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64'er Special 52
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64er_Magazin_Sonderheft_52_19xx_Markt__Technik_de_Side_A.d64
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mario
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Commodore BASIC
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2022-10-26
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29KB
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869 lines
100 rem *** mario - ein adventure fuer den commodore 64 ***
110 rem by harald bornfleth & herbert grosser
120 print"[147] einen moment bitte ";
130 printchr$(8): iflv=0thenlv=1:load"scr/1",8,1
140 sys49152:dim a(23,63),a$(10),c(6,12),d(6,12),e(6,12):vi=53248:x=-2:y=3
150 gosub 4510
160 print" einen moment bitte ";
170 ifm7>0then1220
180 forlv=1to54:reada(23,lv):next
190 data,127,2,,255,2,,255,2,1,231,2,1,231,130,1,227,194,1,227,194,3,195,194,3
200 data195,194,3,193,228,3,193,226,3,193,226,7,129,225,7,128,241,7,128,241
210 data7,128,241,15,,121,15,,121
220 forlv=1to63:reada(0,lv):next
230 data,62,,,127,,,107,,,62,,,62,,,28,,1,255,128,3,255,192,7,255,224,6,127,96,6
240 data126,96,6,126,96,6,126,96,6,126,96,6,126,96,6,126,96,6,126,96,6,126,96
250 data255,126,248,6,126,100,,126,4
260 for lv=1to49:reada(1,lv):next
270 data0,0,1,0,0,3,0,0,3,0,0,7,0,0,7,0,4,15,0,14,15,0,14,31,0,31,31,0,31,63
280 data0,63,191,8,63,255,28,127,255,60,127,255,62,255,255,126,255,255,127
290 forlv=50to63
300 a(1,lv)=255
310 next
320 forlv=1to30:reada(2,lv):next
330 data128,0,3,192,0,7,224,0,15,240,0,15,248,0,31,252,4,63,254,14,63,255,15
340 data127,255,159,255,255,223,255
350 forlv=31 to63:a(2,lv)=255:next
360 forlv=28to54:reada(3,lv):next
370 data0,126,0,3,255,192,7,255,224,15,255,240,31,255,248,63,255,252,127,255
380 data254,127,255,254,127,255,254
390 forlv=55to63:a(3,lv)=255:next
400 forlv=46to63:reada(4,lv):next
410 data0,224,0,1,252,0,1,255,0,1,255,128,1,255,128,1,255,128
420 forlv=46to63:reada(5,lv):next
430 data0,7,0,0,63,128,0,255,128,1,255,128,1,255,128,1,255,128
440 forlv=10to63:reada(6,lv):next
450 data0,60,0,1,255,128,3,60,192,6,219,96,14,219,112,15,60,240,31,255,248
460 data35,255,196,66,36,66,132,66,33,136,66,17,136,129,17,144,129,9,144,129,9
470 data144,129,9,144,129,9,144,129,9,144,129,9
480 forlv=1to63:reada(7,lv):next
490 data8,28,8,8,62,28,8,127,62,8,42,8,8,62,8,8,34,8,8,62,8,28,28,8,31,255,252
500 data31,255,252,8,127,8,,127,8,,127,8,,127,8,,127,8,,119,8,,99,8,,99,8,,99,8
510 data,99,8,3,227,232
520 for lv=19to48:reada(8,lv):next
530 data3,231,192,7,255,224,15,255,240,31,255,248,63,255,252,127,255,254,253
540 data255,191,121,255,159,49,255,142,1,255,232
550 for lv=49 to 63step3:a(8,lv)=1:a(8,lv+1)=255:a(8,lv+2)=128:next
560 forlv=29to63:reada(9,lv):next
570 data6,0,0,6,0,0,15,0,9,47,128,15,127,140,31,255,142,31,255,30,63,255,190
580 data63,255,255,127,255,254,127,255,255,255,255,255
590 forlv=34to63:reada(10,lv):next
600 data4,130,0,15,198,12,15,215,14,31,223,158,31,255,190,63,255,190,63,255,255
610 data127,255,255,127,255,255,255,255,255
620 forlv=28to63:reada(11,lv):next
630 data2,0,0,7,64,0,15,224,0,31,225,0,31,227,16,31,243,24,63,247,188,63,255
640 data188,63,255,254,127,255,254,127,255,255,255,255,255
650 forlv=22to63:reada(12,lv):next
660 data2,0,0,7,0,0,7,128,0,15,160,0,31,240,0,31,240,0,31,240,128,63,241,200
670 data63,249,220,63,251,220,127,251,254,127,255,254,255,255,255,255,255,255
680 for lv=1to54:reada(13,lv):next
690 data15,255,240,31,255,248,63,255,252,122,16,94,240,,15,224,,7,240,,15
700 data224,,7,224,,7,224,,7,241,248,15,224,4,7,224,2,7,224,1,7,240,,143
710 data224,,71,240,,15,250,8,95
720 forlv=55to63:a(13,lv)=255:next
730 forlv=1to63:reada(14,lv):next
740 data0,127,224,7,128,24,8,,4,16,63,194,33,192,33,34,,17,68,63,9,136,64,137
750 data136,28,73,145,,73,145,16,137,145,15,9,72,128,18,72,96,100,36,31,132
760 data35,,8,16,192,48,8,63,192,4,,,3,128,,,127,255
770 forlv=19to63:reada(15,lv):next
780 data30,,,30,,,30,,,30,,,31,255,252,255,255,254,255,255,255,255,255,255
790 data255,255,254,31,255,252,30,,,30,,,30,,,30,,,,,
800 forlv=1to63:reada(16,lv):next
810 data,,,,3,128,,15,224,,31,240,,63,248,,127,248,,255,248,1,255,240,7,255,240
820 data24,255,224,32,63,224,71,31,192,72,159,128,144,79,,147,78,,144,76,,72,88,
830 data71,144,,32,32,,24,192,,7,,
840 forlv=14to63:reada(17,lv):next
850 data15,255,,16,3,,40,7,,83,229,,128,135,1,99,118,2,16,22,4,231,244,8,,60
860 data19,11,72,36,148,112,71,159,144,128,,224,255,255,32,255,255,64,128,1,128
870 data255,255,128
880 forlv=31to63:reada(18,lv):next
890 data7,128,,31,224,,56,112,,96,31,254,192,15,255,192,15,255,192,15,255
900 data96,24,227,56,48,227,31,224,227,7,128,3
910 forlv=4to59:reada(19,lv):next
920 data3,255,192,28,,56,31,255,248,16,255,8,16,,16,8,,16,8,,16,8,,16,4,,16
930 data4,,32,4,,32,4,,32,2,,32,2,,64,2,,64,2,,64,2,,64,1,195,128,,60
940 forlv=24to63:reada(20,lv):next
