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SplaySet.hP
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1993-06-29
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// This may look like C code, but it is really -*- C++ -*-
/*
Copyright (C) 1988 Free Software Foundation
written by Doug Lea (dl@rocky.oswego.edu)
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _<T>SplaySet_h
#ifdef __GNUG__
#pragma interface
#endif
#define _<T>SplaySet_h 1
#include "<T>.Set.h"
#include "<T>.SplayNode.h"
class <T>SplaySet : public <T>Set
{
protected:
<T>SplayNode* root;
<T>SplayNode* leftmost();
<T>SplayNode* rightmost();
<T>SplayNode* pred(<T>SplayNode* t);
<T>SplayNode* succ(<T>SplayNode* t);
void _kill(<T>SplayNode* t);
<T>SplayNode* _copy(<T>SplayNode* t);
public:
<T>SplaySet();
<T>SplaySet(<T>SplaySet& a);
~<T>SplaySet();
Pix add(<T&> item);
void del(<T&> item);
int contains(<T&> item);
void clear();
Pix first();
void next(Pix& i);
<T>& operator () (Pix i);
Pix seek(<T&> item);
Pix last();
void prev(Pix& i);
void operator |= (<T>SplaySet& b);
void operator -= (<T>SplaySet& b);
void operator &= (<T>SplaySet& b);
int operator == (<T>SplaySet& b);
int operator != (<T>SplaySet& b);
int operator <= (<T>SplaySet& b);
int OK();
};
inline <T>SplaySet::~<T>SplaySet()
{
_kill(root);
}
inline <T>SplaySet::<T>SplaySet()
{
root = 0;
count = 0;
}
inline <T>SplaySet::<T>SplaySet(<T>SplaySet& b)
{
count = b.count;
root = _copy(b.root);
}
inline int <T>SplaySet::operator != (<T>SplaySet& b)
{
return ! (*this == b);
}
inline Pix <T>SplaySet::first()
{
return Pix(leftmost());
}
inline Pix <T>SplaySet::last()
{
return Pix(rightmost());
}
inline void <T>SplaySet::next(Pix& i)
{
if (i != 0) i = Pix(succ((<T>SplayNode*)i));
}
inline void <T>SplaySet::prev(Pix& i)
{
if (i != 0) i = Pix(pred((<T>SplayNode*)i));
}
inline <T>& <T>SplaySet::operator () (Pix i)
{
if (i == 0) error("null Pix");
return ((<T>SplayNode*)i)->item;
}
inline void <T>SplaySet::clear()
{
_kill(root);
count = 0;
root = 0;
}
inline int <T>SplaySet::contains(<T&> key)
{
return seek(key) != 0;
}
#endif