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Text File  |  1996-10-22  |  2KB  |  114 lines

  1. ;
  2. ;
  3. ;Abbaugebäude 40*40 12m hoch
  4. ;
  5. ;
  6. [Display]
  7. ShadingMode                     = g
  8.  
  9. [Cluster0]
  10. Base                            = abgeb010.mod
  11.  
  12. [Position0]
  13. Cardinal                        = n
  14. OffsetX                         = 0
  15. OffsetY                         = 2
  16. HeightReference                 = 0
  17. SurfaceLifting                  = p
  18.  
  19. [Noise0]
  20. Level                           = 1.0
  21.  
  22. [Size0]
  23. Scale                           = 2.0000000
  24.  
  25. [Collision0]
  26. RadiusScale                     = 0.7
  27.  
  28. [Defense0]
  29. KineticShield0                  = 20
  30.  
  31. [Offense0]
  32. KineticStrength                 = 200
  33. ShockStrength                   = 0
  34.  
  35. [Cluster1]
  36. Base                            = abgeb011.mod
  37.  
  38. [Position1]
  39. Cardinal                        = n
  40. OffsetX                         = 2
  41. OffsetY                         = 2
  42. HeightReference                 = 0
  43. SurfaceLifting                  = p
  44.  
  45. [Noise1]
  46. Level                           = 1.0
  47.  
  48. [Size1]
  49. Scale                           = 2.0000000
  50.  
  51. [Collision1]
  52. RadiusScale                     = 0.7
  53.  
  54. [Defense1]
  55. KineticShield0                  = 20
  56.  
  57. [Offense1]
  58. KineticStrength                 = 200
  59. ShockStrength                   = 0
  60.  
  61. [Cluster2]
  62. Base                            = abgeb012.mod
  63.  
  64. [Position2]
  65. Cardinal                        = n
  66. OffsetX                         = 0
  67. OffsetY                         = 0
  68. HeightReference                 = 0
  69. SurfaceLifting                  = p
  70.  
  71. [Noise2]
  72. Level                           = 1.0
  73.  
  74. [Size2]
  75. Scale                           = 2.0000000
  76.  
  77. [Collision2]
  78. RadiusScale                     = 0.7
  79.  
  80. [Defense2]
  81. KineticShield0                  = 20
  82.  
  83. [Offense2]
  84. KineticStrength                 = 200
  85. ShockStrength                   = 0
  86.  
  87. [Cluster3]
  88. Base                            = abgeb013.mod
  89.  
  90. [Position3]
  91. Cardinal                        = n
  92. OffsetX                         = 2
  93. OffsetY                         = 0
  94. HeightReference                 = 0
  95. SurfaceLifting                  = p
  96.  
  97. [Noise3]
  98. Level                           = 1.0
  99.  
  100. [Size3]
  101. Scale                           = 2.0000000
  102.  
  103. [Collision3]
  104. RadiusScale                     = 0.7
  105.  
  106. [Defense3]
  107. KineticShield0                  = 20
  108.  
  109. [Offense3]
  110. KineticStrength                 = 200
  111. ShockStrength                   = 0
  112.  
  113.  
  114.