950 data16,,,24,,,24,,,88,,,228,,1,52,,1,252,,1,252,0,3,254,0,3,239
960 data127,255,254,255,255,254,255,255,250,127,255,252
970 forlv=1to63:reada(21,lv):next
980 data,126,,,255,,,255,,1,255,128,1,255,128,3,255,192,3,255,192,7,255,224,7
990 data255,224,15,255,240,15,255,240,31,255,248,31,255,248,63,255,252,63,255
1000 data252,127,255,254,127,255,254,255,255,255,128,,1,128,,1,255,255,255
1010 forlv=1to63:reada(22,lv):next
1020 data,24,,,24,,,24,,,60,,,126,,,255,,1,255,128,3,255,192,7,255,224,15,255
1030 data240,15,255,240,12,24,48,12,24,48,12,24,48,15,255,240,15,255,240,12,24,48
1040 data12,24,48,12,24,48,15,255,240,15,255,240
1050 forlv=0to12:forlw=0to6:readd(lw,lv):next:next
1060 data4,20,8,16,28,24,8
1070 data6,6,16,28,30,60,12
1080 data22,26,24,10,18,26,14
1090 data26,24,24,24,24,44,2
1100 data,,,,,18,8
1110 data20,28,12,,,,
1120 data6,2,22,8,,,
1130 data22,24,30,12,,,
1140 data18,24,26,10,,,
1150 data,,4,,,,
1160 data4,,6,,,,
1170 data22,16,18,24,,,
1180 data2,,,,,,
1190 forlv=0to10:reada$(lv):next
1200 dataschriftrolle,schwert,fackel,panzerhemd,schluessel,laterne,buch,platte
1210 dataeimer,uhr,seil
1220 e(6,0)=4:e(0,1)=2:e(2,2)=1:e(6,2)=2:e(2,3)=1:e(6,4)=8:e(5,1)=64:e(1,6)=64
1230 e(2,6)=32:e(3,6)=8:e(1,7)=4:e(2,7)=1:e(0,10)=4:e(2,10)=1:e(3,11)=16
1240 e(0,12)=4
1250 c(0,0)=1:c(2,0)=2:c(3,0)=8:c(2,1)=4:c(4,1)=1024:c(6,3)=16
1260 c(1,5)=512:c(3,7)=32:c(0,11)=192:c(2,9)=256
1270 print" bitte eine taste druecken"
1280 poke198,0:wait198,1:poke53280,1:printchr$(142)
1290 poke53281,5:poke53280,0:pokevi+21,0
1300 print"[147][144]";
1310 forlv=1to13
1320 iflv<6thenprint"[154] [144] [154] [144] ";:goto1350
1330 iflv>9thenprint" [151] [144] ";:goto 1350
1340 print" ";
1350 next
1360 print"";
1370 print"[146][164][164][175][175][185][185][162][162][184][184][183][183][163][163] [163][163][183][183][184][184][146][162][162][185][185][175][175][164][164]";
1380 forlv=1to6
1390 print" ";
1400 next
1410 print" ";:poke2023,160
1420 poke2040,13:poke2041,14:poke2042,15
1430 forlv=0to62:poke832+lv,a(1,lv+1):next
1440 forlv=0to62:poke896+lv,a(2,lv+1):next
1450 forlv=0to62:poke960+lv,a(3,lv+1):next
1460 pokevi+29,7:pokevi+23,7:pokevi+39,0:pokevi+40,0:pokevi+41,11:pokevi+21,7
1470 pokevi,24:pokevi+1,50:pokevi+2,248:pokevi+3,50:pokevi+4,160:pokevi+5,80
1480 print:print"[144][146]du stehst vor dem tor von mario. davor"
1490 print"liegt ein dunkler, unheimlicher see."
1500 print"moegliche richtungen: w."
1510 print"dangalf uebersetzt die schrift auf dem"
1520 print"tor: 'sprich,'freund',und tritt ein.'"
1530 goto4160
1540 poke53280,0:poke53281,12:pokevi+21,0:pokevi+23,1:pokevi+29,1
1550 print"[147]";:forlv=8to18step2:print"[151] ";
1560 printspc(lv/2-4)"[155][146][223]";:forl1=1to24-lv:print" ";:next:print"[146][169]";
1570 printspc(lv/2-4)"[151] ";:next
1580 print"";:forlv=1to15
1590 iflv>6thenprint"[151] [144] [151] ";:goto1610
1600 print"[151] ";
1610 next
1620 forlv=10to0step-2
1630 print"[151] ";spc(lv/2)"[155][169]";:forl1=1to16-lv:print" ";:next
1640 print"[223]";spc(lv/2)"[151] ";:next
1650 poke2040,13:pokevi,160:pokevi+1,64:pokevi+39,0
1660 forlv=0to62:poke832+lv,a(3,lv+1):next:pokevi+21,1
1670 print"[146][144]ein heller gang.";
1680 ifm3=0thenprint"ploetzlich schlaegt je- mand das eingangstor zu.":m3=1
1690 print"richtungen: o":ri$="o"
1700 gosub5340:goto5830
1710 poke53280,0:poke53281,11:pokevi+21,0:pokevi+23,1:pokevi+29,1
1720 print"[147]";:forlv=8to18step2:print"[144] ";
1730 printspc(lv/2-4)"[152][146][223]";:forl1=1to24-lv:print" ";:next:print"[146][169]";
1740 printspc(lv/2-4)"[144] ";:next
1750 print"";:forlv=1to6
1760 print"[144] ";:next
1770 hv=d(x,y):hv=(hvand159)
1780 ifhv>=16thenb(4)=1
1790 forlv=7to15
1800 ifb(4)=1thenprint"[144] [144] [144] ";:goto1820
1810 print"[144] [151] [144] ";
1820 next
1830 forlv=10to0step-2
1840 print"[144] ";spc(lv/2)"[152][169]";:forl1=1to16-lv:print" ";:next
1850 print"[223]";spc(lv/2)"[144] ";:next
1860 poke2040,13:pokevi,160:pokevi+1,64
1870 ifb(4)=1thenpokevi+39,0
1880 ifb(4)=0thenpokevi+39,11
1890 forlv=0to62:poke832+lv,a(3,lv+1):next:pokevi+21,1
1900 gosub4750
1910 ifb(1)=0then 2000
1920 b(1)=0
1930 print"";
1940 forlv=1to7:print"[144][146][167] [146][165][157][157][157][157]";:next
1950 print"[146][167] [146][169][157][157][157][167][169]"
1960 poke2041,14:pokevi+2,112:pokevi+3,80:pokevi+40,0
1970 forlv=0to62:poke896+lv,a(4,lv+1):next
1980 pokevi+23,3:pokevi+29,3:pokevi+21,3
1990 ri$=ri$+"n"
2000 ifb(2)=0then2090
2010 b(2)=0
2020 print"";
2030 forlv=1to7:print"[144][146][167] [146][165][157][157][157][157]";:next
2040 print"[146][223] [146][165][157][157][223][165]"
2050 poke2042,15:pokevi+4,208:pokevi+5,80:pokevi+41,0
2060 forlv=0to62:poke960+lv,a(5,lv+1):next
2070 pokevi+23,7:pokevi+29,7:pokevi+21,peek(vi+21)+4
2080 ri$=ri$+"-s"
2090 ifb(3)>0thenb(3)=0:ri$=ri$+"-w"
2100 ifb(4)>0thenb(4)=0:ri$=ri$+"-o"
2110 ifb(6)>0thenb(6)=0:ri$=ri$+"-h"
2120 ifb(5)=0then2160
