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NeXTSTEP 3.2 (Developer)
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3Dkit
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N3DContextManager.h
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1992-07-18
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/*
Copyright (c) 1991, 1992 by NeXT Computer, Inc as an unpublished work.
All rights reserved.
*/
#import <objc/Object.h>
#import <objc/HashTable.h>
#import <ri/ri.h>
@interface N3DContextManager : Object
{
RtToken mainContext; /* the main context (not kept in list) */
id contextTable; /* a hash table of contexts */
RtToken currentContext;
id _focussedCamera;
RtPointer _reserved;
void *_N3Dprivate;
}
+ new;
- free;
/* The following 4 methods cause a new context to be created (and entered
into the RMan contexts dictionary). You can pass a null pointer as the
context name, and a unique string will be invented for the context name.
If a new context cannot be created for any reason, N3D_Null is returned.
*/
- (RtToken)mainContext;
- (RtToken)createContext:(const char *)name;
- (RtToken)createContext:(const char *)name withRenderer:(RtToken)renderer;
- (RtToken)createContext:(const char *)name toFile:(const char *)ribFileName;
- (RtToken)createContext:(const char *)name toStream:(NXStream *)stm;
- (void)destroyContext:(RtToken)aContext;
- (void)destroyContextByName:(const char *)name;
/* Methods for switching to a context, and for finding out which one
is current. setCurrentContext: returns the token for the previous context. */
- (RtToken)setCurrentContext:(RtToken)aContext;
- (RtToken)setCurrentContextByName:(const char *)name;
- (RtToken)currentContext;
- awake;
@end