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-
- MainActor Tutorial V 1.1, 1993 Markus Moenig
- --------------------------------------------
-
- This tutorial will try to (quickly) explain the tasks you can perform with
- MainActor.
- It is just meant to give you the idea behind MainActor, you have still to
- read all of the documentation to get the most out of MainActor.
-
- NOTE : ALL SAVE OR APPEND FUNCTIONS ARE DISABLED IF YOU DONT HAVE A
- KEYFILE (DONT HAVE REGISTERED MAINACTOR YET).
- THE TASKS YOU CANNOT PERFORM IF YOU DONT HAVE A KEYFILE ARE
- MARKED WITH AN *.
-
-
- 1: HOW CAN I LOAD ANIMATIONS ?
- ------------------------------
-
- You need an unused Project to load an animation into MainActor.
- Select the "Select Load Module" gadget of the projects window and select
- the proper animation format (if you, for example, want to load an IFF-Anim5
- animation, select the IFF-Anim5 loader or the Universal loader).
- If you want to cache the animation (buffer the animation in memory),
- enable the "Caching" gadget. Now select the "Load" gadget of the "Project
- Control Panel" window and select the animation in the opening asl requester.
- MainActor will now examine the animation and load it into memory
- (if caching is enabled).
- After that the frames of the animation are listed in the scroll list
- area of the project window, also all gadgets (except the "Load" and
- perhaps the "Append" gadget) of the "Project Control Panel" are now enabled.
-
- 2: HOW CAN I LOAD PICTURE(S) ?
- ------------------------------
-
- You need an unused Project to load a picture or a picture list into
- MainActor.
- Select the "Select Load Module" gadget of the projects window and select
- the proper picture format (if you, for example, want to load an IFF
- picture, select the IFF loader).
- If you want to cache the picture(s) (buffer the picture(s) in memory),
- enable the "Caching" gadget. Now select the "Load" gadget of the "Project
- Control Panel" window and select the first picture of the picture list
- in the opening asl requester, if you want to load only one picture, you
- can cancel the second requester, otherwise select the last picture of
- the picture list in the second requester.
- MainActor will now load the selected picture(s) and buffer them into memory
- (if caching is enabled).
- After that the picture(s) are listed in the scroll list
- area of the project window, also all gadgets (except the "Load" and "Play"
- and perhaps the "Append" gadgets) of the "Project Control Panel" are
- now enabled.
-
- 3: HOW CAN I PLAY ANIMATIONS ?
- ------------------------------
-
- You have to load an animation first (look under 1).
- Just click on the "Play" gadget of the "Project Control Panel" window.
- For further details have a look into the documentation.
-
- 4: HOW CAN I SHOW PICTURES ?
- ----------------------------
-
- You have to load an animation or a picture list first (look under 1 or 2).
- Select the pictures you want to show in the source projects list view
- gadget, after that simply press the "Show" gadget of the "Project
- Control Panel" window.
- For further details have a look into the documentation.
-
- * 5: HOW CAN I CREATE/CONVERT ANIMATIONS ?
- ----------------------------------------
-
- You have to load an animation or a picture list first (look under 1 or 2).
- Select the pictures who shall be included in the new animation in
- the source projects list view gadget. After that select the
- "Select Save Module" gadget and select the proper animation format.
- Now click on the "Save" gadget of the "Project Control Panel" and
- enter the name of the new animation.
- MainActor will then create the animation, you may have to answer some
- requesters (looping or non looping animation and so on).
- For further details have a look into the documentation.
-
- * 6: HOW CAN I SAVE PICTURES FROM ANIMATIONS ?
- --------------------------------------------
-
- The procedure is exactly the same as 5, just select a picture save module
- instead of an animation module.
- For further details have a look into the documentation.
-
- * 7: HOW CAN I CONVERT PICTURE FORMATS ?
- --------------------------------------
-
- The procedure is exactly the same as 6 and 7, just load a picture or a
- picture list and select another picture formats save module.
-
- * 8: HOW CAN I APPEND TO ANIMATIONS ?
- -----------------------------------
-
- Load an animation or picture list into the source project and an animation
- into the destination project.
- The name of the source projects saver module has to equal the name of
- the destination projects saver module (Beware of the Unviversal loader !!)
- The "Append" gadget of the "Project Control Panel" should now be
- enabled. Select the pictures you want to append (to the destination project)
- in the source project. After that select the "Append" gadget, MainActor
- will now append the selected pictures of the source project to the
- animation in the destination project.
- For further details have a look into the documentation.
-
- 9: HOW CAN I TIME ANIMATIONS ?
- ------------------------------
-
- Load an animation and select the pictures you want to give a new timecode.
- Now select the "Select Timecode" item in the Miscellaneous menu and enter
- the new timecode into the integer gadget.
- MainActor will now write the new timecodes to the animation, you can check
- the new timecodes by playing the animation.
-
- 10: HOW CAN I EXECUTE AREXX SCRIPTS ?
- -------------------------------------
-
- You can directly execute arexx scripts by selecting the "Start Arexx Script"
- item in the Arexx menu and selecting the arexx scripts.
- You can map arexx scripts to the function keys through the "Install
- Arexx Scripts" item (again in the Arexx menu).
-
- 11: WHAT CAN I GAIN USING THE AREXX SCRIPTS ?
- ---------------------------------------------
-
- You can really improve your work speed by using them, look into the header
- of each script for an description of its function.
-
- 12: HOW CAN I SHOW PICTURES/ANIMATIONS ON THE PICASSO-II BOARD ?
- ----------------------------------------------------------------
-
- Just use the "Universal_PicassoII" loader modules, they remap the output of
- every module to the picasso board.
- Note that it is faster to view animations of the bitmap formats
- (like Anim-5,7,8) on the native chipset as these formats have to be converted
- to the picassos chunky pixel mode.
-