2130 b(5)=0:ri$=ri$+"-r"
2140 print"";
2150 print"[152][171][192][179][157][157][157][157][144][169][194] [194][223][157][157][157][157][157][157][169] [171][192][179] [223]"
2160 print"[146][144]ein dunkler gang.";
2170 print"[144]richtungen:";ri$
2180 gosub 4700
2190 print"[144]gegenstaende:";ge$
2200 gosub4860
2210 print"[144]besonderheiten:";
2220 if fg$=""then fg$="keine"
2230 printfg$
2240 gosub5340:goto5830
2250 print"[147][144]";:poke53280,0:poke53281,12:pokevi+21,0
2260 for lv=1to5:printspc(lv-1)"[205]"spc(39-2*lv)"[206]":next
2270 printspc(5)"[207][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][208]"
2280 for lv=1to8:printspc(5)"[165]"spc(27)"[167]":next
2290 printspc(5)"[204][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][175][186]"
2300 forlv=5to1step-1:printspc(lv-1)"[206]"spc(39-2*lv)"[205]":next
2310 for lw=10 to 25 step 15
2320 print""spc(lw)"[164][164][164][164][157][157][157][157][205][175][175][206]"
2330 for lv=1to14
2340 if lv=3thenprintspc(lw)"[208] [207]":goto 2370
2350 if lv=12 then printspc(lw)"[186] [204]":goto 2370
2360 printspc(lw)"[167] [165]"
2370 next
2380 printspc(lw)"[206][183][183][205][157][157][157][157][163][163][163][163]"
2390 next lw
2400 gosub4750
2410 if b(1)=0then2470
2420 b(1)=0
2430 print"[167][205][157][157][167] [205][157][157][157][167][183][208]"
2440 forlv=1to8:print"[167] [167]":next
2450 print"[167][175][186][157][157][157][167] [157][157][157][167] "
2460 ri$=ri$+"-n"
2470 ifb(2)=0then2530
2480 b(2)=0
2490 print""tab(37)"[206][165][157][157][157][206] [165][157][157][157][207][183][165]"
2500 forlv=1to8:printtab(36)"[165] [165]":next
2510 printtab(36)"[204][175][165][157][157][157] [165][157][157] [165]"
2520 ri$=ri$+"-s"
2530 ifb(4)=0then2590
2540 b(4)=0
2550 print""tab(17)"[164][164][164][164][164][157][157][157][157][157][157][167][205][164][164][164][206][165]"
2560 forlv=1to6:printtab(16)"[167][167] [165][165]":next
2570 printtab(16)"[186][206][163][163][163][205][204]"
2580 ri$=ri$+"-o"
2590 ifb(6)>0thenb(6)=0:ri$=ri$+"-h"
2600 print"[144]ein raum mit saeulen,der durch schaechte":print"beleuchtet wird.";
2610 print"[144]richtungen:";ri$
2620 gosub 4700
2630 print"[144]gegenstaende:";ge$
2640 gosub 4860
2650 if fg$=""then fg$="keine"
2660 print"[144]besonderheiten:";fg$
2670 gosub5340:goto5830
2680 print"[147][152]";:poke53280,0:poke53281,0
2690 print:pokevi+21,0
2700 forlv=2to20step2
2710 printtab(19-lv/2)"[152][169]";:forlw=1tolv:print" ";:next:print"[223]"
2720 printtab(19-lv/2)"[151]";:forlw=1tolv+2:print" ";:next:print
2730 next lv
2740 print"[152][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163][163]";
2750 ri$="w-o-n-s"
2760 print"eine treppe, sonst ist alles dunkel."
2770 print"richtungen:";ri$;" ; nichts besonderes"
2780 gosub 4700
2790 print"[152]gegenstaende";ge$
2800 gosub5340:goto5830
2810 pokevi+21,0:poke53281,15:poke53280,0
2820 print"[147][144]";
2830 forlv=0to3
2840 if lv=0then 2870
2850 forlw=1tolv
2860 print"[152] ";:next
2870 print"[152][223]"spc(37-2*lv)"[152][169]"
2880 nextlv
2890 print"[152]"tab(38)" [157][157] [157][157][157] "
2900 print"[151] [152][223][146] [169][151] "
2910 print"[151] [152] [223][146] [169] [151] "
2920 print"[151] [152] [223][146] [169] [151] "
2930 print"[151] [152] [223][146] [169] [151] "
2940 forlv=1to5:print"[151] [152] [144] [152] [151] ":next
2950 print"[151] [152] [146][169] [223] [151] "
2960 print"[151] [152] [146][169] [223] [151] "
2970 print"[151] [152] [146][169][144][169] [223][152][146][223] [151] "
2980 print"[151] [152][146][169][144][169] [223][152][146][223][151] "
2990 print"[152]";:forlv=1to13
3000 print" "spc(31)" "
3010 next
3020 print"[152] [146][169][157][157][157][157] [146][169][157][157][157] [146][169][157][157][169]"
3030 print"[145][145][145][145]"spc(35)"[223] [146][157][157][157][223] [146][157][157][223] [146][157][223]"
3040 forlv=0to20:poke1063+40*lv,160:poke55335+40*lv,12:next
3050 poke1063+40*21,95:poke55335+40*21,12
3060 ifm5=2thenri$="w-o":goto3080
3070 ri$="w-o-n"
3080 print"[145][145][145][145][145][145][145][145][145][145][145][145][145][223][157] [223][157][157] [157][157] [157][157] [157][157] [157][157] [157][157] [157][157] [157][157] [169][157][157][169]"
3090 poke2040,11:poke2041,11:poke2042,13:poke2043,13:poke2044,14:poke2045,14
3100 poke2046,15:poke2047,15
3110 forlv=vi+39tovi+46:pokelv,7:next
3120 forlv=vitovi+12step4:pokelv,132:pokelv+1,144:pokelv+2,180:pokelv+3,144
3130 next
3140 forlv=0to62:poke704+lv,a(9,lv+1):next
3150 forlv=0to62:poke832+lv,a(10,lv+1):next
3160 forlv=0to62:poke896+lv,a(11,lv+1):next
3170 forlv=0to62:poke960+lv,a(12,lv+1):next
3180 pokevi+23,255:pokevi+29,255
3190 l1=0
3200 forlv=0to6step2
3210 pokevi+21,2^lv+2^(lv+1)
3220 next
3230 l1=l1+1
3240 forlv=4to2step-2
3250 pokevi+21,2^lv+2^(lv+1)
3260 next
3270 ifl1<7then3200
3280 print"[144]ein raum mit einem schmalen abgrund,":print"aus dem feuer dringt."
