla
Legend of Hero Tonma
World Sports Competition
Sim Earth: The Living Planet
Riot Zone
Dungeon Master: TheronUs Quest
Magical Chase
Bonk 3: Bonk's Big Adventure
Sherlock Holmes Volume 2
Dungeon Explorer 2
Battle Lode Runner
Camp California
Cotton
Robotech/Macross 2036 (Shooter)
Might and Magic III
Beyond Shadowgate
Vasteel [Working Designs]
Exile 2: Wicked Phenomenon [Working Designs]
Syd Mead's Terraforming
King of Monsters 2 [Working Designs]
*World Heroes [Working Designs]
John Madden Football CD
This CES Report is Copyright 1993 Jer Horwitz. All Rights Reserved.