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The Pier Shareware 6
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The_Pier_Shareware_Number_6_(The_Pier_Exchange)_(1995).iso
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035
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pmics.zip
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wpmics.hh
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1994-12-12
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#ifndef WPMICS_INCLUDED
#define WPMICS_INCLUDED
//**************************************************************************
// Class: PmicsWindow *
// *
// Purpose: Main window for PMICS, uses canvas to manage subwindows. *
// *
//**************************************************************************
#include <iframe.hpp> //IFrameWindow Class Header
#include <istattxt.hpp> //IStaticText Class Header
#include <imenubar.hpp>
#include <isplitcv.hpp> //ISplitCanvas Class Header
#include <isetcv.hpp>
#include <imcelcv.hpp>
#include <ilistbox.hpp>
#include <icmdhdr.hpp>
#include <ipushbut.hpp>
class BoardWindow;
class CommWindow;
class PmicsWindow;
class PmicsMsgHandler : public IHandler
{
public:
PmicsMsgHandler(PmicsWindow *w) {}
protected:
virtual Boolean dispatchHandlerEvent(IEvent &evt);
};
class PmicsWindow : public IFrameWindow, public ICommandHandler
{
public: //Define the public Information
PmicsWindow(unsigned long windowId);//Constructor for this class
CommWindow * commWindow;
void updateStat(char *p);
void updateClocks();
void statWhiteTop();
void statWhiteBottom();
void statWhiteOnMove(unsigned int);
void statBlackOnMove(unsigned int);
protected:
Boolean command (ICommandEvent& cmdEvent);
private: //Define the private Information
void setupStat(IWindow *parent);
IString expandButtonAction(IString action);
IMenuBar * menuBar; //Define an Information Area
// Control to create an information .
// area beneath the client area
ISplitCanvas * horzCanvas;
ISetCanvas * vertCanvas;
IMultiCellCanvas * statCanvas;
ISetCanvas * buttCanvas,
* textWName,
* textBName;
BoardWindow * boardWindow;
IListBox * commList;
IPushButton * pushButton[NUM_PUSHBUTTONS];
IListBox * moveList;
IStaticText * textWClock,
* textBClock,
* textGameName,
* textMove;
PmicsMsgHandler * msgHandler;
int statWClock,
statBClock,
*tickClock,
gameNum,
onMove;
};
class HelpCommandHandler : public ICommandHandler {
protected:
virtual Boolean command (ICommandEvent &evt);
};
#endif