3290 print"[144]richtungen:";ri$" besonderheiten:feuer"
3300 gosub4700
3310 print"[144]gegenstaende:";ge$
3320 gosub5340:goto5830
3330 print"[147][144]";:poke53280,0:poke53281,12:pokevi+21,0
3340 for lv=0to4
3350 printtab(lv)"[205]"spc(37-2*lv)"[206]":next
3360 printtab(5)"[207][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][183][208]"
3370 forlv=1to9:printtab(5)"[165]"spc(27)"[167]":next
3380 printtab(5)"[204][175][175][175][175][175][175][175][175][175][175][175][175] [175][175][175][175][175][175][175][175][175][175][175][186]"
3390 forlv=0to4
3400 printtab(4-lv)"[169]";:forl1=1tolv
3410 if lv=0then 3430
3420 print" ";:nextl1
3430 print:next lv
3440 print"[145][145][145][145][145]";:forlv=0to4
3450 printtab(34);:forl1=1tolv
3460 if lv=0then goto 3480
3470 print" ";:next l1
3480 print"[223]"
3490 next lv
3500 print"[145][145][145][145][145]";:forlv=1to5
3510 printtab(5)"[151] "
3520 next
3530 print"[145][145][145][145][145]";
3540 printtab(18)"[152] [157][157][157][157][157][151][167][152] [151][165][157][157][157][157][157][157][182][152] [151][181][157][157][157][157][157][157][146][161][152] [151][161]"
3550 printtab(17)"[151][181][152] [151][182]"
3560 print"[145][145][145][145][145][145][145][145][145][145]";:forlv=1to5
3570 printtab(18)"[129] "
3580 next
3590 printtab(17)"[144][145][186][145][157][167][145][157][167][145][157][167][145][157][167][145][175][175][175][175][165][157][165][157][165][157][165][157][204]"
3600 print"eine schmale bruecke fuehrt auf eine":print"tuer zu.";
3610 ife(x,y)>0thenprint"ein ungeheuer versperrt den weg"
3620 print"richtungen:w-o":ri$="w-o"
3630 gosub4700
3640 print"[144]gegenstaende:";ge$
3650 gosub 4860
3660 print"besonderheiten:";fg$
3670 gosub5340:goto5830
3680 poke 2043,11:forlv=0to62:poke704+lv,a(6,lv+1):next
3690 pokevi+23,peek(vi+23)or8:pokevi+6,160:pokevi+7,134:pokevi+42,11
3700 pokevi+29,peek(vi+29)or8:pokevi+21,peek(vi+21)or8
3710 return
3720 poke2043,11:poke2044,11:forlv=0to62:poke704+lv,a(7,lv+1):next
3730 pokevi+6,160:pokevi+7,132:pokevi+8,160:pokevi+9,175
3740 if(d(x,y)and16)=16thenpokevi+42,11:pokevi+43,11:goto3760
3750 pokevi+42,0:pokevi+43,0
3760 pokevi+23,peek(vi+23)or24:pokevi+29,peek(vi+29)or24
3770 pokevi+21,peek(vi+21)or24
3780 return
3790 pokevi+44,11
3800 poke2045,11:forl1=0to62:poke704+l1,a(15,l1+1):next
3810 pokevi+10,200:pokevi+11,180:pokevi+21,peek(vi+21)or32
3820 return
3830 poke2045,14:forl1=0to62:poke896+l1,a(19,l1+1):next
3840 pokevi+44,6:pokevi+10,140:pokevi+11,170
3850 pokevi+21,peek(vi+21)or32:return
3860 poke2047,11:forl1=0to62:poke704+l1,a(22,l1+1):next
3870 pokevi+46,0:pokevi+14,196:pokevi+15,191:pokevi+21,peek(vi+21)or128
3880 pokevi+23,peek(vi+23)and127:pokevi+29,peek(vi+29)and127
3890 ifx>0andx<3andy=11thenprint"[158][145][145][145][145] ":goto3910
3900 print"[158][145][145][145] "
3910 return
3920 poke2040,14:forl1=0to62:poke896+l1,a(21,l1+1):next
3930 pokevi+39,2:pokevi,157:pokevi+1,161:pokevi+21,peek(vi+21)or1
3940 pokevi+29,peek(vi+29)or1:pokevi+23,peek(vi+23)and254:return
3950 poke2046,11:forl1=0to62:poke704+l1,a(18,l1+1):next
3960 pokevi+45,0:pokevi+12,180:pokevi+13,180:pokevi+21,peek(vi+21)or64:return
3970 poke2047,11:forl1=0to62:poke704+l1,a(20,l1+1):next
3980 pokevi+46,7:pokevi+14,200:pokevi+15,180:pokevi+21,peek(vi+21)or128:return
3990 poke 2047,11:forl1=0to62:poke704+l1,a(8,l1+1):next
4000 if peek(vi+21)>127then 4020
4010 pokevi+21,peek(vi+21)+128
4020 poke vi+46,0:poke vi+14,174:pokevi+15,167
4030 return
4040 forl1=0to62:poke704+l1,a(13,l1+1):next
4050 poke2046,11:pokevi+12,160:pokevi+13,170:pokevi+45,0
4060 pokevi+21,peek(vi+21)or64:pokevi+23,peek(vi+23)and191
4070 pokevi+29,peek(vi+29)and191:return
4080 forl1=0to62:poke704+l1,a(14,l1+1):next
4090 poke2047,11:pokevi+14,165:pokevi+15,155:pokevi+46,15
4100 pokevi+21,peek(vi+21)or128:return
4110 poke2046,11:forl1=0to62:poke704+l1,a(16,l1+1):next
4120 pokevi+45,11:pokevi+12,123:pokevi+13,197
4130 pokevi+21,peek(vi+21)or64:return
4140 poke2047,13:forl1=0to62:poke832+l1,a(17,l1+1):next
4150 pokevi+46,11:pokevi+14,138:pokevi+15,180:pokevi+21,peek(vi+21)or128:return
4160 ti$="000000":tu=0
4170 :
4180 :
4190 :
4200 sys49152+256:inputb$
4210 ifval(ti$)<45 then 4230
4220 print"ploetzlich kommen arme aus dem see":print"und reissen dich hinein":goto4400
4230 ifleft$(b$,4)<>"sage"then 4270
4240 ifright$(b$,6)<>"freund"andright$(b$,7)<>"freund'"then 4260
4250 print"das tor ist offen!":print"moegliche richtungen: w-o":tu=1:goto 4180
4260 printright$(b$,len(b$)-5):goto4180
4270 ifleft$(b$,6)<>"bringe"orright$(b$,2)<>"um"then 4320
4280 ifmid$(b$,8,7)<>"dangalf"then print"nicht moeglich!":goto 4180
4290 print"dangalf hat dich mit einem blitz zu"
4300 print"boden geworfen ploetzlich kommen arme"
4310 print"aus dem see und ziehen dich hinein.":goto4400
4320 if b$<>"w"then 4340
4330 print"warge haben dich gefressen.":goto4400
4340 if b$="oeffne tor"then print"so einfach geht das nicht!":goto 4180
4350 if b$="hilf"then print"es handelt sich wohl um ein tor, das"
4360 if b$="hilf"then print"mit zauberworten verschluesselt ist.":goto 4180
4370 if b$="o"and tu=1then x=x+1:goto 1540
4380 ifb$="speichere"orb$="lade"thenprint"noch unmoeglich!":goto4180
4390 print"wie bitte???":goto4180
4400 print"du bist tot."
