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Cheet Sheets 1996 October
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3TS2.TXT
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1995-10-07
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~Simon The Sorceror 2 (PM)
~ S i m o n t h e S o r c e r o r II
~ The Lion, The Wizard & The Wardrobe
~ Complete Solution
~ By
~ Peter McAllister
After the intro Simon exits Calypso's shop. Look at the sign and go
back into the shop. Pickup the Baseball bat (at the edge of the
counter) and the Dye ( to the right of the till). Talk to Calypso
and Alix (answer anything to the questions)and exit the shop. Go
right and a map of the town appears. Select Mucswamplings and talk
to the Swampling holding the balloons, look at the menu and enter
the building. Talk to everyone inside and look at the menu, clock,
and toilet. Exit, talk to Swampling again, get a balloon and ask for
a voucher. Exit and goto the Traders street, pickup the poster, talk
to Ironmonger and exit. Goto the Town Square, give dancers the
Baseball bat and they end up needing a new music player. Exit, goto
the Docks, talk to Umbongo, give him the poster. Exit, goto the Town
Square, talk to Umbongo again (any answers). Exit, goto
Mucswamplings, go left to side of building, look in bin, get fish-
ing rod. Exit, goto the 3 Bears, open letter box, take letter. Exit,
goto the Traders street, talk to Ironmonger, agree to help him with
his tax form, answer, 15, 1, 3, and you get a left-handed Crowbar.
Exit, goto the Docks, wait for Goldylocks to rise from behind
create, talk to her, agree to help, use Crowbar on create, pickup
the Wig & Rubber Dingy after she climbs into the create. Exit, goto
the Tattoist, climb the ladder, talk to all the loonies, take the
Notepad and Brochure. Exit, goto Loan Company, talk to receptionist,
enter the office, put the Letter in the Tray. Exit, goto the 3
Bears, enter, look at Poster, look at Computer, enter Kitchen,
pickup Rubber Gloves, turn water off (you end up getting shot
through the chimney and into the fountain). Exit, go back to 3
Bears, talk to Papa Bear, answer, 4, 4, 4, 1, 2, and you get a bowl
of Porridge. Exit, goto Tattoist, up the Ladder, wear the Porridge,
talk to Frying Pan Man, look at bag of Junk, this gets you, 100
dollars, Bungee Rope, and a Wedge. Exit, goto Mucswamplings, use
Voucher, get Meal, look at Meal, this gets you, a Maggot, Swamp Gum,
and Swampling Model. Exit, goto Traders Street, goto Joke Shop, ask
Shop keeper to make a Swampling Outfit, he tells you to get some
green material. Exit, talk to Fat Man, ask him for green material,
he asks you to get a Magic Lamp, he takes you to a Cave, walk across
Bridge, pickup Lamp, go back to Cave Entrance, talk to Cave
Entrance, you get a Ladder to get out, and you get some White
Material. Exit, goto the Fountain, use Dye in Fountain, put Material
in Basket, exit, go back again, pickup Dyed Material. Exit, goto
Traders Street, enter Joke Shop, talk to Shop Keeper, give him Green
Material and he makes a Swampling Outfit, pick-up the Joke Book
(wait until Shop Keeper Turns his head). Exit, goto Mucswamp-lings,
put on Swampling Outfit, go into the Kitchen, go upstairs, talk to
Swampling, answer 1, 3, 1, 1, exit shop. Goto Loan Company, give the
Jester the Joke Book, he will give you a Bladder. Exit, goto Town
Square, give Umbongo the Bladder. Exit, goto Traders Street, goto
Pet Shop, use the Rubber Glove to pickup the Electric Turtle, use
the Turtle in the Machines Empty Cage on the right, set Lever to the
Minus Sign, use Machine, Cages on left now have Electric Eels and a
Turtle, remove turtle, put Glow Worms in Cage, set Lever to the Plus
Sign, use Machine, and take supercharged Glow Worms. Exit, goto Loan
Company, lift Manhole Cover (use Crowbar if needed), enter Sewers,
walk left, use Glow Worms, walk to next Manhole, climb out, walk
left, talk to Lady of the Lake, answer, 1, 1, 3, 3, 1, use Fishing
Rod to catch a Fish, walk right to Wooden Railing, use Bungee Rope
on Railing, use Bucket on Mud, return to Sewer. Exit, goto
Mucswamplings, wear Swampling Outfit, go into Kitchen, go upstairs,
give Swampling Bucket of Mud, take Swamp Stew. Exit, goto Traders
Street, goto Joke Shop, give Shop Keeper the Stew, take Stink Bomb.
