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ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx((((3333GGGG)))) NNNNAAAAMMMMEEEE ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxxdddd,,,, ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxxffff - multiply the current matrix with the specified matrix CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN void ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxxdddd( const GLdouble *_m ) void ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxxffff( const GLfloat *_m ) PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS _m Points to 16 consecutive values that are used as the elements of a 4 x 4 column-major matrix. DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx multiplies the current matrix with the one specified using _m, and replaces the current matrix with the product. The current matrix is determined by the current matrix mode (see ggggllllMMMMaaaattttrrrriiiixxxxMMMMooooddddeeee). It is either the projection matrix, modelview matrix, or the texture matrix. EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS If the current matrix is C, and the coordinates to be transformed are, v = (v[0],v[1],v[2],v[3]). Then the current transformation is C x v, or ( c[0] c[4] c[8] c[12] ) ( v[0] ) | | | | c[1] c[5] c[9] c[13] v[1] | | | | x | c[2] c[6] c[10] c[14] | | v[2] | | | | | c[3] c[7] c[11] c[15] v[3] ( ) ( ) Calling ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx with an argument of m = m[0],m[1],...,m[15] replaces the current transformation with (C x M) x v, or ( c[0] c[4] c[8] c[12] ) ( m[0] m[4] m[8] m[12] ) ( v[0] ) | | | | | | c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] | | | | | | x x | c[2] c[6] c[10] c[14] | | m[2] m[6] m[10] m[14] | | v[2] | | | | | | | c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] ( ) ( ) ( ) Where 'x' denotes matrix multiplication, and v is represented as a 4 x 1 matrix. NNNNOOOOTTTTEEEESSSS While the elements of the matrix may be specified with single or double precision, the GL may store or operate on these values in less than single precision. PPPPaaaaggggeeee 1111 ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx((((3333GGGG)))) In many computer languages 4 x 4 arrays are represented in row-major order. The transformations just described represent these matrices in column-major order. The order of the multiplication is important. For example, if the current transformation is a rotation, and ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx is called with a translation matrix, the translation is done directly on the coordinates to be transformed, while the rotation is done on the results of that translation. EEEERRRRRRRROOOORRRRSSSS GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllMMMMuuuullllttttMMMMaaaattttrrrriiiixxxx is executed between the execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ggggllllEEEEnnnndddd. AAAASSSSSSSSOOOOCCCCIIIIAAAATTTTEEEEDDDD GGGGEEEETTTTSSSS ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMAAAATTTTRRRRIIIIXXXX____MMMMOOOODDDDEEEE ggggllllGGGGeeeetttt with argument GGGGLLLL____CCCCOOOOLLLLOOOORRRR____MMMMAAAATTTTRRRRIIIIXXXX ggggllllGGGGeeeetttt with argument GGGGLLLL____MMMMOOOODDDDEEEELLLLVVVVIIIIEEEEWWWW____MMMMAAAATTTTRRRRIIIIXXXX ggggllllGGGGeeeetttt with argument GGGGLLLL____PPPPRRRROOOOJJJJEEEECCCCTTTTIIIIOOOONNNN____MMMMAAAATTTTRRRRIIIIXXXX ggggllllGGGGeeeetttt with argument GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____MMMMAAAATTTTRRRRIIIIXXXX SSSSEEEEEEEE AAAALLLLSSSSOOOO ggggllllLLLLooooaaaaddddIIIIddddeeeennnnttttiiiittttyyyy, ggggllllLLLLooooaaaaddddMMMMaaaattttrrrriiiixxxx, ggggllllMMMMaaaattttrrrriiiixxxxMMMMooooddddeeee, ggggllllPPPPuuuusssshhhhMMMMaaaattttrrrriiiixxxx PPPPaaaaggggeeee 2222