4410 print"willst du ein neues spiel?"
4420 poke198,0:wait198,1:pokevi+21,0
4430 geta$:ifa$="j"then4460
4440 ifa$<>"n"then4430
4450 sys64738
4460 ifm7>4thenrun
4470 ri$="":ge$="":gd$="":tu=0:x=-2:y=3:m1=0:m2=0:m3=0:m4=0:m5=0:m6=0:fg$=""
4480 d(6,4)=8:d(0,6)=6:d(3,6)=8:d(0,11)=22:c$="":forlv=1to3:gs$(lv)="":next
4490 forlv=0to6:forl1=0to12:c(lv,l1)=0:e(lv,l1)=0:next
4500 m7=m7+1:goto150
4510 poke53280,15:poke53281,15:printchr$(14)
4520 print"[147]":print"[211]ie stehen vor dem [212]or von [205]ario,"
4530 print"einer alten [218]wergenmine und stellen"
4540 print"[196]orfo, den >[200]obbit< dar. [205]ehr ueber"
4550 print">[200]obbits< erfahren sie in:"
4560 print"[144][202].[210].[210]. [212]olkiens ";chr$(34)"der [200]err der [210]inge"chr$(34);"."
4570 print"[201]n [201]hrer [194]egleitung befindet sich"
4580 print">[196]angalf<, ein sehr alter und weiser"
4590 print"[218]auberer."
4600 print"[201]hre [193]ufgabe ist es, die [205]ine ohne"
4610 print"[211]chaden zu durchqueren. [196]ie [210]ichtungen"
4620 print"sind etwas ungewoehnlich:":print" [144][207][211][157][157][215][145][157][157][206]"
4630 print"[198]olgende [194]efehle helfen [201]hnen:"
4640 print"[207][197][198][198][206][197], [200][201][204][198] (bei [208]roblemen), [206][201][205][205]"
4650 print"[204][201][211][212] (gibt [204]iste der [199]egenstaende aus)"
4660 print"[200][197][194][197], [197][206][212][204][197][197][210][197], [211][208][197][201][195][200][197][210][197], [204][193][196][197], [204][201][197][211]"
4670 print"[211][193][199][197] (ohne [199]aensefuess), [206], [211], [207], [215],"
4680 print"[210] (runter), [200] (hoch)."
4690 return
4700 hv=c(x,y):forlv=10to0step-1
4710 ifhv<2^lvthen 4740
4720 on lv+1gosub4110,3790,3970,3990,3950,3860,4140,3920,3830,4040,4080
4730 ge$=ge$+a$(lv):ge$=ge$+" ":hv=hv-2^lv
4740 next:return
4750 hv=d(x,y):forlv=6to1step-1
4760 ifhv>=2^lvthenb(lv)=1:hv=hv-2^lv
4770 next:return
4780 ge$="":ri$="":fg$=""
4790 if y=11 and x=1then 2680
4800 if x=-1then 1540
4810 if y=11 and x=2then 2810
4820 if x=-2then 1290
4830 ify=11andx=3then 3330
4840 if y>8then 2250
4850 goto1710
4860 hw=0:hv=0:forlv=0to5
4870 if e(x,y)<>2^lvthen 4890
4880 hw=lv:lv=5:hv=1
4890 next:ifhv<1thenreturn
4900 if hw<3then gosub3720:fg$="orks"
4910 if hw=5then gosub3680:fg$="riesenspinne"
4920 ifx=3andy=6andd(x,y)<32thengosub8180:fg$="unbewegliche platte"
4930 ifx=6andy=4andd(x,y)<32thengosub8180:fg$="unbewegliche platte"
4940 ifhw=4thengosub8210:fg$="ralbog"
4950 return
4960 ifgd$<>"seil"then4990
4970 ifx=6andy=4then8040
4980 ifx=3andy=6then8080
4990 ifx<0thenprint"nicht moeglich!":goto5840
5000 hv=c(x,y):hw=0:forlv=10to0step-1
5010 ifgd$<>a$(lv)then 5030
5020 if hv>=2^lvthenlv=0:hw=1:goto5040
5030 if hv>=2^lvthen hv=hv-2^lv
5040 next
5050 ifhw=1then5090
5060 ifgd$="platte"andx=6andy=4thenprint"sie ist nicht beweglich!":goto5840
5070 ifgd$="platte"andx=3andy=6thenprint"sie ist nicht beweglich!":goto5840
5080 print"das ist hier nicht zu sehen":return
5090 if gs$(1)=""then gs$(1)=gd$:goto5130
5100 if gs$(2)=""then gs$(2)=gd$:goto5130
5110 if gs$(3)=""then gs$(3)=gd$:goto5130
5120 print"du traegst zu viel":forlv=1to1500:next:return
5130 forlv=0to10:ifa$(lv)=gd$then c(x,y)=c(x,y)-2^lv
5140 next
5150 ifm6=1thenm6=0:c(x,y)=c(x,y)+1024
5160 ifm5=1andgd$="platte"thenm5=0
5170 return
5180 if gs$(1)=gd$then 5220
5190 if gs$(2)=gd$then 5230
5200 if gs$(3)=gd$then5240
5210 print"ich trage das nicht":return
5220 gs$(1)="":goto 5250
5230 gs$(2)="":goto 5250
5240 gs$(3)=""
5250 ifx>-1then5290
5260 print"ein arm hat die tuer aufgerissen,den"
5270 print"gegenstand genommen und sie wieder"
5280 print"zugeworfen.":forlv=1to3500:next:return
5290 forlv=0to10:ifa$(lv)=gd$then c(x,y)=c(x,y)+2^lv
5300 next
5310 ifgd$="laterne"thenm1=0
5320 ifgd$="platte"andx=2andy=11andm5=0thenm5=1
5330 return
5340 ifx=2andy=2then 5390
5350 ifx=2andy=3then 5390
5360 ifx=2andy=7then 5390
5370 ifx=2andy=10then 5390
5380 goto5430
5390 hw=0:forlv=1to3:ifgs$(lv)="schwert"then hw=1
5400 next:ifhw=1thenreturn
5410 ife(x,y)=0thenreturn
5420 print"orks haben dich gefangengenommen":goto4400
5430 ifx=0andy=1then 5460
5440 ifx=6andy=2then 5460
5450 goto5540
5460 hw=0:forlv=1to3:ifgs$(lv)="panzerhemd"then hw=1
