home *** CD-ROM | disk | FTP | other *** search
/ Boot Disc 9 / boot-disc-1997-05.iso / ADynasty / DATA.Z / GP8X8_0.DES < prev    next >
Text File  |  1996-10-22  |  5KB  |  216 lines

  1. ;
  2. ;
  3. ;Lagerhalle 40*80 20m hoch
  4. ;
  5. ;
  6. [Display]
  7. ShadingMode                     = f
  8.  
  9. [Cluster0]
  10. Base                            = lager001.mod
  11.  
  12. [Position0]
  13. Cardinal                        = s
  14. OffsetX                         = 0
  15. OffsetY                         = 0
  16. HeightReference                 = 0
  17. SurfaceLifting                  = p
  18.  
  19. [Noise0]
  20. Level                           = 0.0
  21.  
  22. [Size0]
  23. Scale                           = 0.0078124
  24.  
  25. [Collision0]
  26. RadiusScale                     = 0.7
  27.  
  28. [Defense0]
  29. KineticShield0                  = 20
  30.  
  31. [Offense0]
  32. KineticStrength                 = 200
  33. ShockStrength                   = 0
  34.  
  35. [Cluster1]
  36. Base                            = lager002.mod
  37.  
  38. [Position1]
  39. Cardinal                        = s
  40. OffsetX                         = 2
  41. OffsetY                         = 0
  42. HeightReference                 = 0
  43. SurfaceLifting                  = p
  44.  
  45. [Noise1]
  46. Level                           = 0.0
  47.  
  48. [Size1]
  49. Scale                           = 0.0078124
  50.  
  51. [Collision1]
  52. RadiusScale                     = 0.7
  53.  
  54. [Defense1]
  55. KineticShield0                  = 20
  56.  
  57. [Offense1]
  58. KineticStrength                 = 200
  59. ShockStrength                   = 0
  60.  
  61. [Cluster2]
  62. Base                            = lager003.mod
  63.  
  64. [Position2]
  65. Cardinal                        = w
  66. OffsetX                         = 0
  67. OffsetY                         = 2
  68. HeightReference                 = 0
  69. SurfaceLifting                  = p
  70.  
  71. [Noise2]
  72. Level                           = 0.0
  73.  
  74. [Size2]
  75. Scale                           = 0.0078124
  76.  
  77. [Collision2]
  78. RadiusScale                     = 0.7
  79.  
  80. [Defense2]
  81. KineticShield0                  = 20
  82.  
  83. [Offense2]
  84. KineticStrength                 = 200
  85. ShockStrength                   = 0
  86.  
  87. [Cluster3]
  88. Base                            = lager004.mod
  89.  
  90. [Position3]
  91. Cardinal                        = e
  92. OffsetX                         = 2
  93. OffsetY                         = 2
  94. HeightReference                 = 0
  95. SurfaceLifting                  = p
  96.  
  97. [Noise3]
  98. Level                           = 0.0
  99.  
  100. [Size3]
  101. Scale                           = 0.0078124
  102.  
  103. [Collision3]
  104. RadiusScale                     = 0.7
  105.  
  106. [Defense3]
  107. KineticShield0                  = 20
  108.  
  109. [Offense3]
  110. KineticStrength                 = 200
  111. ShockStrength                   = 0
  112.  
  113. [Cluster4]
  114. Base                            = lager004.mod
  115.  
  116. [Position4]
  117. Cardinal                        = w
  118. OffsetX                         = 0
  119. OffsetY                         = 4
  120. HeightReference                 = 0
  121. SurfaceLifting                  = p
  122.  
  123. [Noise4]
  124. Level                           = 0.0
  125.  
  126. [Size4]
  127. Scale                           = 0.0078124
  128.  
  129. [Collision4]
  130. RadiusScale                     = 0.7
  131.  
  132. [Defense4]
  133. KineticShield0                  = 20
  134.  
  135. [Offense4]
  136. KineticStrength                 = 200
  137. ShockStrength                   = 0
  138.  
  139. [Cluster5]
  140. Base                            = lager003.mod
  141.  
  142. [Position5]
  143. Cardinal                        = e
  144. OffsetX                         = 2
  145. OffsetY                         = 4
  146. HeightReference                 = 0
  147. SurfaceLifting                  = p
  148.  
  149. [Noise5]
  150. Level                           = 0.0
  151.  
  152. [Size5]
  153. Scale                           = 0.0078124
  154.  
  155. [Collision5]
  156. RadiusScale                     = 0.7
  157.  
  158. [Defense5]
  159. KineticShield0                  = 20
  160.  
  161. [Offense5]
  162. KineticStrength                 = 200
  163. ShockStrength                   = 0
  164.  
  165. [Cluster6]
  166. Base                            = lager002.mod
  167.  
  168. [Position6]
  169. Cardinal                        = n
  170. OffsetX                         = 0
  171. OffsetY                         = 6
  172. HeightReference                 = 0
  173. SurfaceLifting                  = p
  174.  
  175. [Noise6]
  176. Level                           = 0.0
  177.  
  178. [Size6]
  179. Scale                           = 0.0078124
  180.  
  181. [Collision6]
  182. RadiusScale                     = 0.7
  183.  
  184. [Defense6]
  185. KineticShield0                  = 20
  186.  
  187. [Offense6]
  188. KineticStrength                 = 200
  189. ShockStrength                   = 0
  190.  
  191. [Cluster7]
  192. Base                            = lager001.mod
  193.  
  194. [Position7]
  195. Cardinal                        = n
  196. OffsetX                         = 2
  197. OffsetY                         = 6
  198. HeightReference                 = 0
  199. SurfaceLifting                  = p
  200.  
  201. [Noise7]
  202. Level                           = 0.0
  203.  
  204. [Size7]
  205. Scale                           = 0.0078124
  206.  
  207. [Collision7]
  208. RadiusScale                     = 0.7
  209.  
  210. [Defense7]
  211. KineticShield0                  = 20
  212.  
  213. [Offense7]
  214. KineticStrength                 = 200
  215. ShockStrength                   = 0
  216.