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Java Source | 2003-08-08 | 3.2 KB | 104 lines |
- /*
- * @(#)Cube.java 1.11 02/04/01 15:03:23
- *
- * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
- * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
- * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
- * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
- * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
- * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
- * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that Software is not designed,licensed or intended
- * for use in the design, construction, operation or maintenance of
- * any nuclear facility.
- */
-
- import javax.media.j3d.*;
- import javax.vecmath.*;
-
- public class Cube extends Shape3D {
- private static final float[] verts = {
- // front face
- 1.0f, -1.0f, 1.0f,
- 1.0f, 1.0f, 1.0f,
- -1.0f, 1.0f, 1.0f,
- -1.0f, -1.0f, 1.0f,
- // back face
- -1.0f, -1.0f, -1.0f,
- -1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, -1.0f, -1.0f,
- // right face
- 1.0f, -1.0f, -1.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, 1.0f,
- 1.0f, -1.0f, 1.0f,
- // left face
- -1.0f, -1.0f, 1.0f,
- -1.0f, 1.0f, 1.0f,
- -1.0f, 1.0f, -1.0f,
- -1.0f, -1.0f, -1.0f,
- // top face
- 1.0f, 1.0f, 1.0f,
- 1.0f, 1.0f, -1.0f,
- -1.0f, 1.0f, -1.0f,
- -1.0f, 1.0f, 1.0f,
- // bottom face
- -1.0f, -1.0f, 1.0f,
- -1.0f, -1.0f, -1.0f,
- 1.0f, -1.0f, -1.0f,
- 1.0f, -1.0f, 1.0f,
- };
-
- private static final Vector3f[] normals = {
- new Vector3f( 0.0f, 0.0f, 1.0f), // front face
- new Vector3f( 0.0f, 0.0f, -1.0f), // back face
- new Vector3f( 1.0f, 0.0f, 0.0f), // right face
- new Vector3f(-1.0f, 0.0f, 0.0f), // left face
- new Vector3f( 0.0f, 1.0f, 0.0f), // top face
- new Vector3f( 0.0f, -1.0f, 0.0f), // bottom face
- };
-
- public Cube() {
- super();
-
- int i;
-
- QuadArray cube = new QuadArray(24, QuadArray.COORDINATES |
- QuadArray.NORMALS);
-
- cube.setCoordinates(0, verts);
- for (i = 0; i < 24; i++) {
- cube.setNormal(i, normals[i/4]);
- }
-
- cube.setCapability(Geometry.ALLOW_INTERSECT);
- setGeometry(cube);
- setAppearance(new Appearance());
- }
- }
-