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Boot Disc 9
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boot-disc-1997-05.iso
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ADynasty
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DATA.Z
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SMPMAP.DES
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INI File
|
1996-10-22
|
9KB
|
350 lines
[BASIC]
NumOfVoices = 8
[SAMPLEMAP]
; sample 0 MUST NOT BE USED
nam0 =
; big explosion
nam1 = vfx\ef_04
per1 = 11025
vol1 = 127
ran1 = 0.2
; metal hit
nam2 = vfx\ef_01
per2 = 11025
vol2 = 48
ran2 = 0.1
; shoot vendetta
nam3 = vfx\we_02-1b
per3 = 11025
vol3 = 127
ran3 = 0.1
; torpedo engine
nam4 = vfx\we_01
per4 = 11025
vol4 = 32
ran4 = 0.15
; keyboard click
nam5 = vfx\co_01c
per5 = 11025
vol5 = 64
ran5 = 0.0
; threat
nam6 = vfx\co_02
per6 = 11025
vol6 = 64
ran6 = 0.0
; lock on
nam7 = vfx\co_03
per7 = 11025
vol7 = 32
ran7 = 0.0
; error
nam8 = vfx\co_04
per8 = 11025
vol8 = 127
ran8 = 0.0
; torpedo lock on
nam9 = vfx\co_05
per9 = 11025
vol9 = 32
ran9 = 0.0
; alert
nam10 = vfx\co_07
per10 = 11025
vol10 = 64
ran10 = 0.0
; player engine 1
nam11 = vfx\pb_04c
per11 = 11025
vol11 = 104
ran11 = 0.0
; shoot maximum impact
nam12 = vfx\we_02-2b
per12 = 11025
vol12 = 127
ran12 = 0.1
; shoot plasma gun
nam13 = vfx\we_02-3d
per13 = 11025
vol13 = 127
ran13 = 0.05
; torpedostart
nam14 = vfx\pb_09
per14 = 11025
vol14 = 96
ran14 = 0.15
; groundexplosion
nam15 = vfx\ef_02
per15 = 11025
vol15 = 127
ran15 = 0.15
; smallexplosion
nam16 = vfx\ef_03b
per16 = 11025
vol16 = 127
ran16 = 0.15
; emsexplosion
nam17 = vfx\ef_05
per17 = 11025
vol17 = 127
ran17 = 0.15
; screaming metal
nam18 = vfx\ef_06
per18 = 8000
vol18 = 127
ran18 = 0.4
; building
nam19 =
; revolver reload
nam20 = vfx\pb_03
per20 = 8000
vol20 = 64
ran20 = 0.1
; turret engine
nam21 = vfx\pb_01
per21 = 11025
vol21 = 32
ran21 = 0.1
; radio sound
nam22 = vfx\co_08
per22 = 11025
vol22 = 96
ran22 = 0.1
; enemy engine 1
nam23 = vfx\pb_04a
per23 = 11025
vol23 = 127
ran23 = 0.0
; enemy engine 2
nam24 = vfx\en_02
per24 = 11025
vol24 = 127
ran24 = 0.0
; shoot doom mortar
nam25 = vfx\we_02-5
per25 = 11025
vol25 = 127
ran25 = 0.0
; shoot plasma death
nam26 = vfx\we_02-4b
per26 = 6000
vol26 = 127
ran26 = 0.0
; player boat collision
nam27 = vfx\pb_07
per27 = 11025
vol27 = 127
ran27 = 0.2
; buzzer
nam28 = vfx\pb_11
per28 = 11025
vol28 = 127
ran28 = 0.0
; booster
nam29 = vfx\pb_12
per29 = 8000
vol29 = 127
ran29 = 0.0
; shake
nam30 =
; startup
nam31 = vfx\pb_14
per31 = 11025
vol31 = 127
ran31 = 0.0
; shutdown
nam32 = vfx\pb_15
per32 = 11025
vol32 = 127
ran32 = 0.0
; torch
nam33 = vfx\we_03
per33 = 11025
vol33 = 127
ran33 = 0.0
; biont engine sound
nam34 = vfx\en_07
per34 = 11025
vol34 = 127
ran34 = 0.0
; big ship engine sound
nam35 = vfx\en_06
per35 = 11025
vol35 = 127
ran35 = 0.0
;
; empty sample slots
;
nam36 =
nam37 =
nam38 =
nam39 =
nam40 =
nam41 =
nam42 =
nam43 =
nam44 =
nam45 =
nam46 =
nam47 =
nam48 =
nam49 =
nam50 =
nam51 =
nam52 =
nam53 =
nam54 =
nam55 =
nam56 =
nam57 =
nam58 =
nam59 =
nam60 =
nam61 =
nam62 =
nam63 =
;
; sexy female voice
;
; SFV: ActiveSonarActivated
nam64 = cockpit\coc03b
per64 = 11025
vol64 = 128
ran64 = 0.0
; SFV: ActiveSonarDeactivated
nam65 = cockpit\coc02b
per65 = 11025
vol65 = 128
ran65 = 0.0
; SFV: NOT USED
nam66 =
; SFV: TargetLocked
nam67 = cockpit\coc17
per67 = 11025
vol67 = 128
ran67 = 0.0
; SFV: TargetIdentified
nam68 = cockpit\coc21
per68 = 11025
vol68 = 128
ran68 = 0.0
; SFV: TargetDestroyed
nam69 = cockpit\coc19
per69 = 11025
vol69 = 128
ran69 = 0.0
; SFV: Loading
nam70 =
; SFV: TargetLost
nam71 = cockpit\coc20
per71 = 11025
vol71 = 128
ran71 = 0.0
; SFV: System collapse
nam72 = cockpit\coc09
per72 = 11025
vol72 = 128
ran72 = 0.0
; SFV: front armor destroyed
nam73 =
; SFV: rear armor destroyed
nam74 =
; SFV: left armor destroyed
nam75 =
; SFV: right armor destroyed
nam76 =
; SFV: Torpedo Ready
nam77 = cockpit\coc32
per77 = 11025
vol77 = 128
ran77 = 0.0
; SFV: Mission accomplished
nam78 = cockpit\coc13
per78 = 11025
vol78 = 128
ran78 = 0.0
; SFV: Autopilot availible
nam79 = cockpit\coc31
per79 = 11025
vol79 = 128
ran79 = 0.0
; SFV: Navpoint reached
nam80 = cockpit\coc12
per80 = 11025
vol80 = 128
ran80 = 0.0
; SFV: LockOn located
nam81 = cockpit\coc10
per81 = 11025
vol81 = 128
ran81 = 0.0
; SFV: Torpedo threat
nam82 = cockpit\coc07
per82 = 11025
vol82 = 128
ran82 = 0.0
; SFV: Mission failed
nam83 = cockpit\coc198
per83 = 11025
vol83 = 128
ran83 = 0.0