home *** CD-ROM | disk | FTP | other *** search
/ Amoszine 9 / screenshot02.png < prev    next >
Portable Network Graphic  |  1995-01-01  |  20KB  |  752x576  |  8-bit (20 colors)
Labels: text | electronics | screenshot | display | font | software
OCR: HOW TO WRITE A STRATEGY GAME Pt1 Page 1 of 17 THE CREATION OF A GAME - TOTAL DOMINATION By Paul Huckstep Welcome to the first part of what will be a construction of a Through the next dozen or so episodes I will take you with me along the path to making a new strategy game. I will strategy game , try my best to make it as easy to understand as possible, but be warned, CHAPTER ONE VARIBLES AND THE MULTITASKING LOOP In each chapter of this series I will focus on a particular procedure and explain how everything works within that procedure, at the end all the pieces will fit together to make a complete strategy game. This is an AMOSZINE exclusive. So lets begin: Strategy games always have a lot going on such as building, finaces and combat but behind all that is the huge list of varibles that goes to make everything work. Varibles that store everything from how much money the player(s) have to the positions of every combat unit. Amoszine Index Next Prev First Last Goto Print About Cols Music Secret CLI Quit! ssue Put together with Disk Mag Creator (F1 GOLD) by Andy Gibson