home *** CD-ROM | disk | FTP | other *** search
-
- The Animation Modules
- ---------------------
-
-
- "Universal"
- -----------
-
- This module examines the animation format and executes the proper
- animation module.
-
- Pecularities:
-
- -The "Append" function will not work if the destination project
- has an Universal loader.
-
-
- "Universal_PicassoII"
- ---------------------
-
- Works in the same way as the "Universal" module but displays all pictures
- or animations directly on the Picasso-II board from VillageTronic.
-
- Pecularities:
-
- -It is faster to view animations of the bitmap formats (like Anim-5,7,8)
- on the native chipset as these formats have to be converted to the
- picassos chunky pixel mode.
-
- -The frame info, display mode etc. options have of course no
- meaning for this module, the handling of the time codes is
- however correct and you can still stop the animation and
- flip to the next frame like normal.
- The function keys also control the speed of the animation.
-
-
- "IFF-Anim5"
- -----------
-
- The IFF-Anim5 specification was created by Electronic Arts.
-
- It is a "good at compressing but slow at playing" format.
-
- Pecularities:
-
- -You cannot append to looping animations. You can bypass this by
- resaving it to a non-looping animation and then appending the frames.
-
- -You can make a non-looping Animation to a looping animation by
- appending two frames which are identical to the first two.
- (You have to reload the animation to make the loop appear)
-
- -There are some bad animation packers out there, who do not
- save the first ANHD chunk before the BODY chunk. In this case
- MainActor cannot insert the timecode for the first frame and will
- give you an error message (the other timecodes will be set).
- if you want to time the first frame, just resave the animation
- with MainActor to avoid this problem.
-
-
- "IFF-Anim7"
- -----------
-
- The IFF-Anim7 specification was created by Wolfgang Hofer.
-
- It is a quit good compromise between speed and animation size.
- The IFF-Anim7_16 modules use words (16 bits) the Anim-7_32
- modules longwords (32 bits) for compression.
- Therefore the 16 bit variant compresses slightly better than
- the 32 bit modules, but playback is slower.
-
- The IFF-Anim7_32 modules are, in my opinion, the best choice for
- timeable, fast animations.
-
- Pecularities:
-
- -You cannot append to looping animations. You can bypass this by
- resaving it to a non-looping animation and then appending the frames.
-
- -You can make a non-looping animation to a looping animation by
- appending two frames which are identical to the first two.
- (You have to reload the animation to make the loop appear)
-
- -There are some bad animation packers out there, who do not
- save the first ANHD chunk before the BODY chunk. In this case
- MainActor cannot insert the timecode for the first frame and will
- give you an error message (the other timecodes will be set).
- if you want to time the first frame, just resave the animation
- with MainActor to avoid this problem.
-
- -The modules do NOT support animations with a DLTA chunk instead
- of a BODY chunk for the first frame.
-
-
- "IFF-Anim8"
- -----------
-
- The IFF-Anim8 specification was created by Joe Porkka of ASDG.
- There is no difference in playback speed between the Anim7 and
- Anim8 formats.
-
- Pecularities:
-
- -You cannot append to looping animations. You can bypass this by
- resaving it to a non-looping animation and then appending the frames.
-
- -You can make a non-looping animation to a looping animation by
- appending two frames which are identical to the first two.
- (You have to reload the animation to make the loop appear)
-
- -There are some bad animation packers out there, who do not
- save the first ANHD chunk before the BODY chunk. In this case
- MainActor cannot insert the timecode for the first frame and will
- give you an error message (the other timecodes will be set).
- if you want to time the first frame, just resave the animation
- with MainActor to avoid this problem.
-
- -The modules do NOT support animations with a DLTA chunk instead
- of a BODY chunk for the first frame.
-
-
- "IFF-AnimBrush"
- ---------------
-
- The IFF-AnimBrush specification was created by Dan Silva of Electronic Arts.
- Anim Brushes are used/saved by DPaint.
-
- Pecularities:
-
- -There is no saver module at the moment.
-
-
- The Picture Modules
- -------------------
-
-
- "Universal"
- ----------
-
- This module examines the picture format and executes the proper
- picture module.
-
-
- "Universal_PicassoII"
- ---------------------
-
- Works in the same way as the "Universal" module but displays all pictures
- directly on the Picasso-II board from VillageTronic.
-
- Pecularities:
-
- -The frame info, display mode etc. options have of course no
- meaning for this module.
- The only options you have is to press space for the next picture
- or press escape to abort viewing.
-
-
- "IFF"
- -----
-
- This is the standard Interchangeable File Format (IFF),
- the specification was designed by Electronic Arts.
-
- Pecularities:
-
- -Starting from MainActor Version 1.02, the IFF modules can load/save
- IFF24 (24-Bit) pictures.
-
-
- "PCX"
- -----
-
- PCX is a picture format heavily used on pc's, it was designed by ZSoft.
-
- Pecularities:
-
- -No save module yet
-
-
- "Workbench-Icon"
- ----------------
-
- These modules support the workbench icons.
-
- Pecularities:
-
- -The saver module will append ".info" to the save name.
-