5470 next:ifhw=1then5500
5480 ife(x,y)=0thenreturn
5490 print"orks mit pfeil und bogen haben dich":print"beschossen":goto4400
5500 hw=0:forlv=1to3:if gs$(lv)="schwert"then hw=1
5510 next:ifhw=1thenreturn
5520 ife(x,y)=0thenreturn
5530 print"orks haben dich gefangengenommen":goto 4400
5540 ifx=6andy=0then 5590
5550 ifx=1andy=7then 5590
5560 ifx=0andy=10then 5590
5570 ifx=0andy=12then 5590
5580 goto5600
5590 print"zuviele orks stuermten euch entgegen.":goto4400
5600 if x<>3ory<>11then 5650
5610 hw=0:forlv=1to3:ifgs$(lv)="platte"then hw=1
5620 next:ifhw=1thenreturn
5630 if e(x,y)=0then return
5640 print"das dunkle feuer des ralbogs hat dich vernichtet.":goto4400
5650 ifx<0thenreturn
5660 ife(x,y)=32then 5680
5670 goto5760
5680 hw=0:forlv=1to3
5690 if gs$(lv)="laterne"andm1=1then hw=1
5700 next:ifhw=0then5750
5710 print"die laterne hat eine magische wirkung"
5720 print"auf die augen der spinne. diespinne"
5730 print"ist geblendet und fluechtet"
5740 pokevi+21,peek(vi+21)and247:gosub8120:return
5750 print"die riesenspinne hat dich gefressen":goto4400
5760 if m2>5then print"du bist vor erschoepfung umgefallen":goto4400
5770 if x=4andy=2then 5800
5780 if x=1andy=6then 5800
5790 goto5820
5800 pokevi+21,0
5810 print"[147]du bist in eine fallgrube gelaufen.":goto4400
5820 return
5830 rem
5840 sys49152+256:inputb$
5850 ifb$<>"o"then 6040
5860 hw=0:forlv=1to8:if mid$(ri$,lv,1)="o"thenhw=1:lv=8
5870 next:ifhw=1then5890
5880 print"nicht moeglich":goto5840
5890 ifx<0then5980
5900 ife(x,y)=1ore(x,y)=2ore(x,y)=4then5880
5910 ifm5=2andx=2andy=11then6020
5920 ifx=4andy=11then6030
5930 if x<>3ory<>11then 5980
5940 ife(x,y)<>0thenprint"der ralbog hat dich vernichtet.":goto4400
5950 hw=0:forlv=1to3:if gs$(lv)<>""thenhw=1
5960 next:ifhw=1thenprint"die bruecke ist gebrochen!":goto4400
5970 x=x+1:print"[144]du stehst auf der bruecke!":goto5840
5980 ifx<>2ory<>11then6020
5990 ifm5=0thenprint"du bist in den abgrund gestuerzt!":goto4400
6000 print"du bist im hintergrund des raumes":forlv=1to2500:next
6010 m5=2:goto4780
6020 x=x+1:ri$="":goto4780
6030 if tu=2andx=4andy=11then 8710
6040 ifb$<>"w"then 6150
6050 hw=0:forlv=1to8:if mid$(ri$,lv,1)="w"thenhw=1
6060 next:ifhw=1then6080
6070 print"nicht moeglich":goto5840
6080 ife(x,y)=1ore(x,y)=2ore(x,y)=4then6070
6090 ifx<>2ory<>11then6140
6100 ifm5<2then6140
6110 if(c(x,y)and128)=0then6130
6120 print"du stehst vor dem feuer":forlv=1to2000:next:m5=1:goto4780
6130 print"du bist in den abgrund gefallen!":goto4400
6140 x=x-1:ri$="":goto4780
6150 ifb$<>"n"then 6220
6160 hw=0:forlv=1to8:if mid$(ri$,lv,1)="n"thenhw=1
6170 next:ifhw=1then6190
6180 print"nicht moeglich":goto5840
6190 ife(x,y)=1ore(x,y)=2ore(x,y)=4then6180
6200 ifx=1andy=11then print"du bist in einen abgrund gestuerzt":goto4400
6210 y=y-1:ri$="":goto4780
6220 ifb$<>"s"then 6290
6230 hw=0:forlv=1to8:if mid$(ri$,lv,1)="s"thenhw=1
6240 next:ifhw=1then6260
6250 print"nicht moeglich":goto5840
6260 ife(x,y)=1ore(x,y)=2ore(x,y)=4then6250
6270 ifx=1andy=11then print"du bist in einen abgrund gestuerzt":goto4400
6280 y=y+1:ri$="":goto4780
6290 if left$(b$,4)<>"nimm"then 6370
6300 iflen(b$)<5then5840
6310 b$=right$(b$,len(b$)-5)
6320 hw=0:forlv=0to10
6330 ifb$=a$(lv)thengd$=b$:hw=1
6340 next:ifhw=1then6360
6350 print"ich sehe das hier nicht":goto5840
6360 gosub4960:goto4780
6370 ifleft$(b$,8)<>"verliere"then 6450
6380 iflen(b$)<9then5840
6390 b$=right$(b$,len(b$)-9)
6400 hw=0:forlv=0to10
6410 ifb$=a$(lv)thengd$=b$:hw=1
6420 next:ifhw=1then6440
6430 print"ich sehe das hier nicht!":goto5840
6440 gosub5180:goto4780
6450 ifleft$(b$,6)<>"oeffne"then 6510
6460 if right$(b$,4)="tuer"then 6480
6470 print"geht nicht":goto5840
6480 ifx=4andy=11thenprint"die tuer ist offen! richtungen:w-o":ri$="w-o"
6490 ifx=4andy=11thentu=2:goto5840
6500 if x=3andy=11then print"die bruecke ist dazwischen!":goto5840
6510 if b$<>"list"then 6550
6520 print"du traegst:"
6530 printgs$(1):printgs$(2):printgs$(3)
6540 goto5840
6550 if b$<>"r"then6710
6560 if x=5andy=1then 6610
6570 if x=5andy=3then 6610
6580 if x=6andy=4then 6630
6590 if x=3andy=6then 6630
6600 print"nicht moeglich":goto5840
6610 print"[147]du bist in die keller der orks geraten und bist entdeckt worden."
