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- ddddeeeeffffccccuuuurrrrssssoooorrrr((((3333GGGG)))) ddddeeeeffffccccuuuurrrrssssoooorrrr((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ddddeeeeffffccccuuuurrrrssssoooorrrr - defines a cursor glyph
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ddddeeeeffffccccuuuurrrrssssoooorrrr((((nnnn,,,, ccccuuuurrrrssss))))
- sssshhhhoooorrrrtttt nnnn;;;;
- uuuunnnnssssiiiiggggnnnneeeedddd sssshhhhoooorrrrtttt ****ccccuuuurrrrssss;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n expects the constant you want to assign as a cursor name. By
- default, an arrow is defined as cursor 0 and cannot be redefined.
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- _c_u_r_s expects the bitmap for the cursor you want to define. The bitmap
- can be 16x16 or 32x32 and either one or two layers deep. This
- parameter is ignored for cross-hair cursors.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ddddeeeeffffccccuuuurrrrssssoooorrrr defines a cursor glyph with the specified name and bitmap. Call
- ccccuuuurrrrssssttttyyyyppppeeee prior to calling ddddeeeeffffccccuuuurrrrssssoooorrrr to set the type and size of cursor it
- defines. The name parameter _n is used to identify the cursor glyph to
- other cursor routines. A subsequent call to ddddeeeeffffccccuuuurrrrssssoooorrrr with the same
- value of _n will replace the current definition of the cursor with the new
- one.
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- By default, the cursor origin of a bitmap cursor is at (0,0), its lower-
- left corner, and the cursor origin of a cross-hair cursor is at (15,15),
- the intersection of its two lines. Use ccccuuuurrrroooorrrriiiiggggiiiinnnn to set the cursor
- origin to somewhere else. The cursor origin is the position controlled
- by valuators attached to the cursor, and is also the position ppppiiiicccckkkk uses
- for the picking region.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- curorigin, curstype, getcursor, getgdesc, pick, setcursor
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- NNNNOOOOTTTTEEEESSSS
- This routine is available only in immediate mode.
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- Some models do not support two-layer cursor bitmaps. Use the ggggeeeettttggggddddeeeesssscccc
- inquiry GD_BITS_CURSOR to determine how many layers are supported.
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- PPPPaaaaggggeeee 1111
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