Exit, goto Magic Contest, use Stink Bomb, everyone faints, re-enter
tent, pickup Spell Book, use Swamp Shake on only Wizard left, go in
meet the King, take ID Card. Exit, goto Castle, use ID Card to get
in (if this does not get you in bribe the Guard first), talk to
Prince, answer, 3, 2, 3, enter Castle, pickup Cymbals, enter door on
right, pickup Klaxon, use Wedge on the Cot, take Cog, pickup
Football Rattle, exit room, go left to the King, answer, 1, before
exiting use the Fish on the Seal. Exit, goto the Swamp, talk to
Lady of the Lake, get Wetsuit & Air tanks (use Seal to get them if
needed), use Air tanks with Dinghy, use Dinghy, try to take Sword,
read Sign, return via Dinghy & Sewer, goto Mucswamplings, Wear
Swampling Outfit, enter Kitchen, use Cog on Clock. Exit, goto
Tattoist, enter, answer, 3, pickup Leaflet, return to Muc-
swamplings, give Leaflet to Anorak Man, return to Tattoist, answer,
3, 4. Exit goto Swamp, use Dinghy, take Sword this time. Exit, goto
the Castle, give Prince the Sword, Take Pea-shooter, enter Castle,
enter door on left (Princess room), use Pea on Mattress, ask
Princess to stop Baby Crying, she throws you a Lolly, pickup Lolly.
Exit, goto Mucswamplings, Wear Swampling Outfit, go into Kitchen, go
upstairs, give Swampling baby the Lolly, it drops its Bottle of
Milk, pickup Bottle. Exit, goto Castle, enter Baby's room, give Baby
the milk, exit room, go left to King, go upstairs, at the top of the
stairs use Swamp Shake on the Pentagram, walk forward, Demons appear
and get stuck, exit and goto the Traders Street, tie Balloon to
Railings. Exit, goto Mucswamplings, get another Balloon, return to
Traders Street, tie 2nd Balloon to Railings, return to
Mucswamplings, get a 3rd Balloon, return to Traders Street, tie 3rd
Balloon to Railings, with the 3 Balloons you fly to the top of the
Castle, look at the Gold Mummy, the floor opens, you fall into the
Treasury, find Mucusade. Exit via Tube and then the window, goto
Calypso's, you get taken by Pirates and wake up on a Ship Chained
up. Talk to Tough Guy, use Spell Book to get free, pickup Skull (you
only get the Eye Patch), go upstairs, you get caught, become a Cabin
Boy, in Captains Quarters, look at Diary, take Post -card, pickup
Parrot, exit room, enter room on your right, pickup Knife at Pillar,
use Knife on Hammock, pickup tinderbox, exit room, on Deck, talk to
Pirate with Sunglasses, swap Eye Patch for Glasses, goto upper Deck
(via stairs), talk to Boson, use your Parrot with his Parrot, go
back down stairs, go left, talk to Pirate repairing Plank, climb the
Rigging, use Postcard on Telescope (in Crows Nest), climb down, push
Pirate (repairing Plank) overboard , pickup his Nails, Hammer, &
Plank, go right to other end of ship, use Nails, Plank & Hammer on
the Door on your right, go below to Tough Guy, get his Welding
Torch, go back up, goto Pirate wearing Eye Patch, behind him is a
Hatch, use Welding gear on this, once inside get Mucasade, go back
up, goto Boson, use Swamp Gum on Parrot, go back down stairs, wait
until you reach the Island.