6620 goto4400
6630 hw=0:forlv=1to10:ifmid$(ri$,lv,1)="r"thenhw=1
6640 next:ifhw=1then6660
6650 print"nicht moeglich":goto5840
6660 if x=6then x=0:y=6:goto6680
6670 x=0:y=11
6680 print"du bist geklettert,ploetzlich ist die"
6690 print"leiter zusammengekracht. du bist"
6700 print"aufgekommen.":forlv=1to5000:next:goto4780
6710 if left$(b$,4)<>"sage"then6840
6720 iflen(b$)<5then5840
6730 printright$(b$,len(b$)-5)
6740 if x=6andy=4then6770
6750 if x=3andy=6then6770
6760 print"es ist nichts geschehen.":goto5840
6770 if right$(b$,6)<>"freund"andright$(b$,7)<>"freund'"then6760
6780 hw=0:forlv=1to3:ifgs$(lv)="schluessel"thenhw=1
6790 next:ifhw=1then6810
6800 print"ich kann ein schloss erkennen!":goto5840
6810 print"die platte loest sich auf!"
6820 forlw=1to1500:next
6830 d(x,y)=d(x,y)or32:goto4780
6840 if left$(b$,6)<>"bringe"orright$(b$,2)<>"um"then6950
6850 ifx=-1thenprint"hier ist noch friedenszone":goto5840
6860 ifmid$(b$,8,4)="orks"ande(x,y)=0then5840
6870 ifmid$(b$,8,4)="orks"then print"sie sind tot!":m2=m2+1:e(x,y)=0:goto4780
6880 ifmid$(b$,8,7)="dangalf"thenprint"dangalf hat dich erschlagen":goto4400
6890 ifmid$(b$,8,6)<>"ralbog"ore(x,y)<>16then6930
6900 print"der ralbog hat sich erst halb"
6910 print"totgelacht dann hat er dich mit einem"
6920 print"schlag in den abgrund befoerdert.":goto4400
6930 ifmid$(b$,8,5)="dofro"ormid$(b$,8,4)="dich"thenprint"selbstmord":goto4400
6940 print"was soll ich toeten?":goto5840
6950 ifleft$(b$,4)<>"hebe"then7040
6960 iflen(b$)<5then5840
6970 b$=right$(b$,len(b$)-5)
6980 hw=0:forlv=1to3:ifgs$(lv)=b$thenhw=1
6990 next:ifhw=1then7010
7000 print"ich trage das nicht!":goto5840
7010 ifb$="platte"then print"zum heben ist sie zu schwer!":goto5840
7020 if b$="laterne"then m1=1:print"das laternenlicht wird heller":goto5840
7030 print"ok.":goto5840
7040 ifleft$(b$,8)<>"entleere"then7180
7050 if right$(b$,5)="eimer"orright$(b$,11)="wassereimer"then7070
7060 print"wie soll das gehen?":goto5840
7070 hw=0:forlv=1to3:ifgs$(lv)="eimer"thenhw=1
7080 next:ifhw=1then7100
7090 goto7060
7100 ifm4=1thenprint"er ist schon leer!":goto5840
7110 print"[144][146]wohin":sys49152+256:inputb$
7120 ifb$="ralbog"orb$="ueber ralbog"thenm4=1:goto7150
7130 ifx<>3ory<>11thenprint"das hat nichts veraendert.":m4=1:goto5840
7140 print"der ralbog hat dich angegriffen.":goto4400
7150 ifx<>3ory<>11then print"du spassvogel!":goto5840
7160 print"der ralbog taumelt und faellt":print"in den abgrund!":e(x,y)=0
7170 forlv=1to2500:next:goto4780
7180 ifb$<>"hilf"then7380
7190 ifx<0then print"du bist auf dem richtigen weg.":goto5840
7200 ifx=0andy=0thenprint"lies doch mal":goto5840
7210 ifx=0andy=11thenprint"lies doch mal":goto5840
7220 ifx=5andy=1thenprint"schau mal unten nach.":goto5840
7230 ifx=5andy=3thenprint"schau mal unten nach.":goto5840
7240 ifx=6andy=4thenprint"vielleicht hilft ein zauberwort":goto5840
7250 ifx=2andy=6thenprint"spinnen sind nuetzliche tiere!":goto5840
7260 if x=3andy=6thenprint"vielleicht hilft ein zauberwort":goto5840
7270 ifx=1andy=11thenprint"der weg nach norden scheint richtig":goto5840
7280 ifx=3andy=11thenprint"feuerwesen haben auch schwachstellen.":goto5840
7290 ifx=0andy=1ande(x,y)>0then7360
7300 ifx=2andy=2ande(x,y)>0then7360
7310 ifx=2andy=3ande(x,y)>0then7360
7320 ifx=6andy=2ande(x,y)>0then7360
7330 ifx=2andy=7ande(x,y)>0then7360
7340 ifx=2andy=10ande(x,y)>0then7360
7350 goto7370
7360 print"die orks haben dich umzingelt und":print"sperren den ausgang.":goto5840
7370 print"du machst deine sache gut.":goto5840
7380 ifb$<>"speichere"then7510
7390 print"unter welchem namen":sys49152+256:inputc$
7400 print"lege eine diskette ein dann <taste>":poke198,0:wait198,1
7410 open1,8,1,c$
7420 forl1=0to6:forlw=0to12:print#1,c(l1,lw):next:next
7430 forl1=0to6:forlw=0to12:print#1,e(l1,lw):next:next
7440 forl1=1to3
7450 ifgs$(l1)=""thenprint#1,"a":goto7470
7460 print#1,gs$(l1)
7470 next
7480 print#1,m1:print#1,m2:print#1,m3:print#1,m4:print#1,m5:print#1,m6
7490 print#1,tu:print#1,x:print#1,y:print#1,d(6,4):print#1,d(0,6)
7500 print#1,d(3,6):print#1,d(0,11):close1:goto4780
7510 ifb$<>"lade"then7640
7520 print"unter welchem namen":sys49152+256:inputc$
7530 print"bitte diskette einlegen dann <taste>":poke198,0:wait198,1
7540 open1,8,0,c$
7550 forl1=0to6:forlw=0to12:input#1,c(l1,lw):next:next
7560 forl1=0to6:forlw=0to12:input#1,e(l1,lw):next:next
7570 forl1=1to3:input#1,gs$(l1)
7580 ifgs$(l1)="a"thengs$(l1)=""
7590 next
7600 input#1,m1:input#1,m2:input#1,m3:input#1,m4:input#1,m5:input#1,m6
7610 input#1,tu:input#1,x:input#1,y:input#1,d(6,4):input#1,d(0,6)
7620 input#1,d(3,6):input#1,d(0,11):close1
7630 goto4780
7640 ifleft$(b$,4)<>"wirf"then7810
7650 iflen(b$)<5then5840
7660 b$=right$(b$,len(b$)-5):hv=0
7670 forlv=1to3:ifgs$(lv)=b$thenhv=1
7680 next:ifhv=1then7700
7690 print"ich sehe das nicht":goto5840
