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Boot Disc 9
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boot-disc-1997-05.iso
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ADynasty
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DATA.Z
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SHOOT.DES
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1996-10-22
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10KB
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402 lines
//
// shoots (PlasmaGun, PlasmaDeath, DoomMortar, MaximumImpactI, MaximumImpact2, Vendetta, Muzzle, Torch)
//
// ---------------------------------------------
// shoot0 (PlasmaGun)
// ---------------------------------------------
[Cluster0]
Name = square.mod
[Noise0]
Level = 1.0
[Size0]
Scale = 1.0
[Shadow0]
Brightness = 5.0
Range = 701.0
[Kinematics0]
Range = 3520
Velocity = 3500
[Collision0]
RadiusScale = 0.7
[Defense0]
KineticShield0 = 1
[Offense0]
KineticStrength = 300
ShockStrength = 20
[Anim0]
NumOfStages = 1
Scale = 1.00
DisplayTime = 0.05
[Anim0Raster]
X1 = 128
Y1 = 224
Width = 31
Height = 32
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot1 (PlasmaDeath)
// ---------------------------------------------
[Cluster1]
Name = square.mod
[Noise1]
Level = 1.0
[Size1]
Scale = 1.0
[Shadow1]
Brightness = 5.0
Range = 701.0
[Kinematics1]
Range = 4512
Velocity = 3500
[Collision1]
RadiusScale = 0.7
[Defense1]
KineticShield0 = 1
[Offense1]
KineticStrength = 350
ShockStrength = 60
[Anim1]
NumOfStages = 1
Scale = 1.00
DisplayTime = 0.05
[Anim1Raster]
X1 = 160
Y1 = 224
Width = 32
Height = 32
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot2 (DoomMortar)
// ---------------------------------------------
[Cluster2]
Name = square.mod
[Noise2]
Level = 1.0
[Size2]
Scale = 1.0
[Shadow2]
Brightness = 5.0
Range = 701.0
[Kinematics2]
Range = 3200
Velocity = 3500
[Collision2]
RadiusScale = 0.7
[Defense2]
KineticShield0 = 1
[Offense2]
KineticStrength = 1200
ShockStrength = 500
[Anim2]
NumOfStages = 1
Scale = 1.00
DisplayTime = 0.05
[Anim2Raster]
X1 = 192
Y1 = 192
Width = 64
Height = 64
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot3 (MaximumImpact I)
// ---------------------------------------------
[Cluster3]
Name = square.mod
[Noise3]
Level = 1.0
[Size3]
Scale = 1.0
[Shadow3]
Brightness = 5.0
Range = 701.0
[Kinematics3]
Range = 4512
Velocity = 3500
[Collision3]
RadiusScale = 0.7
[Defense3]
KineticShield0 = 1
[Offense3]
KineticStrength = 150
ShockStrength = 0
[Anim3]
NumOfStages = 1
Scale = 0.80
DisplayTime = 0.05
[Anim3Raster]
X1 = 0
Y1 = 226
Width = 31
Height = 30
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot4 (MaximumImpact II)
// ---------------------------------------------
[Cluster4]
Name = square.mod
[Noise4]
Level = 1.0
[Size4]
Scale = 1.0
[Shadow4]
Brightness = 5.0
Range = 701.0
[Kinematics4]
Range = 4512
Velocity = 3500
[Collision4]
RadiusScale = 0.7
[Defense4]
KineticShield0 = 1
[Offense4]
KineticStrength = 200
ShockStrength = 0
[Anim4]
NumOfStages = 1
Scale = 0.80
DisplayTime = 0.05
[Anim4Raster]
X1 = 32
Y1 = 226
Width = 32
Height = 29
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot5 (Vendetta)
// ---------------------------------------------
[Cluster5]
Name = square.mod
[Noise5]
Level = 1.0
[Size5]
Scale = 1.0
[Shadow5]
Brightness = 5.0
Range = 701.0
[Kinematics5]
Range = 3360
Velocity = 3500
[Collision5]
RadiusScale = 0.7
[Defense5]
KineticShield0 = 1
[Offense5]
KineticStrength = 70
ShockStrength = 0
[Anim5]
NumOfStages = 1
Scale = 1.00
DisplayTime = 0.05
[Anim5Raster]
X1 = 64
Y1 = 224
Width = 32
Height = 32
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot6 (muzzle)
// ---------------------------------------------
[Cluster6]
Name = square.mod
[Noise6]
Level = 1.0
[Size6]
Scale = 1.0
[Shadow6]
Brightness = 5.0
Range = 701.0
[Kinematics6]
Range = 4500
Velocity = 3500
[Collision6]
RadiusScale = 0.7
[Defense6]
KineticShield0 = 1
[Offense6]
KineticStrength = 5
ShockStrength = 0
[Anim6]
NumOfStages = 1
Scale = 1.00
DisplayTime = 0.05
[Anim6Raster]
X1 = 0
Y1 = 171
Width = 38
Height = 39
NumInX = 1
ImgBlockName = mod_005
// ---------------------------------------------
// shoot7 (flare)
// ---------------------------------------------
[Cluster7]
Name = square.mod
[Noise7]
Level = 1.0
[Size7]
Scale = 2.0
[Shadow7]
Brightness = 5.0
Range = 701.0
[Kinematics7]
Range = 1000
Velocity = 300
[Collision7]
RadiusScale = 0.7
[Defense7]
KineticShield0 = 1
[Offense7]
KineticStrength = 7600
ShockStrength = 0
[Anim7]
NumOfStages = 8
Scale = 2.0
DisplayTime = 0.05
[Anim7Raster]
X1 = 0
Y1 = 84
Width = 42
Height = 42
NumInX = 6
ImgBlockName = mod_005
// ---------------------------------------------
// shoot8 (invisible flare)
// ---------------------------------------------
[Cluster8]
Name = square.mod
[Noise8]
Level = 1.0
[Size8]
Scale = 2.0
[Shadow8]
Brightness = 5.0
Range = 701.0
[Kinematics8]
Range = 1000
Velocity = 300
[Collision8]
RadiusScale = 0.7
[Defense8]
KineticShield0 = 1
[Offense8]
KineticStrength = 7600
ShockStrength = 0
[Anim8]
NumOfStages = 8
Scale = 2.0
DisplayTime = 0.05
[Anim8Raster]
X1 = 0
Y1 = 84
Width = 42
Height = 42
NumInX = 6
ImgBlockName = mod_005