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- >>>>> "emb121" == emb121 (Eric Bennett) <Ericb@psu.edu> writes:
- In article <49skep$r2q@hearst.cac.psu.edu> Ericb@psu.edu (emb121 (Eric Bennett)) writes:
-
- emb121> I've seen Executor running on two or three machines, the
- emb121> latest being a Pentium 120. Executor on that machine is
- emb121> about as fast--near the speed of a 20 mhz 68040--as
- emb121> Apple's old 68k emulator on a 66 mhz PowerMac (Apple's new
- emb121> emulator is much faster). Unfortunately, while this is
- emb121> respectable processor emulation from Executor, its video
- emb121> speeds (under Linux Xwindows) on the machine I saw were
- emb121> pretty horrendous. I certainly wouldn't want to play
- emb121> arcade games in Executor.
-
- The Speedometer graphics benchmarks aren't a particularly good
- measurement of Executor's graphics speed for most applications. The
- "diagonal lines" test, in particular, runs very slowly under Executor
- because of the screen updating algorithm Executor uses. Fortunately,
- few programs spend much of their time drawing diagonal lines.
-
- You'll also find that running your X server at 8 bits per pixel and
- running "executor -privatecmap" is *much* faster, because Executor
- doesn't have to convert pixels from the Mac colorspace to the X
- windows colorspace while updating your screen.
-
- That said, many arcade games *are* too slow under
- Executor/Linux/X-Windows, at least on machines slower than a
- Pentium/90. Linux users who want to play games under Executor should
- check out Executor/Linux/svgalib. If svgalib supports SVGA graphics
- modes and linear frame buffers on your card, those arcade games will
- blaze.
-
- -Mat
-
-