7700 ifb$="seil"then7720
7710 gd$=b$:gosub5180:goto4780
7720 ifx=0andy=6then7750
7730 ifx=0andy=11then7750
7740 gd$=b$:gosub5180:goto4780
7750 print"das seil hat sich oben verhakt!":d(x,y)=d(x,y)or64
7760 ifgs$(1)="seil"thengs$(1)=""
7770 ifgs$(2)="seil"thengs$(2)=""
7780 ifgs$(3)="seil"thengs$(3)=""
7790 forlv=1to2500:next
7800 goto4780
7810 ifb$<>"h"then7870
7820 hv=0:forlv=1to10:ifmid$(ri$,lv,1)="h"thenhv=1
7830 next:ifhv=1then7850
7840 print"nicht moeglich!":goto5840
7850 ifx=0andy=11thenx=3:y=6:goto4780
7860 ifx=0andy=6thenx=6:y=4:goto4780
7870 ifleft$(b$,4)<>"lies"then8030
7880 ifright$(b$,4)="buch"then7980
7890 ifright$(b$,12)<>"schriftrolle"thenprint"nicht moeglich!":goto5840
7900 hw=0:forlv=1to3:ifgs$(lv)="schriftrolle"thenhw=1
7910 next
7920 if hw=1then7940
7930 print"ich trage das nicht!":goto5840
7940 hw=0:forlv=1to3:ifgs$(lv)="fackel"orgs$(lv)="laterne"thenhw=1
7950 next
7960 ifhw=1then8360
7970 print"es ist zu dunkel,ich kann nichts sehen":goto5840
7980 hw=0:forlv=1to3:ifgs$(lv)="buch"thenhw=1
7990 next
8000 if hw=1then8020
8010 goto7930
8020 goto8570
8030 print"wie bitte???":goto5840
8040 if(c(x,y)and1024)=1024then4990
8050 ifd(0,6)<64thengoto5840
8060 ifgs$(1)>""andgs$(2)>""andgs$(3)>""then5840
8070 d(0,6)=d(0,6)-64:m6=1:goto5090
8080 if(c(x,y)and1024)=1024then4990
8090 ifd(0,11)<64then5840
8100 ifgs$(1)>""andgs$(2)>""andgs$(3)>""then5840
8110 d(0,11)=d(0,11)-64:m6=1:goto5090
8120 e(x,y)=0
8130 m=int(rnd(1)*4)
8140 n=int(rnd(1)*4)+5
8150 ife(m,n)>0then8130
8160 e(m,n)=32
8170 return
8180 print""spc(17)"[152][169] [223][157][157][157][157][157][157][157][169] [223][157][157][157][157][157][157][157][157]";
8190 print"[144] "
8200 return
8210 poke2040,11:poke2041,13:poke2042,14:poke2043,14
8220 forl1=0to62:poke704+l1,a(0,l1+1):poke832+l1,a(23,l1+1)
8230 poke896+l1,a(11,l1+1):next
8240 pokevi+39,2:pokevi+40,2:pokevi,160:pokevi+2,160:pokevi+1,121:pokevi+3,163
8250 pokevi+41,7:pokevi+42,7:pokevi+4,153:pokevi+6,193:pokevi+5,179
8260 pokevi+7,179
8270 pokevi+23,(peek(vi+23)and243)or3:pokevi+29,(peek(vi+29)and243)or3
8280 pokevi+21,peek(vi+21)or15
8290 print"[144][164][164][175][175][185][185][162][162][184][184][183][183][163][163] [163][163][183][183][184][184][146][162][162][185][185][175][175][164][164]"
8300 print"[169] [223]"
8310 forlv=1to4:print" ":next
8320 forlv=1to4:printspc(3+lv)"[146][223]";:forl1=1to32-2*lv:print" ";:next
8330 print"[146][169]":next
8340 forlv=1to7:print"[144] ":next:print""
8350 return
8360 poke53280,0:poke53281,4:pokevi+21,0
8370 print"[147]"chr$(14)
8380 print"[205]ein [198]reund [212]hrain,"
8390 print"ich schreibe [196]ir von [205]ario, der [218]wergen-";
8400 print"mine, die von [194]alin, dem [218]wergenfuehrer,";
8410 print"regiert wird. [196]iese [205]ine ist von vielen"
8420 print"[213]ngeheuern bevoelkert, und wir haben es"
8430 print"schwer, uns gegen sie zur [215]ehr zu"
8440 print"setzen. [197]ine [210]iesenspinne lauert uns"
8450 print"immer wieder auf, heimtueckische [207]rks"
8460 print"stellen uns nach, aber das [211]chlimmste"
8470 print"ist ein [198]euerwesen, gegen das wir alle"
8480 print"machtlos sind. [197]s heisst, dass die [211]pin-";
8490 print"ne sehr lichtempfindlich ist, aber"
8500 print"unsere herkoemmlichen [198]ackeln schaden"
8510 print"ihr nicht. [196]a die [204]uft dort sehr stickig";
8520 print"ist,bleibt das [204]icht unserer [198]ackeln"
8530 print"dort ohnehin nur dann einigermassen hellwenn wir sie hochheben."
8540 print"[201]ch hoere jemand kommen-nein, das werdendoch nicht etwa"
8550 poke198,0:wait 198,1
8560 printchr$(142):goto4780
8570 poke53281,1:poke53280,9:pokevi+21,0
8580 print"[147]"chr$(14)
8590 print"[212][193][199][197][194][213][195][200] [196][197][211] [218][215][197][210][199][197][206][200][197][210][210][211][195][200][197][210][211][160][194][193][204][201][206],"
8600 print" [200][197][210][210] [214][207][206] [205][193][210][201][207]"
8610 print"[215]ir koennen nicht hinaus.[215]ir koennen"
8620 print"nicht hinaus.[211]ie haben die [194]ruecke und"
8630 print"die zweite [200]alle genommen.[198]rar und [204]oni"
8640 print"und [206]ali fielen dort.[196]er [211]ee reicht bis"
8650 print"zur [215]and am [215]esttor.[196]er [215]aechter im"
8660 print"[215]asser hat [207]in gepackt.[215]ir koennen nicht";
8670 print"hinaus.[196]as [197]nde kommt.[212]rommeln.[212]rommeln"
8680 print"in der [212]iefe."
8690 print" [211] ie ko m me n."
8700 goto8550
8710 pokevi+21,0:poke53281,14:poke53280,0
8720 print"[147]du bist aus der [205]ine entkommen!"
8730 print"du hast das [218]iel erreicht und eine"
8740 print"[197]tappe deines [215]eges zurueckgelegt. wie"
8750 print"es weitergeht, kannst du in dem buch"
8760 print" 'der herr der ringe'"
8770 print"weiterlesen, wenn es dir gefallen hat.":poke198,0:wait198,1:sys64738