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~Dune
A cry for help back in March by a couple of readers, saw Lu write a
collection of tips for Issue 40. Now your prayers are answered once
more with thanks to Hazel Miller.
DUNE - WALK-THROUGH By Hazel Miller
As Paul Atreides and you begin this atmospheric strategy game as you
arrive at an old palace on the planet Dune, well away from your
enemies the Harkonnens. Your family are here to mine spice for
Emperor Shaddam IV. Your first job is to get help from the Fremen
who live in hidden sietches in the dunes.
Speak to the Duke, your father, then your mother Jessica. She will
tell you to take an orni and fly to Carthag-Tuek to meet Gurney
Halleck. Take an orni and from the 3 sietches shown, fly to
Carthag-Tuek, speak to Gurney and ask the Fremen there to work for
you. Tell him to spice mine. Take Gurney with you to Carthag-Harg
and do the same. The Fremen at Carthag-Timin will not work for you
at present. They are the spice prospectors. Return with Gurney to
the Atreides palace and talk to Duncan Idaho. He will keep you
informed throughout the game about spice stocks. Speak to the Duke
to learn about stillsuits, which you will need to retain body fluid
in the desert. Gurney will remember a conversation he had in
Carthag-Tuek about a stillsuit maker. Fly there with Gurney and
speak to the Fremen. He will tell you to go to a sietch towards the
east. Always take someone as a lookout when searching for unmapped
sietches. The Fremen here will tell you of 2 more sietches to the
north and east. Recruit him for spice mining and give him the
harvester. Go to the other two sietches and also recruit them for
spice mining. The Fremen in the northern sietch will tell you the
area has to be prospected. Fly to Carthag-Timin and you will now be
able to recruit the prospectors and get a map which shows the spice
density and all unprospected areas across the planet. Send the
prospectors to the northern and eastern sietches.
Return to the palace and find the stillsuits have been delivered.
Each time you return from a trip speak to Duncan Idaho to get the
latest spice stocks. Always try to keep well ahead of the Emperor's
demands for spice as he will demand more each time. Also remember to
visit all the sietches you have recruited regularly to keep up
morale.
Initially there will be very little equipment or spare ornis for the
miners to use, but if you see any spare equipment on the map send
miners from nearby sietches out to search for it.
Return to the palace and speak to the Duke. He will tell you to go
with your mother Jessica and search the palace for hidden rooms. Go
4 rooms south and Jessica will find a hidden door on the left. Go
west and north to a communications room. Everyone will gather here
and you get a pat on the back from the Duke. Speak to Duncan and he
will tell you that you need more spice harvesters and sends you and
Gurney off to search for some. You may have to move some of your
spice miners about now if the areas they are working in are played
out.
At Tuono-Tabr the Fremen will tell you of a harvester in a sietch to
the northeast. Find this sietch and once it appears on your map, go
to the nearby sietches and tell the Fremen there to search for
equipment.
Return to the palace and find your father on the balcony. He will
tell you there is a message in the communications room. Go there and
view the message from Emperor Shaddam IV about the date of the first
shipment of spice. Whenever you are away from the palace and learn
there is a message for you, drop everything and fly back immediately
to send the spice shipment. If you delay the Emperor will get mad
and raise the amount of spice to be shipped next time which you will
find very hard to cope with as time goes by.
Fly to Tuono-Tuek and learn of a new sietch to the southwest.This
new sietch, Tuono-Clam, has a harvester, 2 ornis and some krys
knives going spare which can be collected by nearby miners. Fly to
Tuono-Tabr and get information about a sietch, Tuono-Timin, to the
southeast. Find it and meet the widow Harah who will go with you to
3 new sietches she knows of. Once they have been visited return to
the palace and speak to Jessica. She will tell you to go into the
desert alone. Leave Gurney and Harah in the palace, walk 2 paces
into the desert and stay alone there for 1 day or until you get a
vision of the Duke telling you a message has arrived at the palace.
You have now gained limited telepathic powers and can contact nearby
sietches via the map. Return to the palace, see Duncan and send your
first shipment of spice to the Emperor.
Speak to Jessica then go to the balcony for a group chat. When it is
discovered Gurney isn't there, speak to Jessica (who will explain
your visions), then speak to the Duke. Go with Jessica and when you
reach the corridor with the communications room on the left, she
will find a hidden door on the right. Inside you will find Gurney
unconscious. The door to the south was trapped. Your father tells
you to see Thufir Hawat in the communications room. Find him, take
him back to Gurney and he will disarm the trap. Inside this room is
an armoury. Thufir suggests you could use the Fremen as an army but
first you must have a Fremen leader by your side who can rally the
troops. Pick up Harah and fly to Carthag-Tabr. The Fremen leader
here knows of a leader named Stilgar and this will jog Harah's
memory. She will guide you to a new sietch west of the palace called
Sihaya-Clam. Don't forget every time you find a new sietch send the
prospectors there immediately. Find Stilgar and he will agree to
come with you. Rally the leader in this sietch and you should by now
be able to recruit him to army. Give him the Krys knives. Send him
to Ergsun-Tsymyn. From now on choose army whenever you meet new
Fremen, (you will need about 14 trained troops at the end), and move
your existing spice miners around to newly prospected areas.
Return to the palace and speak to everyone. Leave Harah and take
Gurney and Stilgar in the orni to recruit at the new sietches Harah
found for you then send them to Ergsun-Tsymyn. Fly there and leave
Gurney to train them. Continue sending any new army recruits there
until you fill the sietch, then begin filling another sietch nearby.
