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- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <math.h>
- #include <GL/gl.h>
- #include <GL/glut.h>
- #include "atlantis.h"
-
- fishRec sharks[NUM_SHARKS];
- fishRec momWhale;
- fishRec babyWhale;
- fishRec dolph;
-
-
- void InitFishs(void)
- {
- int i;
-
- for (i = 0; i < NUM_SHARKS; i++) {
- sharks[i].x = 70000.0 + rand() % 6000;
- sharks[i].y = rand() % 6000;
- sharks[i].z = rand() % 6000;
- sharks[i].psi = rand() % 360 - 180.0;
- sharks[i].v = 1.0;
- }
-
- dolph.x = 30000.0;
- dolph.y = 0.0;
- dolph.z = 6000.0;
- dolph.psi = 90.0;
- dolph.theta = 0.0;
- dolph.v = 3.0;
-
- momWhale.x = 70000.0;
- momWhale.y = 0.0;
- momWhale.z = 0.0;
- momWhale.psi = 90.0;
- momWhale.theta = 0.0;
- momWhale.v = 3.0;
-
- babyWhale.x = 60000.0;
- babyWhale.y = -2000.0;
- babyWhale.z = -2000.0;
- babyWhale.psi = 90.0;
- babyWhale.theta = 0.0;
- babyWhale.v = 3.0;
- }
-
- void Init(void)
- {
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
- static float position[] = {0.0, 1.0, 0.0, 0.0};
- static float mat_shininess[] = {90.0};
- static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
- static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
- static float mat_ambient[] = {0.0, 0.1, 0.2, 1.0};
- static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
- static float lmodel_localviewer[] = {0.0};
- GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
- GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
-
- glFrontFace(GL_CW);
-
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_DEPTH_TEST);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
-
- InitFishs();
-
- glClearColor(0.0, 0.5, 0.9, 0.0);
- }
-
- void Reshape(int width, int height)
- {
-
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(400.0, 2.0, 1.0, 2000000.0);
- glMatrixMode(GL_MODELVIEW);
- }
-
- void Animate(void)
- {
- int i;
-
- for (i = 0; i < NUM_SHARKS; i++) {
- SharkPilot(&sharks[i]);
- SharkMiss(i);
- }
- WhalePilot(&dolph);
- dolph.phi++;
- glutPostRedisplay();
- WhalePilot(&momWhale);
- momWhale.phi++;
- WhalePilot(&babyWhale);
- babyWhale.phi++;
- }
-
- void Key(unsigned char key, int x, int y)
- {
-
- switch (key) {
- case 27:
- exit(1);
- }
- }
-
- void Display(void)
- {
- int i;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- for (i = 0; i < NUM_SHARKS; i++) {
- glPushMatrix();
- FishTransform(&sharks[i]);
- DrawShark(&sharks[i]);
- glPopMatrix();
- }
-
- glPushMatrix();
- FishTransform(&dolph);
- DrawDolphin(&dolph);
- glPopMatrix();
-
- glPushMatrix();
- FishTransform(&momWhale);
- DrawWhale(&momWhale);
- glPopMatrix();
-
- glPushMatrix();
- FishTransform(&babyWhale);
- glScalef(0.45, 0.45, 0.3);
- DrawWhale(&babyWhale);
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
- void main(int argc, char **argv)
- {
-
- glutInitWindowSize(500, 250);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
- glutCreateWindow("GLUT Atlantis Demo");
- Init();
- glutDisplayFunc(Display);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutIdleFunc(Animate);
- glutMainLoop();
- }
-