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- /*
- * @(#)j3d2x2-flat 1.2 01/10/29 15:47:10
- *
- * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
- * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
- * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
- * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
- * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
- * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
- * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that Software is not designed,licensed or intended
- * for use in the design, construction, operation or maintenance of
- * any nuclear facility.
- */
-
- /*
- ************************************************************************
- *
- * Java 3D configuration file for 4 screen projection configuration
- * arranged in a 2x2 power wall.
- *
- ************************************************************************
- */
-
- // Create new screen objects and associate them with logical names and numbers.
- // These numbers are used as indices to retrieve the AWT GraphicsDevice from
- // the array that GraphicsEnvironment.getScreenDevices() returns.
- //
- // NOTE: The GraphicsDevice order in the array is specific to the local
- // site and display system.
- //
- (NewScreen topleft 0)
- (NewScreen topright 1)
- (NewScreen bottomleft 3)
- (NewScreen bottomright 2)
-
- // Set the available image areas for full screens. This is important when
- // precise scaling between objects in the virtual world and their projections
- // into the physical world is desired through use of explicit ScreenScale view
- // attributes. The defaults are 0.365 meters for width and 0.292 meters for
- // height.
- //
- (ScreenAttribute topleft PhysicalScreenWidth 0.912)
- (ScreenAttribute topleft PhysicalScreenHeight 0.680)
-
- (ScreenAttribute topright PhysicalScreenWidth 0.912)
- (ScreenAttribute topright PhysicalScreenHeight 0.680)
-
- (ScreenAttribute bottomleft PhysicalScreenWidth 0.912)
- (ScreenAttribute bottomleft PhysicalScreenHeight 0.685)
-
- (ScreenAttribute bottomright PhysicalScreenWidth 0.912)
- (ScreenAttribute bottomright PhysicalScreenHeight 0.685)
-
-
- // Specify full screen windows.
- //
- (ScreenAttribute topleft WindowSize NoBorderFullScreen)
- (ScreenAttribute topright WindowSize NoBorderFullScreen)
- (ScreenAttribute bottomleft WindowSize NoBorderFullScreen)
- (ScreenAttribute bottomright WindowSize NoBorderFullScreen)
-
- // Set the TrackerBaseToImagePlate transforms for these screens. This
- // transforms points in tracker base coordinates to each screen's image plate
- // coordinates, where the origin of the image plate is defined to be the lower
- // left corner of the screen with X increasing to the right, Y increasing to
- // the top, and Z increasing away from the screen.
- //
- // Without head or sensor tracking the tracker base is still needed as a point
- // of reference for describing the orientation and position of each screen to
- // the others. The coexistence to tracker base transform is set to identity by
- // default, so the tracker base origin and orientation will also set the origin
- // and orientation of coexistence coordinates in the physical world.
- //
- // The tracker base and center of coexistence are set here to the center of the
- // 2x2 array with its basis vectors aligned to image plate coordinates.
- //
- (ScreenAttribute topleft TrackerBaseToImagePlate
- (Translate 0.912 0.000 0.0))
- (ScreenAttribute topright TrackerBaseToImagePlate
- (Translate 0.000 0.000 0.0))
- (ScreenAttribute bottomleft TrackerBaseToImagePlate
- (Translate 0.912 0.685 0.0))
- (ScreenAttribute bottomright TrackerBaseToImagePlate
- (Translate 0.000 0.685 0.0))
-
- // Create a view using the defined screens.
- //
- (NewView view0)
- (ViewAttribute view0 Screen topleft)
- (ViewAttribute view0 Screen topright)
- (ViewAttribute view0 Screen bottomleft)
- (ViewAttribute view0 Screen bottomright)
-
- // Set the screen scale. This is scale factor from virtual to physical
- // coordinates. The default policy of SCALE_SCREEN_SIZE doesn't work well here
- // since in the 2x2 arrangement the individual screens are too small. The
- // explicit scale factor below assumes a normalized range of object coordinates
- // of [-1.0 .. +1.0].
- //
- (ViewAttribute view0 ScreenScalePolicy SCALE_EXPLICIT)
- (ViewAttribute view0 ScreenScale 0.912)
-
- // Set the user eye position in the display environment.
- //
- (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 1.0))
-