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Cheet Sheets 1995 June
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3NFERNO.TXT
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1995-09-26
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~Inferno
~*************************
~A HELPING HAND TO INFERNO
~*************************
Use the docking procedure to locate the entrances to the federation
installations.
Decide whether or not it's worth collecting combat pods, remember
that collecting time may be more valuable.
Use the navicom to pause the game when a situation becomes too
hectic to give you an opportunity to select weapons and combat pods
at leisure. Return to the game when you are prepared.
Always keep one eye on your shield and fuel levels because lengthier
missions may require collecting combat pods. Remember that only the
first two lasers are infinite.
When starting in a Rexxon corridor world, the directional indicator
in the HUD display will point to the computer interface, from which
a map can be entered by pressing the [F] key. Don't step on another
marker, though, or you'll loose the initial one.
Radiation belts in space will drain the Inferno craft's energy and
shield, so make sure you don't deviate from the combat zone.
Use the SID to detect any Rexxon craft that are out of range of
the craft's 2D and 3D radar. And you can, of course, zoom in and
out on display by using the [<] and [>] keys.
Use Autonav 2 to track an enemy. When you are in a comfortable
position, disengage and proceed with the kill.
Use the autonav to get a feel for the game, but when you are a
bit more confident reduce your usage to increase your score.
When approaching a combat zone, pick off the first targets with
long range missiles (i.e. torpedo 3), then as you get closer
reduce the range to torpedo 2, opting for laser 1 once you're right
at the heart. Cluster missiles are deadly and will always result in
maximum damage, but remember that your supply is not infinite.
Torpedoes are of the fire-and-forget variety, meaning that you can
launch three or four at one target, change view and start shooting
at a second in the knowledge that the first will be dead any minute.
Don't go too fast in corridors: you are likely to loose control and
collide. And if you fancy the idea of using turbo combat in a
corridor, you must have some sort of dead wish.
When entering Rexxon rooms, take out any gun placements and walkers
before destroying the target, in order to reduce shield damage.
Hiding inside computers and other targets will also help avoid
shield damage.
Take time out to collect as many Regen gems as you can.
Always plan your routes with Navicom before commencing a mission
within a corridor world. Remember that the last target you destroy
may initiate melt-down, so scout about for a nearby exit before you
do anything drastic.
Save invincibility pods for emergency situations, such as large
space battles or heavily guarded rooms.
Flying at a higher altitude on the planets will reduce air
resistance and give your craft a bit of turbo boost.
The virtual view gives rather an unfair advantage in dog-fights by
speeding up your lock on targets.
The Rexxon craft cannot fly underwater on Hydra Verdi so it's a
good place to hide, but remember that you use twice as much energy
doing so.
Using Autonav? It tracks the enemy but doesn't account for the local
environment, so keep an eye out for any mountains or asteroids.
===================================================================
~Delporte Eddy, Belgium for Cheet Sheets Magazine 1995.
====================================================================