Always send as many troops into battle as you can which is 6 troops
plus espionage, then when you have a tough battle and lose a number
of men you can send another troop in from your spare men in
training. Arm as many of your troops as you can, then turn one group
into espionage. When they find an enemy fort it will appear on the
map and eventually you get a report on how many troops of Harkkonen
are there. Attack the fort immediately. If your troops win the
battle go there immediately. You may find an enemy prisoner and get
some information, or Fremen prisoners who can be recruited. Usually
there are weapons which can be distributed among your men. Remember
to collect Gurney and bring him to the newly taken fort to continue
training the men. When a new fort is taken your men will not follow
any more orders until they have turned the fort into a sietch, but
you can send a prospector there to do his stuff while you are
waiting. There is no room for a mining group until your army moves
on, but I moved 2 mining groups to the sietch next door so they
would be nearby when the fort was vacated.
During the game you will be able to visit some villages where you
can buy equipment. Harah will take you to one. You have to pay in
spice and I didn't actually buy anything as I found more equipment
than I ever needed during the game and spice is too valuable to
waste. If you do buy something see Duncan and he will show you the
bill for the goods. Agree to pay it, then send a Fremen group to a
sietch near the village and once they are there tell them to go and
search for equipment.
Around now you will get a message from the palace to say something
has happened there. Return and view the message from Vladimir
Harkkonen who says he has destroyed one of your sieches. Your
father will go off to sort this out. A new message comes from
Feyd-Rautha Harkkonen.
These are a few things that should be mentioned. Harah will tell you
at some point that she wishes to go back to her home in
Tuono-Timin.Take her home as her job has finished.
If any of the Fremen are unhappy in the location they are in, move
them to a more suitable location or the whole sietch will stop
working.
If a sietch has saboteurs, send an army unit there to sort it out.
Don't try to attack the Harkkonen palace until you are given the
go-ahead from Thufir at the end of the game.
Stilgar has been waiting for Harah to leave so he can speak to you
about someone he wants you to meet. He will mark a new sietch on
your map called Oxtyn-Tabr. Go there and meet Chani. Leave your orni
passengers in the sietch and ask her to go with you. Take her for a
romantic walk in the dunes (2 steps in and away from machinery).
Stay there with her for a day and night and let her talk until she
falls in love with you. She will now go in the orni with you and
show you more sietches.
About now your mother will come through to say she wishes you were
at the palace. Go there to find the Duke has been killed in his
orni. Speak to Stilgar now and he will tell about riding worms. Go
into the desert and have a go, then take your orni to a sietch that
is in need of one as from now on you can ride worms whenever you
like.
Go to the palace and tell Thufir about the worms. Speak to Jessica
and take her to search for more secret rooms. She will find a room
with a greenhouse. Leave her there then show Chani the room. She
will tell you about her father the planetologist and asks you to
meet him. Take Chani and Stilgar to meet her father in a new sietch.
You will learn of his experiments in vegetation. He has created a
new kind of bulb that will grow in the dunes and eventually turn the
planet green. This will destroy the spice so has been kept a secret
up to now. He needs helpers and points you at some new sietches. I
recruited 3 troops for bulb planting and sent them back to Chani's
father for training. There are caches of water in many sietches that
you have not been allowed to see before. Once the bulbs are ready
these troops can go to sietches that have water and begin growing
the bulbs. The areas you choose should be where the spice has been
mined out and as near to Harkkonen areas as possible. All bulbs grow
northwards and the vegetation will help rout the Harkkonens out. It
is also a great morale booster for the Fremen when they learn of the
planting.
When you are in a sietch containing water, Stilgar will ask if you
want to drink the Waters of Life. Refuse for now as it will kill
you.
When you hear about a disease in a sietch that is making everyone
ill, take Chani there and she will offer to stay and help cure them.
When you are at the palace speak to your mother often until she says
you can drink the Waters of Life. Take Stilgar to a sietch with
water and drink the Waters of Life. Return to your mother and she
will tell you your powers have increased. From now on you can
contact anyone on the planet telepathically which saves lots of time
as things start hotting up from now on.
You will hear that Chani has cured the sick men, but then she
disappears. A message comes in from Feyd-Rautha Harkkonen to say she
is a prisoner in his fortress.
Keep taking enemy forts and moving the prospectors and spice miners
into the vacated sieches until you find Chani. I think you have to
take about 6 forts but it could be random. Once she is found,
motivation goes sky high. From the spice density map fly around any
small unchartered areas where a new sietch is likely to be. The
Emperor's demands are much higher now and you need to keep all your
miners working full out.
Eventually you will have taken every fort in this area. You will
know when there are none left to conquer as the espionage option
disappears. Now you must move your troops to the large unchartered
area of the map. Put half in Tsympo-Clam and the rest in
Bledan-Timin sieches. Send a group out on espionage. Once you have
cleared this area with no espionage option showing, return to the
palace. The globe should show that there are hardly any Harkkonens
left, and the Harkkonen palace is the only place left to take. If
you have missed a fort Thufir will not give you the go-ahead to
attack the palace. If he does, take him to Arrakeen-Tuek, near the
enemy palace. Move 6 troops here and spread the rest between the 2
other sieches near the palace in a half moon shape. Once they have
all arrived at their locations, Thufir will tell you to collect
everyone from your palace and bring them to him. I couldn't get
Duncan to come with me but took everyone else. If you have enough
troops in the 3 sieches, Thufir will give the word to attack. You
have to wait until the shields are down before you can converge on
the Harkkonen palace. Travel by worm and take the palace.
All that remains is to watch the finale and get a nice surprise.
Hazel Miller for Cheet Sheets Magazine 1995.