On the Island, pickup Shovel, go right, talk to Beachcomber, pickup
towel, go into Forest, talk to Kid, give Kid the Balloon, take
Shell, pickup Stick, use Stick with Shovel, use Shovel on Sand, use
Towel on Hole, use Shell on Towel, talk to Beachcomber again, after
he falls into the Hole get Mucasade, enter Jungle again, go towards
Cafe, pickup Dog, enter Cafe, get cup of Coffee get second cup of
Coffee, return to Cafe Sign, go left, pickup Whistle, go left, talk
to Dealer at Sign Post, go behind him into the bushes, talk to guy
on the Rock, walk left again past Torture Machine, find the
Generator, use Dog on Generator, return to Torture Machine, move the
Lever, return to Sign Post, go left to Limbo Contest talk to Judge
to enter contest, use Whistle, every-one looks away, jump over Limbo
to win, collect Winnings, goto Dealer, Trade (talk) for Caffeine
Tablets, use Caffeine Tablets in Coffee, goto Cave under the Cafe
Sign, use Coffee with Whiskey Bottle, talk to Genie, wish to go back
to Calypso's Shop. Enter Shop, untie Calypso, talk and a Lion
arrives,he takes you to the Goblin Camp, you end up in a Cell with
Alix, click mouse button to awaken, try to open Cell Door, get Hair
Clip from Alix, escape to outside Goblin Camp.
Go right, goto Secluded Hut, pickup Hanky & Soda Bottle, exit, goto
Dark Woods give Kid the Soda, go right, talk to Woodworm, go right,
enter Cave, talk to Witches, exit, go back past Woodworm, try to
catch Cat (you don't get it), exit left, goto Secluded Hut (Cat
should be there,if not go back to woods and chase it again), close
Door, chase Cat, it hit Door, pickup Stunned Cat, take another Soda
Bottle, exit, goto Volcano's rim, pickup Chemical Sprayer & Plant
Spotters Book, use Cat on Plant, Plant Dribbles, use Straw on Soda
to Drink it use Empty Bottle on Plant Dribble.
Goto Goblin Camp again, use Plant Dribble on the Goblins Goblets,
talk to Goblins, they Drink and sleep, pickup Conch Horn, enter
Camp, talk to Elf in Cage, take Empty Perfume Bottle, go into Big
Tent, pickup Peppers & Food Rat-ions, exit, goto Dark Woods, give
Kid the Food Rations (he will Expand, if not give him another Soda),
pickup Magnifying Glass, goto Witches Cave, give Witch to the right
the Magnifying Glass, give middle Witch the Conch Horn, exit,goto
Secluded Hut, get 3 Soda Bottles, exit , goto Goblin Camp, goto Camp
Fire, use Soda on Fire, quickly pickup some STUFF, when fight starts
pickup Dice, go Back to Elf, use Peppers on him, (might need to try
this a few times), give him the Hanky, use Soda on Empty Perfume
Bottle, give Perfume Bottle to Elf, take piece of Wood, exit, goto
Dark Woods, goto Woodworm, give Wood to Wood-worm, take Wooden
Teeth, goto Witches Cave, give Witch on left the Teeth, they make a
Magic Potion, use Straw on Soda, use Empty Soda Bottle on Magic
Potion in Cauldron, exit, goto Secluded Hut, use Magic Potion on
role-player, join the Game, ask to use your own Dice, win WallPaper
Catalogue, exit, goto Goblin Camp, go far left, enter Cave (Skeleton
Head), tell Gargoyles your here for an important meeting (i.e. the
WallPaper), enter, pickup Tapestry on Wall, go down Stairs on left,
use Tapestry on Sweat beside Treadmill, use Tapestry on Chemical
Sprayer, pull the Lever, exit room, go down Eerie Passage Don't
move, try to wear the Puppy, this turns them into Fluffy Slippers,
use Chemical Sprayer, Wear Fluffy Slippers, go left, enter left
again. You are now in Sorid's Lair, go right, pickup Screwdriver, go
right again, use Screwdriver on Sorid's Hand, go left to Case, open
it, use Sorid's Hand on the Palm Print Reader, pickup TIME STICK
from the Case, exit left. Watch end Sequence.
~ T H E E N D.