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- How does E/ODS's sound card library detect whether or not a sound card
- is available on my machine? Does it use some sort of DOS environment
- variable (like the BLASTER env. var. that Creative Labs' install
- software sets up) or does it probe "well-known" soundcard addresses
- like 0x220 and see if a sound card is there?
-
- Is there any way to tell Executor to try something different? My
- sound blaster-compatible is at 0x230 (yes, an odd address...) -- any
- way to force Executor to try this address?
-
- And lastly, does Executor require that the sound card have a DMA
- channel in order to be able to play sound? (i.e. does Executor and
- the sound library use DMA to play sounds)
-
-