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INI File  |  1996-10-22  |  5KB  |  220 lines

  1. [Display]
  2. ShadingMode                     = f
  3.  
  4. [Cluster0]
  5. Base                            = tritona.mod
  6.  
  7. [Position0]
  8. Cardinal                        = n
  9. OffsetX                         = 0
  10. OffsetY                         = 12
  11. HeightReference                 = 0
  12. SurfaceLifting                  = o
  13.  
  14. [Noise0]
  15. Level                           = 4.0
  16.  
  17. [Size0]
  18. Scale                           = 4.00000
  19.  
  20. [Collision0]
  21. RadiusScale                     = 1.0
  22.  
  23. [Defense0]
  24. KineticShield0                  = 20
  25.  
  26. [Offense0]
  27. KineticStrength                 = 200
  28. ShockStrength                   = 0
  29.  
  30.  
  31. [Cluster1]
  32. Base                            = tritonb.mod
  33.  
  34. [Position1]
  35. Cardinal                        = n
  36. OffsetX                         = 4
  37. OffsetY                         = 12
  38. HeightReference                 = 0
  39. SurfaceLifting                  = o
  40.  
  41. [Noise1]
  42. Level                           = 4.0
  43.  
  44. [Size1]
  45. Scale                           = 4.00000
  46.  
  47. [Collision1]
  48. RadiusScale                     = 1.0
  49.  
  50. [Defense1]
  51. KineticShield0                  = 20
  52.  
  53. [Offense1]
  54. KineticStrength                 = 200
  55. ShockStrength                   = 0
  56.  
  57.  
  58. [Cluster2]
  59. Base                            = tritonc.mod
  60.  
  61. [Position2]
  62. Cardinal                        = n
  63. OffsetX                         = 0
  64. OffsetY                         = 8
  65. HeightReference                 = 0
  66. SurfaceLifting                  = o
  67.  
  68. [Noise2]
  69. Level                           = 4.0
  70.  
  71. [Size2]
  72. Scale                           = 4.00000
  73.  
  74. [Collision2]
  75. RadiusScale                     = 1.0
  76.  
  77. [Defense2]
  78. KineticShield0                  = 20
  79.  
  80. [Offense2]
  81. KineticStrength                 = 200
  82. ShockStrength                   = 0
  83.  
  84.  
  85. [Cluster3]
  86. Base                            = tritond.mod
  87.  
  88. [Position3]
  89. Cardinal                        = n
  90. OffsetX                         = 4
  91. OffsetY                         = 8
  92. HeightReference                 = 0
  93. SurfaceLifting                  = o
  94.  
  95. [Noise3]
  96. Level                           = 4.0
  97.  
  98. [Size3]
  99. Scale                           = 4.00000
  100.  
  101. [Collision3]
  102. RadiusScale                     = 1.0
  103.  
  104. [Defense3]
  105. KineticShield0                  = 20
  106.  
  107. [Offense3]
  108. KineticStrength                 = 200
  109. ShockStrength                   = 0
  110.  
  111.  
  112. [Cluster4]
  113. Base                            = tritone.mod
  114.  
  115. [Position4]
  116. Cardinal                        = n
  117. OffsetX                         = 0
  118. OffsetY                         = 4
  119. HeightReference                 = 0
  120. SurfaceLifting                  = o
  121.  
  122. [Noise4]
  123. Level                           = 4.0
  124.  
  125. [Size4]
  126. Scale                           = 4.00000
  127.  
  128. [Collision4]
  129. RadiusScale                     = 1.0
  130.  
  131. [Defense4]
  132. KineticShield0                  = 20
  133.  
  134. [Offense4]
  135. KineticStrength                 = 200
  136. ShockStrength                   = 0
  137.  
  138.  
  139. [Cluster5]
  140. Base                            = tritonf.mod
  141.  
  142. [Position5]
  143. Cardinal                        = n
  144. OffsetX                         = 4
  145. OffsetY                         = 4
  146. HeightReference                 = 0
  147. SurfaceLifting                  = o
  148.  
  149. [Noise5]
  150. Level                           = 4.0
  151.  
  152. [Size5]
  153. Scale                           = 4.00000
  154.  
  155. [Collision5]
  156. RadiusScale                     = 1.0
  157.  
  158. [Defense5]
  159. KineticShield0                  = 20
  160.  
  161. [Offense5]
  162. KineticStrength                 = 200
  163. ShockStrength                   = 0
  164.  
  165.  
  166. [Cluster6]
  167. Base                            = tritong.mod
  168.  
  169. [Position6]
  170. Cardinal                        = n
  171. OffsetX                         = 0
  172. OffsetY                         = 0
  173. HeightReference                 = 0
  174. SurfaceLifting                  = o
  175.  
  176. [Noise6]
  177. Level                           = 4.0
  178.  
  179. [Size6]
  180. Scale                           = 4.00000
  181.  
  182. [Collision6]
  183. RadiusScale                     = 1.0
  184.  
  185. [Defense6]
  186. KineticShield0                  = 20
  187.  
  188. [Offense6]
  189. KineticStrength                 = 200
  190. ShockStrength                   = 0
  191.  
  192.  
  193. [Cluster7]
  194. Base                            = tritonh.mod
  195.  
  196. [Position7]
  197. Cardinal                        = n
  198. OffsetX                         = 4
  199. OffsetY                         = 0
  200. HeightReference                 = 0
  201. SurfaceLifting                  = o
  202.  
  203. [Noise7]
  204. Level                           = 4.0
  205.  
  206. [Size7]
  207. Scale                           = 4.00000
  208.  
  209. [Collision7]
  210. RadiusScale                     = 1.0
  211.  
  212. [Defense7]
  213. KineticShield0                  = 20
  214.  
  215. [Offense7]
  216. KineticStrength                 = 200
  217. ShockStrength                   = 0
  218.  
  219.  
  220.